First off you get to play as the two new races Necrons and Tau.
The Necrons are strong and durable but really lack any sort of mass unit control (I got slammed by IG in the campaign).
The Tau's regular army is pretty gimped honestly. The Broadsides and hammerheads aren't nearly as good as they are in the table top. Where the Tau shine is in their close combat units the kroot. And I know what you are thinking "Kroot? more like Krootons am i rite?" I thought the same thing too, but with their "eaters of the dead" ability, kroot hounds and a ranged leap with a knock down they can be devastating against infantry. I usually had some sort of tank killer squad with them just incase too.
Alright enough about the races themselves. The actual game has a pretty awesome campaign. Dark Crusade is a stand alone, but if you want to play as the other races in the campaign you'll need your DOW, and DOW:WA cd keys. It took me an hour to find mine, it really sucked. Anyway in the vein of Rome Total war the world (Krnous) is separated into 25 pieces conquered by 7 warring armies. You retain bases once you conquer a spot and you have to defend when you are invaded. Invading other countries plays out just like a regular skirmish in the old games. Contesting someones main base starts a little bit of campaign story, and defending is based on how strong their force is compared to yours. (I had like a [3] sized base get attacked by a IG army and they wiped me out. You'd think they wouldn't be able to since I'm pretty good at the game but I'm pretty sure the units are physically affected in health and damage they deal.)
You still have your good old German dominated multiplayer and each race got a new unit. The heavy wep squads for IG are fucking cheap, and the grey nights aren't fantastic. I'm still not sure how good the harlequins, the daemon prince, and flashgits are though.
edit: I forgot to mention the game is pretty amazing, and I think it just might win RTS game of the year again! DrPaintThinner fucked around with this message on 10-11-2006 at 10:53 AM.
Have to get it eventually.
My final verdict on Tau is they suck. The end. They have no power and their units are more expensive then buildings of other races.
Necrons are broken. Oh god its terrible. You're necron lord has a "Mass Ressurection Orb" which is nothing short of rebuilding an entirely new army from dead corpses. Army capped at 20? I think not, more like 35/20 units. Its just play not fair.
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The Berserker stopped staring at Deedlit long enough to write:
Because everybody and their mother plays Space Marines in the table top.
Hey Berserker, good to have you along, but could you tone down your signature to make it less huge?
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Check out the big brain on DrPaintThinner!
...My final verdict on Tau is they suck. The end. They have no power and their units are more expensive then buildings of other races......
Say what? I haven't tried the in Multiplayer, but in the campain so far they kick ass. The fire squads have stupid longrange on those guns of theirs, I was noticed that a fire warrior squad was fireing from a screen away.
I mean are you just trying to pile in the fire warrior teams or something? The Tau are all about death from afar, I barely have used the Kroot or Vespids. The crisis suit teams are just how I would imagine the table top ones to be, they are not ment to stick in the hard spots like a dreadnaught, you jump them all over the battle to spots were you need the heavy guns. and if you got the real heavies, you break out the hammerheads or skyrays or set up a kill zone with the broadsides. The stealth teams are joy, cheap inviso jump sqauds? get one or two just hopping around the map harassing small units or listining posts.
Go Necrons.
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Mr. Parcelan painfully thought these words up:
Hey Berserker, good to have you along, but could you tone down your signature to make it less huge?
YOURE LESS HUGE
Still WTB witchhunters/sisters of battle for great justice.
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DrPaintThinner said:
210 req is a waste when one squad of necron flayers or a jump squad wrecks them. I'm murdering in the campaign on hard mode with necrons. I couldn't even beat the easiest map piece with tau. What I hated the most was the broadsides and the hammerhead. In table top the broadsides recently got "Slow and Purposeful" so they could move and shoot, in DC they are just moveable turrets with god awful range. And the hammerhead rail gun doesn't even get submunitions. The aoe damage comes from the skyray. This is why I am overall unimpressed with them.Go Necrons.
I just played the demo. It only lets you play as Tau so I can't comment on the Necrons, but yes, the Tau are horrible and I hate them. Their range advantages in the table top game are completely negated in DoW because of the fog of war. That's unless you want to maintain a large stealth section to always be in front of your long range forces. No. Fucking. Way. Thank. You. Micromanagement hell.
Tau in DoW are for masochists. I lost my entire raiding force twice fighting against Space Marines because they're so damn weak, even when -really- trying hard to keep them at range. I'm used to Chaos where I can run in and really get my hands dirty. I mean ffs it only takes a few seconds for the other races to close the fog of war gap and enter melee range.
What's that you say? Kroot? Fuck Kroot. Fuck them so hard they squeal. I hate weak units that I have to sprain my wrist every five minutes reinforcing them with the damn reinforce button because they get mowed down. Same reason I hate playing Imperial Guard.
To unbreak the Tau they desperately need a fog of war reveal bonus. About twice the range of the other races should be enough.
Mortious fucked around with this message on 10-13-2006 at 11:47 PM.
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Mortious had this to say about Matthew Broderick:
I just played the demo. It only lets you play as Tau so I can't comment on the Necrons, but yes, the Tau are horrible and I hate them. Their range advantages in the table top game are completely negated in DoW because of the fog of war. That's unless you want to maintain a large stealth section to always be in front of your long range forces. No. Fucking. Way. Thank. You. Micromanagement hell.....
I been useing the commander or Crisis suits to just jump in front of my main force to provide the extra LOS, or postion the hammer head up front or I let one kroot squad go hog wild and jump way ahead of the fire warrior teams. I have only done it once, but I will have to check if you go for the Kauyon you can get a LOS and range bonus for the fire warriors, but I didn't pay attention to it in the game. The Broadsides got fucked up, the rail guns don't seem to have good range, plus trying to postion the team never seems to work well. Pathfinders are busted. And for some reason the Tau seem devoid of upgrades.
I don't know how the rest of you are playing it, but I can describe my usual setup. I typically have 2 Ctrl number squads, one with my commander and 3 or 4 fire warrior squads, and the other with the missile barrage vehicles and that super kroot beast, if its available. These things trash everything that comes at me. If in the early game you get engaged in hand to hand either pull your commander back or pull your fire warrior squad back and let them mow down the enemy from the distance while your other guy(s) are in hand to hand.
This probably won't work multiplayer, but it works extremely well in single player. At least for me.
Rather than used stealth squads, tossing in a pathfinder squad does cut down quite a bit on the fog of war. plus you can markerlight big units.
By the time you get all your wargear, the Commander unit is crazy. Insane range damage, jump packs, and stealth, what a package.
I found the Hammerhead Duo to be quite effective on the Baneblade. If not groups of skyrays unloading out the missle barrages.
Fighting chaos and Spacemarine I did have to keep a crisis suit or Krootox mixed in with the fireteams, the units tha warp into were painful.
I noticed you really needed to change the stance to the stand ground stance, other wise you would end up with squads breaking out of the covering fire.
edit for clearity DrPaintThinner fucked around with this message on 10-14-2006 at 11:03 PM.
Your basic unit is completely free and mows down everything in its path. The reactivated Monoliths are unstoppable. I'm on hard and it's still easy as fuck.
Of course, those gauss guns destroy things so quickly that I probably blinked and missed half of the enemy base being destroyed.
Killing the space marines has been the coolest so far. DrPaintThinner fucked around with this message on 10-15-2006 at 02:42 PM.
Made the rest of the game easy, because I moved out and left my base completely at the start of every mission, went to the opposite corner of the map, and obliterated the enemy base/objective in record time.
I don't feel like multiplayer or playing the anime mech lovers. Uninstalling and taking back for a refund.