Now, I already solo very well, and I am very group beneficial as is.
Current Sets.
Primaries: (Group and Defensives)
Raidant Aura
Accelerated Metabolism
Envervating Field
Mutation
Secondaries: (Offensive)
Nutrino Bolt
X-Ray
Electron Haze
Proton Volley
Power Pools:
Jump Kick (Offensive Knockback)
Super Leaping (Travel Power)
Now here is what's coming up:
Lingering Radiation - Targeted AoE Slow (Works like Enervating Field as in it causes one Target to carry the sickness and infect the others. Group and Defensive)
Irradiate - PBAoE Moderate DoT That also Lowers Target Defenses (Offensive/Debuffing)
Or I can take a self Defense power aka Stealth, or Combat Jumping to improve my Innate Defenses which I have none of so far.
Typically, I don't die. Only had at most a handfull of deaths and those have only been while grouping because I have either been in a group taking on things 6 levels higher than me, or because the team consists of flat out morons who like dont stop charging stuff (Like this group I was in today.. Some Tanker, Zod or whatever, complete and total moron who never let us regen and such, he was like 2 levels higher than the rest of us and kept taking on stuff that was 2-4 levels above HIM... Was nuts.).
So the question is should I take another self offensive, group/defensive, or take a self defensive such as Stealth or Combat Jumping. All good options, can't make up my mind.
quote:
Talonus had this to say about dark elf butts:
Get started on the path to stamina.
Not interested. While it would obviously help, it is unnessary, especially at this point. It also isnt all that fun, and I dont want Swift or Hurdle, as I don't need either. (Or at least they wouldnt help significantly enough to warrant choosing them.) Also not within her concept. Plus since most of the toggles can't be Enhanced beyond Recharge and End Reduction Enhancements (CEpt for RI and a couple others) there is no reason not to just slot most if not all of my toggles with Endruance reduction Enhancements, since they all recharge really fast as is, and can't be buffed in any other way (Such as Enervating Field.) Which is what I have done at this point, it takes me next to nothing to keep EF up nonstop. Which is the main togglable for my current level. Faelynn LeAndris fucked around with this message on 07-05-2004 at 09:10 PM.
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ProphetofDark spewed forth this undeniable truth:
Radiation Infection, slotted with a coupld of Accuracy Debuff Enhancements is a very wonderful ability... You can render a group of enemies almost completely unalbe to hit you. Lingering Radiation is useful, don't get me wrong, and I'd recommend picking it up when you can, but I'd say RI first... Although, Talonus is right, Stamina is a huge help for a radiation defender since we get so many toggle abilities. Personally love my radiation defender, got him up to level 28 so far, and can stand in the middle of a dozen red-con enemies and never die... Just can't kill anything for lack of damage abilites.
I used to have Radiation Infection, can't remember why I didn't take it this time... I think I probably skipped it for some reason and just never thought to take it at an advancement level at some point.
I can routinely take on 2+ level groups higher then me (Er, well, in a group with damage capabilities, moreso with AEing groups) by infecting a central mob, then using my AE root. Almost negates the horrible accuracy the root has, heh heh.
Your teammates will LOVE you when you infect a boss. His attacks will do shit, and everybody will hit him a lot more.. Even red/purple bosses.
quote:
Delphi Aegis impressed everyone with:
Get radiation infection.I can routinely take on 2+ level groups higher then me (Er, well, in a group with damage capabilities, moreso with AEing groups) by infecting a central mob, then using my AE root. Almost negates the horrible accuracy the root has, heh heh.
Your teammates will LOVE you when you infect a boss. His attacks will do shit, and everybody will hit him a lot more.. Even red/purple bosses.
Except for I have YET to get into a group that listens to me when I say "Dont Kill X Target, he is infected!!" as they proceed to kill him first... I get tired of repeating myself.
Same for Mutation. Almost always a wasted Rez. *sigh*
quote:
Faelynn LeAndris's little brother wrote this stupid shit:
Except for I have YET to get into a group that listens to me when I say "Dont Kill X Target, he is infected!!" as they proceed to kill him first... I get tired of repeating myself.Same for Mutation. Almost always a wasted Rez. *sigh*
I got over that real fast, especially when 90% of the time, we couldn't take on the groups without it.
Trick is to keep an eye on your infected target.. if someone's hitting it, turn it off early, and search for a new target while they beat the old one down (At a slower rate, since no infection is up.)
quote:
Delphi Aegis had this to say about Optimus Prime:
Trick is to keep an eye on your infected target.. if someone's hitting it, turn it off early, and search for a new target while they beat the old one down (At a slower rate, since no infection is up.)
That's pretty much what I do, doesn't make it any less frustrating though. When it is a massive fight, or a tough fight, or when I outright specfically debuff lts (Such as Sorcs that heal) so they can be taken out fast, I don't care cause thats the point and it works well.
It's when its just a typical to moderate fight, and it's just wasted. (Usually getting me killed in the process because it causes so much hate.)
And I can sit there and specifically TELL them to stop, or to take on a certain target, and be completely ignored in that too after they all go "Okay!" so I follow the plan, and then they go do something COMPLETELY different.
Example today, same stupid group that got me killed twice... Plan was, I debuff Mr Mann (Tsoo Boss that is just fucking annoying as shit because he hits SUPER hard, Usese Hurricane which pisses me off, and AE Heals) and then everyone was supposed to hit him to take him out fast. Plan was made, everyone goes "Okay!" so I debuff Mr Mann and everyone goes off and starts fighting the trolls around the area (Weaknuts who couldnt do anything to begin with, they were 3 levels BELOW the Tsoo that were the main mission) which of course gets me killed twice. Of course Mr Mann goes on to tear thier shit up while Im lying there dead, and finnaly idiot Zod is like "Hey we need to take out Mr Mann!"... Well yeah, dumb shit.
Adding a /emote whistle or something could get some attention, though I doubt it.
Like: /macro <namehere> "say $target has been infected with radiation! If you want to live, DO NOT KILL IT YET;;emote whistle"
/shrug
quote:
Delphi Aegis spewed forth this undeniable truth:
Most people, I've noticed, do not keep an eye (Or anything else) on the lower chat window. You could be typing that you've been brutally murdered, and that the killer is having problems because there's blood on the keyboard, but they wouldn't care, so long as something gets hit by you.Adding a /emote whistle or something could get some attention, though I doubt it.
Like: /macro <namehere> "say $target has been infected with radiation! If you want to live, DO NOT KILL IT YET;;emote whistle"
/shrug
Yeah, thats why I am very skeptical of PickUp groups, and why I generally only play grouped with certain people. Elethi is pretty much my standard teammate, but he is on Vacation.
Trent knows how I work pretty well, but dont get to play with him often, or he is usually busy at the time.
Very rarely does a pickup group turn out good, and I usually just leave. Or Solo.
On the flipside, if I am having or have had a lot of fun in a mission or street hunting, I couldn't give a rats ass that I died. Doesn't bother me in the slightest. It's only when the mission or hunt has been frustrating or unfun that I get pissed off at dying.
Edit: The stupid groups, and the occasional ass raping by lame ass Abberant's (Or other lame ass Controller+OHMYFUCKINGGODPAIN Tanker bosses/mobs) when moving or fighting, is the main reason for concidering a Self Defensive power. Stealth is my ideal choice, cause it really fits the character and concept. Faelynn LeAndris fucked around with this message on 07-05-2004 at 09:33 PM.
You're right about the pickup groups, though. Now I don't even broadcast for them. I just camp near the lake and follow one around, occasionally starting combat (When they're rushing in) with infection/crushing field. Usually impresses them enough to consider inviting me.. But only if they've been handling themselves well.
The unfortunate part is, there's usually two other groups about, and all the hydras are gone just as we get into a decent groove.
I'd love to group with you sometime, even if we won't do all that much in terms of damage. You can watch me fling forklifts at stuff!
quote:
Mr. Parcelan stopped staring at Deedlit long enough to write:
Fae is very flippy-floppy and he asks questions only to disregard the suggestions.
Uh, hey dumbass. In case you missed it or failed to read, I provided the options I was chosing against.
Also the only suggestion I disregarded was Stamina, I had totally forgoten about Radiation Infection.
So kindly keep your bullshit comments to youself, k?
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Mr. Parcelan had this to say about John Romero:
You can't take offense at being described as 'flippy-floppy.' It's a cute word.
Didn't take offense, and least of all not at that.
You're just an asshole who likes to get his jock on by provoking/harassing people, myself included. Especially when you come into a thread to make smart ass remarks that pertain to a game that you have no clue about in the first place.
And since I could care less about public opinion of standing up against you, whether it gets me disliked or not, I don't have much of a problem telling you to kindly fuck off.
Seeing as how I can't change this thread to make it a flame thread to continue pissing on your bully parade, I'd rather you just left it alone.
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Delphi Aegis had this to say about (_|_):
I'd still recommend infection, just because I've used it myself so much. It is really a lifesaver, and as long as the mob isn't in range of anything else, provides a very safe pull. Like, no "hay, that guy just got hit with a forklift!" realization in mob AI.
Yeah, I'm leaning that way the more I think about it. Basically I had just forgotten about it so wasn't listed. I really dont remember what I skipped it for. Probably Accelerated Metabolism...
It was his idea to post it, at least
But oki doki, floppy.
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Suddar had this to say about Reading Rainbow:
Actually Fae, if you must know, I said it originally.It was his idea to post it, at least
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Mr. Parcelan stopped staring at Deedlit long enough to write:
In the end, you'll have a very rude surprise.But oki doki, floppy.
Please, try not to think so highly of yourself. It's quite intimidating, and I'm not sure I can handle it.
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Faelynn LeAndris had this to say about Punky Brewster:
Please, try not to think so highly of yourself. It's quite intimidating, and I'm not sure I can handle it.
You said leave it alone, floppy. Commence to your own instructions.
quote:
The logic train ran off the tracks when Mr. Parcelan said:
You said leave it alone, floppy. Commence to your own instructions.
Yeah, I said leave it alone, too which you had to get in your little snide last words. So yeah, Ill leave it alone and put you back on ignore before I get myself in trouble.
Sorry, I'll bow out of this thread now.
quote:
Nobody really understood why Suddar wrote:
Er, I was just pointing out...Sorry, I'll bow out of this thread now.
You pointed out what? That you didn't read and get the point of what I posted so figured you had to make a comment about it?
I don't really care whether you made the comment or not anyway, wasn't the point for my coming against Parce. Was the fact he made a provoking/harrasing post in general which he does constantly.
As to being wish-washy on the advice I asked for, even though I disregarded Stamina, I also clearly pointed out that I agreed it was usefull, just not to the extent at this point, and it also wasn't included in the concept and choices I was pointing out. Since, you know, I pretty plainly pointed out what I was looking at.
I recommended it because it does take 6 levels minimum to get everything. While you might not need it now, there's a good chance you'll want it in the future. You even mentioned having a problem regenning in a group in your post, so I doubt that future is too far off. Its best to plan ahead and get it now so you can play the the more end-heavy powers later. That way, you won't be wishing you had stamina when you eat through your bar quickly.
Anyways, your call. Just my recommendation to get it outta the way now rather than later. Plus I think more end always means .
quote:
Talonus had this to say about Jimmy Carter:
Hey, the path to stamina is self offensive, group defensive, and self defensive constrictions that you asked for. The more end you have, the more you can use your other abilities. So technically, it fulfills all three of your conditions.![]()
I recommended it because it does take 6 levels minimum to get everything. While you might not need it now, there's a good chance you'll want it in the future. You even mentioned having a problem regenning in a group in your post, so I doubt that future is too far off. Its best to plan ahead and get it now so you can play the the more end-heavy powers later. That way, you won't be wishing you had stamina when you eat through your bar quickly.
Anyways, your call. Just my recommendation to get it outta the way now rather than later. Plus I think more end always means
.
Yeah, the Fitness line is always good. I may or maynot take it. Envenom is more my fun-cool character so she gets Concept/depth more than min/max efficency. Whereas like Thunder is pretty much power, and conversly, stamina. I don't really have a problem regening, its just if and when I DO finnally run out (Not to mention in the example I used it was a group of 4 defenders, a Blaster, and the idiot Tank, and all of us cried to wait cause everyone was basically drained) I don't want the idiot tank running off and starting a new fight with a bunch of 21-22's while we are all low. It wasn't a matter of taking to long to regen as it was, he never let us regen at all, heh.
But yeah Stamina is , it's on my monster Scrapper build. It's nuts. On this one though, wasn't one of the ones I was looking at which was the only reason I disregarded it.
I guess you could say Envenom fits more of the RP Superhero Mold in CoH. Although she is still quite effective, no, she is not the idealy efficient version of her class. She's close enough though.
I think I'm gonna go with RI though after thinking about it. (be almost as usefull as a sefl defense anyway when it boils down to it since it takes off thier accuracy) Faelynn LeAndris fucked around with this message on 07-05-2004 at 10:44 PM.
quote:
Faelynn LeAndris was listening to Cher while typing:
Typically, I don't die. Only had at most a handfull of deaths and those have only been while grouping because I have either been in a group taking on things 6 levels higher than me, or because the team consists of flat out morons who like dont stop charging stuff (Like this group I was in today.. Some Tanker, Zod or whatever, complete and total moron who never let us regen and such, he was like 2 levels higher than the rest of us and kept taking on stuff that was 2-4 levels above HIM... Was nuts.).
The guy was an idiot.
You might have already choosen, but I recommend stealth.
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A sleep deprived Ctrl-Alt-Del stammered:
The guy was an idiot.You might have already choosen, but I recommend stealth.
It was fun when you were around by the way.
I wasn't stupid enough to stick around once you logged off though, that group was just flat out retarded except for like you and the Figiter guy.
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Mr. Parcelan came out of the closet to say:
You said leave it alone, floppy. Commence to your own instructions.
SHUT THE FUCK UP
im Fae
What is the best travel power?
Super Jump, Super Speed or Super Flight?
You will beat yourself up for not taking the fitness line. Trust me... I didn't use up much endurance as my controller... but with stamina it really helped me out during those panic times. Which the majority of the powers that you are looking at are used for. I myself started at level 20, which is a good time to start if you have a bunch of powers you want to get beforehand. I know you may not want to waste power slots for the more fun powers that are offered, but it's definitely something to look into. Stamina allows you to not min/max.
Toggled slow (is it toggle? Sounded like it is in your description) is very very handy, even when people kill off the infected guy first. You will just need to learn how to choose the right enemy to infect. Generally with snow storm I went like this in order of targets: lieutenant -> minion -> boss. The exception being I would slow a boss if there were plenty of those in a group, and no lieutenants could be found. Why do I slow those? They are generally the last target in an AE group. The scrapper and blasters would focus on the boss while annihilating the minions around it. The lieutenants had enough hps to last longer. Even if your slow isn't toggle, this is still a good route to take, since lieutenants shouldn't be too resistant.
Don't go for irradiate unless if you don't mind being in the middle of a battle.
Do your primary/secondary powers offer a stealth? Take that as well if so, but don't go for the actual power pool. Why do I say this? Generally the power stealths offer something better, plus they look cooler. Steamy mist was a pbaoe toggle stealth with resistance toward energy-type damage.
And in response to Tarquinn--no one power is the 'best', although super leap is generally the most popular. Flight is very slow, and I wouldn't take it unless if you are going to utilize hover. It is the safest form of travel, however, meaning you can travel to places others can't. Super speed is good because of the added stealth, but it takes longer to use properly since you need to learn the layout of every zone.
Edit: Another question. Why should I take hover together with flight? Why not flight alone? Tarquinn fucked around with this message on 07-06-2004 at 03:47 AM.
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Check out the big brain on Tarquinn!
Thanks alot.Edit: Another question. Why should I take hover together with flight? Why not flight alone?
You need to take one power from that particular pool before you can actually learn flight. It's either hover or ... airkick? Some lame fighting move. So you are pretty much forced to take hover, which is a very nice skill. However, you are a scrapper, yes? Unless if you are doing it for RP reasons, I would avoid fly. Super leap is a lot better... it's faster and pretty much has most of the advantages flight has (being able to jump high up into the air, climb buildings, etc)... plus it's a lot more fun.
Teleport.
Sure, it sucks endurance like a fucking bitch, but it's fun as hell! The only real problem is not being able to designate a target OTHER then the max distance away on something other then a building or the ground(I.E. you aim at air, you go the max distance through that air).
For you, though, go with superjump.
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Delphi Aegis attempted to be funny by writing:
The two of you are forgetting the most awesome of travel powers.Teleport.
Sure, it sucks endurance like a fucking bitch, but it's fun as hell! The only real problem is not being able to designate a target OTHER then the max distance away on something other then a building or the ground(I.E. you aim at air, you go the max distance through that air).
For you, though, go with superjump.
I didn't forget it, he just didn't mention it. I assumed he wasn't going to go for it period. ;o
Teleport isn't too hot for a scrapper anyway, since they wouldn't have access to combat jumping or another defensive power, without wasting a slot.
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I want some of what Addy was smoking when they wrote this:
I didn't forget it, he just didn't mention it. I assumed he wasn't going to go for it period. ;oTeleport isn't too hot for a scrapper anyway, since they wouldn't have access to combat jumping or another defensive power, without wasting a slot.
I know.
When we all did those TFs, the original Lanithare got to 16, and (since I was gonna delete him) I took teleport.
It was much awesomeness in a box, though I disliked me losing flight abilities as I gained them again (It gives you temporary hover when you exit, so you aren't always falling) and falling anyway.
Ideally, tankers/scrappers should have superjump.
Blasters can toss up between super speed (For hasten.. Mmm.. hasten) and flight.
Controllers/defenders should really have the teleport line, since it's used so much out of battle, and they should never be in it anyway.