Welcome to the Lair of JoDeth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. JoDeth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanus return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of JoDeths allies.
Who can survive for long in such a place?
If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
All class abilities are now automatic. If you land in the range of a cleric, you're auto-healed. If you land in the range of a Paladin, you're auto-buffed. If you land in the room of a thief, you're auto-thefted.
In addition, mages now no longer turn into a sheep with a 1 on their mage roll. If a 1 is rolled, they've suffered magical feedback and get a -2 to their attack roll instead.
In the interest of making fighting Demons a little less complicated, the person feared will decide what direction they go with the roll of a d6. Evens, they go up one room (-1) - Odds they go down one room (+1).
Hopefully this will make things a little more fun for all involved.
MOVEMENT: 1d35 => 17
ATTACK: 1d20 => 5 +8 (Equipment + level)
STATUS: Inaccuracy Poison (-3atk)
MOVEMENT ROLL: 1d35 => 2
ATTACK ROLL: 1d20 => 1
TREASURE ROLL: 1d30 => 7
I AM BETTER ROLL: 1d6 => 1
Movement: 1d35 => 34
Movement: 1d35 => 21
Attack: 1d20 => 12 +2 level +1 Doohickey +1 Shield (+DKA?)
Death Knight Ability: 1d6 => 5
Treasure: 1d30 => 6
Better Than You: 1d6 => 2
MOVEMENT ROLL: 1d35 => 15
ATTACK 1d20 => 18 +5(level) +1(gear) -3(disease)
ASSASSIN 1d6 => 1
Weapons: None
Armor: None
Items: None
Status: None
1d35 => 24
Name: Inferno-Spirit (Human Paladin)
Level: 3
Gold: 20
Weapons: None
Armor: None
Items: Potion of Scorn (+2 attack single-use)
Status: None
Movement roll: 1d35 => 3
Attack roll: 1d20 => 7+7
Treasure roll: 1d35 => 27
gettin' my loot on: 1d30 => 25
I'm a dummy. But a dummy with a Flail!
Attack: 1d20 => 5 + 3 (level) + 1 (shield) +3 (two-handed double orccrafted doubleaxe with special powers) Jajahotep fucked around with this message on 04-19-2007 at 01:38 PM.
quote:
Vorbis impressed everyone with:
My bad, not Vorago. Tarquinn.I'm a dummy. But a dummy with a Flail!
Hooray for dummies!
Movement: 1d35 => 27
quote:
Delphi Aegis had this to say about Duck Tales:
Name: Aegis
Race: Dwarf
Class: Assassin
Level: 4
GP: 0
Weapon: +1 axe (MH) +1 axe (OH)
Armor: +1 armor
Items: None
Status: Good!Movement: *1d35 => 27*
Do I fight Jaja or no? I'm confused on the whole good/evil thing.
Attack rolls in any case: 1d20 => 18 +8
Assassination roll: 1d6 => 1
quote:
Delphi Aegis had this to say about Optimus Prime:
Do I fight Jaja or no? I'm confused on the whole good/evil thing.Attack rolls in any case: *1d20 => 18* +8
Assassination roll: *1d6 => 1*
Oh right. Duh. Human.
Anyway, TREASURE! 1d30 => 13
movt: 1d35 => 11
attack: 1d20 => 6 +1, -3
magic: 1d6 => 2
loot: 1d30 => 12
I don't accomplish much but Jaja can buff me for a level. Inferno-Spirit fucked around with this message on 04-19-2007 at 03:16 PM.
quote:
Bajah wrote this stupid crap:
Okay so Vorbis heals Tarquinn and gains a level, then Talonus happens along and steals that level. haha, I love crazy shit happening. Talonus is making me laugh on a daily basis here.
wait, he beats me just by waltzing in? Don't I get to roll against him?
Cause if so: 1d20 => 4 + 1 (weapon) + 4 (level)
Vorbis fucked around with this message on 04-19-2007 at 06:53 PM.
edit: keyboard failure!
quote:
Vorbis had this to say about Captain Planet:
wait, he beats me just by waltzing in? Don't I get to roll against him?
Thieves can steal a level in PvP by rolling a six on a thief roll, which I did. So you gained one, but I stole it. Now I'm taking another with the PvP fight win. Sorry sir!
Sentow, I Guess fucked around with this message on 04-19-2007 at 07:51 PM.
Sigpic shamelessly stolen from Kate Beaton.
quote:
Sentow, I Guess had this to say about Captain Planet:
I-I'm still confused For my movement this turn, will I roll a d35 or a d6 since I was feared by a frickin' demon last turn?
I think demon fears are resolved on the turn they occured. Basically, after taking your turn but before/instead of pvping, you get to take an extra turn by randomly moving one room away.
Roll a 1d35.