I dunno.
I love RPGs, but Oblivion just never really did it for me.
Stealth + marksmanship = unbelievable fun.
I'm sure a few people here could provide you with some suggestions for gotta-have player mods, but if you only like Vanilla, don't go Neapolitan.
Retroactive Health A must have, in my opinion. Since HP is normally calculated by your current Endurance at the time of leveling up, this makes your Health increase retroactively, so that it applies your endurance to all levels, rather than the one you just achieved. Without this, you get punished for not putting a lot of points in Endurance early on. This also works on Magicka and Intelligence.
Keychain Keys just spam your tools list, with this, they're condensed in to one item. You never have to actually take a key out of your inventory to use it, so this is pretty nice.
House Map Marker Allows you to quick travel to the houses you've bought. Skaw fucked around with this message on 03-25-2007 at 10:36 PM.
quote:
Over the mountain, in between the ups and downs, I ran into Kennatsu who doth quote:
Just be careful when you complete the Arena quest line (if you can call killing every challenger put up against you a quest). You might end up with An Adoring Fan following you...
This is a problem that is easily and delightfully resolved by the generous application of violence.
quote:
Peanut butter ass Shaq Kennatsu booooze lime pole over bench lick:
I should've done that. I only got rid of him when I found an Oblivion gate and went in. He didn't last very long...
You can also just talk to him and tell him to stay put you know.
In such that it could never, ever, live up to the hype that was generated around it. The world seemed vast in development, but in reality is quite small, I can run from one end to the other in about 10 minutes. You could do that in Morrowind too.. but the fact that some areas were barred in that game until you got up to that part in the story made the world seem that much bigger.
The vaunted Imperial City seems.. rather small. The "towns" are no bigger than small villages.
I expected more, but so did everyone else. The storyline is quite short, but there are billions of side quests. Overall it's a fun jaunt and quite fun if you're fond of dungeon crawls.
quote:
x--MortiousO-('-'Q) :
I can run from one end to the other in about 10 minutes.
Whaaaat? no way, it takes M'aiq The Liar 15 minutes to cross the continent, and he runs much, much faster than you do even on a horse
quote:
Maradon! enlisted the help of an infinite number of monkeys to write:
You can also just talk to him and tell him to stay put you know.
But the violence is much more fun. Dive Rock + Adoring Fan = millions of ways to dispose of him. Well. Only one really. But it's a fun one that you could watch a million times.
I just made him my doorman for Rosethorn Hall. Knowing he's standing out in the rain while I'm in my nice huge manor is satisfying. Skaw fucked around with this message on 03-26-2007 at 12:58 AM.
It's an okay time-waster, but not nearly as immersive as Morrowind.
--Satan, quoted by John Milton
quote:
Bloodsage enlisted the help of an infinite number of monkeys to write:
Personally, I liked Morrowind much better. Oblivion added several "features" that sort of destroy the magic: you don't have to actually walk (or ride) the distance between points, any more, which seriously lowers the immersion factor, and the critters scale to your level so there's no real feel of danger.It's an okay time-waster, but not nearly as immersive as Morrowind.
Yeah, that can be a problem with the 360 version. However, the PC version does allow for that to be customized to a degree. If that's all you dislike, ju8st grab the PC version instead. And don't use the porting feature, just walk even though you don't have to.
quote:
Bloodsage had this to say about Optimus Prime:
Personally, I liked Morrowind much better. Oblivion added several "features" that sort of destroy the magic: you don't have to actually walk (or ride) the distance between points, any more, which seriously lowers the immersion factor, and the critters scale to your level so there's no real feel of danger.It's an okay time-waster, but not nearly as immersive as Morrowind.
I don't know about the whole walking thing, but the big killer for me was the whole scaling thing the game has going on.
It's not the monsters that really bugged me, but the fact that if you go into dungeons, it just doesn't feel like there's any reward except for the opportunity to get your skills up. Morrowind was cool because you could go into a dungeon, kill some stuff, and then walk out with a couple of really cool items. In Oblivion, if you go into an Elven Ruins at level 1, you're going to find a ton of boring level 1 shit, instead of finding a really cool piece of equip, or some other powerful magic scroll or artifact that gives you some satisfaction for clearing the place out.
Willias fucked around with this message on 03-26-2007 at 01:20 AM.
Oh, and the lack of factions to join pissed me off too. There were tons in Morrowind, why were there so few in Oblivion? I honestly think that the whole voice acting thing really hurt this game, as it seems it gave the developers a reason to not add more content than they did.
quote:
Bloodsage was naked while typing this:
you don't have to actually walk (or ride) the distance between points, any more, which seriously lowers the immersion factor, and the critters scale to your level so there's no real feel of danger.
You still have to travel there the first time. Morrowind also handles very clunky compared to Oblivion. And monster scaling was an answer to Morrowind becoming pathetic if you've actually leveled. Skaw fucked around with this message on 03-26-2007 at 01:21 AM.
quote:
Maradon! enlisted the help of an infinite number of monkeys to write:
I have to agree with that - morrowind was better. The dungeons and towns seemed so much less sterile. There were more goodies hiding around corners.
I think it's largely because they cut out a lot of fluff and streamlined things. Like the Imperial City and Bravil cram multiple buildings in to one architecture. Leyawiin, on the otherhand, is pretty big.
The Castles are kind of large as well, but it's usually a crime to explore them. Skaw fucked around with this message on 03-26-2007 at 01:41 AM.
quote:
Skaw wrote this stupid crap:
I think it's largely because they cut out a lot of fluff and streamlined things. Like the Imperial City and Bravil cram multiple buildings in to one architecture. Leyawiin, on the otherhand, is pretty big.The Castles are kind of large as well, but it's usually a crime to explore them.
I always make it a point to steal a key to every castle.
It looks really good though, and the story seems to be pretty good thus far. Enjoyable for me at least.
If I could have Oblivion's combat and alchemy systems, Morrowind's world (And all associated skillsets), even without the upgraded graphics, I would be in heaven.
Then it might actually start to feel like scale and grandeur, instead of "help I'm trapped in a miniature world that's trying to be bigger than it really is".