The main reason, in my eyes, is because LucasArts wants to tempt all the SWG players over to The Old Republic. It's no coincidence that the date of SWG's closure is coinciding with the rumoured release date for TOR.
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Zephyer Kyuukaze had this to say about Duck Tales:
I have to say, I'm in the TOR beta, and I'm quite enjoying it.
you son of a bitch
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nem-x had this to say about Cuba:
you son of a bitch
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This is what Zephyer Kyuukaze is doing. This is what I want Zephyer Kyuukaze to do:
I have to say, I'm in the TOR beta, and I'm quite enjoying it.
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Zephyer Kyuukaze said:
I have to say, I'm in the TOR beta, and I'm quite enjoying it.
YOU WILL GIVE YOUR BETA CODE TO ME.
YOU WILL DO IT.
DO IT NOW.
Gotta say, though, Sith sorcerer is
....
Pictures of my cock for a beta code.
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A sleep deprived Mortious stammered:
Hmmmmm time to try another angle.....
Pictures of my cock for a beta code.
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Mortious had this to say about Jimmy Carter:
Hmmmmm time to try another angle.....
Pictures of my cock for a beta code.
And now I can see why you were in charge in SWG.... you know how to "work the audience"...
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What is a Mortious? A miserable little pile of secrets! But enough talk... Have at you!
Yeah, I saw it a while ago.The main reason, in my eyes, is because LucasArts wants to tempt all the SWG players over to The Old Republic. It's no coincidence that the date of SWG's closure is coinciding with the rumoured release date for TOR.
I'm pretty sure I read somewhere after the CU when LucasArts pulled the rights for SOE to develope for the game, that the servers would remain up and playable until the next similar product from Lucasarts emerged.
I could be pulling this right out of my ass, too. I'm really not sure at this point.
Also, Zeph, you son of a bitch.
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It was not by my hand that I am once again given flesh! I was called here by Dr. Gee who wishes to pay me tribute!
So from everything I've seen about The Old Republic it seems more like a co-op single player RPG (yes, I know) than a more traditional MMO. Can you comment on that?
I think this is actually kind of the idea. Which is, honestly, a welcomed change from the traditional MMO style of "click through quests as fast as possible so you can grind up to max level so you can grind raids." Granted, later on in the game's life, it will probably be treated like this by veteran players, but in the meantime, there will be 8 full stories for you to enjoy.
Bioware has said that if you want to treat it like KOTOR 3-10, you can. But it still has multiplayer objectives, instances, raids, and PvP like any other quality MMO.
Densetsu fucked around with this message on 06-28-2011 at 07:40 PM.
[Edit: One letter can make a huge difference in the meaning of a whole sentence.]
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Densetsu had this to say about Captain Planet:
I think this is actually kind of the idea. Which is, honestly, a welcomed change from the traditional MMO style of "click through quests as fast as possible so you can grind up to max level so you can grind raids." Granted, later on in the game's life, it will probably be treated like this by veteran players, but in the meantime, there will be 8 full stories for you to enjoy.Bioware has said that if you want to treat it like KOTOR 3-10, you can. But it still has multiplayer objectives, instances, raids, and PvP like any other quality MMO.
[Edit: One letter can make a huge difference in the meaning of a whole sentence.]
If this is true, I might just have to try it out. So sick of MMO's, and thought SWG was terrible. KOTOR (And 2), though, was just amazing.
--Satan, quoted by John Milton
Galaxies, for all the troubles it had, was actually a decent game. Until NGE kicked it square in the nuts.
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Falaanla Marr probably says this to all the girls:
SWG was pretty far from terrible if you played it before all the NGE and CU bullshit. That stuff wrecked the game. Up until then, it was a very solid game that, while still having some issues, was better than much of what is currently available.
I played it when it was brand new and buggy as hell, where myself and a friend - both marksman - could destroy groups of things 10 levels above us without getting hit.
I will truly miss it.
Wow, just googled my character name and found an old thread. Vin~ fucked around with this message on 07-06-2011 at 12:26 AM.
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What is a Rodent King? A miserable little pile of secrets! But enough talk... Have at you!
New Tribes is a MMOFPS I hear. I'll be getting it for sure.
And F2P, too, I believe.
I've heard it described as a mixture between Masters of Orion 2 and Sins of a Solar Empire.
The Something Awful thread about the game, hosted by the Co-Lead Developer.
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A fully customizable and new experience each time you play:A dynamic, 5 to 700 (or beyond 4000, with powerful rigs) system, procedurally-generated galaxy, which may be altered over the course of the game (create and destroy stars, planets, and other interstellar phenomena; turn stars into powerful platforms, etc.) Bring Your Own Ship (Choose their components, sizes, the AI which governs them, and their scale (from the size of a boat to the size of the whole galaxy)) Create your own race or choose from a set of races which ship with the game. A research web which shuffles every playthrough AIs which adapt to player actions by modifying their ships to counter yours Complex diplomatic interaction between empires and races Rich, diverse, planets whose type, size, number of moons, and other characteristics vary. A directional damage system which makes how you build your ships important Save and load your custom ships and settings to your profile for easy importation and exportation.
Extensive mod supportAlmost the entire game is modable by an editor as simple as Notepad Built in tools to ease mod creation including: Particle System editor, and Model configurator. Example mods and scripts which ship with the game to provide scripters and modders an easy way to see how modifying Star Ruler works Smart use of AngelScript allows users to create entirely new gamemodes, gameplay, and online experiences
Lots of Meat for your CarnageMassive ship battles fought in real-time with particle effects and location-based damage Ships whose individual components can be compromised, destroyed, disabled, repaired, and renovated Catastrophic failure of critical systems (such as a fuel tank exploding near a munitions cache which detonates, damaging the ship's power supply and control systems, leading to the failure of life support systems and imminent crew death if the ship isn't rescued or if the crew can't repair the systems in time) Subsystems such as Bulkheads and Coolant Systems which modify internal components, adding that extra 'oomph' or extra bit of armor to protect against the exploitation of critical systems in ship designs. Fully simulated newtonian physics
Co-Op, Team/Objective based play, Competitive play, and Single play (Skirmish)Up to 4+ players playing simultaneously, with drop-in-drop-out compatibility Supports both internet and LAN play Standard server controls Seamless transitioning: Multiplayer games can be saved and then played in Singleplayer and then brought back up in Multiplayer.
Easy to use interface, complex gameplay.Planetary governers which intelligently govern planets using a simple, easy-to-use, language which may be modified on-the-fly by the player to quickly and efficiently manage their entire Empire without much of the micromanagement typically involved; allowing the player to set their assets up and step in to directly control them without them getting in the way. Ships have their own fuel stores, power supply, and et cetera.; all represented in a very visible, easy-to-read, format along with visual cues to keep the focus on the battles, not the numbers. Numerous easy-to-use interfaces which provide quick solutions to specific problems, all of them moddable by the player for maximum comfort.
Much more to come!As time goes on, more and more features, graphics updates, and so on will be added to Star Ruler. We won't be satisfied until we're the best in the genre.
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You're selling this for how much?
$24.99 USD / £16.35 GBP / 18.99 EuroOkay, and will this have DRM?
No. Our company belief is that DRM is: too intrusive, too easily defeated, too hardware/software-error prone, and too much of a time-and-effort investment to be worth it; especially when that time and effort could be spent on adding value to the game.
I liked the bit at the end of the trailer where they destroyed the planet, the fleet, and everything else nearby by inducing a supernova Khyron fucked around with this message on 07-07-2011 at 02:09 PM.