So, since it's free, I find that I'm able to overlook the annoying parts. A good timewaster, and less addictive than Minecraft.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
I played it at release because I enjoyed the beta, but it got old pretty quickly and I found it quite boring. Though since they've added more science missions (I was a science officer) I might reactivate my character. It made so sense for my science character to be fighting in EVERY mission, which is one of the reasons I stopped playing.
Sure, the game has got some issues (many relating to the DX11 migration); and Cryptic still tends to put out "Half" of a new feature, and then never get around to adding the rest (Ship interiors, Department heads), but a lot of the new ships, like the Odyssey class, are just amazing to look at.
Oh, last week's Featured Episode series started out with... Remember those 2800 Jem'Hadar ships that disappeared in the wormhole? They're back....
Tomorrow's episode in the series will be based on the new Bajor ground map.
Wonder how they can keep it running for free though. Micro-transactions?
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Check out the big brain on Mortious!
Huh.. I might just give it a try then.Wonder how they can keep it running for free though. Micro-transactions?
Micro transactions and you can still pay the subscription fee so you get un limited access to the game. otherwise for free you have some limitations though nothing to severe i wold think if they run it like they did champions online.
EQ2 as free to play still seems to Gimp you a ton, DCUO seems to rather the same outside not buying stuff from auction house.
Spacebattles are fun, the rest not do much.
I haven't been big into anything lately, but I've been logging in twice daily to do my duty officer missions. And next time I get into a starshippy mood, it'll be there waiting!
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Dave wrote their words upon the rocks;
How different is the ground combat now? On the ground combat killed any taste that I had for the game.
Well... they finally fixed long standing bugs which made ground combat near impossible for some (Lts and Commander mobs doing 4-digit AOE damage), and added "Shooter mode" (which I don't use). They also made a lot of changes to weapons and such, plus with the new "mandatory" skill points you have to spend on ground skills, it has all made ground combat "doable" for my engineer, instead of "impossible."
Didn't make it fun for me, though.