Since then, the need for the innovation from a mind like his went to the background. There just isn't that much that's considered impossible anymore in the field of computer graphics. Sure, there are things that can impress the technical minded, but from an aesthetic perspective we finally began to breach the uncanny valley which doesn't leave much left to blow you away with your jaw on the floor (outside of maybe procedural generation and the like).
In fact, in the field of gaming, recently it's rare to see something truly innovative.
There are two notable exceptions to this. The Emotive showed a lot of promise but hasn't picked up traction - but the Rift just blew me away. It gave me a sense of this is something cool that I've never seen before, like there are still untapped realms that the gamers of tomorrow can experience that we can't - beyond the obvious linear progression of things.
It came as no big surprise that this morning's announcement from Oculus was something grand. One of the few modern gaming innovations to make me look and say "wow, that's amazing" just got the father of gaming technology innovation as its CTO.
John Carmack is the new CTO Oculus. The Rift makes me excited for the future of gaming, and it just got better.
Thanks to knowledge gained from a couple weeks of messing with doom a lot happened with my schooling. I ended up getting questions wrong because I took in technicalities I wasn't supposed to know about yet, so they weren't supposed to be taken into account. I then drifted for a while because I didn't have to study as I learned what I needed to know from Doom years before. I finally got a kick in the ass when the math passed that of doom and I need to readjust my lazy ass to start learning again because things were finally new.
Such an impact from a single game...
quote:
Check out the big brain on nem-x!
What has he done since quake
Well, that's the thing. Less and less became impossible. He continued to push the limits, but it didn't matter as much. From a technical standpoint, the curved arches in Quake 3 may be amazing but things have advanced so much from a visual standpoint it's not really as big an impact. We've got a man doing the impossible who really didn't have a challenge to face.
The Rift, in my eyes, is really the first true bit of innovation in a long, long time. It's hard to explain until you put one on.
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Tarquinn had this to say about Matthew Broderick:
Carmack hasn't been relevant for almost one and a half decades, so let's dial back that premature praise a little bit.
I have the rift - I was a kickstater backer and own my own unit. It's everything as good as they say it is.
Tarquinn fucked around with this message on 08-08-2013 at 02:17 AM.
The python programming language is based off a dream that John Carmack had while fucked up on Peyote during a spirit journey in the Arizona desert.
When John Carmack has an orgasm, he screams in Binary, and all his children are named after variables he once declared.
Tell me stories Diadem. Tell me how good it is!
You forget, the current game industry outside of indy games is a homogeneous mass of bland brown.
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Mortious had this to say about Captain Planet:
Boring brown shooter #421, new from EA, now in immersive VR!You forget, the current game industry outside of indy games is a homogeneous mass of bland brown.
They want money. Trying new things is scary and not sure to give money!!!
Even Bioware is writing the same story over and over.
X-Universe? Get out. Shit story. Terrible voice acting.
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Mortious's fortune cookie read:
I miss space shooters with good stories.
Maybe.
Hopefully. Tarquinn fucked around with this message on 08-16-2013 at 02:32 PM.
diadem fucked around with this message on 08-16-2013 at 07:59 PM.
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Rodent King had this to say about the Spice Girls:
Diadem, I put in money for a Rift a month ago, and it still hasn't been shipped yet. (Demand must be really high, should have ordered the kickstarter)Tell me stories Diadem. Tell me how good it is!
http://penny-arcade.com/comic/2013/08/23 diadem fucked around with this message on 08-23-2013 at 10:42 AM.
Then it hits me that we are still taking baby steps with this thing's development, and who knows what another 6 years will come up with?
That's when I feel giddy inside!