Welcome to the Lair of JoDeth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. JoDeth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanus return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of JoDeths allies.
Who can survive for long in such a place?
If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
Weapons: None
Armor: None
Items: Potion of Scorn (+2 attack single-use)
Status: None
1d35 => 11
Name: Tarquinn
Race: Demon
Class: Assassin
LEVEL: 6
GP: 40
WEAPONS: +1 Sword "Zombiebane"[equipped], Off-Hand Dagger+1 [equipped], Crossbow+1
ARMOR: None
ITEMS: None
STATUS:Condition green
MOVEMENT ROLL: 1d35 => 8
Otherwise:
Name: Inferno-Spirit (Human Paladin)
Level: 2
Gold: 20
Weapons: None Inferno-Spirit fucked around with this message on 04-24-2007 at 09:34 AM.
Armor: None
Items: None
Status: None
ATTACK ROLL: 1d20 => 5 +9
ASSASSIN ROLL: 1d6 => 2
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
TREASURE ROLL: 1d30 => 24
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Name: Bajau the Hateful Secret Shopper
Race: Demon
Class: Paladin
Level: 8
Gold: 20
Weapons: Two-Handed Paladin Axe +3 (Equipped), +1 Elfcraft Longbow (Unequipped)
Armor: Shield +1 (unequipped)
Items: Amulet of Battle +1
Status: Healthy once again!
Movement: 1d35 => 3
Paladin Autoheal Magic, hoooo! 1d6 => 4
Movement: 1d35 => 2
Attack: 1d20 => 9 +3 level +2 Elvencraft Longbow +1 Armour (+DKA)
Death Knight Ability: 1d6 => 3
Treasure: 1d30 => 24
Better Than You: 1d6 => 4
quote:
Those good ol' boys were drinkin' whiskey and rye, singin' this'll be the day that I Pvednes:Cool.
Treasure: *1d30 => 24*
Better Than You: *1d6 => 4*
This puts you at 4 weapons. Pick one to drop!
quote:
Bajah Model 2000 was programmed to say:
If clerics can heal any side, then paladins can buff any side. So there. I'll buff Pvednes! That way I don't feel so bad about hitting this trap AGAIN.
...
quote:
Those good ol' boys were drinkin' whiskey and rye, singin' this'll be the day that I Inferno-Spirit:...
It's a joke
MOVEMENT ROLL: 1d35 => 15
ATTACK ROLL: 1d20 => 1 +5
TREASURE ROLL: 1d30 => 5
I AM BETTER ROLL: 1d6 => 6
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
movt: 1d35 => 6
attack: 1d20 => 16 +1
loot: 1d30 => 20
MOVEMENT: 1d35 => 26
ATTACK: 1d20 => 16 +12 (Equipment + level)
Treasure: 1d30 => 18
Bajah is healed! 2 levels for me.
This game will last until the end of the month or until 2nd and 3rd place are awared, whichever comes first.
Movement: 1d35 => 20
Attack: 1d20 => 3+11
Assassin: 1d6 => 2+1
Treasure: 1d30 => 6
I'm just gonna claim that assassin roll as my whatever and take 20g, unless you want me to reroll it.
quote:
Mooj wrote this stupid crap:
THIEF ROLL: *1d6 => 6* -1
Man, fuck you random dice generator! How many sixes am I gonna get when I'm incapable of using them?!
At least I got my revenge on that bitch catnapper...
TREASURE ROLL: 1d30 => 14
Goooo team!
Talons found a new way to deny the demon cleric a level Bajah fucked around with this message on 04-24-2007 at 04:11 PM.