PROS:
CONS:
Score: 9/10, it simply loses a point for not being very last-generation friendly.
# Can assign unit commands to a factory, so as soon as a unit is produced it will spring into action without you having to do anything more.
# Patrolling is useful as patrol units will do whatever they normally do to objects encoutered on their patrol path, ie combat units will attack and engineers will repair anyone they come across and harvest trees/wrecks.
If you aren't going to be playing much (any) online, and really want to improve Skirmish/Mission performance, grab the unofficial map editor (google it) and hit the great big REMOVE PROPS button.
2x performance increase, easily, if you're really strained. Also dropping your sound card hardware acceleration to Basic (rather than Full) can really help, if you're using a Creative SB2 or better.
The only decent challenge in the Supreme AI, and once you figure out how it works, it's no challenge at all. That being said, it's still fun to fuck around with it.
Another con: The game will absolutely spoil your other RTS experiences. The power of such a simple queue system makes you wonder why it doesn't become a genre standard. The scalability of the map zoom is also amazing. Blackened fucked around with this message on 02-26-2007 at 10:24 AM.
That pushed it to 9.5/10
quote:
Greenlit said:
If you aren't going to be playing much (any) online, and really want to improve Skirmish/Mission performance, grab the unofficial map editor (google it) and hit the great big REMOVE PROPS button.2x performance increase, easily, if you're really strained. Also dropping your sound card hardware acceleration to Basic (rather than Full) can really help, if you're using a Creative SB2 or better.
What does remove props actually remove? I don't want my maps to look like ass.
I have a Sound Blaster Audigy 2 but I get no hardware acceleration tab in there, just simple volume tabs. Unless you're talking about dropping it via Windows.
I double checked the sound issue, apparently it's only for SB X-Fi cards. Greenlit fucked around with this message on 02-26-2007 at 02:07 PM.
quote:You can also "enhance" the AI a little bit in the map editor. You can lay down AI markers that will suggest to the AI where to build things such as Experimental Weapons, defensive structures, naval bases, and a few other things.
Greenlit.
Props is stuff like trees, rocks, and pre-existing wreckage. Just take a look at it with the editor and see if you can live without it.
Not picking this up. Kegwen fucked around with this message on 02-26-2007 at 03:10 PM.
quote:
Kegwen said:
It runs like absolute ass on my 3200+/6800GS in the demoNot picking this up.
I had to play with the settings for ages until I found one that runs well.
I only get slowdowns now in huge (50+ unit) battles.
quote:
Mortious said this about your mom:
I only get slowdowns now in huge (50+ unit) battles.
Huge? 50 units is a raiding party.
Put together a 600-unit ferry invasion and we'll talk about huge battles, son.
I'm still on the smallish maps, mission 4 or so. Although the five billion attack bots I made on the first mission was lagtastic.
This game shows me just how horribly I need to update my computer. Alberd fucked around with this message on 02-27-2007 at 12:16 AM.
quote:
Alberd said:
50+ units is pretty much a laffo sized force.
After a night of hard gaming, I'm soon realising that.
I understand that normal tanks are stronger than amphibious ones, but seriously.. you can pump tanks out so fast that who cares if they're a bit stronger. I'm already sick to death of ferry points and transports. Viva la amphibious tanks.
1. Build multiple factories, then have your additional factories assist the first one, which will work as a master. Now just update your queue at the master factory and all of the helpers will work on the queue as well.
2. Have one Transport create a ferry route. Then have any additional transports assist the existing ferry route and they'll help out as well.
-H
quote:
Hellbender had this to say about Matthew Broderick:
Other cool things I've found:1. Build multiple factories, then have your additional factories assist the first one, which will work as a master. Now just update your queue at the master factory and all of the helpers will work on the queue as well.
2. Have one Transport create a ferry route. Then have any additional transports assist the existing ferry route and they'll help out as well.
-H
And this hasn't been put into an RTS until now, WHY?!
quote:
Delphi Aegis painfully thought these words up:
And this hasn't been put into an RTS until now, WHY?!
Because Chris Taylor took a break between Total Annihilation and Supreme Commander to make a couple shitty games to pay the bills and get Gas Powered Games together.
-H
My ass hurts.
I'll try it again later when the stinging wears off.
quote:
And I was all like 'Oh yeah?' and Hellbender was all like:
Other cool things I've found:1. Build multiple factories, then have your additional factories assist the first one, which will work as a master. Now just update your queue at the master factory and all of the helpers will work on the queue as well.
2. Have one Transport create a ferry route. Then have any additional transports assist the existing ferry route and they'll help out as well.
-H
Nice, seems like they want to dismantle micromanaging.