Tiny armies.
No base.
The ending doesn't even explain anything.
Fuck you, EA.
Fuck you.
quote:
Kegwen stopped beating up furries long enough to write:
blame relic
Why? They didn't Make the game.
Blame those that decided to abandon their originality and copy someone else.
edit: to be fair there's nothing original about keeping a 15 year old formula intact, but I'd prefer staying the course to following Relic's awful game design any day Kegwen fucked around with this message on 03-30-2010 at 11:38 PM.
Dawn of War 2 is a pretty awesome game. As was the first Dawn of War.
A lack of resource gathering/small armies/no base doesn't make a bad game. Sure, it makes this not C&C, but I'm glad Relic tried to do something outside of the mold and had success, since people will try to copy and improve on said formula as shown here with C&C4. Falaanla Marr fucked around with this message on 03-30-2010 at 11:46 PM.
Kane wears some stupid hoodie thing instead of his normally awesome Nod clothing.
This is just.. just..
FFFFFFFFFFFFFFFFFFFFFFFFF
2 sucked as a game and 3 looked like it was going down the same path before I formatted my machine.
I heard about 4 when it was released, then saw that one of EA's bigwigs got pissed off at the DRM causing him to be booted from the game sans save because of a crappy DSL link... C&C is dead.
The lead developer is a jockish douchebag.
Interview with new lead developer turns out to be some asshole with tribal tattoos all over his arms, smugly going on about how he wanted to take the game in a new direction from its predecessor.
quote:
Falaanla Marr thought this was the Ricky Martin Fan Club Forum and wrote:
Honestly, I'm glad the whole resource gathering with huge tech tree being required in any strategy game BS is becoming a thing of the past with the genre. Means I can play them and enjoy them instead of just getting destroyed constantly due to a lack of ability to do all the crazy multitasking necessary to be mediocre at said games.....
Dunno C&C Generals seemed Be pretty decent play wise. Why not to build on that and take to the normal C&C universe?
And IMHO Relic's model from DoW works mostly because the source lends its self to it. Normal 40k is more focused on smaller armies and units. I would bet if Relic were tasked to make a Epic 40k Game it would be more like the older C&C and Warcraft games.
And this is EA, Slayer of Developers, we're talking about. Westwood, and it's titles, join Origin and Bullfrog in death. Peter fucked around with this message on 03-31-2010 at 03:29 PM.
I suck at RTS where you have five million things to keep track of, but I enjoy RTS in general.
quote:
The logic train ran off the tracks when Blindy said:
I kinda liked the concept, personally.I suck at RTS where you have five million things to keep track of, but I enjoy RTS in general.
Fuck you.
It isn't Command and Conquer unless I can turtle like a bitch and build fifty of the superweapons to unleash all at once.
quote:
Khyron had this to say about Optimus Prime:
Fuck you.It isn't Command and Conquer unless I can turtle like a bitch and build fifty of the superweapons to unleash all at once.
Also applies to Starcraft. Nothing quite like chain nuking the piss out of places.
quote:
Random Insanity Generator wrote, obviously thinking too hard:
Also applies to Starcraft. Nothing quite like chain nuking the piss out of places.
Turtling is totally impractical in Starcraft unless you are way better than your enemy or you're playing infinite money (which isn't actually Starcraft). It's too easy to stop nukes and too easy to just expand win through attrition.
C&C superweapons/defensive structures were just silly effective and actually worth spamming.
quote:
Inferno-Spirit had this to say about pies:
Turtling is totally impractical in Starcraft unless you are way better than your enemy or you're playing infinite money (which isn't actually Starcraft). It's too easy to stop nukes and too easy to just expand win through attrition.C&C superweapons/defensive structures were just silly effective and actually worth spamming.
Superweapon spam was always hands down my favorite tactic, and to date one of my most enjoyable memories was building ten scud launchers then firing them all off at a smallish base. It was glorious. Ninety rockets cascading down almost all at once, leaving behind a hellish landscape of green oozing anthrax. Khyron fucked around with this message on 04-01-2010 at 10:17 AM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums