The content update also came with new emotes. This is at ease
Boombox, your character does dance to the music
Sit. It looks depressing for some odd reason
and finally a score card. goes from 1 - 10
The rikti crash site finally opened up. Went in and lvl 40 rikti portaled right in front of me
I got about this far till 10 lvl 47 rikti portaled infront of me
After dieing to the Rikti, I decided to go to the new isle
Never seen this nemesis mob before. there are higher level versions of it around the isle
A fake version of the Nemesis Archvillian
new CoT mobs, possessed Scientists
The Portal Corp. All the buildings are the same inside
an Island of nothing but rikti monkeys
We were greeted by these wonderful guys
To get back to portal corp you go through this. We didn't have to use it, more on that later
Why we didn't have to take the portal back.
New addition to Tech lab missions. If you destroy these you can get buffs or debuffs
I couldn't find any of the giant robot mobs, and I have yet to see any of the prisons that were added as well. Mr. Duck fucked around with this message on 06-16-2004 at 09:08 AM.
THe New sit looks like you should be on top of a building, thinking of your destany!
THe Score Card is perfect for when a teamate mist a jump and falls down a building!
THe Rikti looks anoying, painfull and a chalange: Sweet!
It dose looks like we will need to group more, or be more sneaky to solo.
The Portals looks like a REALY good ideas for new Missions! cant wait to try that!
I just realized that in the guarbage thing, you can see 2 dead alien Legs i think
quote:
Khyron had this to say about Reading Rainbow:
Wait. You can use your live characters on the Test server?
Indeed, there's a Copy Tool. Check out the CoH forums.
Disclaimer: I'm just kidding, I love all living things.
The fastest draw in the Crest.
"The Internet is MY critical thinking course." -Maradon
"Gambling for the husband, an abortion for the wife and fireworks for the kids they chose to keep? Fuck you, Disneyland. The Pine Ridge Indian Reservation is the happiest place on Earth." -JooJooFlop
In an unrelated note, elgoog!
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Additions To The The Training Room Test Server: 6/15Welcome to City of Heroes First Feature Update!
Youve faced and defeated Hellions, Skulls, the 5th Column, the Circle of Thorns and many, many other villains. Youve gone from novice hero to a full-fledged scourge of evildoers. The streets of Paragon City are safer, its citizens able to pursue their lives without the overwhelming specter of crime hovering over their heads. Youve earned a job well done and the thanks of a grateful city but that was yesterday. Today, new threats are upon you. Today, you have to bind up your wounds, strengthen your powers and take a heroic leap
Through the Looking GlassBe prepared for new zones, new missions and other exciting additions. Be prepared to experience the next level of super-powered gameplay.
Through the Looking Glass Update & Patch 2.20040610.0 Notes:2 New City Zones:
Peregrine Island This zone, north of Talos Island, is home to the secretive Portal Corporation. The companys tight-lipped attitude has recently led to concerns that their fledgling technology has somehow rendered the island dimensionally unstable.
Rikti Crash Site In this zone, the Rikti War still rages. Join the battle and keep Earth safe from the alien invaders.
New twists to missions: 5th Column Prison When youre defeated in certain equipped 5th Column bases, you will have more to deal with than a hospital bill. The Column has learned how to override the citys emergency teleportation network, and they have no intention of letting you go free.
Circle of Thorns Crystal Prison Like the 5th Column, if you are defeated in selected lairs, the Circle of Thorns will have a big surprise in store for you.
Circle of Thorns Gate Room The Circle has found a new method of protecting its dark secrets: the Gate Room. This room summons forth hordes of Circle Behemoths to threaten any invaders.
Circle of Thorns Orichalchum Crystals Magic can bring power, or magic can bring pain. These crystals have become infused with the Circles dark magic, and heroes will often find themselves surprised by the results.
Tech Danger Lab Technology can be somewhat unreliable. The only way to find out what the Tech Danger Lab holds is to experiment and observe the results.
Outdoor Mission Maps: The villains of Paragon City have taken the fight to the streets. Battle your foes in instanced outdoor missions within the city itself, or journey to bizarre alternate worlds and spread justice throughout the multiverse.
Contact\Mission\Story Arc Content For levels 40-50: The sick amusements of the Carnival of Shadows have turned deadly. Learn the source of their powers on your quest to save a single soul.
Expose the darkness in Countess Creys closets and bring her secrets to light at last.
Begin to plumb the depths of the mysterious Malta Group, with a little help from a pair of super spies.
Nemesis: How far will the Prussian Prince of Automatons go in his bid to conquer America? Find out, and put an end to his evil plans.
As with many new technologies, Portal Corporations advances involve great risks. Venture to alternate realities to keep Paragon City safe from the many hazards of the multiverse.
Is there any hope for peace between the Rikti and Earth? Not if you dont keep your eye on the factions that have begun to splinter Rikti society.
The Praetorian supervillains may well be the greatest threat your fair city has ever faced. Take the battle to their home dimension to keep Paragon City safe.
Trial Room: Sewer Trial Room Deep within the sewer system, something is growing. Characters between levels 38 and 40 must battle the Hydra to keep it contained but be sure to come prepared for a long, hard fight.
Tailor: Now your costume can change and evolve with your hero. At 3 locations within Paragon City, you can update your outfit for a price.
At levels 20, 30 and 40, you can earn extra costume slots by performing tasks for Icons tailors. Now you can customize your look on a daily basis!
Trials:"The Hive" - The villains in The Hive (Hamidon, et al.) are now level 50, rather than level 40. The rewards have also been adjusted accordingly.
Balance Changes: Decreased the difficulty of higher level foes. Foes 4 and 5 levels higher than you are now easier. Foes 6 and 7 levels higher than you are slightly easier, but still very difficult.
Fixed a bug that made some powers buff/heal less in an AoE if it hit a villain target (like Transfusion, Siphon Power, or Twilight Grasp) that was higher level. These powers will now buff/heal based on the casters level.
Fixed a bug that was causing Scrapper/Regeneration/Resilience to drain a tiny bit of END every 10 seconds.
Fixed Short Help description for Claws/Focus. It used to say it was a Melee AoE, but it is actually a Ranged Targeted power. Power did not change, only description was corrected.
Fixed Short Help description for Storm Summoning/O2 Boost. It used to say it was a Ranged AoE, but it is actually a Ranged Targeted Ally power. Power did not change, only description was corrected.
Fixed Short Help and long description for Energy Blast/Explosive Blast. Actual damage is Moderate, but description said it was Minor. Power did not change, only description was corrected.
Fixed O2 Boost and Clear Mind Resistance to Sleep (it would awaken slept Allies, but it gave no resistance).
Burn now also protects the caster from Sleep and Hold effects.
Fixed inconsistency in the short and long help of Energy Blast/Explosive Blast (power did not change).
Provoke now accepts Accuracy Enhancements.
Added a Critical Hit (small % change to do double damage) to ALL Scrapper Primary attack powers. Existing scrapper powers that already had critical hit damage have a higher success chance than other powers.
Added Resistance to Hold and Knockback to Moment of Glory (technically, this is a bug fix).
Decreased the Accuracy BONUS of higher level villains when attacking lower level Heroes. This change effectively improved Defensive powers (buffs and Defense armors). There was a discrepancy that made Resist Damage powers more effective against higher level foes than Defense powers. This change does not change any power directly, but allows Defense powers to be more effective against higher level foes. They should be equally effective as Resist Damage powers. This change does slightly reduce a higher level Heroes ability to hit lower level villains, but it should be hardly noticed since High level Heroes are significantly more powerful than lower level villains and will still hardly miss anyway.
Fixed a bug that allowed Slow (Slow Recharge Time) powers to increase a target's recharge time to infinity. Maximum debuff to recharge time is now 4 times normal recharge (this applies to villains and Heroes).
Fixed a bug that allowed Debuff Damage powers to debuff a targets damage to zero. A targets damage can not be debuffed below 10% of its normal damage (this applies to villains and Heroes).
There is now a MAX damage resistance of 90% for all (standard) damage types. No combination of powers or enhancements can bring your damage resistance beyond 90%. Any damage resistance beyond 90% will go towards damage resistance protection (it will protect you from getting your damage resistance debuffed).
Increased Max possible Resistance to Speed Running, Flying and Swimming to 100% (villains and Heroes).
Fixed Collision/Selection box of many larger villains.
Physics: The jump code was slightly changed to better reflect reality, to be modified by powers better, and to provide overall better gameplay.
Networking: Added networking code that handles client stalls better and should reduce disconnects for users with poor network connections.
New Slash Commands: nojumprepeat - Disables jump auto-repeat
whereami - Tells the name of the shard/map you are on
costume_change, cc - Change current costume
Known Issues for this Patch: Villains can attack through prison doors and enter your cell.
Error when flying very fast and switching to Hover.
Players who logged out in the Outbreak zone may find themselves in the Rikti Crash Site when they log back in.
Ghost Falcon's mission does not load the map properly.
After deleting a character, the keyboard does not work when you log in.
Hydra tentacles run onto rocks and ledges.
Able to change costumes when timer is at 15 seconds.
When Tailoring, pressing "Reset" turns skin color to top left choice.
Auto Turret has a Mek Man robot on it.
Vehicles in Rikti Crash Site uses the Mek Men model.
Dark Servant power (Player and NPC) looks like a Mek Man model.
Malta Gunslinger animation is missing a weapon.
Group buffs and targeted buffs show the heros name incorrectly in the chat window.
quote:
Players who logged out in the Outbreak zone may find themselves in the Rikti Crash Site when they log back in.
Hehehehehe.
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Blah blah blah Mr. Parcelan blah blah blah...
So, wait, am I to believe that CoH gives new content with every patch instead of expansions?
I think they're doing it like SWG.. I.E. in "publishes" where massive content updates are done all at once, instead of a steady trickle like EQ's was.
quote:
There was much rejoicing when Delphi Aegis said this:
I'm downloading and patching the test client now.
Send a tell to Ironhart once you're in. Yeah, I copied him over to test.
quote:
- Added a Critical Hit (small % change to do double damage) to ALL Scrapper Primary attack powers. Existing scrapper powers that already had critical hit damage have a higher success chance than other powers.
The first step in fixing scrappers to be viable, I think The rate of crits is pretty low, however, and scrappers will still need to do something about their survivability, but it's a start in the right direction... Khyron fucked around with this message on 06-16-2004 at 05:58 PM.
Thanks for the pictures
quote:
Blah blah blah nem-x blah blah blah...
I got that same clockwork king mission... impossible to take down solo. 12 Tripmines only took about 1/4 of his health.
So? Place 48 next time!
quote:
Sentow, Maybe was listening to Cher while typing:
Hehehehehe.
I spent like 5 minutes logging in and out trying to get that to happen
Disclaimer: I'm just kidding, I love all living things.
The fastest draw in the Crest.
"The Internet is MY critical thinking course." -Maradon
"Gambling for the husband, an abortion for the wife and fireworks for the kids they chose to keep? Fuck you, Disneyland. The Pine Ridge Indian Reservation is the happiest place on Earth." -JooJooFlop
And that Clockwork King was hitting for 700+.
quote:
And I was all like 'Oh yeah?' and Khyron was all like:
I'll tell you what I'm excited about...The first step in fixing scrappers to be viable, I think The rate of crits is pretty low, however, and scrappers will still need to do something about their survivability, but it's a start in the right direction...
You gonna start a Scrapper vs Blaster whine too? Or you just saying they could stand a damage boost?
Scrappers could stand a slight damage boost (Although my Dark/Regen scrapper already has great surviveability) but the class envy whines, and the "Nerf Blaster!" whines are annoying.
Scrappers are fine, Blasters are fine... Tactics determine everything.
quote:
nem-x got all f'ed up on Angel Dust and wrote:
Scrappers aren't fine. They need to be buffed more than just 'a rare crit hit'.
I meant in comparison to the "We are not as good as Blasters, nerf Blasters!" senario.
Scrappers need a bit of a Damage Boost, but they don't need anything extreme. Or a bit of an inherant defense boost, again nothing extreme. They are not nearly as bad off as most of the CoH Board whiners make them out to be, and Blasters don't outshine them by a longshot.
I do infinitely better as my Scrapper than I ever have as any of my blasters. Also, everyone just automatically assumes every Blaster is an Assault Rifle/Devices Blaster, they all do nothing but Hover Snipe, etc.
Apparently, to change costume.. there's a flat fee. Then on TOP of that, there's a fee for whatever parts you wanna change. And it's exactly like the character creation screen. You can't change your height or gender, but it seems colors are covered under your flat fee.
You can also have up to four different costumes (One's given automatically for being in a supergroup, I guess), and each has it's own picture window. You can bring up the menu (\ by default) and hit K to bring up the seperate window with your four costumes on it.
And it's expensive for some stuff; one small change (Headgear detail, for instance) was over 1800 inf.
At least you can spend inf on something other then just enhancements now.
And it's too bad you only have one dance animation (There are several) for ;boombox.
quote:
I want some of what nem-x was smoking when they wrote this:
I guess the cost to change clothing scales with level... It would cost around 57k to change my mask alone.
I only checked one item, since I was horrified at the switch back to 1024x768. Then I got into a dance party and stuff. So, er.. I'll check.
quote:
Check out the big brain on Delphi Aegis!
Heh. We were all having a party in the Icon store (Just west of the boomtown entrance in steel canyon.).Apparently, to change costume.. there's a flat fee. Then on TOP of that, there's a fee for whatever parts you wanna change. And it's exactly like the character creation screen. You can't change your height or gender, but it seems colors are covered under your flat fee.
You can also have up to four different costumes (One's given automatically for being in a supergroup, I guess), and each has it's own picture window. You can bring up the menu (\ by default) and hit K to bring up the seperate window with your four costumes on it.
And it's expensive for some stuff; one small change (Headgear detail, for instance) was over 1800 inf.
At least you can spend inf on something other then just enhancements now.
And it's too bad you only have one dance animation (There are several) for ;boombox.
Question, as this interests me greatly from an RP point of view, especially with the Confederates being a themed SG and all that good stuff. Can we essentially have a "Secret Identity Costume" then? Basically one where you look normal, like average joe type thing?
Since it said we could have like 4 slots or such. I just wanna know if that is possible or feasible. Or if it is just altering existing stuff, etc.
It'd be neat to go from street clothes to superhero, or visa versa.
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Blah blah blah Faelynn LeAndris blah blah blah...
Question, as this interests me greatly from an RP point of view, especially with the Confederates being a themed SG and all that good stuff. Can we essentially have a "Secret Identity Costume" then? Basically one where you look normal, like average joe type thing?Since it said we could have like 4 slots or such. I just wanna know if that is possible or feasible. Or if it is just altering existing stuff, etc.
It'd be neat to go from street clothes to superhero, or visa versa.
As far as I can tell, that seems like that's what you can do. It'll just cost a lot (Since going to "plain clothes" would involve changing almost every part of your costume.. and that's expensive.).
And I'm over 20, so, yeah, there's that too. I think there's a level limit to the number of costumes you can have.
Edit: From the patch message, it looks like you'd have to do a mission for them after 20 to earn a "slot" to go undercover.. Or something. The pay to change might be a permanent change. I don't have enough inf yet (Omg 0 inf! From 200k! ) Delphi Aegis fucked around with this message on 06-16-2004 at 07:34 PM.
quote:
The logic train ran off the tracks when Faelynn LeAndris said:
You gonna start a Scrapper vs Blaster whine too? Or you just saying they could stand a damage boost?Scrappers could stand a slight damage boost (Although my Dark/Regen scrapper already has great surviveability) but the class envy whines, and the "Nerf Blaster!" whines are annoying.
Scrappers are fine, Blasters are fine... Tactics determine everything.
I would really like to know what level your Dark/Regen scrapper is. Sure, Scrapper survivability is great, but for the class that is supposed to do the second highest damage in the game, thie damage delt out is not. Currently, the whole crit change thing isn't enough, after fighting 30+ mobs solo and around 20 things with Nem (that I managed to hit before he killed). I managed to crit twice. Note that usually it takes around 5 to 6 hits to down a mob without Build up. That is a VERY low chance to crit. Even at that, compared to Blaster damage, there could easily be a substantial increase in Scrapper power without really entering Blaster territory.
Also, compared to my brother, he hits very close to the same amount of damage that I hit (I'm a Katana/Reflexes Scrapper, hes a Fire/Fire Tanker). When a Scrapper that is supposed to dish out damage does the same damage as a class that is supposed to take it, theres something wrong there. Now, while my damage avoidance severely helps me against mobs that are my own level, his damage absorption is more effective at fighting more powerful things, especially things like ArchVillans which have very good chances to hit me, even through all of my defenses.
Honestly, I'd say Blasters have possibly higher survivability in most situations, as thier damage will typically kill things before they can attempt to kill the blaster. If this isn't the case, then even Blasters aren't balanced among themselves. There shouldn't be a large power difference between Blaster power sets. If Assault does much more damage than Electricity and is overall more effective THEN THERE IS A BALANCE PROBLEM.
I guarantee you that Scrappers need SOMETHING to make them more powerful, at least DPS wise. I shouldn't be able to take the damage a tanker can, but I sure as hell should be able to dish out MUCH more damage than he can, and a blaster should be able to dish out more damage than I can, but I should be able to take much more damage than the Blaster can. Currently, Scrappers are a weak mix of tanker and blaster that are suited for small group/solo situations that are only going to go after small groups of enemies.
(Example, Mebius had an easy as hell time soloing in Dark Astoria, but I wouldn't dream of doing something like that. I have a hard time taking damage that a group of 10 or more mobs because my avoidance is being tested too much too fast, meaning I'm going to have to get very lucky to take down a group that size. However, Meb can set up Cantrops and then afterwards lay down mines and use constant aoe attacks and quickly mow down a full group of Pantheon. This kind of damage is also looked for in groups.)
Now, while Scrappers shouldn't be as good as a Tanker, and shouldn't be nearly as good as a blaster. Scrappers, however, do need more damage per attack, possibly at the cost of slightly more endurance per attack. I would say that increased hp at higher levels would be nice too, but scrappers have enough avoidance or other ways to avoid damage at higher levels to where increased HP may be too big of a help and would over power the class.
My reason for saying this: mainly, is because of grouping with Nem against the Clockwork King. He actually managed to lower his HP, while I think I managed to slow down his regen.
(And why the heck does everyone choose Regen as the secondary power set for a scrapper? There are good reasons to choose other secondary power sets too ya know. )
Willias fucked around with this message on 06-16-2004 at 07:59 PM.
Edit: About costume changing: You can edit a costume as well as have additional ones. At levels 20, 30, and 40 you can get additional costumes. These additional costumes start off the exact same as your original costume and is does cost additional influence to change them. The nice thing is, however, is that once you do get additional costumes you can change between them as often as you'd like every 30 seconds. In other words: Original Costume, then other colors or different parts.
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Willias's unholy Backstreet Boys obsession manifested in:
(And why the heck does everyone choose Regen as the secondary power set for a scrapper? There are good reasons to choose other secondary power sets too ya know. )
As a Spines/Dark duder, I must say: Dark Regen kupwns.
Disclaimer: I'm just kidding, I love all living things.
The fastest draw in the Crest.
"The Internet is MY critical thinking course." -Maradon
"Gambling for the husband, an abortion for the wife and fireworks for the kids they chose to keep? Fuck you, Disneyland. The Pine Ridge Indian Reservation is the happiest place on Earth." -JooJooFlop
quote:
Willias had this to say about Knight Rider:
Stuff(And why the heck does everyone choose Regen as the secondary power set for a scrapper? There are good reasons to choose other secondary power sets too ya know. )
I agree on the Scrapper damage versus Tankers. Tankers can currently do comparable damage to a Scrapper. I didn't include the last comment in "Stuff" because it applies to a lot of what the problem is with the whining. There are just some sets that work really well in different situations over another situation. For instance, Regen will allow you to outlast large groups lower than you, or a couple higher level mobs better than say someone with reflexes. But the regen scrapper wont do as well as other powersets in different sittuations. The whole balance thing has a lot of issues jut because of the sheer amount of combinations that can be achieved... It would be hard as hell ot balance out every possible powerset combination. For instance, I think Hotshot is one of the only Assault Rifle/ Fire Manip Blasters I have ever seen. She does really well in certain situations, really bad in others. Scrappers could do with a damage boost, never denied that. This was in realiation to all the "Scrappers aren't as good as Blasters, nerf Blasters!" whines that are just getting downright annoying. The only thing, and I mean the ONLY thing a Blaster has going for them is thier Damage output. And even thier effectiveness there depends on the build you have, JUST like it does with Scrappers. You want an insane Scrapper Build?
Take Dark Melee/ Regeneration, at 1, 2, 4, 6 take any powers you want as long as you take both.
1, Shadow Punch, Fast Healing.
2, Shadow Maul
4, Reconstruction
6, Smite
8, Quick Recovery
10, Combat Jumping
12, Swift
14, Siphon Life
16, Health
18, Leaping
20, Stamina
22, Stealth
By 22, you are a Combat Monster. Some builds just flat out work better than others, it also relies HEAVILY on what tactics you use. For one, someone who is really good at a Scrapper/Tanker, who tries to play a Blaster will probably die a lot at first because it is against thier play style and visa versa, hell... Just switching between alts you have to remember to readjust your play style to stay alive.
Personally I think Controllers and Defenders need more attention than Scrappers, as they are doing perfectly fine all things concidered for the time being. And Blasters most definitely don't need a nerf. Overall each AT could use a bit of tweaking, but again, just managing and planning for every possible combination is insane. Others just want to make baseless claimes because its more a matter of "I am not as good as you! YOu should be nerfed!" gone rampant in CoH right now.
The Current Standard Arguments, with my responces being as if solo hunting because Blasters will excell in groups, as they should, because then they are pure damage, they include:
#1. Scrappers may have more hps, but blaster damage is so much better than having higher HPs since they can kill things so fast.---
Yep, a Blaster can outright kill some things faster than others. It's a fact. Point? For one, if a Blaster DOESN'T kill thier target in one or two shots, they are toast because at that point the enemy has closed in, and it only takes one or two hits from an enemy in melee range to kill a blaster... Let alone the damage Lts and Bosses can do. Also, while the Ranged damage of most enemies may be significantly less than thier melee damage, those attacks recharge faster, AND you are usually getting hit by multiples constantly if you are solo as a Blaster. It doesn't take long at all to widdle you down as a Blaster.
#2 Enemy Ranged damage is too low compared to thier melee damage, or Melee damage should be lessed to be closer to thier ranged damage.---
Stupid. Just plain stupid. You think you are whining now? What do you think happens if you make enemy melee and ranged damage the same or comparable? What does the blaster have to lose then by closing in? NOthing, they take the same damage or close to the same damage either way, why not close in and use your limited melee attacks as WELL as your ranged attacks... Talk about killing something fast. In this senario, even if they lower Blaster Damage, thier ability to use limited melee attacks will offset the loss of damage in thier high powered ranged attacks, so they will STILL be killing things at the same rate. It's just now they will be up in melee as much as they are at ranged because they get the [censored] kicked out of them either way.
#3 Blasters get a %25 Endurance Reduction, that is so overpower when compared to scrappers and everyone else.---
Well I dunno what kind of scrapper or blaster you have been playing, but I would LOVE if that reduction made a notable difference in performace. A Blaster can usually take on 2 to 3 blue cons and be entirely drained of endurance (Which in the case of defencive powers such as Combat Jumping and Hover can REALLY get you killed when they suddenly shut off in the middle of combat) where as a scrapper can usually take on 4 or more before being drained of endurance. Hell, my scrapper alone has taken on Blue armies in Perez Park and Boomtown and only BARELY just run out of endurance by the time they small army is finished off, AND they are still alive (This is with a Dark Melee/Regen build). Plain and simple fact, Blaster burn through endurance like there is no tomorow, Scrappers can easily outlast them even WITH this supposed endurance reduction Blasters have. On TOP of having the HPs to outlast a Blaster when they DO run out and things go horribly wrong.
#4 Blasters can just sit back and snipe and run away come back and do it again, or from Hover or from rooftops, or whatever.---
Do you even realize how INSANELY boring that is, and how PAINFULLY long it takes to do something like that. Not to mention the enemy you are sniping is regening the whole time you are getting endurance back or are out of range. Yeah you can still widdle them down over time, but it takes forever. It barely does ANYTHING when used against a boss. It is also an extremely useless tactic on indoor missions. Since it takes too long, and leaves you too vulnerable. A Blasters benefit lies in range, and indoor missions SEVERLY hurt that benefit. In fact you will find it takes forever for a Blaster to take down that orange boss at the end of a mission from having to do hit and runs or die.
#5 With all the defensive powerpool sets Blasters can be unstoppable TankMages of doom!---
Can we say illogical and plain stupid assumption. There was one person who pretty much claimed a Blaster could take Stealth, Combat Jumping, and Hover and be basically unstoppable. Well lets examine that... Stealth drastically slows you down, that means certain death for a Blaster, ESPECIALLY indoors. Well, you can just take hover to keep you out of range.. Nope, Hover can get you out of melee range, but you'll still get riddled endlessly with ranged attacks, and it ALSO slows down your movement. Add the Stealth slowdown on top of that and you are barely moving at a crawl if you need to get away fast. This totally excludes flying/sniping enemies which you start encountering as low as level 10. Well, you can just take combat jumping to double up the defense, they'll always miss. Wrong, they miss more often, but it doesn't raise resistances, so you are still getting riddled at by ranged attacks, albeit less often, but still. And that is totally excluding the drawbacks to taking all of these and having them on. BLASTERS EAT ENDURANCE, there is no possibly way in hell, even if you six slot every power with endurance reducers you can maintain multiple abilities for extended periods of time and be able to fight worth anything. And even if you can get off one or two shots before being drained, you may at best be able to kill 1 enemy before being drained, and you will not REgen any endurance. So it means running away, lots of downtime, and VERY VERY VERY Slow progression. This is of course entirely excluding the fact these powers can at times drain you below being able to sustain them, at which point you fall to the ground in the middle of enemies with no defenses or endurance to speak of, and become Bloody Blaster Paste on the pavement in seconds flat
#6 Blasters have AOE's on top of thier High Damage attack, and escape powers such as Caltrops that make them easy escape artists.---
Thats just plain bull. A Blasters AOE's while usefull, are very weak, make the blaster take agro on EVERYTHING that the AOE hit which they REALLY don't want to do, and they are often at LEAST partially resisted by Lts and Bosses which are the only ones you really need to worry about anyway. They also cost an arm and a leg compared to the Blasters ALREADY high cost powers making them even more a last resort, or extra oomf tactic.
#7 And now the Hover argument...---
Again, Blasters eat Endurance fast, these powers make it even harder for the Blaster to regen. Hover is damn near useless on Indoor missions, which the Blaster already has a hard time at unless they are careful and take a lot more time doing them. You can drain yourself enough that Hover will drop and cause you to fall right into the middle of the mobs making you processed meat ready for sale in seconds. You are still being riddled by ranged attacks VERY fast as compared to melee attacks, and it is a veru SLOW power making it more difficult to get away. Hell you can actually use Super Leaping more effectively than Hover as a Blaster since it is an easier way to get away. AS for the hover/sniping tactic. That ONLY works on a VERY limited and certain type of mobs, and even then can get you in to trouble. It is also exceptionally boring, and takes forever, whereas by the same time a careful Scrapper would have done taken care of the issue.
Overall, yeah Scrappers wouldn't be overbalanced with a little damage boost, but they are not underbalanced, ESPECIALLY not against Blasters as they are now being made out to be. As far as comparisons to tankers, thats a different thing entirely. Although, even with Tanker imbalances, I still see no gamebreaking issues with regards to CLass Balances. Things are still fun, they are still challenging, and you can still get alone regardless of what AT you are playing. There ARE very efficient combinations of powersets within each AT, some not so much so, Super Reflexes in the Scrapper line for one could use a major overhaul, but just because one set doesn't work as well as another set doesn't make the entire AT inferior. People who cry because they are not super efficient compared to someone else shouldn't cry about being inefficient if they are unwilling to change thier AT. Thats like saying the game should cater to them, regardless of the other hundreds of combinations that exist that will be affected by a change in one particular AT Setup/Build.
Monica prefers her Scrapper over her Blaster, and I'm the exact opposite. But we still play them, and just have a prefered play style. None of this ever even comes into it.
Anyway, using your Nem-X group comparison. He was doing the big damage, good thats the way its supposed to be, and you were keeping it off of him, which is what youa re good for in that senario, as well as in that case keeping him from getting life back. If you were solo you'd be right up there taking the beating like you were grouped with nem, no difference there (Although you'd probably die) but now think if Nem did it solo. There is no one in between him and the King, If he even slipped up once he is toast, unless he does nothing but SEVERE hit and run he is toast. Even doing that it would take forever, be risky, and he'd be having minimal effect since the King is regening during Nem's downtime/running time. You at least have more of a chance to handle the encounter(Although solo, neither of you would probably have much of a chance from what I have heard about the King Encounter). You are also using a fight against an enemy that is supposedly broken, or at the very least extremely tough for most everyone. Even Nem couldn't do any significant damage as he said with his Trip Mines and tactics. In a more normal fight the differences wouldn't be as disparaging.
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From the book of Faelynn LeAndris, chapter 3, verse 16:
Why can't I edit my last post?Anyway, using your Nem-X group comparison. He was doing the big damage, good thats the way its supposed to be, and you were keeping it off of him, which is what youa re good for in that senario, as well as in that case keeping him from getting life back. If you were solo you'd be right up there taking the beating like you were grouped with nem, no difference there (Although you'd probably die) but now think if Nem did it solo. There is no one in between him and the King, If he even slipped up once he is toast, unless he does nothing but SEVERE hit and run he is toast. Even doing that it would take forever, be risky, and he'd be having minimal effect since the King is regening during Nem's downtime/running time. You at least have more of a chance to handle the encounter(Although solo, neither of you would probably have much of a chance from what I have heard about the King Encounter). You are also using a fight against an enemy that is supposedly broken, or at the very least extremely tough for most everyone. Even Nem couldn't do any significant damage as he said with his Trip Mines and tactics. In a more normal fight the differences wouldn't be as disparaging.
He was doing enough of the big damage to where I couldn't do any at all. And the damage I could dish out was so marginal compared to his, it almost seemed worthless to attack some things. And in the case of the King, he killed us both. Nem ran out of endurance and couldn't keep up Cloaking Device or put on the smoke grenade anymore, and then he died. After he died, it was two more psychic blasts until I died. As I said, I didn't do anything besides halt regen, Nem's attacks were the ones that actually managed to lower his hp. Even at that, it seems as though I could only hit around 50% on the guy, and that was with 4 accuracy inspirations on.
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Willias stopped staring at Deedlit long enough to write:
He was doing enough of the big damage to where I couldn't do any at all. And the damage I could dish out was so marginal compared to his, it almost seemed worthless to attack some things. And in the case of the King, he killed us both. Nem ran out of endurance and couldn't keep up Cloaking Device or put on the smoke grenade anymore, and then he died. After he died, it was two more psychic blasts until I died. As I said, I didn't do anything besides halt regen, Nem's attacks were the ones that actually managed to lower his hp. Even at that, it seems as though I could only hit around 50% on the guy, and that was with 4 accuracy inspirations on.
From what I heard he is broken anyway, or incredibly tough, and even as a Scrapper you should have done more than break his regen. Blaster damage while much higher, isn't THAT much higher. Hell Thunder is only doin 48 with her low Damage Attack, and 78 with her high at her level. My Scrapper does 22 and 64 comparably speaking and she is 2 levels below Thunder. If Nem was barely doing any damage and you weren't doing any at all, then it's not a fight you should have been in, in the first place, let alone use for a Damage/Class Comparison. That has nothing to do with output, thats just a wrong fight. While nem could do a bit more damage quickly, you could do more damage in staying power. ie: If you were both solo. You could last longer in a fight than Nem could if he got caught and do better damage, plus still have endurance to move on to the next fight where as Nem would not after the first one. Scrappers (Especially with REgen, and the Build I listed) can go on forever just moving from one kill to the next with very little downtime. A Blaster is near constantly drained. They do high damage fast, and can kill some stuff faster, but the scrapper can make the same amount of kills in the same time frame if given enough time. Usually around the 4 kill mark. It will take a Blaster just as long if not longer to kill 4 even to yellow mobs, as it does the Scrapper. It just seems faster/quicker/easier because they get the heavy hits right off the bat. Everyone seems to forget about the Blasters Downtime, while the Scrapper is still moving on.
Edit: And damnit, change your sig, I keep thinking I'm talking to Delphi when he hasn't said a word cept on the costume thing! Faelynn LeAndris fucked around with this message on 06-16-2004 at 10:31 PM.
sigpic courtesy of This Guy, original modified by me
Player of Y class: "My class is underpowered because X class can do both this and this so much better than me! What am I left with?"
Player of Z class: *my class can do that even better, if he keeps whining they might nerf my class!* "You're crazy! that is not a balance issue! You're wrong because of the following completely unrelated facts: [sic] but I will admit there is a balance issue with X class being able to do all that stuff that Y can't."
Player of X class: *shit, if they keep complaining, I'm nerfed for sure!* "What about Y class being able to do this one trivial thing that I'm blowing out of proportion? Y class is overpowered as it is!"
Player of W class: *shit, if Y class doesn't get what he wants, they might give him what MY class has and muscle in on my territory! Rather than help Y, I'll pretend there are no balance issues.* "While X can do some stuff and Y can do some stuff and Z can do some stuff, I think that Y should not be changed even though it's unbalanced. The fact that they're so powerful in the newbie levels balances out the fact that they suck in the late game anyway. Nevermind the fact that by saying this I'm suggesting nobody should ever play Y class in the late game."
Maradon! fucked around with this message on 06-16-2004 at 11:00 PM.
Everyone: "I've invested so much time in this class and now it sucks!"
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How.... Maradon!.... uughhhhhh:
Hay, this is familiar. Legitimate balance issues don't even come into play.Player of Y class: "My class is underpowered because X class can do both this and this so much better than me! What am I left with?"
Player of Z class: *my class can do that even better, if he keeps whining they might nerf my class!* "You're crazy! that is not a balance issue! You're wrong because of the following completely unrelated facts: [sic] but I will admit there is a balance issue with X class being able to do all that stuff that Y can't."
Player of X class: *shit, if they keep complaining, I'm nerfed for sure!* "What about Y class being able to do this one trivial thing that I'm blowing out of proportion? Y class is overpowered as it is!"
Player of W class: *shit, if Y class doesn't get what he wants, they might give him what MY class has and muscle in on my territory! Rather than help Y, I'll pretend there are no balance issues.* "While X can do some stuff and Y can do some stuff and Z can do some stuff, I think that Y should not be changed even though it's unbalanced. The fact that they're so powerful in the newbie levels balances out the fact that they suck in the late game anyway. Nevermind the fact that by saying this I'm suggesting nobody should ever play Y class in the late game."
Everyone: "I've invested so much time in this class and now it sucks!"
This would make more sense if we were arguing on the official forums, where the folks with the power to make those decisions are actually listening.
Disclaimer: I'm just kidding, I love all living things.
The fastest draw in the Crest.
"The Internet is MY critical thinking course." -Maradon
"Gambling for the husband, an abortion for the wife and fireworks for the kids they chose to keep? Fuck you, Disneyland. The Pine Ridge Indian Reservation is the happiest place on Earth." -JooJooFlop
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So quoth Maradon!:
Hay, this is familiar. Legitimate balance issues don't even come into play.Player of Y class: "My class is underpowered because X class can do both this and this so much better than me! What am I left with?"
Player of Z class: *my class can do that even better, if he keeps whining they might nerf my class!* "You're crazy! that is not a balance issue! You're wrong because of the following completely unrelated facts: [sic] but I will admit there is a balance issue with X class being able to do all that stuff that Y can't."
Player of X class: *shit, if they keep complaining, I'm nerfed for sure!* "What about Y class being able to do this one trivial thing that I'm blowing out of proportion? Y class is overpowered as it is!"
Player of W class: *shit, if Y class doesn't get what he wants, they might give him what MY class has and muscle in on my territory! Rather than help Y, I'll pretend there are no balance issues.* "While X can do some stuff and Y can do some stuff and Z can do some stuff, I think that Y should not be changed even though it's unbalanced. The fact that they're so powerful in the newbie levels balances out the fact that they suck in the late game anyway. Nevermind the fact that by saying this I'm suggesting nobody should ever play Y class in the late game."
Everyone: "I've invested so much time in this class and now it sucks!"
Ah, but I brought in legitimates.
And the only issue where I changed the focus was in the case of Tankers, and that was merely agreeing with him that Tankers should not be doing as much as Scrappers. Which ALSO agrees with my point that Scrappers need to be buffed up, not enough to unseat Blasters as the high damage dealers, but a bit more than they currently are.
Also the fact that I never said Scrappers didn't need work, as this was directed at the arguments that Scrappers were not as good as Blasters so Blasters should be nerfed.
I have no issues what so ever with Scrappers getting beefed up some, none at all. So long as they don't say they need it because Blasters can do this or that so much better, when it is quite the opposite, and claim that Blasters need to be nerfed because Scrappers feel unnessesarily inferior, when taking any damage or such away from Blasters will make it suicide to function.
This is actually a case in which Scrappers need to be IMPROVED, not of another class that needs to be nerfed so that they can feel better. Especially when nerfing Blasters wont solve any of the Scrapper problems.
I also pointed out a Scrapper build that is just downright insane when compared to the more common Blaster builds (There is most definitely a Blaster Build that is just insane as well, as there is a Tanker build, etc etc etc.)
I also believe however that Defenders need some love before Scrappers. Because even though Scrappers could use some work, ESPECIALLY Reflexes, Defenders have a seriously rough time of it. Scrappers can wait in that respect in my opinion.
Basically, you get four costume "slots", and can change between them every 30 seconds. (There's a bug where you can change every 13 or so, but that's known. )
Anyway. At level 20, you can go to the guy in the back of the Icon store in Steel Canyon. He'll act like a temporary contact, and give you a task. I had to kill 30 family (And a bunch ambushed me and killed me outside the store).
When you come back, he'll thank you, and when you talk to an employee, they'll say "Blah blah, it costs X to change color, anything else modified will cost more.", and a window will come up with your four "slots". Depending on how many you've unlocked, they'll have pictures and stuff.
So, to make a long story short.. Yeah, you and your confederates can have a "sekret identity", but only after level 20, and it'll cost a lot to change a costume. Nem said it scaled with level, but at 23, it was a little over 4k for every item I wanted to change. No extra charge for just color changes, just the base. And you can cancel at any time.
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Willias said:
(Example, Mebius had an easy as hell time soloing in Dark Astoria, but I wouldn't dream of doing something like that. I have a hard time taking damage that a group of 10 or more mobs because my avoidance is being tested too much too fast, meaning I'm going to have to get very lucky to take down a group that size. However, Meb can set up Cantrops and then afterwards lay down mines and use constant aoe attacks and quickly mow down a full group of Pantheon. This kind of damage is also looked for in groups.)
Mebius moves like a Jedi on meth. He has the usage of his powers down to a science from what I've seen. Not a moment of hesitation, no sign of doubt. He moves like he's got the map memorized from the moment he steps in.
I'm not sure Mebius can be considered a fair example.