Welcome to the Lair of JoDeth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. JoDeth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanus return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of JoDeths allies.
Who can survive for long in such a place?
If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
Name: Asphodell the Annihilator
Race: Demon
Class: Death Knight
LEVEL: 4
GP: 20
WEAPONS: +1 Dagger of Assassination
ARMOR: Armor +2
ITEMS: None
STATUS: Doin' Fine!
MOVEMENT ROLL: 1d35 => 6
ATTACK ROLL: 1d20 => 19 +7
DEATH KNIGHT ABILITY ROLL: 1d6 => 3
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Attack: 1d20 => 14 +10
Treasure?: 1d30 => 16
MOVEMENT: 1d35 => 5
ATTACK: 1d20 => 14 +9 (Equipment + level)
Oh well, for some added bonuses to WHUPPIN his butt, I'm gonna use my wizard ability.
WIZARD: 1d6 => 2
TREASURE: 1d30 => 20
Movement: 1d35 => 11
Attack: 1d20 => 13 +5 (level) +3 (Equipment).
Treasure: 1d30 => 8 *crossfingers*
MOVEMENT ROLL: 1d35 => 1
Selling: +1 doohickey, +1 wand, +2 potion
Buying: +1 Armour, +1 Longbow
quote:
This is what Pvednes is doing. This is what I want Pvednes to do:
Name: Pvednes
Race: Elf
Class: Death Knight
Level: 2
GP: 20
Weapons: +1 Doohickey of the Thingamajig, +1 wand
Armour: +1 Humankind Shield
Items: +2 Attack potion
Status: Off to see the merchant!!Selling: +1 doohickey, +1 wand, +2 potion
Buying: +1 Armour, +1 Longbow
Just FYI, you can't use the shield and the longbow at the same time. You'll get a +2 from the longbow due to race, but you have a +2 with a +1 weapon and the +1 shield at the same time. You sure you wanna make these sales, etc? Bajah fucked around with this message on 04-20-2007 at 11:02 AM.
movt: 1d35 => 33
attack: 1d20 => 7 +1, -3
magic: 1d6 => 3
loot: 1d30 => 8
Movement: 1d35 => 4
quote:
Delphi Aegis wrote this stupid crap:
Name: Aegis
Race: Dwarf
Class: Assassin
Level: 5
Gold: 10
Weapons: +1 axe (MH and OH)
Armor: +1 armor +2 shield (Not equipped)
Items: None!
Status: Confident~Movement: *1d35 => 4*
A zombie, huh? An attack roll of 5, eh?
Attack: 1d20 => 11+9
Assassinate: 1d6 => 6
Treasure (Because honestly I can't lose: 1d30 => 30
Today is awesome.
STATUS: Inaccuracy Poison (-3atk)
MOVEMENT ROLL: 1d35 => 28
ATTACK ROLL: 1d20 => 4 -1
TREASURE ROLL: 1d30 => 5
I AM BETTER ROLL: 1d6 => 4
Weapons: None
Armor: None
Items: Potion of Scorn (+2 attack single-use)
Status: None
1d35 => 23
1d20 => 10 + 3
I expect to be:
Name: Inferno-Spirit (Human Paladin)
Level: 2
Gold: 20
Weapons: None
Armor: None
Items: Potion of Scorn (+2 attack single-use)
Status: None
quote:
Bajah attempted to be funny by writing:
Also, due to automation - Palador's ranger ability doesn't prevent him from hitting the trap, but he guides Karnaj past it. No penalties for Karnaj! Palador gains a level!
Yay! That works for me! Palador ChibiDragon fucked around with this message on 04-20-2007 at 05:15 PM.
Rooms visited:
3, 15, 16, 23, 24, 26, 34
Traps:
Withering Disease
Monsters:
Slightly Angry Kobold, Simpleton
Players:
Karnaj
The human skill is worded such that, if I land on one of the previously attended rooms, and I'm fighting/experiencing a previously fought/experienced monster/event, I can get double if I roll a 5 or 6. Does this mean that if I were to fight Karnaj again I would only get to use my human racial if I'm on one of my previous rooms? What about if the adventure table changes and I fight a monster I have not previously battled in a room that I have previously attended? What about traps that have a on/off effect like a disease?
I'd suggest clearer phrasing next season. Either ignore the room entirely and just allow bonuses based on the list of previous monsters/traps/players experienced, or ignore the list and allow bonuses based entirely on the room.
quote:
How.... Mooj.... uughhhhhh:
I'm impotent? God, tell me something I didn't know... Uhhh, I mean... QUICK! I NEED VIAGRA!
Heh
Gains:
Delphi gains 2 levels, 10 gold coins, and a Ring of Luck!
Rari gains 1 level, 10 gold coins, and an Amulet of Battle!
Bajah gains 1 level, 10 gold coins, and a +1 elvencraft longbow!
Batty gains 1 level, 10 gold coins, and a potion of cure disease!
Losses:
Inferno-Spirit loses a monster battle and loses a level
Jajahotep loses 20 gold coins
Vorbis loses a monster battle and loses a level
Inactives:
Sentow did not act today!
Zaeron did not act today!
Delidgamond did not act today (2 days in a row!)!