Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
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Nobody really understood why Tarquinn wrote:
No, but it helps.
Yep. Make sure your army is well balanced, and not just one unit type. Or if you do a specialization, that it's for the task at hand.
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From the book of Karnaj, chapter 3, verse 16:
Nope. I've crushed huge armies in R:TW and R:TR with smaller forces of superiorly-manuevered troops. Use terrain, setup ambushes, outflank, feign retreats, they all work against people who have no understanding of tactics.
I know what R:TW is, but what's R:TR?
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Gadani still thinks SARS jokes are topical, as evidenced by:
I know what R:TW is, but what's R:TR?
Rome: Total Realism. It's a total conversion mod that makes the entire game more historically accurate and significantly harder. As I understand it, it's been exhaustively researched, and this means you get:
It's basically a whole new game. My one complaint is that it becomes a goddamn siegefest, but that's how ancient warfare went, so. Karnaj fucked around with this message on 08-15-2006 at 11:44 AM.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
I love R:TW and I'll see about getting this mod.
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Gadani got served! Gadani got served!
Oh, cool.I love R:TW and I'll see about getting this mod.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
In Homeworld you had to have a good mix of units. nothing like looking at that fleet of Ion Frigets get ripped to shreds by corvettes and fighters.
In warcraft @ you could get away with churning out an endless way of knights
In a game with unlimited resources like Total Annihilation or Dawn of War, map control is the most important aspect to winning. Winning comes down to who can apply the most consistant pressure on their opponent over the course of the game and you have to fuel that pressure with a constant stream of resources.
-H Hellbender fucked around with this message on 08-15-2006 at 01:12 PM.
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Karnaj probably says this to all the girls:
This is the real site.
That link doesn't work.
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The propaganda machine of Gadani's junta released this statement:
That link doesn't work.
I'm aware. The .com site is, however, an imposter, so I needed to point that out. Lest you download a virus or something.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
No, seriously though, I was just letting him know that the page he linked didn't work.
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Karnaj thought this was the Ricky Martin Fan Club Forum and wrote:
I'm aware. The .com site is, however, an imposter, so I needed to point that out. Lest you download a virus or something.
Oh, thanks.
Is the .org coming back up, or what?
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Gadani screamed this from the crapper:
Oh, thanks.Is the .org coming back up, or what?
Got me. You should be able to download the mod on one of the game download site thingies, like FileShack or CockStorm.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Asking about what kind of tactics people use successfully in a given game would have probably been more productive, especially if it was done on a forum dedicated to a specific game or the genre in general.
-H
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Mortious was listening to Cher while typing:
zerging ftwalways
Zerging relies on one basic idea: Your opponent is a complete idiot.
On the subject at hand, why was building walls not added in to WC3? It was a great feature in WC2. Skaw fucked around with this message on 08-15-2006 at 07:35 PM.
Both players make their SCV's/Drones farm minerals.
Both players make a spawning pool/barracks.
Both players churn out 6 zerglings/3 marines.
Both players send out said marines/zerglings to the field.
Both players find each other, send in their SCV's/Drones to help fight.
Crowd yells, terrans kill the last zergling, GG.
A game designed with a huge array of units and upgrades designed to carefully counter out each other across three different factions reduced to charging in with the first 2 units you can make. It was a big letdown.
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Rodent King got all f'ed up on Angel Dust and wrote:
It was kinda depressing watching a Korean championship match of Starcraft off Youtube a while back. Instead of carefully played out tactics and a longrunning game of military genius it went like this:Both players make their SCV's/Drones farm minerals.
Both players make a spawning pool/barracks.
Both players churn out 6 zerglings/3 marines.
Both players send out said marines/zerglings to the field.
Both players find each other, send in their SCV's/Drones to help fight.
Crowd yells, terrans kill the last zergling, GG.
A game designed with a huge array of units and upgrades designed to carefully counter out each other across three different factions reduced to charging in with the first 2 units you can make. It was a big letdown.
Thats why I dont play PUB games in SC... i hate rushing .. its stupid .. if i want a quick game ill play Unreal Tourny
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Skaw said:
Zerging relies on one basic idea: Your opponent is a complete idiot.
Most of the time, they are.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith