Welcome to the Lair of JoDeth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. JoDeth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanus return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of JoDeths allies.
Who can survive for long in such a place?
If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, additional +1 when wielded by Orcs.
27.+1 Hammer. Deathcraft, additional +1 when wielded by Undead.
28.+1 Shield. Humancraft, additional +1 when wielded by Humans.
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
Anyway, the following PVP fights need to be resolved before movement.
Sentow (Raging!) vs ECP
Talonus vs Palador
Make a PVP attack roll BEFORE doing your movement. Winner can take a level, item, or up to 10 gold coins per level of the winner. If the loser is level 1, there's no level to take, so go with one of the other options. If the loser doesn't have ANYTHING to take, then he/she is "Beaten Up" and can't move the next day.
Good luck!
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
And the Demons are wondering why Karnaj has a thing for penguins...
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
MOVEMENT ROLL: 1d35 => 10
*shakes fist at a random statue*
Status: Poverty-stricken
Movement: 1d35 => 30
Attack: 1d20 => 20
Death Knight Ability: 1d6 => 6
STATUS: None
MOVEMENT ROLL: 1d35 => 35
ATTACK ROLL: 1d20 => 15 +1
TREASURE ROLL: 1d30 => 19
I AM BETTER ROLL: 1d6 => 1
movt: 1d35 => 16
attack: 1d20 => 6 +1
magic: 1d6 => 5
loot: 1d30 => 11
Movement: 1d35 => 19
Attack: 1d20 => 3 + 1d6 => 5 +1 (my level)
Assassination: 1d6 => 3
Treasure: 1d30 => 24
I have 110gp, I'm going to drop 30gp to buy a 2h Axe that's +2 (I get an extra +1! Dorf Powah!), then I'm going to buy a +1 Armor for 25gp. I am now at 55gp. :-D
Name: Rari
Race: Dwarf
Class: Wizard
LEVEL: 1
GP: 55
WEAPONS: +3 2-handed Axe, Equipped
ARMOR: +1 Armor, Equipped
ITEMS: None
STATUS: Healthy
MOVEMENT ROLL: 1d35 => 19
ATTACK ROLL: 1d20 => 20+2
TREASURE ROLL: 1d30 => 13
Race: Gnome
Class: Assassin
LEVEL: 1
GP: 10
WEAPON: None
WEAPON: None
ARMOR:
Amulet: None
Rings: None
ITEMS:
STATUS: Normal
Movement: 1d35 => 23
Attack: 1d20 => 7 + 1d6 => 1 +1 (my level)
Assassination: 1d6 => 5
Treasure: 1d30 => 28
Movement Roll: 1d35 => 4
Attack Roll: 1d20 => 7+3 (Level and armor)
Assassin roll: 1d6 => 2
Possible treasure roll: (Never hurts to think positive.) 1d30 => 12
quote:
Delphi Aegis had this to say about Cuba:
Name: Aegis
Race: Dwarf
Class: Assassin
Level: 2
Gold: 20
Weapons: None! Wtf.
Armor: +1 armor. L33t.
Items: None.
Status: Jus' fine!Movement Roll: *1d35 => 4*
Attack Roll: *1d20 => 7*+3 (Level and armor)
Assassin roll: *1d6 => 2*
Possible treasure roll: (Never hurts to think positive.) *1d30 => 12*
I guess I'm level 3 now, with a +1 shield? Edit: Oh and 30 gp. Delphi Aegis fucked around with this message on 04-10-2007 at 02:06 PM.
quote:
This is what Delidgamond is doing. This is what I want Delidgamond to do :Race: Gnome
Class: Assassin
LEVEL: 1
GP: 10Movement: *1d35 => 23*
Attack: *1d20 => 7* + *1d6 => 1* +1 (my level)
Assassination: *1d6 => 5*
Treasure: *1d30 => 28*
Delid attacks Zaeron! I do not know why Delid is rolling his assassination roll twice, but only the first one counts, which is a 1.
Zaeron, defend yourself! He's got a total of 8 against you!
quote:
That damn dirty Bajah rudely interrupted me to say;
Delid attacks Zaeron! I do not know why Delid is rolling his assassination roll twice, but only the first one counts, which is a 1.Zaeron, defend yourself! He's got a total of 8 against you!
whoops, I somehow read it as I get 1d6 attack AND another 1d6 to see if I get +2 more.
quote:
We were all impressed when Bajah wrote:
Delid attacks Zaeron! I do not know why Delid is rolling his assassination roll twice, but only the first one counts, which is a 1.Zaeron, defend yourself! He's got a total of 8 against you!
Can I include the +2 bonus from my armor that I just found?
Either way, my roll is 1d20 => 7, either +2 or +4
Ah well, it's a good guy party at Blackenoth's shrine!
Zaeron STOMPS Delid in the face and takes his 10 gold, since that's all he had to choose from. YAY PVP!
RAGE AGAINST THE ECP.
1d20 => 18 +2
Sigpic shamelessly stolen from Kate Beaton.
NAME: Sentow the Raging the Elf
RACE: Elf
CLASS: Berserker
LEVEL: 1
GOLD: 10 (unless, of course, ECP beats me, which will leave me with 0!)
WEAPONS: My mitts
ARMOR: My mitts
ITEMS: My mitts
STATUS: RAGE RAGE RAGE AGAINST THE LOSING OF THE LEVEL
Movement: RAGE is such a funny word; round 2 on space 29.
Attack! 1d20 => 14 +2
Treasure? 1d30 => 4
Better: 1d6 => 2
Treasure 2? 1d30 => 21
Sigpic shamelessly stolen from Kate Beaton.
quote:
Palador ChibiDragon had this to say about John Romero:
PVP attack roll
*1d20 => 20* -3
As I am level 0 with 0 GP and no items, I am beaten up, and can't move.
Talonus doesn't get anything.
Weapons: None
Armor: None
Items: None
Status: None
1d35 => 26
Gains:
Delphi gains 1 level, 10 gold coins, and a +1 shield.
Oreowned gains 1 level, 10 gold coins and did not roll for loot, so I will do that now: 1d30 => 25.
Sentow gains 1 level, 10 gold coins, and a +1 crossbow (+1 against flyers).
Zaeron gains 1 level, 10 gold coins, and a +2 shield.
Losses:
Rari spends 55 gold on loot at the merchant!
Vorago loses his 10 gold!
PVP:
Zaeron defeats Delidgamond and takes 10 gold!
Talonus defeats Palador, but Palador has nothing to take! Palador makes no action today.
Sentow defeats ECP by default, due to no action today. Sentow can choose to take 1 level, 20 gold coins, or ECP's +2 two-handed sword. What's it gonna be, Sentow?