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Author
Topic: RTS games
Mr. Parcelan
posted 09-30-2005 10:27:06 PM
I'm looking for some more beyond WC3 + TFT and Battle for Middle-Earth.

BFME rules, but I can no longer enjoy playing as "the good guys," my orc-lust has gone too far

So what are some cool RTSes out in that genre?

Mr. Gainsborough
posted 09-30-2005 10:45:40 PM
Star Trek Armada
Mortious
Gluttonous Overlard
posted 09-30-2005 10:46:48 PM
Armada 1 is really showing its age, I reinstalled it a while ago and it was awful.

Armada 2 is still ok.. barely.

Mr. Gainsborough
posted 09-30-2005 10:48:37 PM
quote:
This one time, at Mortious camp:
Armada 1 is really showing its age, I reinstalled it a while ago and it was awful.

Armada 2 is still ok.. barely.


Whouah there was a 2? Daaaaaayum. Only thing I remember about 1 was that is was really really really short. And the last mission's objective was awesome. "Destroy the Federation".

Steven Steve
posted 09-30-2005 11:11:18 PM
That game is neolithic.
"Absolutely NOTHING [will stop me from buying Diablo III]. I will buy it regardless of what they do."
- Grawbad, Battle.net forums

"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums

Alaan
posted 09-30-2005 11:52:38 PM
Possibly could like Warhammer 40K: Dawn of War. Can be Space Orks then!
Karnaj
Road Warrior Queef
posted 10-01-2005 12:00:07 AM
quote:
Mortious still thinks SARS jokes are topical, as evidenced by:
Armada 1 is really showing its age, I reinstalled it a while ago and it was awful.

Armada 2 is still ok.. barely.


Try the STvSW mod, if you're lucky enough to find it somewhere. The tech trees, like the ships and bases, are fucking gigantic. It could conceivably take you twelve hours to beat an 8 player FFA, assuming infinite moons.

EDIT: Try R:TW. The battles are real time, and there's a certain satisfaction in crushing the everloving shit out of barbarian hordes with the stern, unyielding Roman legions. Plus, every single of the 20 or so factions is playable, so your replay value is insane.

Karnaj fucked around with this message on 10-01-2005 at 12:03 AM.

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Toktuk
Pooh Ogre
Keeper of the Shoulders of Peachis Perching
posted 10-01-2005 01:58:45 AM
My all time favorite is still Total Annihilation.

If you prefer more tactical, micromanagement oriented games, I'd look into Dawn of War, Rome: Total War, or Empire Earth II. If you like larger scale, logistically focused battles, get Rise of Nations or Hearts of Iron II.

AoE 3 is supposed to be out soon. I tried the demo and it made me want to stab someone in the face. I think it's going to be the biggest disappointment of the genre this year.

-H

DrPaintThinner
Anti-Semite
posted 10-01-2005 02:04:27 AM
quote:
This insanity brought to you by Alaan:
Possibly could like Warhammer 40K: Dawn of War. Can be Space Orks then!

Winter Assault just came out too. Any imperial gaurd/dawn of war fan will be going "GLEEEEE."

roit, less bash 'is noggin
Father McKenzie
Pancake
posted 10-01-2005 02:43:14 AM
I didn't really enjoy the gameplay of Dawn of War that much, but haven't played any of the expansions. I got bored real quick.

In my opinion Warcraft 3 (despite it's age) and BFME are still the best out there. Rise of Nations is fun but the gameplay lends itself to just turtling and teching out til Information Age and then unloading cruise missiles and massing tanks and infantry. While mowing down musketeers and hussars with a machine gun emplacement cna be fun, it quickly grows trivial.

Sean
posted 10-01-2005 02:47:19 AM
If you think WC3 is strategy in any sense of the word, you're fooling yourself.

Pick up Total Annihilation for a $9 bargain bin, it'll probably come with the first expansion - the Core Contingency - too, for an added bonus. After you play the hell out of those, give this a try.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Mod
Pancake
posted 10-01-2005 07:04:52 AM
DoW is great, a slight departure from standard RTS fare since you gain resources from controlling territory.

Rome is really fun, but after a while the overworld game can get annoying as hell with rebellions springing up everywhere, moving armies taking forever and having to move your generals around on an actual map instead of the M:TW chessboard.

Armada was a fun singleplayer run, but from an actual RTS mechanics standpoint is horrible. Most of the units you can build are obsoleted once you can build the next one up, so your endgame fleets will mostly be a million Sovereigns / Borg Cubes / Negh'Vars. Armada 2 was pretty much the same, but had some funny gimmicks (You could fuse your Borg Cubes into even bigger cubes that took up half the screen).

C&C Generals + Zero Hour is pretty much the same. In singleplayer it's quite fun, but multiplayer is somewhat unbalanced and either early-game quads or late-game Aurora-Alphas kill pretty much anything.

Life... is like a box of chocolates. A cheap, thoughtless, perfunctory gift that nobody ever asks for. Unreturnable, because all you get back is another box of chocolates. You're stuck with this undefinable whipped-mint crap that you mindlessly wolf down when there's nothing else left to eat. Sure, once in a while, there's a peanut butter cup, or an English toffee. But they're gone too fast, the taste is fleeting. So you end up with nothing but broken bits, filled with hardened jelly and teeth-crunching nuts, and if you're desperate enough to eat those, all you've got left is a... is an empty box... filled with useless, brown paper wrappers.
Toktuk
Pooh Ogre
Keeper of the Shoulders of Peachis Perching
posted 10-01-2005 10:13:14 AM
quote:
Father McKenzie Model 2000 was programmed to say:
Rise of Nations is fun but the gameplay lends itself to just turtling and teching out til Information Age and then unloading cruise missiles and massing tanks and infantry. While mowing down musketeers and hussars with a machine gun emplacement cna be fun, it quickly grows trivial.

Rise of Nations is like TA in that controlling more territory on the map will net you a win much faster than turtling/porcing (whichever term you prefer). Since it operates on a +/- resource system, the idea is to increase resource intake by as much as possible. Someone who plays an "octopus" style of game where they compete through extremely aggresive expansion will win almost every time against a defensive player. Not only will they out tech you, they'll have a much larger army as well. A good player will also constantly send skirmisher units to contain and limit any expansions you might have. So, in the end, it doesn't matter how many towers you erect around your base. Sooner or later, it will come down.

-H

Mod
Pancake
posted 10-01-2005 10:28:29 AM
quote:
Father McKenzie wrote this stupid crap:
In my opinion Warcraft 3 (despite it's age) and BFME are still the best out there. Rise of Nations is fun but the gameplay lends itself to just turtling and teching out til Information Age and then unloading cruise missiles and massing tanks and infantry. While mowing down musketeers and hussars with a machine gun emplacement cna be fun, it quickly grows trivial.

The situations you describe don't really happen. In a good game of RoN you will seldom get beyond third or fourth age, the game is either decided with a capitol rush during classical for the +500 conquest bonus to boom out of, harrassment during ancient / classical to cripple the enemy or a capitol rush during ancient for instant victory. Sometimes the buildup will go into Gunpowder or Enlightentment, but most of the time the game will be over by that point.

If you're playing people who turtle with towers up to Information, just play turks, pop down two siege factories after classical and hit him with four cheap catapults or play as anything and raid his expansions.

Mod fucked around with this message on 10-01-2005 at 10:29 AM.

Life... is like a box of chocolates. A cheap, thoughtless, perfunctory gift that nobody ever asks for. Unreturnable, because all you get back is another box of chocolates. You're stuck with this undefinable whipped-mint crap that you mindlessly wolf down when there's nothing else left to eat. Sure, once in a while, there's a peanut butter cup, or an English toffee. But they're gone too fast, the taste is fleeting. So you end up with nothing but broken bits, filled with hardened jelly and teeth-crunching nuts, and if you're desperate enough to eat those, all you've got left is a... is an empty box... filled with useless, brown paper wrappers.
Karnaj
Road Warrior Queef
posted 10-01-2005 12:03:10 PM
quote:
The propaganda machine of Mod's junta released this statement:
Armada was a fun singleplayer run, but from an actual RTS mechanics standpoint is horrible. Most of the units you can build are obsoleted once you can build the next one up, so your endgame fleets will mostly be a million Sovereigns / Borg Cubes / Negh'Vars. Armada 2 was pretty much the same, but had some funny gimmicks (You could fuse your Borg Cubes into even bigger cubes that took up half the screen).

That's why I always recommend the STvSW mod. You get a huuuuuuuge tech tree(roughly 15 structures and 100 upgrades per side) and a smorgasbord of ships. I think the Federation gets 20-25 different ship classes, from runabouts to War Galaxies. And the biggest plus is that the Empire gets to build an SSD.

And, to my surprise, the site is still up! Poorly done as ever, but still up.

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Vorago
A completely different kind of Buckethead
posted 10-01-2005 12:26:15 PM
I suggest Starcraft : Brood War to counterbalance the mentions of TA

Because if there is one arguement that will never, ever end it is SC:BW vs TA. We will answer whether or not there is a god long before that one ever ends, heh

Vorago fucked around with this message on 10-01-2005 at 12:26 PM.

Sean
posted 10-01-2005 12:40:40 PM
I think TA wins simply because, on its own, it was still a marvelous game.

Starcraft needed an expansion before it became worthwhile.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Vorago
A completely different kind of Buckethead
posted 10-01-2005 12:59:08 PM
quote:
Sean had this to say about Duck Tales:
I think TA wins simply because, on its own, it was still a marvelous game.

Starcraft needed an expansion before it became worthwhile.


Did TA not have an additional unit added to the game like every week or so as part of it's gimmick though?

Sean
posted 10-01-2005 01:02:03 PM
Cavedog periodically released new maps and units, yes.
A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Vorago
A completely different kind of Buckethead
posted 10-01-2005 01:16:02 PM
quote:
This one time, at Sean camp:
Cavedog periodically released new maps and units, yes.

So they more or less released an expansion over time, thus resulting in the game we know of now as TA? (Because what did BW add? More maps and units)

One could say it too has had an expansion, albiet one implemented differently?

Toktuk
Pooh Ogre
Keeper of the Shoulders of Peachis Perching
posted 10-01-2005 01:30:38 PM
Compared to Core Contingency, the downloadable units didn't have that much of an impact on the game. As Sean said, the core mechanics were there from the get go, downloadable units were just icing on the cake.

-H

Dave
)_(
posted 10-01-2005 01:47:14 PM
You could play as Chaos or orks in dawn of war and the new expansion pack.
Sean
posted 10-01-2005 02:02:40 PM
quote:
Vorago stopped beating up furries long enough to write:
One could say it too has had an expansion, albiet one implemented differently?

It had two expansions. (..maybe three, I can't remember right now)
But even without them is was a good game all on its own. Starcraft was horrible until Brood Wars.

You make no sense.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Vorago
A completely different kind of Buckethead
posted 10-01-2005 02:21:35 PM
quote:
How.... Sean.... uughhhhhh:
It had two expansions. (..maybe three, I can't remember right now)
But even without them is was a good game all on its own. Starcraft was horrible until Brood Wars.

You make no sense.


Starcraft was a damned good game for it's time

BW was the game though, which is why it is what people eternally compare to TA, as I stated originally mind you

And claiming TA is some sort of pure form compared to SC makes no sense either Both games are what they are by the designer's intentions, whether by an expansion or by 3 expansions and adding more crap every week.

Vorago fucked around with this message on 10-01-2005 at 02:24 PM.

Aaron (the good one)
posted 10-01-2005 03:33:37 PM
quote:
Sean likes the cock and also said this;
I think TA wins simply because, on its own, it was still a marvelous game.

Starcraft needed an expansion before it became worthwhile.


This is moronic.

Brood War exists. The fact that Brood War was an expansion has nothing to do with anything.

Galbadia Hotel - Video Game Music
I am Canadian and I hate The Tragically Hip
El Cuchillo
RETARD! DO NOT FEED!
posted 10-01-2005 05:19:48 PM
DoW is good, if you're looking for something more recent.

TA is awesome, especially if you pick up one of the mods. The last one I tried was Uberhack, I don't know if that's still considered 'good' or not. I just hope SupCom will end up being as good.

If you want something a little different, Ground Control is a pretty good Single Player (I never played the multi so I can't comment on that), but a big glaring problem is that you CAN'T SAVE IN THE MIDDLE OF A MISSION. Makes beating some of the later levels a total pain in the ass.

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