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Author
Topic: Oblivion!
Snoota
Now I am become Death, shatterer of worlds
posted 03-25-2007 06:38:06 PM
I got a new computer about a month ago that can, theoretically, handle Oblivion. Is it worth getting? I wanted to play it when it first came out but I was still rockin' the pentiumIII 444mhz. Now I've got a significant upgrade and was looking at getting some of the games I never bothered to get when my computer was ass.(It still is, but not as ass-like as before)
Greenlit
posted 03-25-2007 06:41:21 PM
Maybe.

I dunno.

I love RPGs, but Oblivion just never really did it for me.

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 03-25-2007 06:43:54 PM
Yes.

Stealth + marksmanship = unbelievable fun.

The artist formerly known as Zephyer Kyuukaze.
Ryuujin
posted 03-25-2007 06:44:07 PM
Absolutely. It's a beautiful, enthralling rpg with a lot of leeway in what kind of character you want to play. Especially with the mini-packs out adding more content and stuff to the game, and the upcoming expansion, be prepared to sink some time into the game.

I'm sure a few people here could provide you with some suggestions for gotta-have player mods, but if you only like Vanilla, don't go Neapolitan.

Maradon!
posted 03-25-2007 09:35:25 PM
beep

I would remove the first two and add: Quest Reward Leveler, one of the several mods that upgrades the resolution of distant land textures, and "Almost-Everything-VWD" if you have a halfway decent computer.

Skaw
posted 03-25-2007 10:35:19 PM
Better Water More transluscent water. Ignore the comments about virus and trojans, there are none.

Retroactive Health A must have, in my opinion. Since HP is normally calculated by your current Endurance at the time of leveling up, this makes your Health increase retroactively, so that it applies your endurance to all levels, rather than the one you just achieved. Without this, you get punished for not putting a lot of points in Endurance early on. This also works on Magicka and Intelligence.

Keychain Keys just spam your tools list, with this, they're condensed in to one item. You never have to actually take a key out of your inventory to use it, so this is pretty nice.

House Map Marker Allows you to quick travel to the houses you've bought.

Skaw fucked around with this message on 03-25-2007 at 10:36 PM.

Kennatsu
hu�mor 1. That which is intended to induce laughter or amusement: a writer skilled at crafting humor.
posted 03-25-2007 11:31:17 PM
Just be careful when you complete the Arena quest line (if you can call killing every challenger put up against you a quest). You might end up with An Adoring Fan following you...
Maradon!
posted 03-25-2007 11:39:16 PM
quote:
Over the mountain, in between the ups and downs, I ran into Kennatsu who doth quote:
Just be careful when you complete the Arena quest line (if you can call killing every challenger put up against you a quest). You might end up with An Adoring Fan following you...

This is a problem that is easily and delightfully resolved by the generous application of violence.

Kennatsu
hu�mor 1. That which is intended to induce laughter or amusement: a writer skilled at crafting humor.
posted 03-25-2007 11:53:08 PM
I should've done that. I only got rid of him when I found an Oblivion gate and went in. He didn't last very long...
Maradon!
posted 03-26-2007 12:01:07 AM
quote:
Peanut butter ass Shaq Kennatsu booooze lime pole over bench lick:
I should've done that. I only got rid of him when I found an Oblivion gate and went in. He didn't last very long...

You can also just talk to him and tell him to stay put you know.

Mortious
Gluttonous Overlard
posted 03-26-2007 12:01:59 AM
It's much like the new Star Wars movies, except without the wooden dialogue.

In such that it could never, ever, live up to the hype that was generated around it. The world seemed vast in development, but in reality is quite small, I can run from one end to the other in about 10 minutes. You could do that in Morrowind too.. but the fact that some areas were barred in that game until you got up to that part in the story made the world seem that much bigger.

The vaunted Imperial City seems.. rather small. The "towns" are no bigger than small villages.

I expected more, but so did everyone else. The storyline is quite short, but there are billions of side quests. Overall it's a fun jaunt and quite fun if you're fond of dungeon crawls.

Maradon!
posted 03-26-2007 12:12:34 AM
quote:
x--MortiousO-('-'Q) :
I can run from one end to the other in about 10 minutes.

Whaaaat? no way, it takes M'aiq The Liar 15 minutes to cross the continent, and he runs much, much faster than you do even on a horse

Skaw
posted 03-26-2007 12:50:06 AM
quote:
Maradon! enlisted the help of an infinite number of monkeys to write:
You can also just talk to him and tell him to stay put you know.

But the violence is much more fun. Dive Rock + Adoring Fan = millions of ways to dispose of him. Well. Only one really. But it's a fun one that you could watch a million times.

I just made him my doorman for Rosethorn Hall. Knowing he's standing out in the rain while I'm in my nice huge manor is satisfying.

Skaw fucked around with this message on 03-26-2007 at 12:58 AM.

Bloodsage
Heart Attack
posted 03-26-2007 01:10:06 AM
Personally, I liked Morrowind much better. Oblivion added several "features" that sort of destroy the magic: you don't have to actually walk (or ride) the distance between points, any more, which seriously lowers the immersion factor, and the critters scale to your level so there's no real feel of danger.

It's an okay time-waster, but not nearly as immersive as Morrowind.

To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven.

--Satan, quoted by John Milton

Falaanla Marr
I AM HOT CHIX
posted 03-26-2007 01:14:58 AM
quote:
Bloodsage enlisted the help of an infinite number of monkeys to write:
Personally, I liked Morrowind much better. Oblivion added several "features" that sort of destroy the magic: you don't have to actually walk (or ride) the distance between points, any more, which seriously lowers the immersion factor, and the critters scale to your level so there's no real feel of danger.

It's an okay time-waster, but not nearly as immersive as Morrowind.


Yeah, that can be a problem with the 360 version. However, the PC version does allow for that to be customized to a degree. If that's all you dislike, ju8st grab the PC version instead. And don't use the porting feature, just walk even though you don't have to.

Willias
Pancake
posted 03-26-2007 01:18:37 AM
quote:
Bloodsage had this to say about Optimus Prime:
Personally, I liked Morrowind much better. Oblivion added several "features" that sort of destroy the magic: you don't have to actually walk (or ride) the distance between points, any more, which seriously lowers the immersion factor, and the critters scale to your level so there's no real feel of danger.

It's an okay time-waster, but not nearly as immersive as Morrowind.


I don't know about the whole walking thing, but the big killer for me was the whole scaling thing the game has going on.

It's not the monsters that really bugged me, but the fact that if you go into dungeons, it just doesn't feel like there's any reward except for the opportunity to get your skills up. Morrowind was cool because you could go into a dungeon, kill some stuff, and then walk out with a couple of really cool items. In Oblivion, if you go into an Elven Ruins at level 1, you're going to find a ton of boring level 1 shit, instead of finding a really cool piece of equip, or some other powerful magic scroll or artifact that gives you some satisfaction for clearing the place out.


Oh, and the lack of factions to join pissed me off too. There were tons in Morrowind, why were there so few in Oblivion? I honestly think that the whole voice acting thing really hurt this game, as it seems it gave the developers a reason to not add more content than they did.

Willias fucked around with this message on 03-26-2007 at 01:20 AM.

Skaw
posted 03-26-2007 01:20:31 AM
quote:
Bloodsage was naked while typing this:
you don't have to actually walk (or ride) the distance between points, any more, which seriously lowers the immersion factor, and the critters scale to your level so there's no real feel of danger.

You still have to travel there the first time. Morrowind also handles very clunky compared to Oblivion. And monster scaling was an answer to Morrowind becoming pathetic if you've actually leveled.

Skaw fucked around with this message on 03-26-2007 at 01:21 AM.

Maradon!
posted 03-26-2007 01:22:25 AM
I have to agree with that - morrowind was better. The dungeons and towns seemed so much less sterile. There were more goodies hiding around corners.
Skaw
posted 03-26-2007 01:38:06 AM
quote:
Maradon! enlisted the help of an infinite number of monkeys to write:
I have to agree with that - morrowind was better. The dungeons and towns seemed so much less sterile. There were more goodies hiding around corners.

I think it's largely because they cut out a lot of fluff and streamlined things. Like the Imperial City and Bravil cram multiple buildings in to one architecture. Leyawiin, on the otherhand, is pretty big.

The Castles are kind of large as well, but it's usually a crime to explore them.

Skaw fucked around with this message on 03-26-2007 at 01:41 AM.

Alaan
posted 03-26-2007 02:15:17 AM
quote:
Skaw wrote this stupid crap:
I think it's largely because they cut out a lot of fluff and streamlined things. Like the Imperial City and Bravil cram multiple buildings in to one architecture. Leyawiin, on the otherhand, is pretty big.

The Castles are kind of large as well, but it's usually a crime to explore them.


I always make it a point to steal a key to every castle.

BetaTested
Not gay, but loves the cock!
posted 03-26-2007 04:49:46 AM
I've been enjoying it alot since it came out for PS3. I'm not sure exactly how I feel about the whole world scaling to my level though. It's kind of nice, but otoh, kind of sucks because you'll be able to go back to the same place and everything is differently adapted to your level.

It looks really good though, and the story seems to be pretty good thus far. Enjoyable for me at least.


Got Xfire? Join me in the crusade to knock WoW from it's lofty #1 most played Xfire game with Solitare!
Khyron
Hello, my mushy friend...
posted 03-26-2007 08:14:32 AM
I like morrowind's world better, but I like Oblivion's engine more. And I don't just mean graphics, I mean how slow I felt moving in morrowind, the lack of regenerating magicka, automatic blocking, etc.

If I could have Oblivion's combat and alchemy systems, Morrowind's world (And all associated skillsets), even without the upgraded graphics, I would be in heaven.

Kennatsu
hu�mor 1. That which is intended to induce laughter or amusement: a writer skilled at crafting humor.
posted 03-26-2007 10:42:30 AM
By the way, has anyone messed with the Oblivion TES construction set yet? I'm very tempted to try creating that imperial city Mortious wanted.
Mortious
Gluttonous Overlard
posted 03-26-2007 12:05:59 PM
My Imperial city would be the size of the whole frickin' continent.

Then it might actually start to feel like scale and grandeur, instead of "help I'm trapped in a miniature world that's trying to be bigger than it really is".

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