It's now in more competent hands too.
The big advantage of Warhammer is that it has already an established and vast background. A world many people are at least remotely familiar with.
Of course, that does not mean that the game will be automatically good. Just look at SW:G.
But I have faith in Mythic.
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Tarquinn had this to say about Matthew Broderick:
Sci-Fi MMORPGs are either not very successful (AO, Neocron, SW:G) or will be canceled before they even reach beta status.
Its Warhammer, not Warhammer 40k.
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We were all impressed when Talonus wrote:
Its Warhammer, not Warhammer 40k.
Ummm... yes, I know that. What's your point?
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Tarquinn was listening to Cher while typing:
Ummm... yes, I know that. What's your point?
Maybe he totally missed Sakkra's post up there?
--The Warhammer RTS that is being worked on looks spiuffy, and from what i have read, looks like the will be includeing everything from warbands level all the way up to the Warmaster/epic level battles.
Also I would think a 40k MMO would be realllly hard to pull off. I would rather see a Battletech MMO or Heavy Gear MMO.
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Peter got all f'ed up on Angel Dust and wrote:
Battletech MMO
Yes.
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Azizza's wrong. Nothing new here, what about you Bob?:
Battletech is dead. It died the day Wizkids got ahold of it and turned it into mageknight in space and fucked up the background.
I think a 40k mmo would be undoable or just turn out like planetside.
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Tarquinn has funnier quote texts than me:
The big advantage of Warhammer is that it has already an established and vast background. A world many people are at least remotely familiar with.
40k has one of those 'story' things as well.
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Freschel Spindrift's unholy Backstreet Boys obsession manifested in:
Anarchy Online not successful? I didn't know that. Please explain why.
Are you fucking stu-.. yeah, you are. I forgot.
Because it was a horrible, horrible game. It also had an abysmal subscriber base. Sean fucked around with this message on 11-04-2005 at 02:26 PM.
It's not something people hear about.
heehee
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Liam stumbled drunkenly to the keyboard and typed:
Everquest Online Adventures, a MMOG on a Playstation 2, is currently beating AO in terms of subscribers.heehee
Which is very sad, considering that there's only ever been one expansion, and then the EQOA team left to work on EQ2, so there is no support for EQOA at all. Hell, I bet if the servers crashed, Sony probably wouldn't even notice.
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Sakkra enlisted the help of an infinite number of monkeys to write:
Yes, I'd love to see various factions in a 40k game with classes being varied by faction to match their 40k counterparts. A tau faction with Tau and Kroot, with classes such as a ranged stealth class based on Tau Stealth Suits, or basic Kroot (melee) or Kroot Hunters (ranged sniper type ala SWG rifleman) and the like.
The problem is that they would have to include marines. And there is no practical way to put marines int he game as a playable race. What are you going to do. Go into the shop and get your Mk 1 Crusader armor fixed. Or trade it in on a Mk 8 set that only the best chapters have. Oh and while you are there you are going to Buy a set of Terminator armor for that big raid against the Genestealer infested Hulk tomorrow night.
Umm. Yeah.. Not gonna happen. At least not without destroying all background. Also could you imagine the power a marine would need to have if you want loyalist and fanboys to be happy. They would have to start out more powerful that any other class would be 30 levels into the game.
It is a Universe that is unbalanced in terms of character on character play. And the story prohibits a normal player based economy.
40K would make a great RPG, it would make a great FPS (Firewarrior doesn't count) However it is not well suited to an RPG.
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This one time, at Naimah camp:
How very Maradon of you.
The arguement was over how successful. Not how good the game was.
I think a 40k game would be more interesting. There's a lot of world and story and things that go on outside the epic scale battles and people forget that.
40k would probably be harder to pull off, but would be more worth it if they did, I think.
[EDIT]: And it could be done without Space Marines. Space marines actually work best as a sort of NPC force anyway. Lashanna fucked around with this message on 11-04-2005 at 02:55 PM.
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Azizza obviously shouldn't have said:
The problem is that they would have to include marines. And there is no practical way to put marines int he game as a playable race. What are you going to do. Go into the shop and get your Mk 1 Crusader armor fixed. Or trade it in on a Mk 8 set that only the best chapters have. Oh and while you are there you are going to Buy a set of Terminator armor for that big raid against the Genestealer infested Hulk tomorrow night.Umm. Yeah.. Not gonna happen. At least not without destroying all background. Also could you imagine the power a marine would need to have if you want loyalist and fanboys to be happy. They would have to start out more powerful that any other class would be 30 levels into the game.
It is a Universe that is unbalanced in terms of character on character play. And the story prohibits a normal player based economy.
All of that was pretty stupid, to be honest.
You don't have to have anything as a playable character. Ideally your characters wouldn't be mostly government affiliated, because that ruins a good portion of the possible universe for them if you shove everyone into a religious fundie mindset from the word 'Go'.
It's not something people hear about.
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Everyone wondered WTF when Azizza wrote:
I would bet money that 90% of the people who would want to play would want to be a Space Marine of some sort just like most people that play SWG want to be a Jedi. The difference is that in SWG you can become one. To do a MMOG based in 40K it would have to be something more akin to Necromunda, which would not be bad at all. I can see many ways to do the game that a lot of people would enjoy. But your main draw is going to be the Index Astartes and you can't have them as a playable character.
Well, if they were toned down a bit or had penalties associated with them, it'd be possible.
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Azizza had this to say about Matthew Broderick:
To do a MMOG based in 40K it would have to be something more akin to Necromunda, which would not be bad at all. I can see many ways to do the game that a lot of people would enjoy. But your main draw is going to be the Index Astartes and you can't have them as a playable character.
Didn't you just say doing 40k as an RPG is a bad idea.
It's not something people hear about.
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Peter stumbled drunkenly to the keyboard and typed:
Maybe he totally missed Sakkra's post up there?
Actually, that's exactly what happened. Fuck.
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Verily, Sean doth proclaim:
Didn't you just say doing 40k as an RPG is a bad idea.
No i said a MMOG would be a bad idea. I think you would get some non hardcore players to enjoy it but to get a huge following like EQ or WOW you have to appeal to the main base and I think that the Main player base would be even worse than Star Wars fans. Meaning that they would be unhappy with anything that could be made into a playable MMOG Azizza fucked around with this message on 11-04-2005 at 04:51 PM.
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And I was all like 'Oh yeah?' and Azizza was all like:
No i said a MMOG would be a bad idea. I think you would get some non hardcore players to enjoy it but to get a huge following like EQ or WOW you have to appeal to the main base and I think that the Main player base would be even worse than Star Wars fans. Meaning that they would be unhappy with anything that could be made into a playable MMOG
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40K would make a great RPG, it would make a great FPS (Firewarrior doesn't count) However it is not well suited to an RPG.
That's where Sean was referring to. Your error there kinda of messed up what you were trying to say.
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Azizza attempted to be funny by writing:
No i said a MMOG would be a bad idea. I think you would get some non hardcore players to enjoy it but to get a huge following like EQ or WOW you have to appeal to the main base and I think that the Main player base would be even worse than Star Wars fans. Meaning that they would be unhappy with anything that could be made into a playable MMOG
Casual players are your main base, don't fool yourself. Only when you make the casual player too powerful (WoW, I'm looking at you) does the lack of endgame content begin to effect everyone.
40k could work well as an MMOG in the right hands. SWG could've worked well in the right hands.
..a lot of concepts can work in the right hands, but we keep getting a lot of lefties
It's not something people hear about.
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Lashanna thought about the meaning of life:
That's where Sean was referring to. Your error there kinda of messed up what you were trying to say.
Well Fuck. Yeah sorry, I meant to say not as an MMOG. Sorry.
Really the problem with 40k is how fricking big the game is, Shit 40k really encompases like what 3-5 games sytems (Normal 40k, Epic, Inquistor, BFG, and maybe another I forgot).
Peter fucked around with this message on 11-04-2005 at 10:43 PM.
---Or really, do what the game all ready does, make it a MMO RTS with RPG influnces, when you make a chracter, he starts out low, Like say as a scout, as you level up he gets promoted to a scout sgt, and now has a scout squad to command, then to full blown Space marine, and so forth. Would work great for orks I think.
I never played it, but at the time it was out I read White Dwarf and the battle reports made the game sound incredibly fun.
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Lashanna stopped beating up furries long enough to write:
I've been playing a WH40k PnPRPG game that's been going pretty well.
Nerd.
It's not something people hear about.
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Sean had this to say about Tron:
Nerd.
Your nose is bleeding.
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Lashanna had this to say about John Romero:
Your nose is bleeding.
Lies and deceit.
It's not something people hear about.
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Lashanna had this to say about Tron:
I've been playing a WH40k PnPRPG game that's been going pretty well. So it is possible to have a Warhammer 40k game that doesn't ever involve any sort of big battles between militaries.
Now that is interesting, what system do you use for that?
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When the babel fish was in place, it was apparent Lashanna said:
I've been playing a WH40k PnPRPG game that's been going pretty well. So it is possible to have a Warhammer 40k game that doesn't ever involve any sort of big battles between militaries.
I guess that is true (as Inquisitor demonstrated), but given how bleak and hellish the 40K universe is in general (and the Imperium in particular D: ), it's just hard to care about Joe-Average Human's day to day life.