I ask because a friend of mine just came back on WoW a week ago after swearing that DDO was the only MMO for her anymore. I haven't heard much else about it, but it does look graphically pleasing.
What do you fatties say?
That is not a good sign for the game.
They did add some new content in recently, but I havent really had the chance to check it out yet.
Turbine wastes no time closed broken quests and fixing exploits, which I find to be a good quality. They could just as easily close them permanently or ignore the exploits. Give them time I think they can get a solid game. Peter fucked around with this message on 04-23-2006 at 08:34 AM.
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Manticore's fortune cookie read:
g4 said that basically it was a fun game to play if you had a constant group of every class, every time you wanted to play. If you didn't, it sucked.
That's BS. All you need is a rogue, a couple of fighters, and a couple of clerics.
Every other class is pretty useless.
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Williasing:
Every other class is pretty useless.
That's not a good sign for a game.
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Maradon! had this to say about Robocop:
That's not a good sign for a game.
Pretty much.
And actually, you really don't even need a rogue half the time.
Though Mages CAN be useful when you're fighting stuff that can only be hit with magic.
Unless your fighters have magic weapons powerful enough to hit said creatures, then they go back to being rather useless again. Willias fucked around with this message on 04-23-2006 at 11:10 AM.
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Willias stumbled drunkenly to the keyboard and typed:
Pretty much.And actually, you really don't even need a rogue half the time.
Though Mages CAN be useful when you're fighting stuff that can only be hit with magic.
Unless your fighters have magic weapons powerful enough to hit said creatures, then they go back to being rather useless again.
By the time you hit like level 3, Magic and elemental weapons are easy to get in the marketplace or a pawn shop.
I prefer to have a rouge and wizard in my group over extra fighters or clerics, if only to not have any quest areas cut off. Bards are nice Swiss army knifes. Rangers are tits on a bull as far as I am concerned.
But the closest I've ever come to playing D&D was Neverwinter Nights. >:[
sigpic courtesy of This Guy, original modified by me
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x--Ja'Deth Issar Ka'baelO-('-'Q) :
But it's pretty! Remember? That's what matters!
These days everybody and their mom has eye-popping graphics. It's seriously old hat. It's like the old adage, awesome graphics and a dime will get you a cup of coffee.
These days, there's absolutely no reason to settle for less than a good game that looks good, too.
--Satan, quoted by John Milton
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Bloodsage had this to say about the Spice Girls:
These days, there's absolutely no reason to settle for less than a good game that looks good, too.
My 933MHZ processor and video card so old that I don't even remember what the hell it is says otherwise!
My birthday is coming up, buy me a new computer.
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Bloodsageing:
It's no more wrong than an interesting game with fugly visuals.These days, there's absolutely no reason to settle for less than a good game that looks good, too.
While that's true, good graphics today are more the status quo rather than a selling point.
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Mr. Parcelan had this to say about Optimus Prime:
Ah, the plight of Hootae McBootae.
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Everyone wondered WTF when Maradon! wrote:
These days everybody and their mom has eye-popping graphics. It's seriously old hat. It's like the old adage, awesome graphics and a dime will get you a cup of coffee.
That's kinda my point. Everyone was going on about the GLARING LAUNCH PROBLEMS the game had from beta onward...gross class imbalance (not unusual for a game, but there's more), inability to do anything alone past like level 3 (even EQ1 didn't have THAT problem), etc etc ad nauseum. But it's pretty! That was the defense. It's Pretty!
sigpic courtesy of This Guy, original modified by me
It's not something people hear about.
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Ja'Deth Issar Ka'bael had this to say about Knight Rider:
That's kinda my point. Everyone was going on about the GLARING LAUNCH PROBLEMS the game had from beta onward...gross class imbalance (not unusual for a game, but there's more), inability to do anything alone past like level 3 (even EQ1 didn't have THAT problem), etc etc ad nauseum. But it's pretty! That was the defense. It's Pretty!
Huh? There are some classes that can't really solo past the first 2 quests.
Even then, I don't think any class can solo much past level 2. Willias fucked around with this message on 04-25-2006 at 02:33 PM.
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How.... Mr. Parcelan.... uughhhhhh:
Is DDO still holding on or has it gone down the tubes?
Given that I've installed, patched, uninstalled due to bugged patcher, reinstalled, repatched, re-unistalled due to a bugged patcher, rinse and repeat 5 times, (and *STILL* can't get the fuckin' game to run....) I'm voting "Crap"... err.. for the tubes.
Plus, as an old-school PnP DnD'er I have to ask... WTF SPELLPOINTS????
On another topic, Auto Assault has started to drag me away from WoW.. Cavalier- fucked around with this message on 04-26-2006 at 05:21 AM.
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Cavalier- stumbled drunkenly to the keyboard and typed:
...
Plus, as an old-school PnP DnD'er I have to ask... WTF SPELLPOINTS????
.....
It makes sense for the game. How usefull would a mage be if he could only cast like 4 burning hands in a quest? And often you will only find like 1 or 2 rest shrines in a quest, unless it is one of those big open ones. spell and hitpoints do not regenerate over time at all, only way to get them back is at a rest shrine, tavern, or by a spell.
Wizards still have to sit at rest shrine or tavern to memorize the spells you want to use.
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Peter's unholy Backstreet Boys obsession manifested in:
It makes sense for the game. How usefull would a mage be if he could only cast like 4 burning hands in a quest?
About as useful as a Level 1 Wizard was in any PnP DnD adventure... or in NWN.
They wanted to make this "true" to the 3.5Ed rules (and therefore 'classic" DnD), and there are no spellpoints in either version.
In fact, Gary Gygax when designing DnD specifically ruled out spellpoint type systems because he doidnt want mages/wizards to be "fireball-spewing gatling guns"... hence the spell limitations for each level.
[Edit:] The difference is, of course, that in NWN (or a PnP campaign) a party could rest anywhere at any time (subject to random encounter rolls) and allow mages to regain their spells. Whereas DDO only allows you to rest for short perios at "shrines", or only in an Inn inside town.
But limiting the areas and time a party can rest they've imposed a restriction on spell-memorization that wasnt in the original (dare I say, true) game... thus they have to introoduce a non-authentic "fix" to cover over a problem created when they decuided to veer away from the true DnD ruleset. Cavalier- fucked around with this message on 04-26-2006 at 06:44 AM.
sigpic courtesy of This Guy, original modified by me
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Error had this to say about Tron:
.
WTF?
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The logic train ran off the tracks when Anakha said:
WTF?
A more useful post than any one you've made.
The spell slot system works great... at the high end. Of course, then you don't use all the spells you have anyway.
And it doesn't work at the low end, when it would actually be used as a limiter on spells per day.
I've never played D&D Online, but I wouldn't consider diverging from the source on this particular matter a very bad thing at all.
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Cavalier- had this to say about Captain Planet:
Stupid stuff
Man, I wish I could flame you.