quote:
Maradon! had this to say about Knight Rider:
I literally haven't heard a single thing about the game that I've liked, even from positive reviews.
I tried to be as positive as possible about the game when I commented on it here, but it still came out pretty damn negative.
Once you get into the Market (level 3-ish) there seems to be a lack of content. Or at least I didn't have NEAR the variety of stuff to do that I had at level 1 and 2.
Give Turbine some time to add stuff in, and give the game time to make sure it's going to survive. Within a few months of the game's release, the level cap should be bumped up, Half Elves will likely be a playable race, and there should be a large increase in content.
SHOULD be. Which is why I say wait. If they don't manage to get stuff out in a few months, the game will likely be doomed to failure.
quote:
Williasing:
If they don't manage to get stuff out in a few months, the game will likely be doomed to failure.
My money is on "failure"
quote:
Check out the big brain on Alberd!
I want to get the game, I want to like the game, but I can't convince myself it's worth the $50 of a new release after hearing everything I've heard about it around here. I'll probably end up getting it anyways though, because I'm a compulsive buyer >_<
To be honest, it's a good game. I liked the hack-and-slash-esque control scheme, I liked the way the dungeons were set up, I liked a lot that the game has.
HOWEVER, as I said, it becomes apparent that there's a lack of content as soon as you get into the Marketplace. Which happens at level 2 or 3. If Turbine can't pick up on the lack of content the game has at release, it's going to suck after a month or two of play (if you play the game a lot, maybe even a couple of weeks).
The game has a lot of potential, but there's been many other MMOs that "had potential" and ended up screwing up. I don't see DDO any different, and if Turbine doesn't make up for the lack of initial content after a few patches, it's going to go down hill real quick.
Note: For a while, I had planned to pick this game up. It's fun. My brother and I were able to do quite a bit in the game as a duo, and if the EC'ers managed to decide to play on a single server, I didn't see grouping being an issue. However, that was the first time trying the game, and we didn't really play it much (first preview event... thing). Second time, during the final stress test, we went all out on the game, to see how far we could get and if it would truly be worth it. The game is great until 3, then there's a lack of choice of stuff to do, and you have to start repeating dungeons to continue leveling up. Apparently, to get past level 6 or so, you HAVE to go back and repeat dungeons. Willias fucked around with this message on 02-24-2006 at 04:20 AM.
Waiting for Auto Assault here.... then Star Trek Online after that.
quote:
Over the mountain, in between the ups and downs, I ran into Cavalier- who doth quote:
Nope.Waiting for Auto Assault here.... then Star Trek Online after that.
manual assault gets better fuel economy.
quote:
Everyone wondered WTF when Mod wrote:
Not me. I really have zero attachment to the DnD system and the game looks like yet another medicore Everquest clone.
When you make fun of a game, make sure you're making fun of something that can be made fun of.
It isn't an EverQuest clone. At all. It's actually hack and slash-ish. The game uses real-time combat, instead of the auto attack system that so many games use today. Reading other people's opinions in previews, some have said that the game's controls feel more fluid once they've set up buttons and commands to the right places on a controller.
Right click to attack, shift to block, shift+move to jump to a side or tumble.
quote:
Willias had this to say about the Spice Girls:
When you make fun of a game, make sure you're making fun of something that can be made fun of.
He said it looks like EQ. He doesn't want to play it based on what's been said here and what he's looked at. It's a silly game.