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Author
Topic: Dawn of War: Dark Crusade
DrPaintThinner
Anti-Semite
posted 10-11-2006 10:36:15 AM
Alright I didn't see any blatant threads about this game so I'll give my two cents.

First off you get to play as the two new races Necrons and Tau.

The Necrons are strong and durable but really lack any sort of mass unit control (I got slammed by IG in the campaign).

The Tau's regular army is pretty gimped honestly. The Broadsides and hammerheads aren't nearly as good as they are in the table top. Where the Tau shine is in their close combat units the kroot. And I know what you are thinking "Kroot? more like Krootons am i rite?" I thought the same thing too, but with their "eaters of the dead" ability, kroot hounds and a ranged leap with a knock down they can be devastating against infantry. I usually had some sort of tank killer squad with them just incase too.

Alright enough about the races themselves. The actual game has a pretty awesome campaign. Dark Crusade is a stand alone, but if you want to play as the other races in the campaign you'll need your DOW, and DOW:WA cd keys. It took me an hour to find mine, it really sucked. Anyway in the vein of Rome Total war the world (Krnous) is separated into 25 pieces conquered by 7 warring armies. You retain bases once you conquer a spot and you have to defend when you are invaded. Invading other countries plays out just like a regular skirmish in the old games. Contesting someone’s main base starts a little bit of campaign story, and defending is based on how strong their force is compared to yours. (I had like a [3] sized base get attacked by a IG army and they wiped me out. You'd think they wouldn't be able to since I'm pretty good at the game but I'm pretty sure the units are physically affected in health and damage they deal.)

You still have your good old German dominated multiplayer and each race got a new unit. The heavy wep squads for IG are fucking cheap, and the grey nights aren't fantastic. I'm still not sure how good the harlequins, the daemon prince, and flashgits are though.

edit: I forgot to mention the game is pretty amazing, and I think it just might win RTS game of the year again!

DrPaintThinner fucked around with this message on 10-11-2006 at 10:53 AM.

roit, less bash 'is noggin
Tarquinn
Personally responsible for the decline of the American Dollar
posted 10-12-2006 04:48:01 AM
Thanks for that.

Have to get it eventually.

~Never underestimate the power of a Dark Clown.
DrPaintThinner
Anti-Semite
posted 10-12-2006 11:33:39 PM
Harlequins are retarded strong and Flashgits are nothing impressive. They are like a Nob + shoota. I still haven't fought a Demon Prince.

My final verdict on Tau is they suck. The end. They have no power and their units are more expensive then buildings of other races.

Necrons are broken. Oh god its terrible. You're necron lord has a "Mass Ressurection Orb" which is nothing short of rebuilding an entirely new army from dead corpses. Army capped at 20? I think not, more like 35/20 units. Its just play not fair.

roit, less bash 'is noggin
Mr. Parcelan
posted 10-12-2006 11:34:56 PM
What's the fucks with the original Dawn of War? How comes I only get to play as Space Fags?
The Berserker
Pancake
posted 10-12-2006 11:36:51 PM
Because everybody and their mother plays Space Marines in the table top.
"Return of the Berserker"
Mr. Parcelan
posted 10-12-2006 11:44:14 PM
quote:
The Berserker stopped staring at Deedlit long enough to write:
Because everybody and their mother plays Space Marines in the table top.

Hey Berserker, good to have you along, but could you tone down your signature to make it less huge?

Peter
Pancake
posted 10-12-2006 11:56:42 PM
quote:
Check out the big brain on DrPaintThinner!
...My final verdict on Tau is they suck. The end. They have no power and their units are more expensive then buildings of other races.

.....


Say what? I haven't tried the in Multiplayer, but in the campain so far they kick ass. The fire squads have stupid longrange on those guns of theirs, I was noticed that a fire warrior squad was fireing from a screen away.

I mean are you just trying to pile in the fire warrior teams or something? The Tau are all about death from afar, I barely have used the Kroot or Vespids. The crisis suit teams are just how I would imagine the table top ones to be, they are not ment to stick in the hard spots like a dreadnaught, you jump them all over the battle to spots were you need the heavy guns. and if you got the real heavies, you break out the hammerheads or skyrays or set up a kill zone with the broadsides. The stealth teams are joy, cheap inviso jump sqauds? get one or two just hopping around the map harassing small units or listining posts.

Sakkra
Office Linebacker
posted 10-13-2006 12:05:43 AM
Fire warriors are insanely powerful with another unit to spot from them, as their range far exceeds their line of sight.
DrPaintThinner
Anti-Semite
posted 10-13-2006 12:45:20 AM
210 req is a waste when one squad of necron flayers or a jump squad wrecks them. I'm murdering in the campaign on hard mode with necrons. I couldn't even beat the easiest map piece with tau. What I hated the most was the broadsides and the hammerhead. In table top the broadsides recently got "Slow and Purposeful" so they could move and shoot, in DC they are just moveable turrets with god awful range. And the hammerhead rail gun doesn't even get submunitions. The aoe damage comes from the skyray. This is why I am overall unimpressed with them.

Go Necrons.

roit, less bash 'is noggin
Sakkra
Office Linebacker
posted 10-13-2006 01:25:15 AM
A slow-moving ranged squad being beaten by a fast-moving melee squad? Oh noes!
nem-x
posted 10-13-2006 01:51:20 AM
quote:
Mr. Parcelan painfully thought these words up:
Hey Berserker, good to have you along, but could you tone down your signature to make it less huge?

YOURE LESS HUGE

Y.O.T.C
No longer a Towel Girl
posted 10-13-2006 02:12:46 AM
Monoliths are huge lol. Necrons in general are too kick ass for their own good. They have alot of broken abilities, are cheap to build, and really easy to paint in comparison to .. everyone else.

Still WTB witchhunters/sisters of battle for great justice.

Sakkra
Office Linebacker
posted 10-13-2006 02:20:01 AM
I played Necrons as my first tabletop army, but got rid of them because they were so ridiculously boring.
Mortious
Gluttonous Overlard
posted 10-13-2006 11:42:45 PM
quote:
DrPaintThinner said:
210 req is a waste when one squad of necron flayers or a jump squad wrecks them. I'm murdering in the campaign on hard mode with necrons. I couldn't even beat the easiest map piece with tau. What I hated the most was the broadsides and the hammerhead. In table top the broadsides recently got "Slow and Purposeful" so they could move and shoot, in DC they are just moveable turrets with god awful range. And the hammerhead rail gun doesn't even get submunitions. The aoe damage comes from the skyray. This is why I am overall unimpressed with them.

Go Necrons.


I just played the demo. It only lets you play as Tau so I can't comment on the Necrons, but yes, the Tau are horrible and I hate them. Their range advantages in the table top game are completely negated in DoW because of the fog of war. That's unless you want to maintain a large stealth section to always be in front of your long range forces. No. Fucking. Way. Thank. You. Micromanagement hell.

Tau in DoW are for masochists. I lost my entire raiding force twice fighting against Space Marines because they're so damn weak, even when -really- trying hard to keep them at range. I'm used to Chaos where I can run in and really get my hands dirty. I mean ffs it only takes a few seconds for the other races to close the fog of war gap and enter melee range.

What's that you say? Kroot? Fuck Kroot. Fuck them so hard they squeal. I hate weak units that I have to sprain my wrist every five minutes reinforcing them with the damn reinforce button because they get mowed down. Same reason I hate playing Imperial Guard.

To unbreak the Tau they desperately need a fog of war reveal bonus. About twice the range of the other races should be enough.

Mortious
Gluttonous Overlard
posted 10-13-2006 11:46:18 PM
EDIT: Question answered in the original post. I'm just blind.

Mortious fucked around with this message on 10-13-2006 at 11:47 PM.

Peter
Pancake
posted 10-14-2006 12:15:12 AM
quote:
Mortious had this to say about Matthew Broderick:
I just played the demo. It only lets you play as Tau so I can't comment on the Necrons, but yes, the Tau are horrible and I hate them. Their range advantages in the table top game are completely negated in DoW because of the fog of war. That's unless you want to maintain a large stealth section to always be in front of your long range forces. No. Fucking. Way. Thank. You. Micromanagement hell.....

I been useing the commander or Crisis suits to just jump in front of my main force to provide the extra LOS, or postion the hammer head up front or I let one kroot squad go hog wild and jump way ahead of the fire warrior teams. I have only done it once, but I will have to check if you go for the Kauyon you can get a LOS and range bonus for the fire warriors, but I didn't pay attention to it in the game. The Broadsides got fucked up, the rail guns don't seem to have good range, plus trying to postion the team never seems to work well. Pathfinders are busted. And for some reason the Tau seem devoid of upgrades.

Ragabash
Pancake
posted 10-14-2006 09:14:08 PM
I have no trouble using the Tau at all, though I have yet to face the Necrons with it. I smashed through the orks, chaos and imperial guard. The IG are the only ones that gave me trouble because of the baneblade. Otherwise it's been a cakewalk with Tau, and no I'm not on easy difficulty. The only real beef I have with Tau so far is that they don't have a building thats a turret besides the listening posts. You have to use Troop cap to build those units that can "lock down" and then it takes 2 squads to be effective.

I don't know how the rest of you are playing it, but I can describe my usual setup. I typically have 2 Ctrl number squads, one with my commander and 3 or 4 fire warrior squads, and the other with the missile barrage vehicles and that super kroot beast, if its available. These things trash everything that comes at me. If in the early game you get engaged in hand to hand either pull your commander back or pull your fire warrior squad back and let them mow down the enemy from the distance while your other guy(s) are in hand to hand.

This probably won't work multiplayer, but it works extremely well in single player. At least for me.

Feed my hungry soul.
Peter
Pancake
posted 10-14-2006 09:45:04 PM
hmm, I guess we get the Tyranid in 2007

Rather than used stealth squads, tossing in a pathfinder squad does cut down quite a bit on the fog of war. plus you can markerlight big units.

By the time you get all your wargear, the Commander unit is crazy. Insane range damage, jump packs, and stealth, what a package.

I found the Hammerhead Duo to be quite effective on the Baneblade. If not groups of skyrays unloading out the missle barrages.

Fighting chaos and Spacemarine I did have to keep a crisis suit or Krootox mixed in with the fireteams, the units tha warp into were painful.

I noticed you really needed to change the stance to the stand ground stance, other wise you would end up with squads breaking out of the covering fire.

DrPaintThinner
Anti-Semite
posted 10-14-2006 11:03:09 PM
I'm up for a game right now you can message me on DrPaintThinner(Aim) for a 1 on 1 or a comp stomp.

edit for clearity

DrPaintThinner fucked around with this message on 10-14-2006 at 11:03 PM.

roit, less bash 'is noggin
Mortious
Gluttonous Overlard
posted 10-15-2006 03:16:02 AM
The Necron campaign is rediculously easy.

Your basic unit is completely free and mows down everything in its path. The reactivated Monoliths are unstoppable. I'm on hard and it's still easy as fuck.

DrPaintThinner
Anti-Semite
posted 10-15-2006 03:18:50 AM
I know right??? Its not just the campaign its the entire army. Go play in some online multiplayer. I gaurantee your first 5 games with necrons will be wins. Unless you play more necrons
roit, less bash 'is noggin
Talonus
Loner
posted 10-15-2006 01:12:24 PM
Is it just me or does the AI cheat like crazy in the campaign? I don't mean your normal "no fog of war" and "perfect production handling" cheating, I mean "producing units far faster than they should be able to" cheating. I don't remember it being this much of an issue in the original release or the first expansion.
Alberd
Pancake
posted 10-15-2006 01:46:17 PM
I had that same problem, but figured it was because I was ass at the game or something. Second turn I attacked a level three territory and wound up fighting off massive waves of enemies and having to destroy a base that took up literally a quarter of the map.
To live by the sword is to die by the sword.
Honor those who honor thee, be merciful to those who show thee mercy.
To those who offend thee and thine, show no mercy.
Mortious
Gluttonous Overlard
posted 10-15-2006 02:28:48 PM
Everything I've come up against (as a Necron) has been relatively small and crap.

Of course, those gauss guns destroy things so quickly that I probably blinked and missed half of the enemy base being destroyed.

DrPaintThinner
Anti-Semite
posted 10-15-2006 02:41:44 PM
In campagin the enemy has a pre-existing base that they start with. Along with units. Thats why they can throw tons of units at you. What you do to overcome this is building up your honor gauard. Which is a little starting force you use world req on.

Killing the space marines has been the coolest so far.

DrPaintThinner fucked around with this message on 10-15-2006 at 02:42 PM.

roit, less bash 'is noggin
Mortious
Gluttonous Overlard
posted 10-15-2006 02:59:03 PM
By half way through the campaign my honor guard was a large army.

Made the rest of the game easy, because I moved out and left my base completely at the start of every mission, went to the opposite corner of the map, and obliterated the enemy base/objective in record time.

I don't feel like multiplayer or playing the anime mech lovers. Uninstalling and taking back for a refund.

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