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Caid '5 Fists' Berrit spewed forth this undeniable truth:
That R/W idea is pretty awesome, I think that's what I'll do. Thanks for the help.
I really enjoyed it when i did it.
If you can afford to, pick up factions -- the levelling is a lot faster over there and you can get to some neat high level missions sooner. Prophecies is more about the journey while factions is about getting to the high level fast to do missions.
But yeah. Frenzy and Read the Wind are lol together. Throw in some choking gas and you'll have a laughing good time.
Granted, it may not be an uber-build. But i'll be damned if it isn't fun. Falaanla Marr fucked around with this message on 05-05-2006 at 12:08 PM.
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Caid '5 Fists' Berrit's account was hax0red to write:
That R/W idea is pretty awesome, I think that's what I'll do. Thanks for the help.
One thing I would consider with this build, if you happen to have enough room in your skill bar, is take Sprint, toss some points into Hammer Mastery, and get a quick Knockdown skill. This will make you pretty effective against melee enemies, since if they attack you, you just knock them down, Sprint away, and shoot at them. If they also happen to have Sprint and catch up with you, you can just knock them down again.
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Vorago probably says this to all the girls:
Necromancer gains energy every time something around it dies (Friend or foe) with the Soulreaping skillWarrior can penetrate portions of the target's armor with his Strength ability
Soulreaping has advantages for both sides but Strength really only helps for melee style builds
Soul Reaping is damn near useless and will rarely ever help you in any situation as you have to waste valuable points just to get one energy per death per point. In the PvE areas it can be marginally usefull, in PvP you'll rarely see any benefit or use out of it.
Warrior/Necro is far superior to a Necro/Warrior, as although strength is only valuable to melee encounters as you said, a Warrior/Necro should wisely focus on touch attacks for thier arsenal from thier Necro half anyway. And armor penatration is far superior to a couple energy per death in a situation where not that many people are going to die in the first place.
If you got more than one energy per point of Reaping it'd be more viable, but as it is its the most useless of the class specific attributes. Your points are better spent elsewhere, leaving Soul Reaping alone unless you have a few points left over that you just absolutely can't put anywhere else.
And Fal is right, a Ranger/Elementalist is a very deadly combo and stacks decently well. They are AoE Crippling Disrupter/Intterupters, and high Damage.
He is also correct in that an Assassin makes an excelent secondary for Rangers, as all thier escaping, buff, and reduction abilities compliment a Ranger exceptionally well.
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Inferno-Spirit attempted to be funny by writing:
Having borrowed just the original Guild Wars, am I going to want to kill myself going through the campaign, or is it just a little slow? I've heard bad things and haven't played it yet.
It's far slower than in Factions. However, I personally found the missions of Tyria (the continent the original game took place in) to be very interesting. Just pisses me off that Canthan characters can't do the early Tyrian missions, meaning they miss out on a lot of exploration for Tyria.
You're going to level up A LOT more slowly in the original game rather than in Factions.
In Factions, expect to be level 16 to 20 before reaching the mainland. In the original game, I'm not sure how long it takes to get to level 20.
I'd have to say that I did 5x as much stuff on my first character (an elementalist), and only got to 16, whereas on my current character, I got to 18 before leaving the starting island. Then again, there's two arenas for Tyria (one that is 1 to 10, one that is 10 to 15), and you'll get a lot more skills through quests, whereas on Canthan characters, you'll have to buy the majority of your skills. Willias fucked around with this message on 05-06-2006 at 09:57 PM.
How's the PvE content? What about talking with other characters? How's it all handizzled?
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Mr. Parcelan had this to say about (_|_):
I only read Vorago's post and not too well.How's the PvE content? What about talking with other characters? How's it all handizzled?
PvE is minimal, there are only 20 levels. However there are some really HUGE explorable areas and LOTS of them. Story is pretty good as well, and cinematics. Prince Rurik needs to shut the fuck up though.
Chat is easy, simple, and convenient. Anytime you leave anywhere it is instanced however, so you visit big cities, towns, outposts, graveyards, dungeons and the like to meet up with other players and form parties. As bad as that sounds, with everyones experience in fully instanced games previous, it really really works well. This is not CoH/DnD style instancing. These are entire worlds and the like. Group size grows as you progress in the game. From 4 up to 8 players (12 for War Missions in Factions). This is to slowly let you get used to the tactics, class interaction, and team play. Works well.
There are also full on missions ala typical action RPGs with story, objectives, bonus objectives, and boss fights. Most of theses are REALLY freakin cool in the original. Dunno about factions, I only PvPed there. So the only missions I did there were War type missions, ala Battlegrounds from WoW. Only incredibly more balanced and fun overall. (The combat that is, objectives are on the light side but still a significant factor.)
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Faelynn LeAndris had this to say about Robocop:
Soul Reaping is damn near useless and will rarely ever help you in any situation as you have to waste valuable points just to get one energy per death per point. In the PvE areas it can be marginally usefull, in PvP you'll rarely see any benefit or use out of it.
What the fuck? Did you even play your necromancer past level five? Undo whatever you're currently using, put 12 in Soul Reaping, 12 in Death Magic, and the rest in Curses. Use Bone Minions + Bone Fiends, with Verata's Sacrifice and Blood of the Master. Cast Thorns + Mark of Pain on whatever you're attacking, and your army of fiends will instagib it. And whenever some of your Minions die, guess what, you get 12 energy back. It costs 15 to cast two of them. I don't think I need to draw a picture from there.
Suffice to say, Soul Reaping is divine in PvE. Asha'man fucked around with this message on 05-10-2006 at 12:00 PM.
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Asha'man stumbled drunkenly to the keyboard and typed:Suffice to say, Soul Reaping is divine in PvE.
Did you even read what I said in what you quoted?
"In the PvE areas it can be marginally usefull, in PvP you'll rarely see any benefit or use out of it."
Usefull in PvE, waste in PvP.
And the usefullness in PvE depends ENTIRELY on the build, and unless you missed Vorago's message he said he wanted to be able to play around a bit. Your line locks him into a specific equation.
Soul Reaping does not help a Blood Necro (Primary) nearly as much.
Soul Reaping does not help a Curses Necro (Primary) nearly as much.
Full on Death Necro's get the most benefit, assuming they go full on MM.
And Full on Death Necro's have this one handicapping limitation, without minions are dead men walking. Smart players know this, smart players will take out MM's fast. Even if not the only time your little math equation pays off in the arena is if you are facing a ranger team or a team of ranger subs who brought thier pets.
In fact most everything I have said, except the responce to Parce's question was from a PvP standpoint since that is, believe it or not the point of the game.
Nice try though.
Edit: And yes I know the point, I have gone Minion Master, in fact I used to run with a freakin army back when KaL and I played. I also know the other configurations, and the benefits and drawbacks of the necro class as it is my flagship. Faelynn LeAndris fucked around with this message on 05-10-2006 at 12:54 PM.
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There was much rejoicing when Falaanla Marr said this:
What should I take as a secondary if I want to make a necro minion master type? A ritualist maybe?
IMHO, you'd be better off as a Ritualist/Necromancer for Minion Master. They're fucking crazy minion masters.
Edit: The reason I say this: Spawning is a bit more useful for tons upon tons of pets. 4% more life per rank is awesome, also some of the Spawning skills are crazy good. For example, Boon of Creation, which is like the reverse of the Necro Soul Reaping stat. Every time you summon up creatures, you get health and energy back. With the necro summons that summon up 2 pets at a time, with high enough Spawning, you get more energy back than you use to cast the spell.
Another pretty awesome ability is Explosive Growth, which is mainly great for it's PvE uses. I think my brother's Spawning is at 10-ish, and what it does is make all of your summon creatures do lightning damage to 5 enemies around them when they are summoned. Again, with the summons that summon up 2 creatures at a time, he'd do 100 damage AoEs for 15 energy.
Willias fucked around with this message on 05-10-2006 at 01:40 PM.
Though, admittedly, Necro/Rit would work well too. Combine Soul Reaping with buff spirits that die fast.
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Verily, Faelynn LeAndris doth proclaim:
Did you even read what I said in what you quoted?"In the PvE areas it can be marginally usefull, in PvP you'll rarely see any benefit or use out of it."
Yes, I read what you said.
The problem is supplying one with an unlimited supply of energy does not in any way classify as "marginally" useful. Don't make cookie-cutter statements like this without any more details, then turning around and say "Oh yes it's great but everything I said was about PvE anyway!". Especially when your own sentence mentions PvE.
If you prefer not to sift through the proverbial bottom of the gene pool for good people to group with, you can invite NPC henchmen to your group instead, and apart from that it'll be quite identical.
Do note this: while PvP and PvE are touted as parallel aspects of the game, you really need to do PvE to fully enjoy PvP. You can start right away as a L20 character with preset skills to try out PvP, but you can't actually customize your character with mixed and matched skills until you've unlocked said skills in the PvE storyline.
Been messing around a bunch with the pvp only chars... but yeah, the lack of customization really does seem to make it more useful for figuring out what class you like ahead of time more than anything
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Asha'man attempted to be funny by writing:
Yes, I read what you said.The problem is supplying one with an unlimited supply of energy does not in any way classify as "marginally" useful. Don't make cookie-cutter statements like this without any more details, then turning around and say "Oh yes it's great but everything I said was about PvE anyway!". Especially when your own sentence mentions PvE.
Hah, way to misdirect there, but okay.
When it only applies to s specific configuration/build, under specific circumstances. Yes, I concider that marginal. For one your entire build conciders a full on 12 SP, which means no points to play with ANY secondaries which can greatly compliment the class (Or hinder it)
It's the only Class Specific Ability with that limitation. Faelynn LeAndris fucked around with this message on 05-10-2006 at 11:23 PM.
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We were all impressed when Faelynn LeAndris wrote:
usefull
Usefull
usefullness
For some reason this bugs me more than most spelling mistakes. I keep thinking they are typos but then I see so many of them.
Less l's please.
Thanks
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There was much rejoicing when Lalamile said this:
Ok, I'm going to pick up a copy of Guild Wars, but my question is, do I pick up the original, or factions?Thanks
Well, they are standalone so right off the bat it isn't a concern of either being 'needed'
As I understand it Prophecies (vanilla guild wars) is more pve centric and longer, takes longer to level up, spend more time questing etc.
Factions seems more about getting you up to speed quickly and getting you into the missions and pvp
I am sure those that have been playing longer than I have can elaborate more
I did pick up Factions, though. I hate you, Vorago
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Mr. Parcelan probably says this to all the girls:
The store I went to doesn't sell Prophecies anymore.I did pick up Factions, though. I hate you, Vorago
Character name omg?
(Friends list is handy for that, add one character of someone and you see all their chars)
Currently messing around with a ritualist, Vorago Axiology
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Lechium's unholy Backstreet Boys obsession manifested in:
Like Elementalists can only use fire spells, but can't use earth, water, etc. spells unless you get Factions.
Uh, that's not how it works at all. They just provide you with a set of premade builds. For example you'll have a trap ranger, a spirit ranger, or a marksman ranger. The same goes for elementalists, where you'll have an ice build, or a fire build, and maybe some others.
If you play the characters in the regular ("Roleplay") campaign, then you can unlock skills you can use to make your own builds instead of the premade ones.
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Vorago stumbled drunkenly to the keyboard and typed:
Well, they are standalone so right off the bat it isn't a concern of either being 'needed'As I understand it Prophecies (vanilla guild wars) is more pve centric and longer, takes longer to level up, spend more time questing etc.
Factions seems more about getting you up to speed quickly and getting you into the missions and pvp
I am sure those that have been playing longer than I have can elaborate more
Factions although stanalone, still really plays off the assumption that you have the original. Which is why it seems faster, and there is less content. They figure you been there, done that.
Unfotunately thats where Factions falls short in that it adds very little to the game overall. You will burn through factions in under a week, and then have nothing to do EXCEPT PvP. Which is where having it without Prophecies will hurt some. PvP wise though you'll still be going up against GW vets, so it can be frustrating if you haven't had the practice in Prophecies.
Factions is a Standalone, that has less content than a nomal MMO expansion adds to it's base game.
Your assumptions are perfectly correct however.
Prohpecies has more PvE content, more story, more missions, more practice, and everything Factions has except for War Missions and the two New Classes. (The small, but new, world as well of course).
Factions is a continuation of the PvP from Prophecies and not much else.
If you DO get Factions, I highly recommend getting Prophecies as soon as you can and play through that in case being thrown in the pit may burn you out incredibly fast.
For just strait up PvP, either version of the game will work, they are entirely identical in how they play in that regard. Again though, without the practice (and a lot of it) you will get spanked by veteran GW players at most every turn, so be prepared to learn with a punch to the face.
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Everyone wondered WTF when Lechium wrote:
Prophecies has an option when you create a new character that is just PVP, and it automatically starts you off as level 20. The only crappy thing is that it has a HUGE limitation on what you can use. Like Elementalists can only use fire spells, but can't use earth, water, etc. spells unless you get Factions.
Wut?...
You can build anything you want in PvP Only. You just have to earn the skills and stuff yourself first by playing the Roleplaying Mode. Same for weapons, armor, Items, and Runes.
OR you can just pick thier prebuilts.
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The logic train ran off the tracks when Lechium said:
Prophecies has an option when you create a new character that is just PVP, and it automatically starts you off as level 20. The only crappy thing is that it has a HUGE limitation on what you can use. Like Elementalists can only use fire spells, but can't use earth, water, etc. spells unless you get Factions.
As previous posts have stated, those are just the skills you have unlocked at the beginning.
As you run around in the game and quest and buy skills, you'll not only unlock them for the PvE character, you'll also be able to use those skills on a PvP only character.
So while you'll only start off with Fire skills unlocked, after running around as an elementalist in Prophecies or Factions, you'll slowly unlock other skills. Willias fucked around with this message on 05-13-2006 at 12:40 AM.
I enjoy this game. It's pretty fun, but the PvE content seems to be a part that I'd like bigger.
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Mr. Parcelan had this to say about Tron:
Can you play through Prophecies with a Factions character?I enjoy this game. It's pretty fun, but the PvE content seems to be a part that I'd like bigger.
Yes.
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Faelynn LeAndris had this to say about Duck Tales:
Yes.
For your help, I grant you Parcelan Credit.
Redeem it for many prizes.
1 Parcelan Credits: Punch in the Eye
2 Parcelan Credits: Kick in the Nuts
3 Parcelan Credits: Testicular Cancer
4 Parcelan Credits: A Walk-On Role in "I Remember Sean"
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Mr. Parcelan had this to say about pies:
Can you play through Prophecies with a Factions character?I enjoy this game. It's pretty fun, but the PvE content seems to be a part that I'd like bigger.
Yes, but you start at Lion's Arch. You can't go back to earlier Prophecies missions that happen before Lion's Arch and do those, you have to continue from Lion's Arch onwards.
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Willias had this to say about dark elf butts:
Yes, but you start at Lion's Arch. You can't go back to earlier Prophecies missions that happen before Lion's Arch and do those, you have to continue from Lion's Arch onwards.
Lions Arch is barely halfway into the the game, btw. May want to clarify that.
You can also always start any new character and do it from the begining.
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Check out the big brain on Faelynn LeAndris!
Lions Arch is barely halfway into the the game, btw. May want to clarify that.You can also always start any new character and do it from the begining.
He was talking about with a Canthan character. You can't play through the whole prophecies campaign with a Canthan character, at least as far as I know.
You also have to own the prophecies campaign to play through it. Falaanla Marr fucked around with this message on 05-14-2006 at 01:21 PM.
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Falaanla Marr impressed everyone with:
He was talking about with a Canthan character. You can't play through the whole prophecies campaign with a Canthan character, at least as far as I know.You also have to own the prophecies campaign to play through it.
Yeah I assumed when he asked if he could, he planned on getting Prophecies.
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Lechium Model 2000 was programmed to say:
Holy crap I'm a retard... never mind.
Someone needed to get out of the intro. =P
Then the 15th fight was our last one, as many had to leave. It's one of those battles where what side gets the most kills wins, and through ninety percent of the battle no one drops at all. Then comes the sudden death, and the next team member to die causes their team to loose. That seems to panic our team a little, and we dropped the ball. The enemy team were all excellent combatants, though I feel there may have been a different outcome if it was a different scenario battle.
I'm going to keep the character, as I have become somewhat experienced with it. However, I never really noticed what good the Mesmer part did in the build. If I had the same skill set, I might go with monk for a secondary profession. That way I could actually heal myself and others rather than using trolls regen.
10th Win Vinven D`Slyfox fucked around with this message on 05-25-2006 at 04:17 PM.
14th Win
It's not something people hear about.