Do you duders know of any?
Or perhaps does anyone still play on the live servers? That would also be cool.
I wonder why it didn't get off the ground enough to provide enough competition to EQ.
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Asha'man had this to say about Captain Planet:
My take on it, from what I've heard, is that the PvE experience was far too repetitive compared to EQ's. But they did have some great points. Hoping WAR online ends up as good.
Repetitive compared to EQ? *boggle*
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Naimah had this to say about Reading Rainbow:
Repetitive compared to EQ? *boggle*
Actually, yeah.
DAoC's PvE game was quite a bit more repetitive than EQ's.
I think the worst thing about DAoC however, is the way you move in game. I tried the game again, only finding myself bored because every time I'd turn, I'd slow down to a crawl. Strafe? Slow down to walk speed. That and as you move your speed slowly builds up to max speed.
It's annoying, and detracts from the fun of the game.
I might of been on the wrong server, but I had a 50 Necromancer. The only time I really raided anything was when doing the Dragon of Albion (Spellcheck, yo). After that it was just regular battleground and PvP action. I think the reason WoW took off was because theres still more to do, and when we reached the hardest bosses in the game. WoW realized it, and said they'll on-go that cryptic adventure with an expansion.
The battlegrounds are solid funsauce though
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This insanity brought to you by Vorago:
Grinding to 50 in daoc was the most tedious thing I have ever done in a game to date.The battlegrounds are solid funsauce though
Yeah, that was the best part of DAoC. The PvP was pretty damn good.
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Vorago wrote, obviously thinking too hard:
Grinding to 50 in daoc was the most tedious thing I have ever done in a game to date.The battlegrounds are solid funsauce though
Grinding to cap in most any MMO is boring as fuck. Even in WoW -- you end up going through a large chunk of the zones the first time through, then you have Horde side and boom, you've seen most of the zones.
What makes or breaks MMOs most of the time and what they'll be judged by by the majority is the end game.
And that's where DAOC faltered. If it had a robust PvE endgame while also having PvP/RvR, it'd still be doing exceptionally well today.
They've fixed this, catering more to the RvR side as time goes on, but it was too late to make them into anything but a niche.
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Falaanla Marr had this to say about Duck Tales:
Grinding to cap in most any MMO is boring as fuck. Even in WoW -- you end up going through a large chunk of the zones the first time through, then you have Horde side and boom, you've seen most of the zones.What makes or breaks MMOs most of the time and what they'll be judged by by the majority is the end game.
And that's where DAOC faltered. If it had a robust PvE endgame while also having PvP/RvR, it'd still be doing exceptionally well today.
Yeah but least in WoW I never had to just sit down at one spot and grind mobs over and over for days on end. Always had new quests to do in a new zone.
Grinding those lawn gnomes in daoc for weeks was... beyond horror
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This one time, at Alidane camp:
DAoC's problem boils down to having too much PvE for the PvP people, and too much PvP for the PvE people.They've fixed this, catering more to the RvR side as time goes on, but it was too late to make them into anything but a niche.
Yeah exactly. All the classes seemed practically identical for half the game also. PvP mostly consists of having a small koboldistic dwarven creature jogging around by himself while 500 invisible assassin rogues wait for someone to attack him.
I got through the tomtes/gnomes/whatever in about 10 hours though. Not a whole lot of grinding there. Fazum'Zen Fastfist fucked around with this message on 06-19-2006 at 12:04 PM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
Edit: Oh wait no I remember now. I have vague recollection of jogging 20 miles out into a forest just to get stomped by a bunch of NPCs 10 levels higher than us. Fazum'Zen Fastfist fucked around with this message on 06-19-2006 at 10:31 PM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
But I still log in from time to time to play with my girlie and her mom.. makes /send michans into /gu fun for the whole family, lemme tell ya..
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Kaiote wrote this then went back to looking for porn:
Compared to WOW, playing as anything but my Vamp felt like I was trying to fight in a giant bowl of jello. Sluggish movement, and the environment scale compared to player size made me kinda barfy feeling.But I still log in from time to time to play with my girlie and her mom.. makes /send michans into /gu fun for the whole family, lemme tell ya..
Yes haha exactly, and compared to something like City of Heroes where you jump at about 50 MPH (literally) around the area in the middle of fights, it left something to be desired.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
What does this mean to you?
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums