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Author
Topic: The Call - Day 11
Bajah
Thooooooor
posted 04-23-2007 09:33:05 AM
This table is for your Adventure Rolls. You will roll 1d35 on this table once each day and follow the instructions for each location as you land on it. All monsters on this table are worth 1 level and 10 gold coins.


  1. In the crevices of stone in what passes for a floor in this area, you see a small trace of green in the otherwise drab stones. Quickly investigating, you discover the green is actually a small four-bladed plant. After plucking it from the ground, you feel luckier. In fact, you feel lucky enough to evade the next trap you run into.

  2. While traveling down a darkened tunnel, your steps have led you deep into the lair of a misshapen bugbear! His attack roll is a 12! If defeated, he drops 1 treasure. If you have a shield, you cannot use it in this combat towards your combat bonus!

  3. TRAP! A purple ray shoots from the wall and hits your offhand, rendering it completely useless for shields, offhand weapons, or two-hand weapons until healed! Withering Disease!

  4. A blind zombie has your scent! His attack roll is a 5 and he counts as Undead! If defeated, he drops 1 treasure.

  5. You’re under attack by a drowned rat! Its attack roll is a 7! If defeated, it drops 1 treasure.

  6. TRAP! Ohnoes! You’ve been hit with an inaccuracy poison! All your attack rolls will be at -3 until cured!

  7. You jump down into a shallow pit only to find yourself facing off with a Rock Lobster! Its attack roll is a 9! If defeated, it drops 1 treasure.

  8. You round a corner and bump into a barghest. He isn’t happy to see you! Its attack roll is a 15! If defeated, it drops 1 treasure. If you’re defeated, though, lose an extra level!

  9. A lost Blind Swordsman has lost his way. You help him find the nearest exit. Go up a level!

  10. Gnome Bazaar! Any gnomes may immediately roll twice on the treasure chart. Anyone other than a gnome must fight the champions of the bazaar! Phizodef the Strong attacks, his roll is a 9! If defeated, he drops 1 treasure and you can take on the next champion! Rhand Ominsan Tee the Generator attacks, his roll is a 14! If defeated, he drops 1 treasure and you can take on the next champion! VISE DER STOMPER ATTACKS! His attack roll is a 19! If defeated, he drops 1 treasure and you are immune to gnome attacks until the end of the game (treated as a gnome if you hit the bazaar again, and PVP gnomes cannot attack you unless you attack them)!

  11. You’ve wandered into the grasp of a succubus! Her attack roll is a 14! If defeated, she drops 1 treasure. If she defeats YOU, then you happily give up any one item as a gift. If you have no items, then you pay her 5 gold coins per level.

  12. TRAP! A cut has festered on your finger, infecting you with a Lesser Impotency Disease. All rolls you make using a 1d6 will be at a -1 until cured.

  13. A poisonous toad has found you during your rest break! Its attack roll is a 6! If defeated, it drops 1 treasure.

  14. You’ve found a quiet room, full of odd art. A quick appraisal tells you the only thing of worth is a sculpture of Katrinitu in the back worth 100 gold coins!

  15. A slightly angry kobold is following you! His attack roll is a 10! If defeated, he drops 1 treasure.

  16. A quiet calm flows through you as you pass under a white stone archway. A cloaked figure greets you with a nod and gestures towards an altar that is scarred with use and covered in dried blood. You instantly know you’re in a Church to the Dread God Blackenoth. A donation of 20 gold coins will cause any player (including yourself) to automatically lose their next combat, regardless of their roll. This will take effect the day after it is activated.

  17. TRAP! You’ve hit a level drain trap! You lose 1 level!

  18. Someone appears to have dropped a small bottle on the ground. You pick it up and quaff the sweet-smelling potion quickly. Any poisons, diseases, or movement penalties you have are cured!

  19. A dwarf zombie jumps in front of you, ready to fight! Its attack roll is a 12! If defeated, it drops 1 treasure.

  20. A small group of orcs surround you! It seems you've discovered the personal bodyguard of Parcumon, Orc Warchief. Evil Races roll 1d6 - On a 1-3, you must roll again on the movement chart and any traps you hit will have double effects, any beneficial rooms will be negated, and any monster faced will be at +3. Good Races roll 1d6 - On a 1 or 2, Parcumon is unhappy with your advancement and takes any one item from you. On a 3-6, Parcumon rewards your service with 1d6 => 3x10 gold.

  21. You’ve attracted the attention of a turtle with no shell! Its attack roll is a 4! If defeated, it drops 1 treasure.

  22. TRAP! You’ve been poisoned! Your attack rolls will be at -1 until cured.

  23. A hollow worm has trapped you in a dark room. Its attack roll is a 16! If defeated, it drops 1 treasure

  24. You narrowly escape a trap only to find yourself face to face with a simpleton! His attack roll is a 3! If defeated, he drops 1 treasure.

  25. Your senses are assaulted, just in time to save you from being ambushed by a vicious mind-eating ooze! Its attack roll is an 19! It defeated, it drops 1 treasure.

  26. The Nine-Tailed Goddess watches over the Shrine you have discovered. Katrinitu removes all poison, disease, and movement impairments from you. For a donation of 25 gold coins, she will protect you from the next level you would normally lose, as long as it is lost by a trap or by combat. This effect is wasted if a level is lost by other means.

  27. You’ve stepped right into the path of a wildman! His attack roll is a 16! If defeated, he drops 1 treasure.

  28. A priest wearing a large purple hat welcomes you with a punch to the arm before guiding you through a courtyard that leads into what could only be described as a fitness center. This is no doubt the Church of Bajagon, God of Battle. For a donation of 30 gold coins, you may select any player (including yourself) and that player will automatically win their next combat regardless of the roll. This will take effect the day after it is activated.

  29. A crazed catnapper catches you by the arm! Her attack roll is a 13! If defeated, she drops 1 treasure.

  30. The Hand of Blackenoth is upon you! Good Races roll 1d6 - On a 1-3, you must roll again on the movement chart and any traps you hit will have double effects, any beneficial rooms will be negated, and any monster faced will be at +3. Evil Races roll 1d6 - On a 1 or 2, Blackenoth curses your pathetic soul, draining 1 level. On a 3-6, Blackenoth rewards your service with 1d6 => 2x10 gold.

  31. You've discovered a treasure room! Roll once on the treasure chart!

  32. TRAP! A Wishing Well Trap encourages you to spend 1d6 => 1x10 gold coins. Your wish, however, is not granted.

  33. A diminutive red-headed elf glares balefully at you, but guides you into a shack filled with bubbling potions and other strange accoutrements. She explains you are in the Church of Ja’Gorgo and points at the donation… mechanism. For 30 gold, you can roll your movement for the next day twice and select the one you wish to use. Or you may target someone else and make them roll twice, letting YOU choose which they take - this will take effect the day after it is activated.

  34. You've found the Shrine of the Three Penguins: Delidgamus, Voragus and Liamus. While here, you are immune to any ill effects, shrines, attacks, or abilities. Also, any poisons or diseases will still remain, but do not take effect today. By donating 15 gold, you can be immune to traps for a single day. The Blessing of the Three Penguins can be stacked up to 4 days for 60 gold.

  35. TRAP! You've been hit by an amnesia trap! Reroll your CLASS!


If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!

1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)

Batty
Doesn't Like You. Specifically you.
posted 04-23-2007 09:35:09 AM
Name: Batty
Race: Demon
Class: Cleric
LEVEL: 8
GP: 25
WEAPONS: A stolen +1 hammah (equipped)
ARMOR: +2 shield (equipped)
ITEMS: Useless potion.
STATUS: Flowers are fun to stomp on.
MOVEMENT ROLL: 1d35 => 12
Tarquinn
Personally responsible for the decline of the American Dollar
posted 04-23-2007 09:37:35 AM
Name: Tarquinn
Race: Demon
Class: Assassin
LEVEL: 6
GP: 40
WEAPONS: +1 Sword "Zombiebane"[equipped], Off-Hand Dagger+1 [equipped], Crossbow+1
ARMOR: None
ITEMS: None
STATUS: Trap immunity!

MOVEMENT ROLL: 1d35 => 17

~Never underestimate the power of a Dark Clown.
Karnaj
Road Warrior Queef
posted 04-23-2007 09:39:48 AM
Name: Asphodell the Annihilator
Race: Demon
Class: Death Knight
LEVEL: 4
GP: 20
WEAPONS: +1 Dagger of Assassination
ARMOR: Armor +2
ITEMS: None
STATUS: Poisoned, -1
MOVEMENT ROLL: 1d35 => 10
ATTACK ROLL: 1d20 => 6 +6
DEATH KNIGHT ABILITY ROLL: 1d6 => 5

I think that's my shit, anyway. Bajah, could you verify?

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Karnaj
Road Warrior Queef
posted 04-23-2007 09:42:18 AM
Ooh, I managed to beat the first one....

So, does that mean I get one treasure, but I lose two levels? Or do I roll two more times to beat the other champoons?

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Bajah
Thooooooor
posted 04-23-2007 09:45:55 AM
The gnome bazaar isn't monsters, so you don't gain or lose levels from fighting the champions. You just get treasure if you win, nothing if you don't. But you get one treasure. You can stop there or fight the next champion if you want!

But yes, your stuff matches what I have for you Though it should be +7 for you, not +6. Level (4) + Dagger (1) + Armor (2).

Bajah fucked around with this message on 04-23-2007 at 09:47 AM.

Karnaj
Road Warrior Queef
posted 04-23-2007 09:49:11 AM
Well then, let me go for the next champoon, and roll for my treasure while I'm at it!

TREASURE ROLL: 1d30 => 17

And onto the battle.

14

vs.

ATTACK ROLL: 1d20 => 20 +6
DEATH KNIGHT ABILITY ROLL: 1d6 => 3 (since I won the first time, I might's well use it again).

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Karnaj
Road Warrior Queef
posted 04-23-2007 09:51:58 AM
quote:
Bajah screamed this from the crapper:
The gnome bazaar isn't monsters, so you don't gain or lose levels from fighting the champions. You just get treasure if you win, nothing if you don't. But you get one treasure. You can stop there or fight the next champion if you want!

But yes, your stuff matches what I have for you Though it should be +7 for you, not +6. Level (4) + Dagger (1) + Armor (2).


Aren't I still poisoned, though?

And I won rather emphatically, so I'm going to roll for my second treasure whilst I cogitate on whether or not I want to take on the third guy. Gotta do some calculations.

MORE TREASURE ROLL: 1d30 => 29

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Bajah
Thooooooor
posted 04-23-2007 09:54:09 AM
quote:
This is what Karnaj is doing. This is what I want Karnaj to do:
Aren't I still poisoned, though?

No, if you recall, Batty healed you on the same day. You promised to save him some baby eyes in return.


Meanwhile:

Name: Bajau the Merciless Maniacal Magnificent Magestic Master
Race: Demon
Class: Paladin
Level: 6
Gold: 10
Weapons: Two-Handed Paladin Axe +3 (Equipped), +1 Elfcraft Longbow (Unequipped)
Armor: Shield +1 (unequipped)
Items: None
Status: Trap-proof, Day 2!

Movement: 1d35 => 13

Bajah fucked around with this message on 04-23-2007 at 09:56 AM.

Rari
Pancake
posted 04-23-2007 09:57:42 AM
Name: Rari
Race: Dwarf
Class: Wizard
LEVEL: 6
GP: 105
WEAPONS: +3 2-handed Axe (Equipped) +1 Wand (unequipped), +1 Off-hand Dagger (Unequipped)
ARMOR: +1 Armor (Equipped), +1 Amulet of Battle (Equipped)
ITEMS: Potion of Scorn (+2 attack), Potion of Attack (+1 attack)
STATUS: Healthy!

MOVEMENT: 1d35 => 19
ATTACK: 1d20 => 20 +11 (Equipment + level)

Bajah
Thooooooor
posted 04-23-2007 09:58:07 AM
Woots!

Attack Roll: 1d20 => 6 +9!
Treasure: 1d30 => 19

Rari
Pancake
posted 04-23-2007 09:58:36 AM
WIZARD: 1d6 => 4
TREASURE: 1d30 => 2
Karnaj
Road Warrior Queef
posted 04-23-2007 09:58:50 AM
Oh, well, that's good to know. I'll adjust my roll when I face the final champoon!

19

vs.

ATTACK ROLL: 1d20 => 15 +7
DEATH KNIGHT ABILITY ROLL: 1d6 => 6 (once more to the well, I guess!)

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Karnaj
Road Warrior Queef
posted 04-23-2007 10:00:37 AM
Nice. I'm gnome-immune now!

MOST TREASURE ROLL: 1d30 => 28

Also, I get a level now, since I hit a six on my DK ability, right?

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Bajah
Thooooooor
posted 04-23-2007 10:07:59 AM
Yup and way to go! 3 for 3!
Pvednes
Lynched
posted 04-23-2007 11:17:54 AM
Name: Pvednes
Race: Elf
Class: Death Knight
Level: 2
GP: 15?
Weapons: +1 Longbow
Armour: +1 Humankind Shield (unequipped), +1 armour (worn)
Items:
Status: Ready!

Movement: 1d35 => 29
Attack: 1d20 => 10 +2 level +2 Bow +1 Armour (+DKA?)
Death Knight Ability: 1d6 => 2

Pvednes
Lynched
posted 04-23-2007 11:19:00 AM
Yay!

Treasure: 1d30 => 9
Better Than You: 1d6 => 6

Pvednes
Lynched
posted 04-23-2007 11:19:39 AM
Double-yay!

Treasure Two: 1d30 => 8

Vorago
A completely different kind of Buckethead
posted 04-23-2007 11:24:02 AM
Name: Vorago Erus
Race: Elf
Class: Wizard
Level: 1
GP: 10
WEAPONS: +1 Dagger Of Assasins
ARMOR: None
ITEMS: None

STATUS: Inaccuracy Poison (-3atk)


MOVEMENT ROLL: 1d35 => 10
ATTACK ROLL: 1d20 => 16 -1

TREASURE ROLL: 1d30 => 28
I AM BETTER ROLL: 1d6 => 5

Vorago
A completely different kind of Buckethead
posted 04-23-2007 11:25:11 AM
Vorago
A completely different kind of Buckethead
posted 04-23-2007 11:25:58 AM
Well, either way I get a level, 10gp and a +1 humancraft shield from the first gnome
Karnaj
Road Warrior Queef
posted 04-23-2007 11:37:41 AM
quote:
Vorago got served! Vorago got served!
So do I roll seperately for each gnome champion?

Yes, you do.

And I believe that you and I are going to have to throw down after your gnome champion fights.

EDIT: Also, you don't gain levels or gold, because Bajah sez that they ain't monsters.

Karnaj fucked around with this message on 04-23-2007 at 11:38 AM.

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Vorago
A completely different kind of Buckethead
posted 04-23-2007 11:39:05 AM
OK then, round 2 against the gnome hordes!

Name: Vorago Erus
Race: Elf
Class: Wizard
Level: 2
GP: 20
WEAPONS: +1 Dagger Of Assasins
ARMOR: +1 Humancraft Shield
ITEMS: None

STATUS: Inaccuracy Poison (-3atk)

ATTACK ROLL: 1d20 => 13 +1

TREASURE ROLL: 1d30 => 1
I AM BETTER ROLL: 1d6 => 5

Vorago
A completely different kind of Buckethead
posted 04-23-2007 11:39:55 AM
Vorago
A completely different kind of Buckethead
posted 04-23-2007 11:41:02 AM
quote:
Karnaj had this to say about Reading Rainbow:
Yes, you do.

And I believe that you and I are going to have to throw down after your gnome champion fights.

EDIT: Also, you don't gain levels or gold, because Bajah sez that they ain't monsters.


Oh, so if I wasn't already level 1 going in I couldn't have lost any levels anyways? Cool. Shame I only lost the level I never gained anyways, heh

Vorago
A completely different kind of Buckethead
posted 04-23-2007 11:42:05 AM
Karnaj
Road Warrior Queef
posted 04-23-2007 11:45:29 AM
quote:
Vorago got served! Vorago got served!
ATTACK ROLL: *1d20 => 8*

For Karnaj since he is also on this square


I think you just got automagically served. Sorry.

ATTACK ROLL: 1d20 => 20 +9
DEATH KNIGHT ABILITY ROLL: 1d6 => 4

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Karnaj
Road Warrior Queef
posted 04-23-2007 11:51:18 AM
Ouch.

So, since I have the same equipment as Vorago, can I take a level from him? Or can you not take a level 1 person's level?

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Norim Stumpfighter
Milkmaid
posted 04-23-2007 12:01:52 PM
Name: Nor
Race: Demon
Class: Wizard
LEVEL: 1
GP: 0
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Inept

movt: 1d35 => 35

attack: 1d20 => 4 +1, -3
magic: 1d6 => 2
loot: 1d30 => 14

Norim Stumpfighter
Milkmaid
posted 04-23-2007 12:02:58 PM
well, it can't be much worse that it's been so far...

1d10 => 5

Norim Stumpfighter
Milkmaid
posted 04-23-2007 12:04:50 PM
so I'm a demonic cleric now... ooookay

is amnesia something that another cleric can cure? Because obviously if I have amnesia I can't cure myself cause I don't think there's anything wrong.

Bajah
Thooooooor
posted 04-23-2007 12:59:31 PM
Newp, you're a cleric now, though, so you can heal your "-3 to attack rolls" thing.

Also, Vorago needs to roll against Karnaj's Demon ability first. He might move and negate PVP.

Vorago also didn't notice that Vorbis healed his poison days ago and does in fact defeat the second gnome champion. He won a +1 Zombiebane Sword!

So he can fight the 3rd gnome champion before dealing with Karnaj.

I think in the future, I'll ask the Clerics to PM people they cure, so they know. haha

Vorago
A completely different kind of Buckethead
posted 04-23-2007 01:02:50 PM
OK, since I have now won against the 2nd gnome and can't lose anything if I lose to the 3rd since they aren't technically monsters, going to fight the 3rd gnome first. Then roll the demon racial to see if I can run away from Karnaj rather than violently lose

Name: Vorago Erus
Race: Elf
Class: Wizard
Level: 1
GP: 10
WEAPONS: +1 Zombiebane Sword
+1 Dagger Of Assasins (Unequipped)
ARMOR: +1 Humancraft Shield
ITEMS: None

STATUS: None

ATTACK ROLL: 1d20 => 8 +3

TREASURE ROLL: 1d30 => 18
I AM BETTER ROLL: 1d6 => 3

--

HOLY SHIT DEMON!: 1d6 => 2

Vorago
A completely different kind of Buckethead
posted 04-23-2007 01:05:39 PM
Well, I very much don't beat the third champ, but I do run like a screaming girl from Karnaj

MOVEMENT ROLL: 1d35 => 20
Even roll I go to 11, odd roll I go to 9

Vorago
A completely different kind of Buckethead
posted 04-23-2007 01:06:31 PM
My fourth battle for today! (And STILL level 1!)

Name: Vorago Erus
Race: Elf
Class: Wizard
Level: 1
GP: 10
WEAPONS: +1 Zombiebane Sword
+1 Dagger Of Assasins (Unequipped)
ARMOR: +1 Humancraft Shield
ITEMS: None

STATUS: Sword arm getting tired here

ATTACK ROLL: 1d20 => 17 +3

TREASURE ROLL: 1d30 => 10
I AM BETTER ROLL: 1d6 => 4

Vorago
A completely different kind of Buckethead
posted 04-23-2007 01:07:46 PM
Inferno-Spirit
Sports Advocate
posted 04-23-2007 02:54:09 PM
Name: Inferno-Spirit (Human Paladin)
Level: 2
Gold: 20

Weapons: None
Armor: None
Items: Potion of Scorn (+2 attack single-use)
Status: None

1d35 => 17

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Inferno-Spirit
Sports Advocate
posted 04-23-2007 02:58:29 PM
Paladin: 1d6 => 6
"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Inferno-Spirit
Sports Advocate
posted 04-23-2007 02:59:02 PM
Trap negated, and I buff Rari for a level.

Name: Inferno-Spirit (Human Paladin)
Level: 3
Gold: 20

Weapons: None
Armor: None
Items: Potion of Scorn (+2 attack single-use)
Status: None

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 04-23-2007 03:10:16 PM
Name: Aegis
Race: Dwarf
Class: Assassin
Level: 7
GP: 20
Weapon: +1 axe (MH+OH)
Armor: +1 Armor +2 shield-(Not equipped)
Items: +1 ring of luck
Status: Very lucky! But not really.

Movement: 1d35 => 20

All times are US/Eastern
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