Welcome to the Lair of JoDeth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. JoDeth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanus return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of JoDeths allies.
Who can survive for long in such a place?
If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
Currently in the lead:
Rari at level 4 with 75 gold.
Zaeron at level 4 with 50 gold.
Sentow at level 4 with 30 gold
Delphi at level 4 with 30 gold.
Karnaj at level 4 with 20 gold
Name: Asphodell the Annihilator
Race: Demon
Class: Death Knight
LEVEL: 4
GP: 20
WEAPONS: +1 Dagger of Assassination
ARMOR: Armor +2
ITEMS: Potion of Cure Poison
STATUS: Skippy
MOVEMENT ROLL: 1d35 => 6
ATTACK ROLL: 1d20 => 19 +7
DEATH KNIGHT ABILITY ROLL: 1d6 => 4
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Movement: 1d35 => 27
Attack: 1d20 => 11 +2 level +1 doohickey +1 shield -5 exhaustion (+1 DKA?)
Death Knight Ability: 1d6 => 4
Movement: 1d35 => 8
1d20 => 14 +3 (level) -1 (poison).
Come on big numbers!
1d30 => 12 for Treasure in the slight chance I pull this one out.
Here's to hoping people attack Karnaj so he can use my Paladin ability
STATUS: Not lvl 1!
MOVEMENT ROLL: 1d35 => 16
ATTACK ROLL: 1d20 => 9 +3
TREASURE ROLL: 1d30 => 7
I AM BETTER ROLL: 1d6 => 6
quote:
This is what nem-x is doing. This is what I want nem-x to do :why is the spoiler text always the same
MOVEMENT: 1d35 => 15
ATTACK: 1d20 => 17 +6 (Equipment + level)
MOVEMENT ROLL: 1d35 => 6
movt: 1d35 => 26
attack: 1d20 => 6 +1, -3
magic: 1d6 => 2
loot: 1d30 => 24 haha yah right, i'd have to fucking land on a square then try and beat the monster with my nice big handicap.
Weapons: None
Armor: None
Items: None
Status: No Offhand (disease)
1d35 => 26 Inferno-Spirit fucked around with this message on 04-17-2007 at 11:50 AM.
Weapons: None
Armor: None
Items: None
Status: None
And I guess I'm seeing if I fight Norim. Is there a single non-demon on the evil side?
1d6 => 1
First time the demon ability has worked, though. lol
Okay, Norim can push you onto 25 or 27, both of which are monsters. Let's see which he picks!
Attack: 1d20 => 19+1
Bring it you dwarf zombie!
Movement: 1d35 => 33
Attack: 1d20 => 6 + 1d6 => 1 +1 (my level)
Treasure: 1d30 => 24
Treasure: 1d30 => 12
[i]*wiggles her fingers*[/i} Are you a special shield?
1d6 => 4
I visit the merchant, selling my +1 shield for 20g. I also buy a +1 Axe and some +1 Armor.
quote:
Nobody really understood why Batty wrote:
Both Norim and IS are cured of what ails them.
From the shrine we landed on. You're a tad late.
quote:
Out of a possible 10, Zaeron scored a straight 1 with:
Name: Gadan Deepdelve
Race: Dwarf
Class: Paladin
Level: 4
GP: 15
WEAPONS: +1 Axe
ARMOR: +2 Shield, +1 Armor
ITEMS: Ring of Battle +1
STATUS: NoneI visit the merchant, selling my +1 shield for 20g. I also buy a +1 Axe and some +1 Armor.
quote:
Welcome to Mad Kagrama's Shop of Wonders! While he is quite difficult to understand, you learn that he will buy any items you no longer wish to carry. He will purchase any item for 10 gold per bonus it has (ie, 10 gold for a +1, 20 gold for a +2, etc). He will pay 20 gold for Single Use Items.HE SI ALLSO SAELLING STFFU!!11 You can purchase the following items from Mad Kagrama.
+1 Sword - Main Hand Only (20g), Either Hand (30g)
+1 Hammer - Main Hand Only (20g), Either Hand (30g)
+1 Axe - Main Hand Only (20g), Either Hand (30g)
+1 Dagger - Main Hand Only (20g), Either Hand (30g)
+1 Flail - Main Hand Only (20g), Either Hand (30g)
+1 Wand - Main Hand Only (20g), Either Hand (30g)
+1 Armor - 25g
+1 Shield - 25g
+2 Two-Handed Sword - 30g
+2 Two-Handed Axe - 30g
+2 Two-Handed Hammer - 30g
+1 Longbow - 20g
Your +1 Shield = 10 gold.
Your current gold = 50 gold.
With sale = 60 gold.
Armor = 25 gold.
Axe = 20 gold.
Your gold after purchase = 15 gold.
TAHNK YUO FRO YOR PORCHEAS!
Movement: Forfeiting roll to see the merchant.
I'll sell both of these axes and buy the +1 Armor.
Sigpic shamelessly stolen from Kate Beaton.
1d20 => 18 + 1
quote:
Vorbis's account was hax0red to write:
Here comes the hurt.*1d20 => 18* + 1
haha, shit.
that sucks.
quote:
Bajah wrote, obviously thinking too hard:
Your +1 Shield = 10 gold.
Your current gold = 50 gold.
With sale = 60 gold.Armor = 25 gold.
Axe = 20 gold.Your gold after purchase = 15 gold.
TAHNK YUO FRO YOR PORCHEAS!
He's a dwarf, so doesn't he get 20g for his +1 shield?
Speaking of: I visit the merchant today as well.
Name: Aegis
Race: Dwarf
Class: Assassin
Level: 4
Gold: 30
Weapon: None
Armor: +1 armor +1 shield
Items: None
Status: Okay
edited: I'm going to sell my +1 shield and buy a +1 Axe, both for mainhand (20g) and offhand (30g) making me broke! But adding a whopping +8 to my attack roll total. Rawr! Delphi Aegis fucked around with this message on 04-17-2007 at 02:44 PM.
EDIT: Either way, that potion's looking mighty good to my drug addled brain... bye-bye, -3! Mooj fucked around with this message on 04-17-2007 at 04:43 PM.