Minerva's Den is really good, though.The lead designer on it was hired on by Irrational last year to work on Bioshock Infinite.
Bioshock 2 = Steaming pile of shit.
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Everyone wondered WTF when Mortious wrote:
Bioshock = Pretty good fun and well paced.Bioshock 2 = Steaming pile of shit.
Wouldn't say a pile of shit. It's an obvious cash grab off the popularity of the first game with a really weak storyline that tends to contradict the first, but it does somethings much better than it. No longer needing to constantly switch between gun and plasmid being the stand out one. Also it had the Journey To The Surface ride by Andrew Ryan, literally the best thing in the series.
The first game is much better and the second is pretty skippable, but at $8, I'd say it's worth the price of admission. Skaw fucked around with this message on 07-02-2011 at 01:58 AM.
--Satan, quoted by John Milton
Then of course there are those rare few who illicit a "meh" response, like The Witcher 2. Enjoyed it but.. meh.
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Die, Blindy.! You don't belong in this world!
Do yourself a favor and get really good at hacking as soon as you can. Turrets will do all your killing for you.
Hacking is pretty easy, I just haven't been able to really get close enough to one to try hacking it yet. Probably because I didn't know I could!
I won't have saved any (extra) money on the first one, but I might just go ahead and pick up the second one at this price.
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Bloodsage wrote this then went back to looking for porn:
The second one is just more of the same, so whether you get it will depend on how much you liked the first. Sort of like Fallout: New Vegas. What makes the second seem so much worse than it actually is it's old hat by the time you're playing it; a lot of the cool factor of the first one is simply the uniqueness of the setting and atmosphere.
Gameplay-wise New Vegas is similar to FO3 yes, but the story is a lot better and way less linear.
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Die, Skaw! You don't belong in this world!
Gameplay-wise New Vegas is similar to FO3 yes, but the story is a lot better and way less linear.
I guess I'm the only holdout left that doesn't like to mix sandbox games with my RPGs. Side Quests are great and all, but I do like my story to actually be meaningful. Playing an "RPG" where I can run around and do everything BUT continue on the main quest of the game for 40 hours if I so wanted just makes me question why I'm even playing it.
The story should be the centerpoint of an RPG, not just "another thing you can do, if you want to."
Story isn't everything. Look at FF13 as a good example of fucking up a game by trying to focus entirely too much on story.
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Bent over the coffee table, Skaw squealed:
Gameplay-wise New Vegas is similar to FO3 yes, but the story is a lot better and way less linear.
I liked the story in 3 much better. Not to mention it was to easy to break the main storyline in NV by doing side quests too early.
--Satan, quoted by John Milton
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Bloodsage said:
I liked the story in 3 much better. Not to mention it was to easy to break the main storyline in NV by doing side quests too early.
This happened to me.
Ended up that I couldn't talk to Mr House when I got to New Vegas. If I went in the casino his bots attacked me, so levelling too high too early completely closed that option to me for some reason.
The most annoying thing was how Victor also attacked me without so much as a word from half way through the game, which really broke the flow of the story.
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Quoth Mortious:
This happened to me.Ended up that I couldn't talk to Mr House when I got to New Vegas. If I went in the casino his bots attacked me, so levelling too high too early completely closed that option to me for some reason.
I had that same issue, and also for some reason couldn't get in good with the New California Republic, either. Basically, all my options were closed by the time I even showed up in New Vegas.
--Satan, quoted by John Milton
I managed to break Sunny Smiles a week or so ago by attacking a Bighorner near her in the starting town and couldn't do the very first main quest.
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Tribute? You steal men's Williass, and make them your slaves!
I don't think there's any issue with the sandbox-style gameplay. I think the real issue is that, compared to other things going on in the game, the main story seems rather unimportant.
This, pretty much. Having lots of extra stuff to do in your game is great, and toward the end it helps to extend the life of the game and such. But when you start out with every option open to you, it makes me wonder what significant the main story even has at all.
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Story isn't everything. Look at FF13 as a good example of fucking up a game by trying to focus entirely too much on story.
This is an example of the other end of the spectrum. I don't like being put on rails and being led by the hand through the game, either. If I have to go to the next town over, at least let me explore around to find it.
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When the babel fish was in place, it was apparent Willias said:
Let us also not forget that New Vegas can be a very buggy game.I managed to break Sunny Smiles a week or so ago by attacking a Bighorner near her in the starting town and couldn't do the very first main quest.
The thing is, it's not an issue with New Vegas per se. All Gamebryo Bethesda games are very, very buggy. It's just harder to break the storyline in Oblivion and Fallout 3 since theres only one path to take, rather than the four in New Vegas.
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Willias attempted to be funny by writing:
Let us also not forget that New Vegas can be a very buggy game.
Even with all the bugs, it's still considerably better than the bland pieces of shit Bethesda came up with.
Less linear than FO3, which is fine, but the lack of direction made it hard for me to really get into. And it locked up my XBox a LOT. But all in all, I really enjoyed it. So much so that I put 74 hours into it to discover everything and do everything I could. I immediately went out and got the two expansions: Honest Hearts and Dead Money.
However, unlike FO3 and .. what was it, Broken Steel? I apparently CAN'T PLAY THE EXPANSIONS. I have to start over completely to get into those, because I didn't realize I needed to keep a save before the final battle. In FO3, I could keep playing. /sad
--Satan, quoted by John Milton
I've tentatively started another NV game though so I can actually play the expansions I bought. /sigh
Oh, back to Bioshock, the statement about it not being as great if you've played the first one is very accurate. I actually played 2 before I played 1 and enjoyed it quite a bit. Which inspired me to get 1 and play through it as well. I have to say I like hacking in 2 way better than 1. The pipeworks game is cool at first but rapidly gets annoying. And I like not having to either have a weapon OR plasmids but not both.
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ACES! Another post by Bajah:
However, unlike FO3 and .. what was it, Broken Steel? I apparently CAN'T PLAY THE EXPANSIONS. I have to start over completely to get into those, because I didn't realize I needed to keep a save before the final battle. In FO3, I could keep playing. /sad
Next update is supposed to add a pre-endgame autosave, although I'm not sure what good that'll be if you're already past the point of no return. It's bad design, but in their defence, they do bring up a big warning about there being a point of no return.
Either way, New Vegas is far better on PC, where the many mods can easily add enough playtime that you'll get fed up with the game before you run out of things to do. Nina fucked around with this message on 07-05-2011 at 10:35 PM.
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Those good ol' boys were drinkin' whiskey and rye, singin' this'll be the day that I Nina:Next update is supposed to add a pre-endgame autosave, although I'm not sure what good that'll be if you're already past the point of no return. It's bad design, but in their defence, they do bring up a big warning about there being a point of no return.
Yeah, but that should effect the current vanilla quests, not the expansions, especially considering most people won't want to buy expansions until they complete the main game.
It's like they genuinely wanted to make you have to play through the game again. hah
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Bajah had this to say about John Romero:
[QBthe lack of direction made it hard for me to really get into.[/QB]
Why does this complaint keep coming up here in regards to New Vegas? The direction is simple and always in your quest log. It's no different from FO3. Only when you get to the point where you get to decide which route you want to take in regards to who claims New Vegas is there any kind of divergence. And that's pretty much the last 1/3 of the main quest line.
It's called "oh hey, I wonder if there's some cool loot or something that will kill me in that cave over there".
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Willias had this to say about Robocop:
It's called "oh hey, I wonder if there's some cool loot or something that will kill me in that cave over there".
"Oh look, a hollow arrow on my compass! Let's explore it."
*gets mauled by 10 angry cazadores*
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This is what Willias is doing. This is what I want Willias to do:
There's one giant side quest in Fallout NV that's there the entire game though.It's called "oh hey, I wonder if there's some cool loot or something that will kill me in that cave over there".
And there rarely ever is