I love this card, one of my favorite red commons... it is just so hilarious
Yeah, it shuts down CoPs wonderfully, but I also like it against Moment's Peace and Phantoms (God those creatures as a whole screw red sligh up BAD)
Lets see, a 2/2 elf for 1/g that you can cycle for 2gg to give your elves +2/+2 till EOT.
Or a 1/2 wizard for 1U with morph of 1U, that when morphed you get a misdirection effect.
Legions does give every card a creature-type, but it does NOT eliminate combat tricks
Legions Art (notice the slivers)
Also, here are the cards that I'm aware of that are in Legions:
Aven Battlehawk/Warhawk - "Aven no ikusataka"
4W
Creature - Bird Soldier
"Amplify" 1 (As CARDNAME comes into play, you may reveal any number of Bird cards and/or Soldier cards from your hand. CARDNAME comes into play with 1 +1/+1 counter for each card revealed in this way.)
Flying
2/2
Uncommon
Stealth Sliver - "Henyou Sliver"
3U
Creature - Sliver
Slivers are unblockable except by Slivers.
2/2
Uncommon
Willbender
1U
Creature - Wizard
Morph 1U(You may play this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
Illus. Eric Peterson
Uncommon
Withered Wretch
BB
Creature - Zombie Cleric
1: Remove target card in a graveyard from the game.
Once it consecrated the dead. Now it desecrates them.
2/2
Illus. Tim Hildebrandt
Uncommon
Hunter Sliver
1R
Creature - Sliver
All Sliver have Provoke (Whenever a Sliver attacks, its controller may untap target creature defending player controls. That creature blocks this attacking creature if able.)
Once they get the scent there is no escape.
1/1
Illus. Kev Walker
102/145
Common
Rockshard Elemental - "ganpen no seirei"
5RR
Creature - Elemental
Double Strike (This creature deals both first strike and normal damage.)
Morph 4RR(You may play this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
4/3
Rare
Crested Craghorn - "kanmou no Craghorn"
4R
Creature - Beast
Haste
Provoke (Whenever this creature attacks, its controller may have target creature defending player controls untap and block if able.)
4/1
Common
Skirk Bandit/Rebel - "Skirk no Hizou"
1R
Creature - Goblin
Morph 2R(You may play this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When CARDNAME turns face up, this deals 2 damage to target creature or player.
2/1
Common
Blade (Sword) Sliver - "Toujin Sliver"
2R
Creature - Sliver
All Slivers get +1/+0.
2/2
Uncommon
Gemhand Wanderer - "houseki no te no haikaisha"
1G
Creature - Elf
Cycling 2GG
When you cycle CARDNAME, all Elves get +2/+2 until end of turn.
2/2
Uncommon
Wirewood Insectkeeper - "Wirewood no youchuujin"
1G
Creature - Elf
Whenever a nontoken Elf comes into play, you may put a 1/1 green Insect token into play.
1/1
145/145
Uncommon
quote:
Elvish Crack Piper wrote this then went back to looking for porn:
Hateto bust your bubble Vorago, but legions will only have creature spells
quote:
Vorago wrote this from Hawaii, the bastard:
I cannot wait for Legions... pure creature expansion!
How the heck are you bursting my bubble?
I mean, you said exactly what I said originally
Maybe I'm just reading my sentence wrong
See, THAT is what Skirk Commando should have been
Blue/Green Madness is probably the best deck in the enviroment right now. It is no fun to play though. You either get a good hand and win or get a bad hand and still win half the time. The bad thing is it's the same thing every game. First turn rootwalla, second turn mongrel, third turn arragant wurm, fourth turn flash back roar of the wurm, fifth turn swing for the win with wonder in the graveyard and a counterspell in hand. It's boring and it wins, ahh the joys of competitive MTG.
Psychatog is no longer a "tier 1" deck. It lost it's best card drawing engine when Fact or Fiction rotated out. The loss of Nightscape Fimilar didn't help either. The deck is still around, but it doesn't have the same punch as before and has pretty much been surplanted by UZI (Upheavel/Zombie Infestation).
Btw Wild Mongrel should be banned... stupid dog.
U/G Madness is an aggro deck that abusive some power cards. It has a 12 madness cards, 8 creatures 4 counterspells, Roar of the wurm, which is a 4cc 6/6 if played from discard pile, and wonder, if in discard and you control an island all your stuff gains flying.
it has 12 ways to discard cards from your hand, 4 carful study, U to draw 2 discard 2. A good first turn play is to discarda rootwalla and a roar or wonder. Then it has wild mongrel, which can pump by discarding a card. Then it has merfolk looter, a 1/1 that taps to draw a card and discard a card. With all the madness, flashback, and incarnations. It essentially becomes a 2cc Jayemday Tome with no activation cost!
Elephants RULE all!
My Elephants would STOMP your puny angels!
quote:Okay... okay...
The Nae (tm) thought about the meaning of life:
I already told you Azymyth...Elephants RULE all!
My Elephants would STOMP your puny angels!
Elephants > Angels > All
Better?
quote:
Everyone wondered WTF when Elvish Crack Piper wrote:
Sorry, what I meant to say, was that it may only have creatures, but it will still have spell-like abilities
Well obviously, an entire set of Scathe Zombies, Grey Ogres and Grizzley Bears would sort of, you know... be pointless
What I was trying to say is that when you open a pack, your staring at 15 tricks and 15 creatures, not a mix as per previous draft sets
quote:
Verily, Elvish Crack Piper doth proclaim:
Yes that would be pointless, but if the current spoiler information is accurate, every creature will have some sort of ability that can affect combat in soem way, out of every leaked card none have been a grey ogre or a grizzly bear.What I was trying to say is that when you open a pack, your staring at 15 tricks and 15 creatures, not a mix as per previous draft sets
Wizards always does that
They come up with some really cool ability, and then in the base set they make it look like crap because they put it on some of the worst cards there and then when the expansions roll around they finally make the mechanic interesting.
I mean, Morph is more or less Non-Existant in Onslaught. There is no big 'surprise' to it, there whole bluffing mind game thing is useless.
"Ooo, if I morph a Disruptive Pitmage and use his ability I can surprise you with a force spike for 2 blue mana! No one EVER expects a counter with two blue open!"
I mean, morph isn't even a worry, and in pretty much EVERY deck you outright KNOW what the card is ahead of time. Unless the guy happens to be playing a big mass of green morph commons, at which point it is still rather unimpressive
I really wish they would quit doing that, the cards in Legions would have made Onslaught SO much better if they had implimented things like that. Neat abilities that are actually surprising...
I mean, the most 'interesting' morph creature in Onslaught is Boneknitter
Ahh well, Legions shall be fun
quote:
Elvish Crack Piper impressed everyone with:
Your right on prety much all counts, cept the pitmage can used with only U open, and the didnt screw invasion up with kicker or gold cards enarly as bad as they have with morph
U to morph, U to use the ability
I mean, his whole purpose is supposed to be "OHO! You didn't know I had him! COUNTERED!"
Well, Kickers were still pretty bad... I mean, most of the Invasion cards with Kickers SUCKED, BADLY
Kavu Aggressor anyone?
Kickers are still, above and beyond, my favorite set mechanic... it just felt right. That and I love the Battlemagi
quote:
Origanally posted by the forums when i tried to link a picture
I tried to sneak something past the filter. Aren't I clever?
Ummm, maybe I missed a rule or something.
What my post said was my saying that the pitmage is good in draft, and I linked to a picture of the pitmage that showed that he had no activation cost for his tap ability... [ 01-02-2003: Message edited by: Elvish Crack Piper ]