SecuROM invasive DRM represent.
I'm not.
At first I thought it was a sort of 3d E.V.O. but now it seems more like a hands-off, simcity kind of game.
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Maradon! had this to say about John Romero:
At first I thought it was a sort of 3d E.V.O.
That would have rocked.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
crowdsourcing ftw
Alone in the Dark and Bionic Commando both had DRM that was only very recently cracked (a month after release)
A month after release doesn't exactly refute the concept I was trying to get across there.
I honestly gave up hope in it ever being released over a year ago. My excitement for the game was on a steady decline ever since.
Nonetheless, if the reviews turn out to be positive and my machine can run it reasonably well, it will be the first PC Game purchase I'll make in about a year.
See: Bioshock PC and the original Mass Effect PC validation schemes
It has nothing to do with broken functionality for a lot of people, though. It's seen as a matter of principle. These "principled" people often pirate the product instead, which just tells the (idiotic) publishers that they just didn't DRM it well enough. The cycle continues. Kegwen fucked around with this message on 08-30-2008 at 03:55 PM.
quote:
Anklebiter, again. said:
Will the DRM affect rights to user-created content or not? I am not quite understanding what it means for a game, and wouldn't mind being educated.
Mostly means restricted installs (3 installs max on different setups) and online activation only.
SecuROM is extremely invasive though, it's been known to check any and all other exe's running on a system and disable anything it thinks is related to piracy. It's also caused crashes out the wazoo, but EA is humping SecuROM's leg so it's on almost everything they publish.
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Over the mountain, in between the ups and downs, I ran into Kegwen who doth quote:
A lot of people are trying to "vote with their wallet" by not buying games that burden legitimate, paying customers with DRM schemes that are apparently laughably easy to break.See: Bioshock PC and the original Mass Effect PC validation schemes
It has nothing to do with broken functionality for a lot of people, though. It's seen as a matter of principle. These "principled" people often pirate the product instead, which just tells the (idiotic) publishers that they just didn't DRM it well enough. The cycle continues.
Unless you only pirate DRM protected games.
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Maradon! got all f'ed up on Angel Dust and wrote:
Unless you only pirate DRM protected games.
You're giving the publishers too much credit. The solution here, to many publishers, is to just try to implement a better one
I guess they're just really concerned about casual piracy a la hey buddy can I borrow your copy Kegwen fucked around with this message on 08-30-2008 at 09:38 PM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Steven Steve enlisted the help of an infinite number of monkeys to write:
The real solution is to murder developers of DRM protected games.
What kind of PC games do you see anymore? Console ports, engine demos, MMORPG's, and indie crap. The best PC titles sell as well as the most average console titles. PC games are relegated to an obscure corner of boutiques and electronics sections, filed edgewise and organized alphabetically if at all. Huddled together, as if braving some bitter winter with only a paper CD pouch for warmth.
It doesn't really make much sense for this to be the case, given that the PC has exponentially higher market penetration than any other platform, but these are the consequences of looting.
That said, DRM harms the legitimate consumer and does not address the problem of piracy. I don't have a solution, but invasive DRM isn't it. Maradon! fucked around with this message on 08-31-2008 at 01:03 AM.
quote:
Maradon! had this to say about dark elf butts:
The best PC titles sell as well as the most average console titles.
The problem with this point is that PC numbers are actually bigger than ever. They're nothing compared to console numbers, but there wasn't any real downgrade here
I wish I had numbers on the precise market share of the PC as a gaming platform, but I wouldn't be surprised to find it steadily declining. It's is certainly evident in their retail presence and in the amount of developer attention.
[edit: PC gaming market share is steadily declining. Saw 6% decline in 2007 Maradon! fucked around with this message on 08-31-2008 at 01:36 AM.
steadily declining proportionally to the wildly successful consoles, yeah.
Maybe I'll be okay with this when more console manufacturers do like Sony and allow mouse and keyboard in console shooters (see: Resistance) Kegwen fucked around with this message on 08-31-2008 at 01:38 AM.
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Check out the big brain on Kegwen!
Maybe I'll be okay with this when more console manufacturers do like Sony and allow mouse and keyboard in console shooters (see: Resistance)
Quotin' dis.
Every time I've played a console shooter (halo series specifically) in the back of my mind, I've been going "Christ this would be so much fucking easier with a mouse/keyboard."
Please tell me they ramp up the difficulty (Not artificially) on the ports to PC.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Hey Spore Fans -We wanted to let you know that we've been hearing your concerns about the online authentication mentioned earlier this week. I didn't want to head into the weekend without getting back to you with some information about how Spore is planning on using this new system.
A few things we wanted you to know:
* We authenticate your game online when you install and launch it the first time.
* We'll re-authenticate when a player uses online features, downloads new content or a patch for their game.
* The new system means you don't have to play with the disc in your computer. And if you are like me, always losing discs, this will be a huge benefit.
* You'll still be able to install and play on multiple computers.
* You can play offline.We do hope that players will play online - sharing creatures, buildings and vehicles with other players is something that is unique to Spore and one of the coolest features of the game. Every day, when I play the Creature Stage, I get to see wacky and awesome new creatures from my Buddies on the team coming over the hill at me and I can't wait to see what happens when our creative, passionate community starts sharing their creations.
I'd love to write more - but I need to get back to work. We've got a game to finish. :-)
-caryl
I really don't see what the big deal is, this seems reasonable to me.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Kaius said:
I can't wait to see what happens when our creative, passionate community starts sharing their creations
Penis creatures.
Lots of them.
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Mortious put down Tada! magazine long enough to type:
Penis creatures.Lots of them.
That's why I decided against getting this game. I simply asked myself, "Would I use Spore to create anything other than interesting combinations of penises, butt cheeks, and scrota?" As it turns out, no, I wouldn't. And really, there are only so many ways to combine the three.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums