BFME rules, but I can no longer enjoy playing as "the good guys," my orc-lust has gone too far
So what are some cool RTSes out in that genre?
Armada 2 is still ok.. barely.
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This one time, at Mortious camp:
Armada 1 is really showing its age, I reinstalled it a while ago and it was awful.Armada 2 is still ok.. barely.
Whouah there was a 2? Daaaaaayum. Only thing I remember about 1 was that is was really really really short. And the last mission's objective was awesome. "Destroy the Federation".
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
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Mortious still thinks SARS jokes are topical, as evidenced by:
Armada 1 is really showing its age, I reinstalled it a while ago and it was awful.Armada 2 is still ok.. barely.
Try the STvSW mod, if you're lucky enough to find it somewhere. The tech trees, like the ships and bases, are fucking gigantic. It could conceivably take you twelve hours to beat an 8 player FFA, assuming infinite moons.
EDIT: Try R:TW. The battles are real time, and there's a certain satisfaction in crushing the everloving shit out of barbarian hordes with the stern, unyielding Roman legions. Plus, every single of the 20 or so factions is playable, so your replay value is insane. Karnaj fucked around with this message on 10-01-2005 at 12:03 AM.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
If you prefer more tactical, micromanagement oriented games, I'd look into Dawn of War, Rome: Total War, or Empire Earth II. If you like larger scale, logistically focused battles, get Rise of Nations or Hearts of Iron II.
AoE 3 is supposed to be out soon. I tried the demo and it made me want to stab someone in the face. I think it's going to be the biggest disappointment of the genre this year.
-H
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This insanity brought to you by Alaan:
Possibly could like Warhammer 40K: Dawn of War. Can be Space Orks then!
Winter Assault just came out too. Any imperial gaurd/dawn of war fan will be going "GLEEEEE."
In my opinion Warcraft 3 (despite it's age) and BFME are still the best out there. Rise of Nations is fun but the gameplay lends itself to just turtling and teching out til Information Age and then unloading cruise missiles and massing tanks and infantry. While mowing down musketeers and hussars with a machine gun emplacement cna be fun, it quickly grows trivial.
Pick up Total Annihilation for a $9 bargain bin, it'll probably come with the first expansion - the Core Contingency - too, for an added bonus. After you play the hell out of those, give this a try.
It's not something people hear about.
Rome is really fun, but after a while the overworld game can get annoying as hell with rebellions springing up everywhere, moving armies taking forever and having to move your generals around on an actual map instead of the M:TW chessboard.
Armada was a fun singleplayer run, but from an actual RTS mechanics standpoint is horrible. Most of the units you can build are obsoleted once you can build the next one up, so your endgame fleets will mostly be a million Sovereigns / Borg Cubes / Negh'Vars. Armada 2 was pretty much the same, but had some funny gimmicks (You could fuse your Borg Cubes into even bigger cubes that took up half the screen).
C&C Generals + Zero Hour is pretty much the same. In singleplayer it's quite fun, but multiplayer is somewhat unbalanced and either early-game quads or late-game Aurora-Alphas kill pretty much anything.
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Father McKenzie Model 2000 was programmed to say:
Rise of Nations is fun but the gameplay lends itself to just turtling and teching out til Information Age and then unloading cruise missiles and massing tanks and infantry. While mowing down musketeers and hussars with a machine gun emplacement cna be fun, it quickly grows trivial.
Rise of Nations is like TA in that controlling more territory on the map will net you a win much faster than turtling/porcing (whichever term you prefer). Since it operates on a +/- resource system, the idea is to increase resource intake by as much as possible. Someone who plays an "octopus" style of game where they compete through extremely aggresive expansion will win almost every time against a defensive player. Not only will they out tech you, they'll have a much larger army as well. A good player will also constantly send skirmisher units to contain and limit any expansions you might have. So, in the end, it doesn't matter how many towers you erect around your base. Sooner or later, it will come down.
-H
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Father McKenzie wrote this stupid crap:
In my opinion Warcraft 3 (despite it's age) and BFME are still the best out there. Rise of Nations is fun but the gameplay lends itself to just turtling and teching out til Information Age and then unloading cruise missiles and massing tanks and infantry. While mowing down musketeers and hussars with a machine gun emplacement cna be fun, it quickly grows trivial.
The situations you describe don't really happen. In a good game of RoN you will seldom get beyond third or fourth age, the game is either decided with a capitol rush during classical for the +500 conquest bonus to boom out of, harrassment during ancient / classical to cripple the enemy or a capitol rush during ancient for instant victory. Sometimes the buildup will go into Gunpowder or Enlightentment, but most of the time the game will be over by that point.
If you're playing people who turtle with towers up to Information, just play turks, pop down two siege factories after classical and hit him with four cheap catapults or play as anything and raid his expansions. Mod fucked around with this message on 10-01-2005 at 10:29 AM.
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The propaganda machine of Mod's junta released this statement:
Armada was a fun singleplayer run, but from an actual RTS mechanics standpoint is horrible. Most of the units you can build are obsoleted once you can build the next one up, so your endgame fleets will mostly be a million Sovereigns / Borg Cubes / Negh'Vars. Armada 2 was pretty much the same, but had some funny gimmicks (You could fuse your Borg Cubes into even bigger cubes that took up half the screen).
That's why I always recommend the STvSW mod. You get a huuuuuuuge tech tree(roughly 15 structures and 100 upgrades per side) and a smorgasbord of ships. I think the Federation gets 20-25 different ship classes, from runabouts to War Galaxies. And the biggest plus is that the Empire gets to build an SSD.
And, to my surprise, the site is still up! Poorly done as ever, but still up.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Because if there is one arguement that will never, ever end it is SC:BW vs TA. We will answer whether or not there is a god long before that one ever ends, heh Vorago fucked around with this message on 10-01-2005 at 12:26 PM.
Starcraft needed an expansion before it became worthwhile.
It's not something people hear about.
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Sean had this to say about Duck Tales:
I think TA wins simply because, on its own, it was still a marvelous game.Starcraft needed an expansion before it became worthwhile.
Did TA not have an additional unit added to the game like every week or so as part of it's gimmick though?
It's not something people hear about.
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This one time, at Sean camp:
Cavedog periodically released new maps and units, yes.
So they more or less released an expansion over time, thus resulting in the game we know of now as TA? (Because what did BW add? More maps and units)
One could say it too has had an expansion, albiet one implemented differently?
-H
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Vorago stopped beating up furries long enough to write:
One could say it too has had an expansion, albiet one implemented differently?
It had two expansions. (..maybe three, I can't remember right now)
But even without them is was a good game all on its own. Starcraft was horrible until Brood Wars.
You make no sense.
It's not something people hear about.
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How.... Sean.... uughhhhhh:
It had two expansions. (..maybe three, I can't remember right now)
But even without them is was a good game all on its own. Starcraft was horrible until Brood Wars.You make no sense.
Starcraft was a damned good game for it's time
BW was the game though, which is why it is what people eternally compare to TA, as I stated originally mind you
And claiming TA is some sort of pure form compared to SC makes no sense either Both games are what they are by the designer's intentions, whether by an expansion or by 3 expansions and adding more crap every week. Vorago fucked around with this message on 10-01-2005 at 02:24 PM.
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Sean likes the cock and also said this;
I think TA wins simply because, on its own, it was still a marvelous game.Starcraft needed an expansion before it became worthwhile.
This is moronic.
Brood War exists. The fact that Brood War was an expansion has nothing to do with anything.
TA is awesome, especially if you pick up one of the mods. The last one I tried was Uberhack, I don't know if that's still considered 'good' or not. I just hope SupCom will end up being as good.
If you want something a little different, Ground Control is a pretty good Single Player (I never played the multi so I can't comment on that), but a big glaring problem is that you CAN'T SAVE IN THE MIDDLE OF A MISSION. Makes beating some of the later levels a total pain in the ass.