I did end up with a lot of other people's critters roaming my world, and aside from one creature named 'lolwut' (Which I subsequently banned) I didn't run into any oddities. Not one penis creature.
Cell phase is kind of meh but it's over with so quickly that who cares. Creature phase is fun, but towards the end it kinda sucked - I couldn't find any meat to eat and all the end-phase creatures were too tough for me to take on solo, and my charm/dance/whatever skills were too low to try to get them to join my pack.
The civilization phase is ridiculously easy if you're an economist. Every trade route you set up gives you money and makes the other civ happy with you. So long as you set up a trade route with everyone, you'll eventually win just through alliances. I haven't tried being aggressive with it yet.
Space is extremely cool - you get a 'Seti' ability which lets you point your mouse at a planet and hear the background radio noise You use this to find civilization or space age planets. My biggest gripe with the game is that once you reach space, you hardly ever see your buildings or creatures, and 95% of your time you are staring only at your spaceship. All the previous customization and shit is barely noticable.
I wish I were more creative with the editor, though. My creature was pretty 'meh'. (http://www.spore.com/sporepedia#qry=sast-500025815594)
I won't see anyone elses creatures, but really, who cares about that part.
Ghost of Forums Past fucked around with this message on 09-08-2008 at 10:56 AM.
quote:There's a way to add a ton of creatures to your game and it's relatively easy.
Mortious.
Downloading now.I won't see anyone elses creatures, but really, who cares about that part.
Increase your cache size to something like 200 or 300 mb, go to the sporepedia and view the creations sorted by newest/hottest or whatever you want. Flip through about 30 pages and let each creature thumbnail load (the thumbs have all the creature info you need). Then open your catch, drag/drop all of it into the in-game sporepedia. The game will freeze up for a minute or two, but give it time. Eventually the program will sort out which files it can and can't use and add all the creatures you viewed.
Friggin UFO came by and snagged one of my pack while I was migrating to a new nest
quote:
Ghost of Forums Past had this to say about dark elf butts:
Does your creature's appearance effect gameplay or is it just basically a mesh of skins and animations? Can you give your creatures abilities (like an octopus spraying ink, a bird's flight, a cheetah's speed, or a cobra's venom)? Do you have to balance out how much they consume and mate based on the available resources? Can you decide what type of foods they eat?
Yes to most of that.
You start out cellular deciding if you're a carnivore or herbivore. You can also hunt down a third kind of mouth which lets you be an Omnivore, but to do so requires taking out a fairly large and hard-hitting enemy cell (NOTE : Still very easy to do!). Whatever mouth you pick and stick with is how you'll end up evolving once you reach creature phase.
From there, you go to creature phase where you pick parts. There are 4 'social' skills you can use, 4 movement skills, and 4 attacks.
The social skills allow you to try to befriend other creatures. Friendly creatures let you heal at their nest, and you can invite them to become part of your pack. They're sing, charm, dance, and pose.
The movement skills allow you to jump, glide, sneak, or sprint which is all very self explanitory.
The attack skills are bite (Fast & Weak), charge (Stun but only from a distance), strike (Slow & Strong), and spit venom (Ranged).
Different parts cost different amounts of DNA, and provide different benefits. One mouth may sing very well but do very little bite damage, another may be decent but not good at both. Feet control dancing, charge, and overall movement speed.
You do not start with any parts unlocked except very, very basic hands and feet. Everything else you earn by befriending or hunting other animals to extinction, or by finding dead skeletons on the ground which are free parts.
By the time you complete creature phase, you should have a huge variety of parts and tons and tons of DNA so you can pretty much just max out your creature and make him look however you want. You don't have to advance to tribal instantly so you can stay as a creature and earn as much DNA as you want, and customize your critter to whatever you want him to be like.
Your special abilities in creature phase carry over to Tribal phase; I had good 'Sneak' as a creature, so I was able to do stealth missions to raid other tribe's food.
One other fun little bit : You can domesticate animals and eat their eggs in tribal phase. Since ALL critters in spore lay eggs, and I had a very tall humanoid creature nearby, I domesticated them (As well as some nearby gorilla creatures) to eat their eggs. It was somewhat disturbing.
Khyron fucked around with this message on 09-08-2008 at 12:29 PM.
Oh, also, depending on what path you take you get special skills. An omnivore gets the ability to call other members of his nest to him, a carnivore gets a roar that frightens away enemies, things like that. The same thing happens to tribes - they get various special abilities. My tribe got Fire Bomb and Rain of Fish, but I didn't try them out much (Conquering by music was so easy that I didn't bother to try anything else) so I'm not 100% sure what they do, other than the obvious.
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Y.O.T.C stumbled drunkenly to the keyboard and typed:
The space part of this game makes me want to go play the Urr-Quan masters or whatever it was called.
One of the best games ever.
But yeah, after about a week I got pretty bored. Making your own creature is fun and all, but there's not much that makes me want to keep playing.
I was pretty apathetic towards Sims, too, but I thought that there would be more to Spore.
I think if there were more customization options and more to the game in the creature creation mode, it would have been awesome. That, and I REALLY wanted to make an aquatic city.
Is it bad that the game felt a little too... sandboxy?
In short, \/\/\/\/
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Talonus had this to say about Cuba:
Shit sucks.
Just like Halo.
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Mortious postedIt'll still make millions by selling from hype alone, no matter how terrible it is. Then the developers will be convinced they're development gods that no one can best.
Just like Halo.
It's fucking Will Wright, he already thinks that.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
But for what it is, I am really enjoying it, Space pirates need to go eat a cock though
Pretty much accurate.
But that's probably because I'm firmly in the "casual" camp of people who play video games now.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Steven Steve put down Tada! magazine long enough to type:
I'm a casual gamer also, as in I only download games and play ones from 10 years ago for 1 hour a week
Well, one can't expect a man with your busy murder and branle regimen to have any more time left over for video games. Totally understandable, old bean.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
EA really knows how to milk money from stupid people, you have to give them that.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
From the book of Mortious, chapter 3, verse 16:
EA have said they're going to treat this just like The Sims, producing a full -price addon pack every so often that adds barely any more functionality with just a few colours/bodyparts etc on.EA really knows how to milk money from stupid people, you have to give them that.
Woah woah woah.
What magical land do you live in where $30 is considered "full price?" And is there available housing?
Even handheld games range $35-40 now. Not to say I disagree with the assessment of EA milking people, but they're hardly selling expansions under full title price points.
I'd say their sports titles are even worse at it. What comes out in every yearly installtion that couldn't be offered at $10 DLC prices? Wouldn't be difficult to add a handful of new face models for rookies and shuffle up traded players under new team colors and logos. And every year the same people pay $60-$70 for ultimately the same game with a new DVD case sleeve. Skaw fucked around with this message on 09-23-2008 at 09:26 PM.
quote:
The logic train ran off the tracks when Skaw said:
I'd say their sports titles are even worse at it. What comes out in every yearly installtion that couldn't be offered at $10 DLC prices? Wouldn't be difficult to add a handful of new face models for rookies and shuffle up traded players under new team colors and logos. And every year the same people pay $60-$70 for ultimately the same game with a new DVD case sleeve.
There are a lot more changes in the sports games year in and year out that those who don't really play them won't notice. Many times, there are a lot of new animations added, the way the game plays each year significantly changes, new feature(s) are added, etc.
For example, this year's Madden added what amounts to an adaptive difficulty based on how you play the game. If you're good at defending passes but suck at running the ball, the game'll make running the ball easier for you while making defending the passes harder. I've found this, as a long time Madden series player, to be one of the best additions yet. No longer do I score 100 points in every game I play on the second highest difficulty (or get my shit pounded in on the highest). It balances things out pretty effectively.
On top of that, the passing game works a good bit differently in this year's version, mainly in how throwing deep passes is far more difficult. This, among many other additions won't be noticed if you only occasionally pick up a Madden game with friends.
And they release free roster updates through the year, so players will be on the right team as it currently stands. Do I think they could stand to lower the price by 10 bucks or so? Definitely. But there is far more added each year than would be viable to add through a $10 DLC pack. It isn't 60 bucks for just a new DVD sleeve each year. Falaanla Marr fucked around with this message on 09-24-2008 at 11:58 AM.
PS, the Vikings beat the Panthers. Take that, Carolina fanboy.
(i'm so mean)
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
From the book of Karnaj, chapter 3, verse 16:
Found Earth and colonized it. Up next: taking on the Grox. Maybe I should try allying with them.
Everyone declares war on you if you do.
quote:
Mortious had this to say about the Spice Girls:
I played until the civilization phase, where I became infinately bored with having to design every single fucking building and vehicle myself.
You know you could've chosen the prebuilt stuff right?
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Skaw said:
You know you could've chosen the prebuilt stuff right?
Actually, I didn't! But it was 5am at the time and I was working on 3 brain cells.
I'll go look at those.