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Author
Topic: Supreme Commander
Mortious
Gluttonous Overlard
posted 02-26-2007 09:19:24 AM
Suprised no one has posted a review on this yet. I'll keep this short and sweet.

PROS:

  • Good voice acting for once.
  • Good intro and other cinematics.
  • Amazing graphics.
  • Absolutely loving the zooming command map.
  • Can assign units to "assist" the others, which is a quick and easy way to copy commands across many units.
  • You can stack commands, so you can pause the game.. issue a ton of commands to something and stack them using the SHIFT+Click combo.. then when you unpause it'll trundle along and do them all one by one.
  • Can assign unit commands to a factory, so as soon as a unit is produced it will spring into action without you having to do anything more.
  • Patrolling is useful as patrol units will do whatever they normally do to objects encoutered on their patrol path, ie combat units will attack and engineers will repair anyone they come across and harvest trees/wrecks.
  • It's Total Annihilation on crack.

CONS:

  • Only one con. You need an absolutely ninja computer to run it without it looking like ass. I have the best of the last generation computers (ie top single-core CPU and the best AGP card money can buy) and it runs like molasses once I get 100+ units running around shooting up the place.

Score: 9/10, it simply loses a point for not being very last-generation friendly.

Inferno-Spirit
Sports Advocate
posted 02-26-2007 10:21:30 AM
I can't believe more games haven't instituted these options. So good.

# Can assign unit commands to a factory, so as soon as a unit is produced it will spring into action without you having to do anything more.
# Patrolling is useful as patrol units will do whatever they normally do to objects encoutered on their patrol path, ie combat units will attack and engineers will repair anyone they come across and harvest trees/wrecks.

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Greenlit
posted 02-26-2007 10:21:39 AM
Too busy masturbating to it.

If you aren't going to be playing much (any) online, and really want to improve Skirmish/Mission performance, grab the unofficial map editor (google it) and hit the great big REMOVE PROPS button.

2x performance increase, easily, if you're really strained. Also dropping your sound card hardware acceleration to Basic (rather than Full) can really help, if you're using a Creative SB2 or better.

Blackened
posted 02-26-2007 10:21:42 AM
Sean and I have been playing this game a lot lately, and I agree with your review. It's quite the fun game. However, I would have to add at least one more con, that being the extremely horrible AI.

The only decent challenge in the Supreme AI, and once you figure out how it works, it's no challenge at all. That being said, it's still fun to fuck around with it.

Another con: The game will absolutely spoil your other RTS experiences. The power of such a simple queue system makes you wonder why it doesn't become a genre standard. The scalability of the map zoom is also amazing.

Blackened fucked around with this message on 02-26-2007 at 10:24 AM.


Although my distaste for you as a human being is brobdingnagian,
what I'm about to do isn't personal.
Mortious
Gluttonous Overlard
posted 02-26-2007 01:36:30 PM
Just got those ships that get out of the water and walk around on legs. Omfg are those good. For missions where I don't need speed I just use a hundred of those ships and wander them around the map. Takes longer but they're just unstoppable. They have anti-air, anti-sub, anti-torpedo, and anti-ground. Once you get them there's no reason at all to go back to frigates. Other than the long build time.

That pushed it to 9.5/10

Mortious
Gluttonous Overlard
posted 02-26-2007 01:39:50 PM
quote:
Greenlit said:
If you aren't going to be playing much (any) online, and really want to improve Skirmish/Mission performance, grab the unofficial map editor (google it) and hit the great big REMOVE PROPS button.

2x performance increase, easily, if you're really strained. Also dropping your sound card hardware acceleration to Basic (rather than Full) can really help, if you're using a Creative SB2 or better.


What does remove props actually remove? I don't want my maps to look like ass.

I have a Sound Blaster Audigy 2 but I get no hardware acceleration tab in there, just simple volume tabs. Unless you're talking about dropping it via Windows.

Greenlit
posted 02-26-2007 02:04:10 PM
Props is stuff like trees, rocks, and pre-existing wreckage. Just take a look at it with the editor and see if you can live without it.

I double checked the sound issue, apparently it's only for SB X-Fi cards.

Greenlit fucked around with this message on 02-26-2007 at 02:07 PM.

Blackened
posted 02-26-2007 02:07:17 PM
quote:
Greenlit.
Props is stuff like trees, rocks, and pre-existing wreckage. Just take a look at it with the editor and see if you can live without it.
You can also "enhance" the AI a little bit in the map editor. You can lay down AI markers that will suggest to the AI where to build things such as Experimental Weapons, defensive structures, naval bases, and a few other things.

Although my distaste for you as a human being is brobdingnagian,
what I'm about to do isn't personal.
Kegwen
Sonyfag
posted 02-26-2007 03:08:56 PM
It runs like absolute ass on my 3200+/6800GS in the demo

Not picking this up.

Kegwen fucked around with this message on 02-26-2007 at 03:10 PM.

Mortious
Gluttonous Overlard
posted 02-26-2007 08:17:49 PM
quote:
Kegwen said:
It runs like absolute ass on my 3200+/6800GS in the demo

Not picking this up.


I had to play with the settings for ages until I found one that runs well.

I only get slowdowns now in huge (50+ unit) battles.

Greenlit
posted 02-26-2007 09:28:51 PM
quote:
Mortious said this about your mom:
I only get slowdowns now in huge (50+ unit) battles.

Huge? 50 units is a raiding party.

Put together a 600-unit ferry invasion and we'll talk about huge battles, son.

Mortious
Gluttonous Overlard
posted 02-26-2007 10:11:45 PM
Oh god, they get bigger?

I'm still on the smallish maps, mission 4 or so. Although the five billion attack bots I made on the first mission was lagtastic.

Alberd
Pancake
posted 02-27-2007 12:15:45 AM
The multiplayer maps go up to 81x81km and support up to 1000 units per player, so 50+ units is pretty much a laffo sized force.

This game shows me just how horribly I need to update my computer.

Alberd fucked around with this message on 02-27-2007 at 12:16 AM.

To live by the sword is to die by the sword.
Honor those who honor thee, be merciful to those who show thee mercy.
To those who offend thee and thine, show no mercy.
Mortious
Gluttonous Overlard
posted 02-27-2007 03:39:58 AM
quote:
Alberd said:
50+ units is pretty much a laffo sized force.

After a night of hard gaming, I'm soon realising that.

I understand that normal tanks are stronger than amphibious ones, but seriously.. you can pump tanks out so fast that who cares if they're a bit stronger. I'm already sick to death of ferry points and transports. Viva la amphibious tanks.

Toktuk
Pooh Ogre
Keeper of the Shoulders of Peachis Perching
posted 02-27-2007 12:19:36 PM
Other cool things I've found:

1. Build multiple factories, then have your additional factories assist the first one, which will work as a master. Now just update your queue at the master factory and all of the helpers will work on the queue as well.

2. Have one Transport create a ferry route. Then have any additional transports assist the existing ferry route and they'll help out as well.

-H

Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 02-27-2007 01:52:43 PM
quote:
Hellbender had this to say about Matthew Broderick:
Other cool things I've found:

1. Build multiple factories, then have your additional factories assist the first one, which will work as a master. Now just update your queue at the master factory and all of the helpers will work on the queue as well.

2. Have one Transport create a ferry route. Then have any additional transports assist the existing ferry route and they'll help out as well.

-H


And this hasn't been put into an RTS until now, WHY?!

Greenlit
posted 02-27-2007 02:00:12 PM
quote:
Delphi Aegis painfully thought these words up:
And this hasn't been put into an RTS until now, WHY?!

Because Chris Taylor took a break between Total Annihilation and Supreme Commander to make a couple shitty games to pay the bills and get Gas Powered Games together.

7404
Pancake
posted 02-27-2007 07:14:40 PM
Hey guys if you find someone's shit in the flowerbed that was me it was an accident sorry

-H

Mortious
Gluttonous Overlard
posted 02-28-2007 05:53:00 AM
The last Cybran mission = gang rape.

My ass hurts.

I'll try it again later when the stinging wears off.

Skaw
posted 02-28-2007 06:56:29 AM
quote:
And I was all like 'Oh yeah?' and Hellbender was all like:
Other cool things I've found:

1. Build multiple factories, then have your additional factories assist the first one, which will work as a master. Now just update your queue at the master factory and all of the helpers will work on the queue as well.

2. Have one Transport create a ferry route. Then have any additional transports assist the existing ferry route and they'll help out as well.

-H


Nice, seems like they want to dismantle micromanaging.

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