Anyway, good news.
Might be more added content, I'll grant, but to be honest the combat system is going to suck if they don't map the control scheme right.
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Check out the big brain on nem-x!
Jade Empire was pretty crap
Really? I thought it was pretty good. Lots of funny moments with Kang and so forth. Especially if you do all the sidequests. I mean it was obvious that you were playing something by the same people who did KOTOR. Had the same feel. But eh.
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Ja'Deth Issar Ka'bael enlisted the help of an infinite number of monkeys to write:
Really? I thought it was pretty good. Lots of funny moments with Kang and so forth. Especially if you do all the sidequests. I mean it was obvious that you were playing something by the same people who did KOTOR. Had the same feel. But eh.
I liked it too. My main complaint was it felt too short.
As for the combat, I think that if anything, it was too generalized. They gave you way too many options. You could easily, as you progressed in levels, spread your skills out. Even if you picked up secondary forms later on (like the Ravager's axe skills to replace your existing weapon skills) you still mastered several forms without problem.
That having been said, I thought that the multi-form thing was fun. If you got tired of one style, don't worry you can pick up others.
But in general I thought combat was excellent. I liked the story (though I could have used more filler/go-back-to-previous-or-other-locations-not-central-to-the-main-storyline stuff). One would hope that a port to the PC would add new content, but I doubt it.
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Just hit until they block, then either break their block or leap over them.
The world is also tiny. You visit a grand total of one city and two small towns while hearing about other cities you'll never be able to visit. There's lots of areas, but I actually wanted to travel an empire.
Still, it's a decent Action RPG with an okay story.