quote:
Led spewed forth this undeniable truth:
Is anyone else having problems with crazy rubberbanding? My tracerts and netgraphs are showing perfectly normal, but I still bounce back and forth every few seconds
There's been some odd latency tonight, yeah. I was seeing it earlier, but it cleared up relatively quickly for me.
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Over the mountain, in between the ups and downs, I ran into Led who doth quote:
Is anyone else having problems with crazy rubberbanding? My tracerts and netgraphs are showing perfectly normal, but I still bounce back and forth every few seconds
Negatory.
Guardian is down though
quote:
Led stopped beating up furries long enough to write:
words
What your global name is?
Edit: Oh, Guardian's back up now. Sakkra fucked around with this message on 08-20-2006 at 12:38 PM.
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Maradon! thought this was the Ricky Martin Fan Club Forum and wrote:
What's salvage?
It's used by supergroups (guilds) to make stuff like base components.
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Delidgamond had this to say about Optimus Prime:
What was that program out there that was just the character creator screen? Has it been updated for the CoV outfits?
That was the CoH Hero Creator. It was released as a promotional program for the release of CoH in Korea, and no it doesn't work with CoV costumes or even the newer hero outfits. Khyron fucked around with this message on 08-20-2006 at 05:06 PM.
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Maradon! impressed everyone with:
Have we got a supergroup going?
We tried to run a Supergroup like three or four times in the old days, and it just didn't work well at all any of the times it was tried.
I think it was called "Blue Side of the Moon" or something.
And I think I'll join you guys in CoV for a while. This time I'm playing a Radiation/Radiation Corruptor, Neon Napalm.
I can invite to it, but that's about it, Khyron was the SG's leader.
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Willias had this to say about Tron:
Actually, the EC Villain SG is still there, just no one plays in it.I can invite to it, but that's about it, Khyron was the SG's leader.
If he doesn't log in that character, after a time he will lose the leadership and someone else will get it. I'm not sure how it decides who gets it, but someone will get it.
I can invite some peeps if you want, and give Khyron leadership back if he wants it.
I stopped playing on Guardian because too few EC'ers played and I wanted to join something much bigger. Now I'm over with the SA goonsquad on Protector & Victory, and I honestly love the game a lot more when there's always people on who want to group
I hauled my level 6 stalker ass to Grandville the other day to do level 40+ missions with a buncha those guys. Damn good fun there! Khyron fucked around with this message on 08-22-2006 at 02:43 PM.
I'm gonna log on CoV now, as @Mightion, if anyone wants into the SG and/or leadership.
But I play on Virtue.
sigpic courtesy of This Guy, original modified by me
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Ja'Deth Issar Ka'bael painfully thought these words up:
I hide on smaller servers.
I don't think you get much smaller than Guardian.
I do enjoy CoV quite a bit more with the newspaper missions and heists, though. It was already better than CoH, but this just nails it. I do wonder what they have planned for CoH in the future, though.
sigpic courtesy of This Guy, original modified by me
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Ja'Deth Issar Ka'bael had this to say about John Romero:
I dunno...Most of the servers except the one rarely go above two dots of population, sooooooo...I do enjoy CoV quite a bit more with the newspaper missions and heists, though. It was already better than CoH, but this just nails it. I do wonder what they have planned for CoH in the future, though.
Issue 8 will be called 'To Protect and Serve' and will contain mostly Hero-side improvements, such as adding a hero equivalent to mayhem missions.
Here's a list of changes that have been discussed over on Goontown (No guarantees that they're coming, just that these are what they've been talking about) :
quote:
-Apparently Warshades HAVENT been pulled from CoV but they are to be reworked and unique.
-Oooo Also an evil version of the Peacebringer, also reworked "ASAP" as a reward for having a villian 50.
-Supergroup size may be changed to 75 Accounts vs characters. NEAT. Goons unified!
-The Boxed retail expansion is way behind and possibly canceled and all that neat stuff will go into free expansions.
-Funding passed. Dam rebuilt. Faultline resembles a city zone once again.
-Veteran rewards are tied to the badge system. New badge every three months! You can wear them to show how loyal you are!
-Possible AV Gladiators
-Two new accolades planned, as soon as they can get the powers in.
-There are plans for villain powersets to transfer to hero ATs, but not sure when. There will be some held back for uniqueness' sake.
-Permanent Nemesis staff one of the veteran rewards!?! OH SHIT!
-Yes, server transfer still planned. It's a priority for the publisher! Not sure WHEN, though. Biggest hurdle is making sure that it's all automated, and the automation doesn't fail and send characters off into the ether.
-City Council have decided that War Walls aren't so needed any more. They will start to come down, in the very near future!
-There's a plan for a TF that will put Heroes up against Recluse and his heirarchy.
-There will be hero/villian team ups OUTSIDE of events.
-Invention System: 2007.
-Tons of jetpack/travel costume pieces in design.
For travel costume pieces, look for wings (finally). Also trenchcoats available as the first veteran reward.
Also more shit summed up by people on the CoH forums :
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1. another double xp event before the end of the year.2. Another Halloween Event this year, bringing back original elements as well as add some "special treats" and get new contacts. The new treats can be
traded into contacts and receive a new reward that hasnt been given out before.3. (training room patch discussed) Empowerment stations buffs didnt stack as intended, so since it doesnt work that way, they now last 60 minutes, replacing non stacking.
4. Possible all decorative rooms going down to 50k, if not 50k, they will go down in cost.
5. Issue 8 expect a possible RENT system change. (one is possibly rent could be free if its a small enough plot)
6. COP Trail scheduled to be debuting before i8. Base raiding not being promoted yet due to lots of bugs, time in getting the systems worked out.
7. Lots of stuff planned for pocket D.
8. PLans to add bigger teleporters to hold more beacons. No ETA.
9. Fix has been made for players not receiving HO drop when encoutering Hamidon. Coming Soon to live!
10. Teleporting back to mission after rezing in base is a bug. But there is an auxillary item going in as well (when the fix is made) to allow
you teleport to the active mission as a choice.11. Looking into possible teleport to front door to Icon!
12. So far no plans for teleport beacons into PVP zones due to balance issues and possible exploits.
13. Arenas bugs will be getting fixed as they come in, new feature in next issue is that Pocket D will receive arena terminals so that villain and heroes can battle easier.
ISSUE 8
14. Issue 8 Title: To Protect and Serve! (taunt by Posi to see if players can figure out what chapter this relates too )
15. Invention system was scheduled for i8. Its a very big, detailed and scarey and moving it out of i8 to concentrate more directly on it.
if they worked on it, i8 would have been pushed back to next year. Some systems are done. It will probably come out in its own issue.16. Rewards system: 1st veteran reward 3 months Trenchcoats on all characters. They are a back option, IE like a cape. There are veteran rewards planned for up to 3 years of subscription. (April)
17. Wings: an unlockable costume piece. Wings will move in flight. (very impressed with look of wings).
18. Jetpacks eventually coming down the road. (Flight options). Castle has made a zillion and will kill posi if he is asked to make one more.
19. starting with issue 8 each issue will build on itself regarding storyline wise. And when the "show drops" youll know. Plans are coming for zone wide events tied with storylines.
20. 5th Column: Their return is planned but not for this year.
21. Respecs as a veteran reward, new base items (comic cover art as posters for base).
22. New missions and contacts for 50+ contacts for issue 8, and adding more content for under used zones.
23. Possible to get into Rikti Ship, in the future?!
24. Jay has a lot of costume options, some are going into issue8. He is reading the forum every day! Someday he may get a red name.
25. Power customziation and effects of powers: Its very hard. Colors are "baked into" the powers. Its a huge effort, its not on a schedule, but it doesnt meant hat it cant jump onto a schedule.
26. Epic Archetypes: Incarnates? They are planned as an Epic, dont know when yet. They dont fit into the current storyline. It will be first Epic after Nictus for COV! Confirmed,
Nictus are confirmed as a lvl 50 villain Epic! They will be like warshades, but an evil version of a peacebringer, with some power tweaks.27. Planned Box Expansion: It has been taken off the schedule as a paid expansion. They are going to please the player base by moving all the features from the paid expansion into free issues!
There fore the issues will maintain storylines that would have lead up to the free expansion. issue 9, 10, and 11 storylines planned for next year.28. New high end villains for high end players.
29. Rent may be based off plot size.
30. Plot costs are staying the same, to give Larger SG's long-term goals.
31. Posi has been investigating increasing SG's size. An Idea is if you have 5 alts, in a SG it would count as 1 slot fo the 75 in the SG rather than 5.
32. Adding arch villains as gladiators, but new thigns to do with Gladiators!
33. Dev Hosted PVP arena Events and giving a reward?: Possible. Idea, SG tournament, and last SG standing vs. Devs!
34. All out PVP zone without NPC's or debtless PVP zone coming?: removing threat of NPC's removes incentive, XP gain for example. But zone with no NPC's is possible idea.
35. Faultline, getting upgrade.
36. New badges coming, inlcuding veteran reward badges! Most badges are going to be focused out of combat. 2 new accolades coming into game, no ETA.
37. Paigon Poker is really exciting for Posi, nothing to do with the game. LOL
38. Minion customization is something they are not touching.
39. New powersets are still coming as it was planned for the expansion. They will be broken out into issues. He just needs to make them "cool"
40. Recluses SF: it is where the devs want it. Its meant to be hard and be proud when its completed. They recognize some AT's are better at it, but its the nature of the beast.
They have ideas on helping those AT's but nothing coming soon?41. Stalkers and DOms not feeling useful in the Recluses SF: They believe it takes a player to know the weakness and strengths of teams, aand fit in to be used as best as possible.
As for stalkers they have awesome dmg right off the back, and players recognize to use them as their dmg drops off with DPS.42. They are constantly monitoring all AT's.
43. moment of glory: Not sure if there are any plans coming for MOG. They keep data mining it and balance numbers it, but not sure if changes are coming.
44. Patch notes issues: people type them in. People make mistakes. They made changes to the process and hopefully it should be easier to not miss as much. They are doing their best.
45. Villain powersets moving over into Heroes? yes it is planned. Its somehting they can do quickly, but not sure when. There will be some hold backs for uniqueness but some can definitely work on heroes.
46. Buffs and debuffs are primarily assigned to their individual games. But first they would want to move certina powers over before working on buffs.
47. Tweaking bases to allow a 1 person SG, and allowing first plot to be rent free is better than redesigning base editor for apartment style housing for players.
48. Training room is the cross server PVP server
49. Windows in bases? He needs to convince art department that they can do it. But art says it isnt possible. its being looked at.
50. Anymore Mastermind sets coming? One more is coming, not animal based. Its 1 of 10 new powersets thats coming out next year. Posi says NO CLOWNS!
52. Villains turning heroes, heroes turning villains: they would like to see it happen, theres a lot of hurdles before implementing. Posi thinks its worth putting in but tey have to get past the tech hurdles.
53. Flashback: loves idea of flashback, but it takes away from altism. They understand that players have to make alts to see all the content, but iits a double edged sword.
54. Rewarding altism? comes with veteran rewards in a sense (ie permanent nemesis staff)
55. Jet pack on hero side coming like in Mayhem Missions.
56. Hazard zones coming in COV? probably not, but that doesnt mean Villains wont have access to hero hazard zones.
57. Server/character Transfers: something thats a priority, moving characters to other servers. Biggest hurdle is making sure its automated with no issues. Havent decided on pricing but will
most likely be a paid for transfer.58. The war walls will begin to come down. The city council has decided they are not needed anymore. Happening in the very near future! Not sure where they will be coming down.
59. Will there be a TF like the Recluse SF? YES!
60. Will villains be able to raid hamidon? Undecided.
61. Hero/villain team up besides events? Yes.
62. More than 1 build type characters for PVE? Discussed ultimate enhancement slotting.
63. Defiance: Castle and Posi have talked about changes. They are looking into it.
64. Gladiators: choosing which gladiators they can fight, like a training? Yes, possibly in the form of a room in base. "danger room" type room for lack
of better words65. Hercules Class titans: Hasnt seen a bug for it, and players should enter bugs in game for better understanding.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
When I try to add @Mightion as a global friend, it says he doesn't exist.
http://www.bestsharing.com/files/ms001105332/CoHPhysics.rar.html
Essentially, most smaller objects (And many larger ones) become static and can be manipulated. Examples of this are small stones that are thrown out by a stone controller, bullet casings fired by players and enemies, objects summoned by gravity controllers, debris in mayhem missions, etc.
These items never fade, and can be manipulated. The most common manipulation is just walking into them, pushing them around, etc. Explosion type attacks like grenades, fireballs, force bolts, etc... will cause them all to scatter outwards in a ring, wind attacks will push them in one direction (gust), or swirl them around (Blizzard).
Gravity controllers/Dominators get some of the most fun, as their attacks tend to draw in items, swirl them, etc. Up above I was using two of the gravity abilities, Crush and Gravity Distortion. I'd have shown off the tremendous amounts of bullets that my soldiers fire as my mastermind, but I can't manipulate them with gravity like I can with my Controller.
The controller's only level 2, so there's not much variety to the attacks. I just wanted to show off how I amuse myself with leaves in Atlas Park
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Sakkra's unholy Backstreet Boys obsession manifested in:
My mercs MM puts out a ridiculous amount of shell casings. I have 6 pets, and each one does 3-20 shots per attack. I can use group fly to send them all up into the air and raining down when I turn it off. It's pretty y'know
Lift does the same, though I like the way gravity distortion (See movie above) makes them start to fly around orbitting my enemies.
But yeah, I have a mercs MM at level 32, and once I give 'em all Tactical Upgrade and the soldiers start to use full auto, there's just a massive trail of thousands upon thousands of shell casings everywhere I fight. I love it.
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Maradon! fell asleep and read just about every paragraph.
We need to gather and make a SG just so we can have a halfway decent base.When I try to add @Mightion as a global friend, it says he doesn't exist.
The global chat server has been having issues, they say... I dunno... I may just need to be online when you try.
I'd just get bored after an hour like I did in the beta.
Most missions can be done with even the most moronic of pickup group. Avoid the task forces and trials though, those require considerably more coordination than the average pickup group can provide.
Maradon is absolutely right, though. This game is perfect for casual gamers who just want to do twenty to forty-five minutes of gaming.
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This one time, at Mightion Defensor camp:
The global chat server has been having issues, they say... I dunno... I may just need to be online when you try.
When you try to add a global friend, they need to click an "OK" box to allow it. You are then added to each other's global friends lists.
If you're not online at that time, nobody can add you. Also, if one of you removes the other from their global friends list, you drop off of that person's global friends list, too.
Speaking of global handles, ever want to find out what someone's global is without asking them? Go to your global ignore list, and click "Add". Type in the character's name, and it will add that person's global handle to your global ignore list, thereby giving your their global handle. You can then remove them from your global ignore list so you can hear them again (if you so wish).
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Mooj said:
The trick to not getting bored is to find a group to play with.
I might play it if I knew a huge villain supergroup I could join and continually group with.
But I don't.
So I'm not.
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Everyone wondered WTF when Mortious wrote:
I might play it if I knew a huge villain supergroup I could join and continually group with.But I don't.
So I'm not.
Ditto.
Tarquinn fucked around with this message on 08-25-2006 at 09:09 AM.
Edit: Two T in English, weird.
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When the babel fish was in place, it was apparent Dr. Gee said:
Is there any way to change the global handle? Mine was @Geeorn, but it got changed to @Harmonica Dissonace.
They'll be issuing a global rename soon.
Though I *do* love the fact that there is hardly any "Go kill <insert number of mobs here!>" missions. I've only encountered maybe.. two?
Granted the upped graphics makes my computer cry for mercy...