quote:
Seen here:
Enchanters GET TO %$#%#$% ENCHANT
Enchantment of Striking
Enchantment of Luminance
Enchantment of Savagry
Enchantment of Grace
Enchantment of Force
Enchantment of Tormenting
All of these seem to be new spells you cast on someone or something and have effects like : Soandso is enchanted with the power of Graceful/Savage/whatever combat.Illusion : Imp at level 52
Enchant Luclinite (yes yet another new metal for a new expanison...hope its less boring than Velium)
Magicians get to summon ARMOR!!
Summon Shield of the Elements
Summon Phantom Leather
Summon Phantom Chain
Summon Phantom PlateThese will probably all make the wearer look like he is wearing leather, chain, plate etc.
Summon Tourniquet (some sort of healing summoned device?)
Veil of the Elements (improved invis for Magicians 10 min duration and MAYBE doesnt cause your pet to poof?)
Rod of Mystical Transvergence (upgrade to mod rod?)
Anti Summoning shield - Level 60 requires a pearl prevents the target from being summoned.
Transon's Terrible Torment - level 58 Fire based DD for 950 damage (so mages are still better than shamans at nuking) spendy at 350 mana though
Wizards get JACK!
Decession - a targetable inzone Evac/trans.
Summon Familiar ( a whole line of Summon familiar spells from level 12-60) not sure what the familiar will be but Hopefully its a weak pet that grants the caster some added powers while having to be protected from harm. Should be something cool since 4 of the 10 new wizard spells are Familiars
Elnericks Entombment of Ice - level 39 Ice based root plus 345 damage
NO upgraded damage in spell form.
Necros : Necros get to TAP!
Zevfeers theft of Vitae, a 1090 point 54 second Lifetap over time spell at level 60.
Mind Wrack, costs 600 mana, drains 300 mana from target and gives 300 mana to everyone in the group. Only castable once per minute
Crippling Claudication, like Mind Wrack but 35 attack drained from target and given to group
Suuclusion of Shadows, as above but 18 AC
Degeneration, as above but str and stamina of 30
Insidious Retrogression - 560 point DD and 60% snare effect for 1.6 mins saves vs Disease (so we have a disease based snare effect)
Druids get group stuff!
Mooonfire - Ice comet but at level 60 410 mana, good vs fire critters I guess
Heirophants Preservation - 800 mana and it stops a corpse from decaying
Ro's Smouldering Disjunction - uber debuff lowering AC by 27, HITs by 150, ATK by 60 and Fire Resist by 67 (get that to land once and you can probably fire nuke alot easier heh)
Life Shield (no idea what it does)
Foliage Shield - level 52 GROUP invis with a FIXED DURATION of 20 mins.
Protection of Wood,Rock,Steel,Diamond,Nature - group versions of all the skin spells at the appropriate levels.
Rangers : get a bunch of Eye spells (Hawk Eye, Falcon Eye, Eagle Eye) that might end up being cool (an actual radar for tracking with the new interface?) and what looks like an archery enhancing spell (Call of the Falcon)
Quicksand - Lure snare (not currently assigned to them its a misc effct)
Clerics running out of ideas!
Group Aego at level 60 for 4 peridots
Armor of the Faithful at level 49 (+275 hps and 29 AC) kinda like the Int-caster shield series
Armor of the Risen - level 58 upgrade to the above with 300 hits 30 ac and 2 mana / tick regen.
Judgement level 56 750 point DD for 325 mana
Mark of Retribution - looks like a level 54 version of Mark of Karn...
Epitaph of Life 750 point 30 second DoT vs undead
Sacred word - level 39 6.0 second AE stun + 90 damage
Sanctuary - level 9 looks like a Sentinel like persistent effect, perhaps a recurring Lull surrounding the cleric...
Nothing for Bards and Paladins yet
sigpic courtesy of This Guy, original modified by me
Here.
quote:
Bard:
Nothing as of yet
Cleric:
Sentinel at level 9 (SPAM!)
Celesital Remedy (shrug) at level 44
240 damage Undead DoT (16 ticks) at level 29
AoE Stun/Pushback/90 DD at level 39
275HP/23AC self buff at level 49
750 damage Undead DoT (5 ticks) at level 52
6 damage MoK at level 54
750 damage DD at level 56
300HP/30AC/2mana regen self buff at level 58
Group Aegolism at level 60 (4 peridots, 2000 mana, 50 more HP, 6 more AC)
Druid:
Group Wood skin at level 9
Group Rock skin at level 19
Group Steel skin at level 29
Group Diamond skin at level 39
Group SLN at level 49
Group Invis at level 52
Incomplete spell (Life Shield) at 54
Fire Debuff AoE (-27 AC, -67 FR, -150 HP, -60 ATK) at level 56
Corpse preservation spell (!) at level 58
1115 damage Cold DD at level 60
Enchanter:
(Looks like these are temporary player enchant spells /shrug)
Enchantment of Striking at level 12
Enchantment of Luminance at level 12
Enchantment of Savagry at level 29
Enchantment of Grace at level 39
Enchantment of Force at level 54
Enchant Luclinite at level 49 (Next step up from Velium, Platinum, etc...)
Self 11 mana regen spell (stacks with C2?) at level 54
Imp Illusion at level 52
Incomplete spell (Trickster's Augmentation - Illusion - Not Self only) at level 56
New clarity (14 mana regen, +17wis/int, 150 min. duration, 465 mana cost) at level 60
Magician:
(You guys try to figure these out, I got no clue)
Summon Shield of the Elements at level 12
Summon Phantom Leather at level 20
Summon Phantom Chain at level 29
Summon Phantom Plate at level 39
Summon Elemental Blanket at level 49
Summon Tourniquet at level 52
Rod of Mystical Transvergance at level 56
100HP, JBoot speed, 8 AC Pet buff at level 29 (Outdoor only, 12 min. duration)
Veil of Elements (Imp. Invis) at level 54
950 damage Fire DD at level 58
Anti Summon spell (!) at level 60 (costs a pearl, lasts 36 minutes, has an AoE range...)
Necromancer:
Pet buff at level 12
Undead snare at level 20
630 damage Undead DoT (21 ticks) at level 29
Undead snare at level 39
AoE Snare & 560 damage Disease DoT (16 ticks) at level 49
AoE -30 Str, -30 stamina (/boggle) at level 52
AoE -18 AC debuff at level 54
AoE -35 ATK debuff at level 56
AoE -300 mana DD at level 58
AoE 1080 damage DoT (9 ticks) at level 60
Paladin:
Nothing as of yet
Ranger:
Incomplete spell (Hawk Eye) at level 15
12AC, 2DS self buff at level 30
15ATK self buff at level 39
Incomplete spell (Falcon Eye) at level 52
Incomplete spell (Call of the Falcon - Archery Buff?) at level 54
20 ATK group buff at level 56
Incomplete spell (Eagle Eye) at level 58
150HP, 33AC, 6DS self buff at level 60
Shadow Knight:
-5 ATK debuff at level 12
-8 ATK leech at level 15
-6 AC leech at level 30
Incomplete spell (Scream of Death) at level 49
-25 STR leech at level 52
-35 ATK debuff at level 56
-24 AC debuff at level 58
Incomplete spell (Torrent of Death) at level 60
100HP, 14AC, 5DS self buff at level 60
Shaman:
Grow at level 19 (!) Indoor only for now though...
Lesser Bear form at level 29
Group SoW & +15 ATK at level 39
Lesser Focus at level 49
Pretty nice Poison/Disease cure spell at level 52
650 damage Poison DD at level 54
Group Regrowth at level 56 (2 before dr00ids!)
850 damage Poison DD at level 58
Group Focus at level 60 (1250 mana & 25hps more than regular Focus)
Wizard:
3 damage DS, 10vs Fire buff at level 12....
Incomplete spell (No name) at level 20
345 damage DD/Root at level 39 (24 second duration)
Targetted inter-zone TL to -1, -1 at level 56
Incomplete spell (Garrison's Roaming Vision, Eye of Zomm upgrade?) at level 58
Summon Minor Familiar at level 29
Summon Lesser Familiar at level 49
Summon Familiar at level 54
Summon Greater Familiar at level 60
Qwade Starlifter
57th Gnome Evoker of Lanys T'vyl
Seven Dreams
[ 07-19-2001: Message edited by: Black Mage ]
*dives for cover*
[ 07-19-2001: Message edited by: Black Mage ]
I bet you no more than 50%, if that, are real.
quote:
Originally posted by Black Mage:
Shadow Knight:
-5 ATK debuff at level 12
-8 ATK leech at level 15
-6 AC leech at level 30
Incomplete spell (Scream of Death) at level 49
-25 STR leech at level 52
-35 ATK debuff at level 56
-24 AC debuff at level 58
Incomplete spell (Torrent of Death) at level 60
100HP, 14AC, 5DS self buff at level 60
Some of those are ok, but others are more useless crap to take up spell slots. 100HP at 60! OMG!! Break out the party hats!!
Seriously, 100HP allow us to take what?
1/4 blow of a lvl 55+ MOB?
Well, better than nothing I guess. =Þ
Oh Woe to the Wizards...
Ooooo...
According to that one of our new spells (SKs) comes at level *12*
Hmmmm...
Why am I not surprised?
I'm ashamed I ever played a Necro in EQ at all.
[ 07-19-2001: Message edited by: Maradon? ]
quote:
Originally posted by WaisztarrozBarrimas:
Oh please Maradon Necros arent the only ones to get shafted.
Yeah but we were shafted to begin with.
Oh well, I always have my planar teleports and bane spells to fall back on...oh, wait, no I don't...
And the teleport spells are nice and all, but they just make us become used whores.
But that doesnt have anything to do with these new spells!
Crippling Claudication, like Mind Wrack but 35 attack drained from target and given to group
Suuclusion of Shadows, as above but 18 AC
Degeneration, as above but str and stamina of 30
I'm looking foward to this, not as a necro but a monk. Mainly the last three. When told about these, my 56 enchanter brother went; 'ooh'
Ditto with the 35 atk.
Stamina is a flat out joke. Get your stamina over 100 and that's all you'll ever be able to use.
*Takes a breath and comes back later*
I'll give the new spells a shot. They sure don't LOOK to be on par with the other luclin spells, let alone repratory for our current state of worthlessness is all I'm saying.
[ 07-19-2001: Message edited by: Maradon? ]
And I like the mage spells.
And I like some of the shaman spells. I'm easy to please.
sigpic courtesy of This Guy, original modified by me
Summon Phantom Leather at level 20
Summon Phantom Chain at level 29
Summon Phantom Plate at level 39
-Will likely have the same effect as the mage self only buff line with the same name, and have some sort of graphic. IF it is mage wearable these spells will OWN.
Summon Elemental Blanket at level 49
-A cloak with elemental resistance?
Summon Tourniquet at level 52
-Uber band-aid?
Rod of Mystical Transvergance at level 56
-Mod rod upgrade. Either better hp-mana ratio, or multiple charges. I would rather multiple charges.
100HP, JBoot speed, 8 AC Pet buff at level 29 (Outdoor only, 12 min. duration)
-not a bad idea. will be good at the level the mage gets it at. though this would make expedience totally worthless.
Veil of Elements (Imp. Invis) at level 54
-rumored to summon a improved invis charge on an item.
950 damage Fire DD at level 58
-The ratio on this spell at this point is marginally better than our 52 DD Char. So I am guessing that a DD wont be the only part of this spell. it will need to do something else to warrant it being a high level spell.
Anti Summon spell (!) at level 60 (costs a pearl, lasts 36 minutes, has an AoE range...)
-This will ROCK on raids. Possible maybe that it will be an AoE spell?
Im liking the looks of things with luclin. IF the phantom armor summoned is mage wearable, ill be a REAL happy mage.
fal
Before you start saying i'm mad because my class hasnt got anything yet, hold it. I think Paladins and *all* classes are perfectly balanced the way they are. Rogues are great! .. in a certain situation. So are monks, warriors, Pallys, Rangers, necros, chanters, you name it. I'm honestly tired of people losing the ability of one spell, and making a huge fuss about it (Mark of Karn Vs. Rangers anyone?)
Blah. I'm done babbling. =P Parse your spdat.eff files elsewhere. =P
quote:
The ratio on this spell at this point is marginally better than our 52 DD Char. So I am guessing that a DD wont be the only part of this spell. it will need to do something else to warrant it being a high level spell.
That logic doesn't work with Verant. I submit as exhibit A, my level 59 lich and level 59 pet
quote:
Originally posted by Delphi:
The ability for a mob to summon is put in there FOR A REASON.
Because Verant was too lazy to make thier mobs challenging without resorting to cheap crap like zonewide DT's and 5000hp a tick regen?
quote:
I think Paladins and *all* classes are perfectly balanced the way they are.
And he calls US deluded
Ranger:
Incomplete spell (Hawk Eye) at level 15
I have no fucking clue.... Bird of Prey though. I am betting this has a sight component on it and ATK, maybe STR, I am also expecting some form of Haste, Birds of Prey are VERY fast, although I actually dont expect it til the later ones.
12AC, 2DS self buff at level 30
Low Level Call of Earth
15ATK self buff at level 39
FireFist Upgrade
Incomplete spell (Falcon Eye) at level 52
Upgrade to Hawk Eye BUT if they follow the way the Call Series did, god knows what this will be.
Incomplete spell (Call of the Falcon - Archery Buff?) at level 54
Will I get my bird pet? I dont care if it does anything... I just want it to fly around and look cool
20 ATK group buff at level 56
Low Level Call of the Predator
Incomplete spell (Eagle Eye) at level 58
Once again, who knows....
150HP, 33AC, 6DS self buff at level 60
Uber Call of Earth Doubt this will be self....
I would also like to point out that Poe promised all spell classes 10 spells, except Druids and Wizards which will get the ports extra.
The 2, Quest Only, Level 60 Bane Spells that require 2 Peridots and aren't any more mana efficient than our draughts and lures mostly...
They are resistable, they're just hard to resist,
Falling back on our Planar Ports... Yeah, PoS is in such high demand now...
Translocates and continued improvements to Porting are just, forgive me for using this term, slaps in the face. Translocates are supposed to make it less of a hassle for us to TP people so people will get TPed more often. This TRULY benefits us how? It doesn't get us groups, it doesn't help on raids, etc. etc. etc...
FYI, Wizards got beaten down with the nerf stick a LOOOOONG time before Necros did (think Beta to Release).
We're gradually, as Graffe's banner suggests, becoming Taxis. Verant even said that they'd much rather develop The Wizard Class's Transportation Abilities rather than the damage abilities.
I'm sorry, but hey, Necros can still solo reliably pre-50 (Don't duck around that, I've seen it done, and done it part way myself, so don't tell me it isn't possible).
They're also not to shabby in groups, especially with a few easily exploitable pathing bugs like in Nurga...
quote:
A familiar... I think I've heard of it before. It's an enitity that helps you cause damage, such as a fire snake or a light orb.
A light orb? You mean like a willowisp? Woohoo! It's about time someone could summon one of those little buggers
quote:
Originally posted by Lashanna:
Yeah, Maradon, that's right, LMAO, We can fall back on our Bane spells... Those Bane Spells...The 2, Quest Only, Level 60 Bane Spells that require 2 Peridots and aren't any more mana efficient than our draughts and lures mostly...
They are resistable, they're just hard to resist,Falling back on our Planar Ports... Yeah, PoS is in such high demand now...
Translocates and continued improvements to Porting are just, forgive me for using this term, slaps in the face.
More than I got
quote:
I'm sorry, but hey, Necros can still solo reliably pre-50
So can wizards, if I recall correctly.
[ 07-19-2001: Message edited by: Maradon? ]
quote:
Originally posted by Lalamile:
Maraodn, if Wizards are so Uber, solo one to say.... 25.
It's in the later game that they solo. Once they get thier AoE snare and can quad kite.
Don't believe me? Hang out at the spiroc tree for about an hour.
But I never said they were uber. Never said they had no reason to complain either. Just saying Necros are broken too, and badly.
[ 07-19-2001: Message edited by: Maradon? ]
Incomplete spell (Life Shield) at 54
Noc comment
Fire Debuff AoE (-27 AC, -67 FR, -150 HP, -60 ATK) at level 56
About time we get a debuff, even if crappy for a L56
Corpse preservation spell (!) at level 58
No comment
1115 damage Cold DD at level 60
Phaw, we ain't wizards
I wish they had realized that druids were useless in the high level game and tried to fix that. But no, they make us better for low and mid levels. Oh well, the god damned game is fun anyway, so see if I care!
(I'm talking about high blue)
Quad Kiting works in a select few places at a select few levels, so don't keep throwing that in our faces.
Besides, have you ever quad kited? It's not as easy as some people make it out to be, It's one of those things in EQ that requires skill, .
It's a High Risk, High Reward way of Hunting, for once, even if it was accidental, Verant got Risk Vs. Reward right.
I'm really surprised to see no new AEs...
Pre-Kunark, we rode pretty nicely on Ice Comet. Post-Kunark, We adapted to use lures, even though we became mostly raid classes (Teleport people to the raid, nuke big mob on the raid, teleport people home after the raid, log.)
Velious Raid Mobs require Melees to burn them down, rather than Nukers.
Not to mention, things like Solist's Icy Spear and Ice Comet have a hard time getting through to the vast majority of Velious Mobs.
But, I'll see what these Familiars are like... Who knows...
quote:
Zevfeers theft of Vitae, a 1090 point 54 second Lifetap over time spell at level 60.
Hmm.. That's a V:tM Discipline...
quote:
1115 damage Cold DD at level 60
Phaw, we ain't wizards
*grumble* mages were supposed to be the second best nukers too, heh.
Druids get Fire, Cold, and dont they get a magic based nuke or two also?
*shrug* I cant really complain. IMO, mages, at the moment, are one of the most balanced classes ATM. We just need something to make us wanted in a group.
ah well, this stuff aint final yet...
Grow, pretty cool.
Lesser Bear form, blah.
Group Sow, woohoo!
Lesser Focus, regular focus isnt that good, lesser must suck :P
Poison DD, hmm will have to see.
Group Regrowth, woohoo!
Group Focus, again bleh - with 2-3lvl 60 shamans on a raid all the tanks have focus in no time.
quote:
Originally posted by Lalamile:
Maraodn, if Wizards are so Uber, solo one to say.... 25.
i have to jump in here :P
i play a wizard on SZ and i have soloed the entire time im 16 now and i plan to solo till its impossible
im a taxi for my guild i dont give a shit :P