EverCrest Message Forums
You are not logged in. Login or Register.
Author
Topic: Mechwarrior: Online
Rodent King
Stabbed in the Eye
posted 10-09-2012 12:01:19 PM
Haven't tried it, but it's tapping into the same nostalgia and hope that got me to invest ~$75 into Tribes Ascend. I hear mixed reviews so far, but has anyone else here played it? Is it worth the extra money to buy a Founder's Mech?
My inner child is bigger than my outer adult.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 10-13-2012 09:15:55 AM
It's great, and it looks gorgeous.


I bought a 120$ founder's pack, which probably isn't worth it.

~Never underestimate the power of a Dark Clown.
Rodent King
Stabbed in the Eye
posted 10-16-2012 10:01:15 AM
Been playing it a few days now, and it captures the spirit of Mechwarrior in that it's a slower FPS where even unloading on an unsuspecting enemy has to be strategic in what weapons you use.

Tried being a dual-PPC wielding catapult until an enemy Jenner flanked me and just ran around me in circles pelting me with his tiny, tiny guns. Eventually I had to run back to the squad because catapults turn too slowly to catch skilled Jenners.

Overall a fun game, glad I picked it up.

My inner child is bigger than my outer adult.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 10-27-2012 04:14:17 AM
Game enters open beta next Monday.

It isn't perfect yet, but still great fun to play and not your average FPS experience. Also, if you can play it with goons, it is even better.

~Never underestimate the power of a Dark Clown.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-02-2012 06:21:46 AM
You should really give this (free) game a try. Just sayin'.
~Never underestimate the power of a Dark Clown.
Rodent King
Stabbed in the Eye
posted 11-02-2012 06:26:11 PM
The biggest payoff is quick strategic choices that win or lose battles.

That Centurion is packing an AC/20 (Big gun) on its right arm? Aim for the shoulder and blow the arm off, neutering the poor sap for the rest of the round.

Last week I tore apart the weaker rear armor of an Atlas, (The toughest 'mech in the game at the moment) just as two friendly Long-Range Missile carriers crested a hill to our right. Juked to the left as the enemy turned around to return fire and had his 'mech cored by the LRM's hitting from his exposed rear.

Really enjoying rolling around with different configurations of Hunchbacks.

How would I go about getting into a unit with the SA goons? Looking for a good group to run with over mic chat.

My inner child is bigger than my outer adult.
Maradon!
posted 11-02-2012 11:30:46 PM
I always preferred surgical strike mechs, a panther with a body mounted PPC and so forth.

You can't mount much else, and a shot damn near overheats you, but you can avoid fire and land shots that really count.

Do exploding mechs still do enormous damage to everything nearby?

Maradon! fucked around with this message on 11-02-2012 at 11:33 PM.

Rodent King
Stabbed in the Eye
posted 11-03-2012 12:00:07 AM
They're still tinkering with mechanics like munitions blowing up. (Being helped by adding a CASE storage system if you want)

Utilities like Beagle Active Probes and Guardian ECM's are in the game but not functioning yet.

They used to have mechs fall down and have to slowly stand up if you collided with another mech, but after the last patch they removed the possibility of falling down, not sure if they'll put it back in.

As for having a reactor go critical and blow up other mechs? I've never seen or heard of that in the game yet, but who knows? The devs have been talking about adding forest fires by shooting trees and blowing up rocky cliffs to slow down mechs later on.

My inner child is bigger than my outer adult.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-03-2012 05:32:44 AM
quote:
Maradon! had this to say about the Spice Girls:

Do exploding mechs still do enormous damage to everything nearby?

No, no suicide bombing.


Here's a write-up about the current state of MWO:

quote:
http://themittani.com/features/mwo-state-play:

Now that MechWarrior Online has moved into open beta, the terrible truth can finally be told. The truth that some of us beta testers have been sitting on since we got accepted back in May. The terrible, horrible truth that caused PGI to keep the NDA shutters slammed shut for so long.

MWO is a good game.

No, really, it is. You might assume that they kept the lid on the drum because there were glaring flaws, or that the mechanics were unsatisfying, or that it was fundamentally broken in some way. But it's not. It's a MechWarrior game in look and feel as well as in name. It's got the "I'm driving a stompy thirty foot deathbot" thing down pat; it's difficult to express neatly, but there's something in the weight and momentum of the mechs that just feels right. The sound design is great too, from the obvious stuff like the weapons (the clearly dubstep-inspired pulse lasers are great, as is the solid thump of an autocannon firing) to the more subtle stuff like the ratcheting of gears when you twist your mech's cockpit around. If there's anything more satisfying in a game than the feeling that accompanies triggering off an ammo explosion in your target and watching their limbs fly off as they crash to the ground, I would like to be pointed in its direction.

Is it perfect? No, not even vaguely close. A good chunk of the technology that BattleTech fans will be familiar with (stuff like ECM, command consoles and the like) isn't in the game as I write this. Double heat sinks are in but bugged, there are only ten mechs to choose from, people wanting to play completely for free get stuck in horribly configured "trial mechs" for upwards of 30 games until they can save up enough space bucks for their own ride, there's only a single game mode and there are only four maps. Also, the netcode has issues that have caused PGI to limit the engines so that you can't go above 140kph as it was making light mechs warp space and time (which has rendered one of the three light mechs a useless mess). And sometimes the mech lab loses your components. And having members of your party randomly drop out isn't uncommon. Oh, and we won't get community warfare features until something like six months after we hit open beta. And if you want a tutorial you need to watch a bunch of videos that PGI made, because the game itself is not especially newbie friendly right now.

Yet despite all that (which is frankly a lot to forgive now that I type it all out), I'm putting in a couple of hours pretty much every night - not for the grind, but because I'm having fun with it. Getting on Mumble with a bunch of Goons and driving space robots is the most fun I've had playing videogames in years So yes, it's a shame that we didn't get the single player MechWarrior 5 that most of us probably wanted, although Bryan Ekman's recent impromptu Q&A on the forums suggests that PvE content is something he’d love to introduce. MWO really does have the potential to be a great MechWarrior game.

So, assuming that this has somehow enticed you into signing up, here are few useful things to know:

1. Are you a member of the Something Awful forums? If so, visit this thread and follow the instructions to sign up for Word of Lowtax. If you’re not an SA Goon, find people to play with. There are many clans you can join and there is an unofficial TeamSpeak server (details are in the MWO Beta forums) that you can log into to find people to drop with. You can play alone, but I do not recommend it. This is designed as a team-based game, and if you’re trying to communicate with your team using the in-game text chat you will find yourself trying to call out targets while under fire, getting killed in the process.

Unless you are playing with a premade group, assume that your teammates are drooling idiots. You may be lucky and have a decent group but chances are that you've got people whose response to "What's our plan?" Is "Win lol" or even better "Shoot." Not only is the notion of any sort of organised fight alien to these people, they seem to find the very notion absurd. They will scatter in all directions, get killed one at a time and then complain that premades are overpowered and that you didn't back them up. Your instinct will be to try to help these people. Do not give in to that instinct. They do not want your help and are incapable of accepting it. You may feel that I am being harsh about this, but I am not. I have run in pickup groups and seen these people at work, and the experience has made me vow to never play in pickup games again.

2. Get logged in and pick a mech. Go pick a trial mech (even if you’ve bought some MC - do not spend your in game currency until you’ve driven a robot or two). At this point, whatever you’re driving is going to be a stock build from the tabletop game (because even with a Founder's Pack you have no C-Bills to customise your mech) and therefore generally bad. Everything in tabletop BattleTech games is balanced around weapons taking 10 seconds to cycle and the heat dissipation mechanic is designed around that. Here, you can fire most weapons at least twice in ten seconds, and many of them more often than that. This means that stock mechs can often fire about twice before shutting down to overheating. This is not fun, but as long as you’re not determined to fire everything all the time you can manage it.

3. Hit that launch button (or if you’re in a group, then wait for your group lead to do it) and go shoot robots. There’s guides to all this in the MWO Beta forums, but the basics are:
•Hit R to target things
•Use the arrow keys and right-ctrl to assign weapons to different groups
•Left mouse will fire your currently selected group (indicated by the vertical line in the weapon group display, controlled by the left/right arrows)
•Number keys fire the remaining groups
•W/S throttles up/down, A/D turns left/right
•The mouse aims your arms and torso - the circular reticle indicates where your arm mounted weapons will hit and the crosshair indicates where your torso weapons will hit.
•Space will fire your jumpjets (if you have them) and launch you skyward. Remember to save some juice for when you’re trying to land or you’ll shatter a robofemur.

4. Earn money from matches and customise your space robot. Again, if you’re a goon, there’s a wiki full of information and a Jabber server full of people to help you. Some parts are objectively better than others, some weapons are situationally useful, and some are worthless.

5. The Yen Lo Wang is bad. No, shut up, it's bad. It's the worst Centurion variant with a terrible paint job. The cannon arm doesn't even move left and right, so it might as well be a torso weapon. It has slightly boosted turn stats (which PGI have announced are a testbed for some changes they have planned to give all the mechs customised stats) and a 30% boost to cbill earnings. Which you will need because you will constantly be shot to pieces in your terrible anime robot. Do not buy the Yen Lo Wang. People who complain that this thing is an indication that PGI intend to move to a "pay-to-win" model need to drive this thing for a couple of matches and rethink their view.

There’s a lot more to it than that, but this should be enough to get you up and playing.


Tarquinn fucked around with this message on 11-03-2012 at 05:36 AM.

~Never underestimate the power of a Dark Clown.
Rodent King
Stabbed in the Eye
posted 11-07-2012 06:29:40 PM
Just played a match that ended in a nailbiter with a banged up Atlas (Very big mech) left on the opposing team against a Raven (Light mech) with close range lasers and a Catapult (Mid-sized mech) carrying long-range missiles.

Every time the Atlas would stomp forward to unload an unholy amount of firepower at the Raven it ducked behind a building just as the Catapult found a lock from 900 meters away to pepper the Atlas with LRM's. Took three minutes of edge-of-my-seat fighting before they brought the Atlas down for the win.

Why aren't video games eclipsing professional sports yet?

My inner child is bigger than my outer adult.
Akiraiu Zenko
Is actually a giddy schoolgirl
posted 11-08-2012 09:17:23 AM
quote:
Rodent King had this to say about Jimmy Carter:
Why aren't video games eclipsing professional sports yet?

Because interesting people are still outnumbered by beer-swilling hicks.

The artist formerly known as Zephyer Kyuukaze.
Mortious
Gluttonous Overlard
posted 11-08-2012 01:02:10 PM
quote:
Zephyer Kyuukaze said:
Because interesting people are still outnumbered by beer-swilling hicks.

I'm not sure about that. Have you seen the kind of people who participate in those "professional gaming league" things?

Some of them put beer swilling hicks to shame.

Maradon!
posted 11-08-2012 05:50:58 PM
quote:
Peanut butter ass Shaq Zephyer Kyuukaze booooze lime pole over bench lick:
Because interesting people are still outnumbered by beer-swilling hicks.

Also, video games are boring to watch even if you're into them.

Rodent King
Stabbed in the Eye
posted 11-08-2012 06:08:43 PM
quote:
Maradon! thought this was the Ricky Martin Fan Club Forum and wrote:
Also, video games are boring to watch even if you're into them.

Some games are, though others...

[youtube]pS5peqApgUA[/youtube]

[youtube]EOY2ve7zHb4[/youtube]

My inner child is bigger than my outer adult.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-09-2012 02:17:36 PM
If you have a SA account you should really play together with other goons (WoL). Game's even better that way.

Tarquinn fucked around with this message on 11-09-2012 at 02:18 PM.

~Never underestimate the power of a Dark Clown.
Blindy.
Suicide (Also: Gay.)
posted 11-09-2012 02:21:28 PM
I'm stomping with the WoL and having a blast. If only I had more time to play the game.

Tarq if you happen to see DTrick in mumble get me in your group so we can stomp together.

Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-20-2012 08:19:55 AM
What's your SA name anyway?
~Never underestimate the power of a Dark Clown.
Blindy.
Suicide (Also: Gay.)
posted 11-20-2012 03:11:16 PM
Dietrich.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-20-2012 03:31:48 PM
That's what I thought.

Thanks.

~Never underestimate the power of a Dark Clown.
All times are US/Eastern
Hop To: