Then I visited one of my nephews, who had friends over playing MVC3. I got my ass handed to me.
Then I visited the other of my nephews, who also had friends over playing MVC3. Again, I got my ass handed to me.
Then I visited my friend Ryan, who had friends over playing MVC3. I got my ass handed to me a third time.
So now I'm trying to get up to a comfortable level of playing by fighting people online; but the game seems built entirely around combos. If a 'skilled' (Read: practiced combos for a few hours to put in all the commands correctly) player hits me, the combo goes on for ~20 seconds, and I may as well put the controller down.
Now, this frustrates me.
However, I vow to get better at this game by reading strategies; mastering combos of my own and playing online until my eyes start to slant.
No real need for a reply. I just feel like venting about this stupid, terribly designed game.
Otherwise you're just being juggled and games with unbreakable juggling are poorly designed.
Most combos require a complicated series of button/direction inputs, that admittedly; are pretty hard to master.
Thing is people DO master combos and once you're hit; there's no getting out until either they screw up or the combo's done.
So the game feels like it's ~10 seconds of total character control while the rest of the fight is watching someone do their combos.
For instance, any time someone juggles you and does a combo that switches to their next character to continue a combo you can counter it to not only stop the combo, but negate the switch and cause them to lose a small amount of special meter.
Aside from that there are counters galore, and using X-Factor will instantly interrupt anything whatsoever.
Edit: Speaking of X-Factor, while in it you also no longer receive chip damage and regain health bar. Vallo, the Second Coming fucked around with this message on 06-25-2011 at 07:56 PM.
"Ha! I got you in a light punch, now watch the next 20 seconds as I finish the combo I stayed up memorizing last night."