Now, those crazy motherfuckers with no skin and the super long tougnes? Those you got to watch out for. Same goes for those green skin lizardy motherfuckers that can take your head off with a single claw swipe.
But with 6 inventory slots (8 if you find a side pouch), you should carry: A handgun, handgun ammo, a shotgun, shotgun ammmo, and 2 red/green herb mixes. This leaves room for that square crank or random medal.
Then again, no weapon will truly save you if you're set upon by a horde of zombies. The best bet in terms of effectiveness and tradition is the good ol' shotgun, but even it's just delaying the inevitable if you can't get to shelter.
quote:
The logic train ran off the tracks when Sakkra said:
Polearms like naginata would be useless against zombies. They aren't very practical when one considers that zombies have to be hacked apart rather than just slashed like a human.
They don't have to be hacked apart, just sever/damage the brain.
quote:
Sean had this to say about John Romero:
But can Maho?
C'mon, if a retarded gravedigger can sharpen a shovel I'm sure...
Well...
Shit, I dunno.
quote:
How.... JooJooFlop.... uughhhhhh:
They don't have to be hacked apart, just sever/damage the brain.
Gets back to the question that the Zombie Survival Guide raises: Are these magically-animated zombies, or scientifically-based zombies? Magic ones don't rely on just the brain, so you'd be wrong. Scientifically-based zombies would, however.
quote:
This insanity brought to you by Demos:
Gets back to the question that the Zombie Survival Guide raises: Are these magically-animated zombies, or scientifically-based zombies? Magic ones don't rely on just the brain, so you'd be wrong. Scientifically-based zombies would, however.
Of course, we all know magic zombies don't exist.
quote:
JooJooFlop had this to say about Cuba:
C'mon, if a retarded gravedigger can sharpen a shovel I'm sure...Well...
Shit, I dunno.
stabs Joojoo in the eye with a file then proceeds to sharpen his shovels on it
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
quote:
Kuroi Madoushi's fortune cookie read:
stabs Joojoo in the eye with a file then proceeds to sharpen his shovels on it
You know, the retarded gravedigger was smart enough to use a sharpening wheel.
quote:
JooJooFlop wrote, obviously thinking too hard:
You know, the retarded gravedigger was smart enough to use a sharpening wheel.
I don't have a sharpening wheel, thus a file is the only option. Works fine, just takes a lot longer. Kuroi Madoushi fucked around with this message on 03-08-2005 at 04:22 PM.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
quote:
Everyone wondered WTF when Manticore wrote:
An ATV (All Terain Vehicle), a shot gun, a pistol, and possibly a large blunt object. Oh, and a moose. I hear zombies Phear the moose.
I'd favor a caribou, but a moose would work too.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
quote:
Kuroi Madoushi wrote, obviously thinking too hard:
I'd favor a caribou, but a moose would work too.
Caribou? I suppose that's a nice option, if you want to get your face eaten off by the living dead. No sir, what you want is a moose.
quote:
This one time, at Manticore camp:
Caribou? I suppose that's a nice option, if you want to get your face eaten off by the living dead. No sir, what you want is a moose.
Huh?
points at his caribou a little ways off ravaging the undead minions of his necomancer rival, Dr. Flea
Works just fine.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
quote:
Ja'Deth Issar Ka'bael had this to say about dark elf butts:
"Cricket!? NOBODY understands Cricket! You gotta know what a CRUMPET is to understand CRICKET"
"See there? That's six runs."
On the topic of weapon choice, then...
1. Chainsaws are all sorts of trouble. Ash has Exotic Weapon Proficiency and all sorts of bonus feats devoted to his chainsaw. How do I know? Because chainsaws are one of the most dangerous man-portable tools around. There are soooo many ways to geek up a chainsaw, and quite a few of them come back to bite you on the ass. Plus, if they run out of gas, they make shitty clubs. Also they're noisy. Depending on the zombie type, zombies may or may not be attracted to sound. So you and your riproar machine will just end up zombie chow. Though I suppose strapping one on a rigged riding lawnmower as a decoy with some hamburger or something on top could be fun.
2. Shotguns are a fantastic man-portable weapon, but not the best. A 30.06 hunting rifle and a scope at long range is much nicer. Pop zombies through the head at leisure. But that assumes you have a ready supply of ammo, a good hunting scope, the advantage of a firing location that is safe (keep in mind you'll be staring intensely through a scope; snipers have a second person there partially because it keeps the sniper from getting snuck up on), etc. Shotguns are more general issue. Assuming you can keep from hurting yourself firing the weapon, Shotguns are great. But: you need buckshot. Shotguns are a good choice because you don't need loads of skill. A solid slug is entirely likely to blow right through a zombie. Buckshot at close-moderate range is a lot nastier, more likely to knock a target down, etc. But EVEN THEN, a shotgun shouldn't make you cocky. You will, sooner or later, run out of ammo, need to reload, and your big noisy weapon may well have drawn more trouble on you. Always run first, and run smart.
3. Melee weapons. Ideally, a WWI Trench Spike. Why? Because it was meant for extremely close quarters combat, and it was meant to punch through a metal helmet. If a Zombie's right there, stab them with the trench spike in the skull. But that should be something you keep easy to grab, and you should have something else too. Ideally a sword would be great, since it was designed by man to kill men, but the problem is that most swords rely on bleeding out an enemy rather than doing massive damage. So no rapiers. The other thing is that swords require more skill than you can improvise on the fly when the undead rise up. All those flashy moves in the movies are choreographed. If you're a master swordsman, by all means use your preferred weapon, but be sure you're ready to go for collecting heads rather than your usual killing moves. The undead don't care if you slash their tummies or stab them in the heart. For the rest of us, ideally you use something like a machete. A simple hacking tool designed to cut through soft matter (leaves, flesh, etc) AND hard matter (light wood, bone). But even then, you might get cocky about sticking around and collecting heads. Don't. Your goal is to fight a withdrawl.
A cricket bat is nice for that. You can knock critters out of your way. It's different than a baseball bat; for one thing it's got more mass, in a more paddle-like shape. So you can flat them with it to move them with a rather nasty blow if you're doing what you should be doing (IE running), but if you're not, then you could also downswing with the edge if you have the luxury to stop and crush skulls and destroy the brain. They're also nice and solid. No thin snappable metal (granted a properly forged sword is fairly durable, but still).
Why not a mace? Nothing with spikes. Spikes are meant to tear/pierce flesh that cares about being torn/pierced. Zombies don't. If you're talking about a metal rod with a ball at the end, just get a metal baseball bat, drill a hole in the end, and fill that sucker with little ball bearings, then seal it up. But that's a lot of work. Off the shelf, a cricket bat is still better.
sigpic courtesy of This Guy, original modified by me
quote:
This one time, at Demos camp:
Gets back to the question that the Zombie Survival Guide raises: Are these magically-animated zombies, or scientifically-based zombies? Magic ones don't rely on just the brain, so you'd be wrong. Scientifically-based zombies would, however.
Hence the fact my plan is to flee rather than stay and fight, and all my weapon choices back that up. Only idiots stick around to see if the undead head you hacked off is still ready, willing, and able to bite you. Noooooo spank you. I'll knock them over, whack them to disable, and RUN.
sigpic courtesy of This Guy, original modified by me
Dealing with guns, a fun thing would be a depleated uranium slug in a shotgun of your choice. Although you would need some major connections for this. But one shot and shoot through 3 or 4 zombies at a time. But I think the absolute best weapon would be a flamethrower, depending on the number of zombies. You could easily take out 10 to 15 zombies. Although drawback being the smell, but being zombies I imagine they wouldn't smell like roses and rainbows anyway. Sabratiz fucked around with this message on 03-08-2005 at 10:26 PM.
quote:
Mr. Gainsborough had this to say about Robocop:
phoenix downs
In the former, knowing your environment is key. If there's a lake, river, or source of water nearby, I suggest makeshifting/salvageing a raft and getting there right quick. Zombies, I figure, while they just barely have the motor skills to walk, do NOT have the motor skills to swim. Depending on whether a zombie would be dead weight or if their natural buoyancy would work here, you could have flailing zombies on the surface of the water - and not to mention that underwater itself is a BIG no-no, as a zombie could survive on the bottom of the lake while you could not. If you're in any of the Great Lakes areas, it's simply a matter of crossing the lake and escaping the danger zone - if Toronto is infected, Buffalo MIGHT be safe, and even if not, you could find something along the edge of the lake that is. If there is a river, ride the river down to wherever would be safest. If there is NO appreciable source of water nearby, then my suggestion is to get out of ANY urban areas right quick. Urban areas are the MOST dangerous for zombies - not just because of the architecture, which is great at hiding potential braineaters until they're right on top of you, but the heavy population equals more zombies. Rural areas both make it easier to spot zombies due to the (generally) uncluttered nature, and the lower population density means less zombies to dodge. Make your way out of any urban area and avoid them from then on. And make your way to the edge of the danger zone, always - your goal is to escape.
If you want to withstand, the one thing you seriously have to begin considering is your scent. A zombie is a predator. It can SEE you, but it can also SMELL you, and often this works better than sight for knowing you're around a corner. While a zombie's sniffer should work fine, as said,it is a predator, and knows only hunger. It will go after meat. Hence, do not smell like something edible. A zombie is dead - it has no curiosity. If it smells a tremendously strong odor of, say, cologne, it will not be confused and check it out. It will only know that it doesn't smell meat. Hide your scent, and then hide yourself. Try to find a structure with thick walls - while a zombie's brute strength is admirable, and it should be able to punch through a shed, the basement of a brick house should be different. Know the places a zombie can enter - the window, the door, any thin places in the walls. Cover them, and apply scentbreaker there, too. You want to mask the scent that rubbed off during your fortification. Then begin stockpiling weapons. A basement is ideal for a place to hunker down; a good part of it would be underground, thick walls, often a good amount of stuff there, and if you're lucky a sink. You should be able to survive without food for a while; water is another matter entirely. And what's more, if they DO decide to cleanse the city via missiles, you'll stand a greater chance of survival with all that crap between you and the fire.
And always carry something to die with. If you get bit, and the chances are good, death is preferable to zombification.
quote:
Dr. Gee had this to say about pies:
As i learned from Blood, a bottle of hairspray and a lighter is by far the best anti-zombie weapon short of a napalm-rocket launcher or voodoo doll.
Very bad idea. Lighting a zombie on fire would just mean you have FLAMING shambling death coming your way. Alaan fucked around with this message on 03-09-2005 at 01:27 AM.
2. DU Rounds? No. Why? Blowthrough. The physical trauma caused to a human by such a blow (not to mention shock, etc) doesn't seem to happen with Zombies.
3. You should have a plan as to where your likeliest safe points are. If zombies rise up in Toronto, for instance, I guarantee you we're closing the borders the minute we have things confirmed. Besides, why would you want to be in the gigantic crush of people who all had the same idea?
Major metropolitan areas are a no-no in general anyway. Humans congregate there in massive quantities. It's like letting a hungry bear loose in a livestock yard, except the hungry bear in this case would be making other hungry bears out of the livestock.
If you get stuck in a major city, head for somewhere sturdy, defendable, with all the necessities of short term life. If you're alone or with a very small group, a school could work. If you're with a decent sized group, the second floor of a two story mall may work. If you're on the second floor, destroy the stairs down and up if at all possible. Why? Because you don't want zombies constantly coming up the stairs. Take a ladder up there with you if you like. Any dead get bound, then disposed of. Preferably by burning, though frankly lighting a fire indoors is obviously not a bright idea.
Your long-term goal should be to get out of the city, however. You want a big vehicle like a city bus (while yes it has windows all around, those windows aren't low enough where things can quickly or easily climb in) or an armored car to escape in. No fucking hot rods; too fragile and they're too low to the ground. Take supplies with you. Everything you need: water, lasting food, medical supplies, comfortable travel clothes (if the zombies rise up, money is going to become pretty pointless pretty quick, as are rich clothes and other status symbols). Keep it in easily-carryable packs.
Head for the countryside. You want to get your zombie to human ratio as favorable to you as possible. Isolated cabin...decent start. Once you get there, keep your radio on (preferably one of those kinds with the crank you can wind to recharge) and start fortifying. No rest for the survivor. Stay away from the cities, cultivate other means of food, etc than your supply of canned goods, conserve ammunition, stay smart, stay wary, hope for the best.
sigpic courtesy of This Guy, original modified by me