oh wai
stolen from sa
Company of Heroes (CoH for short) is a Real Time Strategy game for the PC, first announced on April 25 2005. It is being developed by the RTS veteran, Canadian based developer, Relic Entertainment, and published by THQ.
Story
Company of Heroes is set during World War II where the player follows a fictional military unit, known as Able Company, as they fight their way through some of the greatest and bloodiest battles of World War II in the European theatre, including the D-Day landings at Normandy.
The developers have taken "creative liberties" with level design so the missions will fit better into the game. Objectives and town design will not be entirely accurate.
Gameplay
The game allows for multiplayer matches of 2 - 8 players via LAN or the Internet. Multiplayer will focus on teamwork as teams will share resouces and "sectors." However further details on the multiplayer component are scarce with Relic designers merely stating that they are currently fine-tuning and polishing the multiplayer experience.
Company of Heroes also boasts a movie editor where you can save clips of the game in action then edit it to make your own World War II action movies.
Resources
Company of Heroes, in keeping with past Relic trends, attempts to revolutionize the RTS genre by introducing changes to the traditional resource model, eliminating as much micro-management as possible expanding on concepts from previous games and creating a more strategic and action-oriented RTS experience.
As such, the resource model found in Company of Heroes is similar to that of another Relic game, Warhammer 40,000: Dawn of War. This design sees players taking control of certain points on the map. The more of these points the player controls, the more resources they generate. This forces players to constantly expand their territory instead of "turtling up". This allows both the battling and the resource-collecting to occur without seperate micromanagement. The majority of RTS games depend on this formula.
Players will collect three resources through this system: Fuel, Munitions, and Manpower. Fuel will allow you to buy tanks and other vehicles.
Units
Company of Heroes will contain a variety of units ranging from tanks to footmen. Specifications have been given on the Allied units, but information concerning the Axis' units has yet to be released.
The Allies will have access to standard riflemen who will be equiped with M1 Garands and may also be equipped with grenades, sticky bombs, or a Browning Automatic Rifle. Allied engineers can repair vehicles, plant bombs, and can be equipped with a flamethrower and minesweeper. Other Allied units include snipers, mortar teams, machine gun teams, and M4 Sherman Tanks.
Taking a cue from Dawn of War, units in CoH will be have the ability to seek out cover without orders from the player to give them an advantage over enemy forces. Units hiding in cover gain a defense bonus, making them more effective in combat. Utilizing cover effectively in CoH is essential to victory. The advanced AI will also be aware of it surroundings and reacts realistically in certain situations.
Because CoH features a physics engine, different types of cover will be more effective against certain units. A gravestone, for example, will provide fairly good cover against riflemen, while the same gravestone can be easily crushed or destroyed by a tank or mortar teams.
Graphics
Company of Heroes is the first game to make use of Relic's next generation engine, known as the "Essence Engine". This engine was designed and coded from scratch by Relic in order to make use of all next-generation graphical effects, including High Dynamic Range lighting, dynamic lighting & shadows, advanced shader effects and normal mapping. As designer John Johnson puts it "we will have every advanced graphical effect you'd expect from a game like Half-Life 2, and more."
Using the Essence Engine allows CoH to be rendered in complete 3D with exceptional detail on the infantry, vehicles and structures while retaining a solid frame-rate without the need for a high end gaming PC. There are said to be nearly 2,000 different animations for a basic infantry unit alone.
Company of Heroes also makes use of the Havok 3 Physics Engine, which allows CoH to accurately depict the physics of every in-game object. Certain parts of buildings can be blown up by grenades or mortars while tanks can simply plow though sections of walls. Because of the Havok Physics Engine, the smoke from the explosion, dirt, and building rubble will behave as realistically as possible. Smoke will billow as if it is being blown around by wind, muddy dirt will shower troops, and rubble will bounce and roll with accurate weight
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Single player torrent contains one and a half missions, and also includes the entire tutorial.
http://reliccommunity.com/tracker/torrents/CoH_demo.exe.torrent
The multiplayer beta is restricted to people who were already in the beta, or have pre-ordered the game from ebgames.com. The way multiplayer works is that everyone shares resource points so your entire team has the same income.
There's also three different branches with two sub-branches you can pick each game that give you different abilities with exp you get with each kill/death/capture etc. I've never played advanced wars, but its supposed to be something like picking a CO. Stuff like sending in paratroopers, doing strafe/bombing runs, creating super special tanks, or different types of artillery calling or rocket barrages. I personally like the allied airborne branch because you can drop troops, anti tank cannons, mortars, and heavy machine guns anywhere on the map where you have vision without having to send them from your base.
And here's a picture of a sniper hitting a nazi in the head
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
Seriously, download the single player demo. It's pure awesome how the cg cutscenes just merge with the game cutscenes leaving you wondering where it switched. Combat is intense and there really is no 'zerging'.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Densetsu probably says this to all the girls:
Another WWII game. Hooray. I'm jumping for joy.
Take your baseless, pointless thread-shitting somewhere else.
--Satan, quoted by John Milton
quote:
Blackened's unholy Backstreet Boys obsession manifested in:
"Another WW2 game". Hah, shut the fuck up. You act like that's all that's coming out these days and there's nothing else on the market to play.Take your baseless, pointless thread-shitting somewhere else.
Perhaps I could interest you in Mary Kate & Ashley: Crush Course or Tiger Woods '06?
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:Tiger Woods can do no wrong.
Stalwart Steve.
Perhaps I could interest you in Mary Kate & Ashley: Crush Course or Tiger Woods '06?
quote:
Bloodsage enlisted the help of an infinite number of monkeys to write:
Is it an FPS or an RTS? Your caption says FPS, but the description and the sreenshots say RTS.
RTS.
But I knew the love affair with WWII as entertainment ended when I seriously considered buying a PSX game where they're retelling WWII with the addition of...bipedal tank-sized mechs.
WWII games are turning into the Pokemon games...there's an endless supply of them, they tell much the same story, and for some insane reason you just gotta grab 'em all.
sigpic courtesy of This Guy, original modified by me
quote:
Ja'Deth Issar Ka'bael attempted to be funny by writing:
I want to see some science fiction skins for these WWII games. Don't get me wrong, I appreciate that in some ways these games are pushing ideas forward that can/should be applied to their respective genres (FPS, RTS, etc). I, however, went through my "WWII is cool" period three years ago. Read a bunch of books, learned what all the weapons and vehicles of note were, etc.But I knew the love affair with WWII as entertainment ended when I seriously considered buying a PSX game where they're retelling WWII with the addition of...bipedal tank-sized mechs.
WWII games are turning into the Pokemon games...there's an endless supply of them, they tell much the same story, and for some insane reason you just gotta grab 'em all.
Warhammer 40k: Dawn of War and the expansion pack were done by the same team and have many of the same trademark features. And were very, very sci-fi.
I think there's room for a WW2 RTS, simply because I've never really seen one do the thing justice. I suppose the Close Combat series was similar, but not really a traditional RTS.
While CoH won't be a 'traditional' RTS either, it's closer to the model.
It's not something people hear about.
quote:
Check out the big brain on Arttemis!
The Commandos games were really good too, but also not really a typical RTS.
Those are the games I was thinking of.
Soldiers is like Commandos, but NEXT GEN! (better mechanics, units, etc. Lot more polish.)
It's not something people hear about.
quote:
I suppose the same could be said of all Blackeneds...
"Another WW2 game". Hah, shut the fuck up. You act like that's all that's coming out these days and there's nothing else on the market to play.Take your baseless, pointless thread-shitting somewhere else.
Boohoo?
Ohnoes! I think a genre that you still orgasm over is old and busted! I DON'T LIKE SOMETHING YOU LIKE! AHHHHHH!
Get over it.
Densetsu fucked around with this message on 08-26-2006 at 11:38 AM.
Edit: Mmm. Eggs.
I really like the way you can use your experience points to specialize in certain areas like mass infantry or armor. So far it looks like co-ordinating your upgrade paths with teammates in multiplayer so that they complement each other is going to be really cool.
I think the only annoyance I've ran across so far is that all multiplayer games are Axis vs. Allies only. There are no free for all games, if you have more than two players, they have to be allied to one team or the other.
-H
quote:It's not that you don't like something I like, you faggot. It's more that you have to be the biggest pretenious asshole to come into a thread and talk bad about a game because of it's setting and you've yet to even play it. Don't you know how stupid that makes you look?
Densetsu.
Boohoo?Ohnoes! I think a genre that you still orgasm over is old and busted! I DON'T LIKE SOMETHING YOU LIKE! AHHHHHH!
Get over it.
In fact, on top of making you look like King Douche, it's also makes you look like you're clearly attempting to troll. Maybe you should shut your ugly mouth and just keep clear of this thread and all WW2 threads from now until forever since you clearly have nothing constructive to say.
quote:
Blackened got all f'ed up on Angel Dust and wrote:
It's not that you don't like something I like, you faggot. It's more that you have to be the biggest pretenious asshole to come into a thread and talk bad about a game because of it's setting and you've yet to even play it. Don't you know how stupid that makes you look?In fact, on top of making you look like King Douche, it's also makes you look like you're clearly attempting to troll. Maybe you should shut your ugly mouth and just keep clear of this thread and all WW2 threads from now until forever since you clearly have nothing constructive to say.
Technically you look like the douche. No less than either of them, anyways.
Who cares if it's a good game or not? There are sixty billion WWII games released per second. This is just another one.
quote:I guess that makes you look like a douche also since you're throwing your opinion into this argument. At least, that seems to be all you need do to be labeled as such.
Mr. Parcelan.
Technically you look like the douche. No less than either of them, anyways.
And clearly, more than a few of us care if this is going to be a good game or not. Or do you have a personal vendetta against WWII setting games, as well? Blackened fucked around with this message on 08-26-2006 at 02:21 PM.
There isn't much to base building because this is all there is to build in terms of unit production/upgrades.
There are however a lot of various defenses your engineers can build such as tank traps, barbed wires, and machine gun bunkers to build forward outposts. My partner set up a nice base in the middle of the map. It's usually not a good idea to clump so much together, as it can all be taken out with artillery. But since I captured the northern areas and set up defenses there, our team controls 4 out of the 5 fuel capture points. Fuel is needed for the more advanced stuff like tanks.
Units you produce usually contain 3 to 6 people. You control the group like you would one person in any other rts, except they have their own AI to do their own thing within limits of what you order them to do. Individual people can get killed off, and they also have health. If one of these AT gunners die, the third guy with the rifle will take his spot. If all of them die, the AT gun will actually just stay there on the map. I can man the gun with other infantry if I wanted to if it wasn't destroyed. Other weapons such as mortars, heavy machine guns, and rocket launchers work the same way.
Reload animations for everything actually depict the time it takes for the unit to fire again. Stationary weapons have a cone of fire that you can see when you place/move them around, so it's easy to flank stuff and take no losses if you kill them in time.
My partner set up a nice base that won't be broken through, and since I picked the Infantry branch, I can build 105mm howitzers that have a range of half the map without having to worry about them being destroyed.
Here's a ranger that I left behind to die while I retreated. Notice that I have 4 out of my 6 rangers left in the unit, and that blue bar represents the health of them.
quote:
Blackened had this to say about Pirotess:
I guess that makes you look like a douche also since you're throwing your opinion into this argument. At least, that seems to be all you need do to be labeled as such.And clearly, more than a few of us care if this is going to be a good game or not. Or do you have a personal vendetta against WWII setting games, as well?
No, it goes like this: no one even cares enough to think of some other topic to write games around than World War 2 so they just take Dawn of War and repackage it as Company of Heroes so people like you can buy it. Also, I don't think you have the right to call someone's mouth "ugly," braceface.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Blackened had this to say about Cuba:
I guess that makes you look like a douche also since you're throwing your opinion into this argument. At least, that seems to be all you need do to be labeled as such.And clearly, more than a few of us care if this is going to be a good game or not. Or do you have a personal vendetta against WWII setting games, as well?
But haven't we played this game like six hundred times five times before?
Anyway, can you upgrade specific units, a la Dawn of War? And how big is the demo?
quote:You can apply that to any game setting. WW2 is a popular setting for a game because it's convieniant and dramatic. But then, what about all the swords and magic games? Sci-fi space games? Urban settings military games? Futuristic mech games? The list goes on.
Mr. Parcelan.
But haven't we played this game like six hundred times five times before?
Face it, you don't really have anything to stand on when you come into this thread and say "Urgghhh, another world war two game!". All you're intending is to just be a jackass and shit the thread up.
Upgrades make your units able to use different abilities like toss grenades or use machine guns. There's also unit experience where they gain ranks for killing and get bonuses such as an increase in health or accuracy. German snipers can get off an extra fast shot at rank 3 while allied snipers get increased range.
I've never played Dawn of War, but combat is a lot different than other RTS's where you just let auto attack do its thing. Like when facing an engineer squad with flamethrowers, you have to constantly move your units to keep your distance or they'll torch you easily. Or when trying to move around to the back of a tank to toss a sticky bomb. There's also modular damage for vehicles where you can damage the engine, the main guns, or the gunner/crew.
PC Gamer gave the game a 96%. Also Steve Blum does a lot of voice acting for the game.
quote:
nem-x had this to say about Tron:
Also Steve Blum does a lot of voice acting for the game.
SOLD!
He was also the hardware store psycho in Dead Rising.
It's not something people hear about.
quote:
Blackened had this to say about Captain Planet:
You can apply that to any game setting. WW2 is a popular setting for a game because it's convieniant and dramatic. But then, what about all the swords and magic games? Sci-fi space games? Urban settings military games? Futuristic mech games? The list goes on.Face it, you don't really have anything to stand on when you come into this thread and say "Urgghhh, another world war two game!". All you're intending is to just be a jackass and shit the thread up.
Of course, there's nothing original left in the world, but at least every other game is superficially different. Yes, we've played WWII a thousand different times. It never changes.
You're just upset and trying to use the edgy devil-may-care attitude that made you a media darling to try and get all uppity about it. Don't sweat, relax
Let life roll off your backs,
Except for death and paying taxes,
Everything in life,
Is
Only
For
Now
quote:
Anakha wrote this then went back to looking for porn:
Steve Blum was in Call of Duty as well.
NEWSFLASH STEVEN BLUM IS IN EVERYTHING
In the future, all voice roles will be played by Steven Blum. Eventually, every movie will be retroactively engineered so that Steven Blum's voice is recorded over the regular lines.
quote:
ACES! Another post by Mr. Parcelan:
NEWSFLASH STEVEN BLUM IS IN EVERYTHINGIn the future, all voice roles will be played by Steven Blum. Eventually, every movie will be retroactively engineered so that Steven Blum's voice is recorded over the regular lines.
That's going to make for some very disturbing porn...
It is held in thought
only by the understanding
of the Wind.
quote:That's rich
Mr. Parcelan.
Let life roll off your backs,
Except for death and paying taxes,
Everything in life,
Is
Only
For
Now
COMING FROM A DEAD MAN
Mod fucked around with this message on 08-26-2006 at 05:31 PM.