Welcome to the Lair of JoDeth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. JoDeth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanus return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of JoDeths allies.
Who can survive for long in such a place?
If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
TREASURE ROLL: 1d30 => 26
THIEF TREASURE CHECK: 1d6 => 5
MORE TREASURE? 1d30 => 17
MOVEMENT ROLL: 1d35 => 16
Movement: 1d35 => 10
First Champion:
Attack Roll: 1d20 => 5 +9 (Level) +4 (equipment)
Treasure: 1d35 => 21
Second Champion:
Attack Roll: 1d20 => 12 +9 (Level) +4 (equipment)
Treasure: 1d35 => 28
Third Champion:
Attack Roll: 1d20 => 18 +9 (Level) +4 (equipment)
Treasure: 1d35 => 21
Of course, if I get any leet gear on the earlier fights, it could increase the rolls for the latter fights, but I'm saving multiple posts! *cross fingers*
MOVEMENT: 1d35 => 3
ATTACK: [roll]1d20/roll] +12 (Equipment + level)
movt: 1d35 => 23
attack: 1d20 => 3 +1
loot: 1d30 => 7
Jajahotep fucked around with this message on 04-26-2007 at 12:26 PM.
Attack: 1d20 => 9 +4 (level) +3 (special orccrafted doubleaxe) -1 (poisoning)
TREASURE: 1d30 => 18
How special is this treasure?: 1d6 => 1
quote:
This is what Batty is doing. This is what I want Batty to do:
Free treasure: *1d30 => 13*
"any beneficial rooms will be negated"
STATUS: None
MOVEMENT ROLL: 1d35 => 3
ATTACK ROLL: 1d20 => 4 +5
Level: 7
GP: 70
Weapons: +1 Axe (MH+OH)
Armor: +1 armor (+2 shield not equipped)
Items: +1 ring of luck
Status: Super badass.
Movement: 1d35 => 10
Attack1: 1d20 => 8 +11
Assassinate: 1d6 => 2
Treasure: 1d30 => 13
Attack2: 1d20 => 15 +11
Assassinate: 1d6 => 3
Treasure: 1d30 => 19
Attack3: 1d20 => 13 +11
Assassinate: 1d6 => 1
Treasure: 1d30 => 29
Go condensed posts!
quote:
Bajah's account was hax0red to write:
"any beneficial rooms will be negated"
Beneficial to me is moot! I'm stocking up on shit to see if I can land on anyone before two other people hit level 10.
Movement: 1d35 => 21
Attack: 1d20 => 15 +4 level +1 Hammer +1 Armour (+DKA)
Death Knight Ability: 1d6 => 6
Treasure: 1d30 => 21
Better Than You: 1d6 => 5
I'm heading to the merchant to sell off my crap; +1 flail, +1 wand, + 2 armor, and the +1 shields all being sold for 60 gold. I'll buy a +1 armor though since I can't use the +2 armor.
Now face my demon fear! Roll 1d6!
Should you get past that, we will fight. hehe
Just in case, and to save posts, though:
Attack Roll: 1d20 => 14 +13
quote:
Bajah said this about your mom:
Grats on 3 loots and Gnome-mode, DelphiNow face my demon fear! Roll 1d6!
Should you get past that, we will fight. hehe
Just in case, and to save posts, though:
Attack Roll: *1d20 => 14* +13
I'm doomed.
Fear:1d6 => 2+1
Attack: 1d20 => 16+13 (7 level, 2 for +1 axe, 2 for +1 OH dagger, +1 armor and ring of battle)
Assassinate:1d6 => 3+1
quote:
Delphi Aegis said this about your mom:
I'm doomed.Fear:*1d6 => 2*+1
Attack: *1d20 => 16*+13 (7 level, 2 for +1 axe, 2 for +1 OH dagger, +1 armor and ring of battle)
Assassinate:*1d6 => 3*+1
Damn! I totally would have won.
quote:
Bajah had this to say about Tron:
Whew, close call for this poor demon! I guess now you get to see if you go to the Succubus or the Blind Swordsman. Damn. Free level either way.
ah, but with the succubus, I get a free treasure roll. So I choose her.
Attack:1d20 => 19+13
Assassin:1d6 => 4+1
Treasure:1d30 => 25
quote:
This is what Delphi Aegis is doing. This is what I want Delphi Aegis to do:
ah, but with the succubus, I get a free treasure roll. So I choose her.Attack:*1d20 => 19*+13
Assassin:*1d6 => 4*+1
Treasure:*1d30 => 25*
You don't "choose." You roll a 1d6. Odds you go one way, evens the other