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Author
Topic: DotA Guide
Inferno-Spirit
Sports Advocate
posted 09-09-2005 01:35:13 AM
This is basically a simple strategy, hero, and item guide for playeres new to the custom Warcraft III custom map called Defense of the Ancients (DotA).

Gameplay

The game plays fairly simple. There are three main lanes of traffic and a whole bunch of side routes to skirt from lane to lane and often (hopefully) surprise other players. There are two bases - sentinel and scourge - located in the bottom left corner and top right corner of the map, respectively. Also, note that the first five slots in the join game screen are assigned to sentinel and the last five slots are assigned to scourge. Teams are thus determined in advance.

There are continually spawning computer-controlled waves of creeps (four melee units and one ranged unit) that are sent along the three main lanes of traffic. Left to their own devices, these creeps would accomplish almost nothing, as they are balanced in power except for the potential randomness in their damage.

Along each of the three lanes are three towers for each side. The towers do large, large amounts of damage. At the beginning of the game one tower could kill several heroes at a time without taking sigificant damage.

The entire purpose of the game is to assist your own creep waves and drive those waves into the enemy towers, defeating them, and eventually into the enemy base, destroying it.

Another thing of note is that there are a few select buildings of important in each base (for each lane, as well) that give bonuses to the opposing team when destroyed. These buildings cannot be destroyed until the nearby tower protecting them is first razed.

-Sentinel Ancients of War or Scourge Crypts
Destroying an AoW or Crypt causes all melee units for the opposing team in the corresponding lane to spawn with twice their normal attack damage for the rest of the game. This cannot be reversed.
-Sentinel Ancients of Lore or Scourge Temples of the Damned
Similar to the previous effect, except affects the ranged units instead of the melee ones.

Victory occurs when the main building near the back of either base is destroyed. It has a lot of life and almost never dies unless most of the base is already destroyed.

The other, most important detail of the gameplay: Money. You get money for killing heroes(usually 100, although the hero you kill usually loses a lot more than you get), killing units(30-45 IIRC), and killing towers(400-500). No matter how much you help, getting the final blow is all that matters. There is also a continually generating source of money that all players receive: 8 gold every 5 seconds or so.

Money can be spent to purchase items at shops. There are five shops. The first four are near the fountain of healing: The Mountain King, the human female, and the two closest buildings. I suggest you look through each of these buildings to read each item and what it does. You'll be buying them every game, and finding them quickly can make a difference.

The last shop is located in two places: About 1/2 up the map, and either 1/3 from the left edge or the right edge of the map. They are halfway hidden in the trees, but you are expected to know where they are, and what they sell. Check (and try to remember) what they sell, as well.

The last important detail of the base is the fountain of healing. It is a fast-acting life and mana regen fountain. When you are fucked the hell up(and don't want to die) go to the fountain.

Heroes

First: When you die, you respawn at the fountain after a timer expires which increases with your level.

There are basically four types of heroes: Melee, Ranged, Caster, and Stealth. They operate similar to most other games.


Melee heroes are usually the most dangerous heroes in the end of the game, and the price for this is that they are usually the weakest heroes at the beginning. Mostly, this occurs because of their main stat usually being strength and resulting fact that they get a lot of life while still increasing their damage.

Near the beginning of the game, heroes don't have a lot of life. Because of this, melee heroes are susceptible to potshots from ranged heroes and casters. They try to get close enough to attack the dueling creep waves(and hopefully get a unit kill for some extra cash) and the ranged units get in a few shots, forcing the melee unit to retreat.

Melee heroes get powerful abilities. Most melee heroes get a stun or snare of some kind to allow them to chase down retreating heroes.

Ranged heroes are the easiest to succeed with, but they cannot afford to fall behind. They are more item-reliant than the other heroes, but if they become powerful quickly they can be very, very hard to stop. Late game, they can get huge damage and attack speed, in some cases allowing them to kill heroes before the player has a chance to react. Because of the quality and diversity of hero skills, however, a competent team can defeat a hero of almost any power if they work together and have an even halfway diverse selection of heroes.

Ranged heroes get the least interesting selection of hero abilities. Most of their abilities are movement/attack speed hastes and snares, or direct damage.

Caster heroes are the most interesting heroes to play, and the most powerful in the early to middle game. The problem with caster heroes is that most of their spells are locked damage, and can, given enough time, become almost insignificant in the late game. For instance, a 300 damage nuke in the early game can devastate a 500 life hero, but a 2500 life hero with 33% magic resistance and 15 life regenerated per second can just shrug it off.

Most lockdown comes from casters, however, and at least one hero with quality lockdown is very good for each team to have.

Stealth heroes are, by many, considered the most fun heroes to play. They succeed mainly by killing other heroes in surprise confrontations. Because of the availability of stealth detection, however, most stealth units are effective because of their interesting skill sets as opposed to the usual single cloaking skill they have.

I'm not going to get into each hero's abilities, simply because there are far too many heroes to do that. You're best bet is to learn that as you play, and remember the abilities of the heroes that you've played. Don't pick the same hero over and over again; knowing what each hero does allows you to fight against a random team much better.


Items

There are three ways to get items: The starting shops, the "secret" shop (not a secret), and combining items into new items.

Poor item choice is perhaps the biggest fault of newer players. I have a few big suggestions for those people.

1) For the love of god, do not purchase boots of speed with your starting money. Just don't do it. There is always, always something better at the beginning of the game.

2) I cannot emphasize enough how important life and mana regen is. Leaving the area of combat to run back to town and buy items or heal causes you to get less experience and money. Return to town as little as possible. The best way to avoid this is to have some initial life regeneration, so that you can avoid getting hit by standing at the edge of the combat, and still get experience from the dying units while you heal.

The best regen items are either a ring of regen from the main shop or a ring of health from the secret shop. If your hero cannot heal himself with a spell or increased regeneration, you will require a regen item.

Mana regen items are slightly larger in variety. The most common one is a Void Stone from the secret merchant.

3) Get the right items for your hero. This comes down to two simple things: Don't get items that focus in a stat that isn't your hero's main stat (thereby doing nothing to increase his damage) and do not get items that have an orb effect if you already have a skill or item with an orb effect(each such item has a tag in it's description of "Orb Effects do not stack". These effects do not stack.


Most items simply have to be looked at and determined if they are the right kind of item for your hero. They are all described fairly well in their tooltips.

Common, Quality Item combinations

There are four merchants in the main base with recipies on them. You can combine the listed items (and you have to buy the recipe, unless it's cost is 1 wood instead of a gold amount in which case the items combine automatically and for free) by having them all in your inventory at once.

The following is a list of common items that each hero makes at least one of almost every game.

Perserverance:
Made with: Ring of Health(Secret Shop) and a Void Stone(Secret Shop).
Provides 4 life regen per second, 100% increased mana regen, and 7 damage.
Costs 1775 gold in total.

Bracer/Wraith Band/Null Talisman: Three incarnations of a similar item.
Made with: Circlet of Nobility, appropriate recipe, Gloves of Strength/Slippers of Agility/Mantle of Intelligence (respectively to the recipies).
Provides +6 to one stat and +3 to the other two stats.
Costs 510 gold.

Power Treads: An enhancement on Boots of Speed(which every hero needs eventually or they are too easily overtaken in combat).
Made with: Boots of Speed, Gloves of Haste, recipe
Provides +60 to movement and 30% increased attack speed.
Costs 1530 gold in total.

Soul Booster: Is itself a component for Aghanim's Scepter, an item which is great for a few caster heroes which it uniquely effects. These heroes are listed in Aghanim's Scepter's description.
Made with: Point Booster, Energy Booster, Vitality Booster.
Provides 450 life, 400 mana, 1 life regen per second, 30% mana regen.
Costs 3300 in total.


I'm sure I've forgotten some vital piece of information that would allow to to kick some serious ass, but maybe you'll work it out for yourself.

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Manticore
Not Much Fun Anymore
posted 09-09-2005 07:13:26 AM
Potions are very important early game. When you're starting out it's good to have a potion or two. Be wary however, because they are non-combat consumables-- Taking a hit will remove their effects. Usually you only have to move alittle bit from the combat to ensure that the creeps dont attack you and remove the effect, but sometimes you might notice that an enemy hero is moving to give you a quick hit. What I like to do is move towards a tower or something. Large amounts of damage really work to keep heroes away for the first 7 or 8 levels.

Also, if you're a melee hero, you NEED lifesteal.

"France tried to turtle, but Hitler did a tank rush before they were ready. Just shows how horribly unbalanced real life is. They should release a patch."
Aaron (the good one)
posted 09-09-2005 09:36:03 AM
quote:
Manticore likes the cock and also said this;
Also, if you're a melee hero, you NEED lifesteal.

No. No melee hero needs lifesteal. If you get an item that is perfect for your hero that has lifesteal, like Satanic, then sure. The only time you should have lifesteal on a melee hero is if you are going for Mask of Madness and only a few melee heroes should use it (like Naga or Sven) since they have a long duration range root. The melee heroes who have the standard 2 second stun effects don't need it since they will only get about 1-2 free shots off by the time they get to the unit.

Delidgamond fucked around with this message on 09-09-2005 at 09:36 AM.

Galbadia Hotel - Video Game Music
I am Canadian and I hate The Tragically Hip
Inferno-Spirit
Sports Advocate
posted 09-09-2005 10:59:35 AM
quote:
Manticore probably says this to all the girls:
Potions are very important early game. When you're starting out it's good to have a potion or two. Be wary however, because they are non-combat consumables-- Taking a hit will remove their effects. Usually you only have to move alittle bit from the combat to ensure that the creeps dont attack you and remove the effect, but sometimes you might notice that an enemy hero is moving to give you a quick hit. What I like to do is move towards a tower or something. Large amounts of damage really work to keep heroes away for the first 7 or 8 levels.

Also, if you're a melee hero, you NEED lifesteal.


Potions are effective, but not important. They only really become necessary when you're fighting certain hero combinations that do a lot of early spell damage. Otherwise regen is more sensible, you're going to need it anyway.

Almost no melee heroes should get lifesteal, at least in the early game. It's an orb effect, as well. Lifesteal is for heroes who can hit the creeps safely to regain life. Leoric and Naix have effective lifesteals because Naix has a built in snare(normally not possible because they are both orb effects) and a lifesteal of 50%, and Leoric's lifesteal is an aura and does not count toward his orb effect.

To be honest, the best item for almost any melee hero is Battle Fury. It takes a Perserverance(Ring of Health + Void Stone), a Claymore(basic damage item), and a mithril hammer(another basic damage item). You end up with an item that gives 60ish damage, the life and mana regen from perserverance, and a cleave attack(all melee attacks hit nearby enemies for 33% of the damage dealt). This turns a melee hero into someone who can solo large creep waves in the later game quickly.

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Vorago
A completely different kind of Buckethead
posted 09-09-2005 01:50:04 PM
Yeah, detailing all the heroes would be... well, no, isn't going to happen

But if anyone has any questions about any specific heroes (Keep it reasonable folks) I and most likely others will fill you in on everything you need to know about 'em

And to throw in my chips, yes, very few heroes should get life steal. Potions are iffy in the beginning since, once used, they are gone. Least you can sell a ring of regen later to recoup costs and it is always 'on' for you. I prefer regen personally, have screwed over entirely too many players using potions before in games to ever use 'em myself, heh

Vorago
A completely different kind of Buckethead
posted 09-09-2005 01:53:22 PM
http://www.dota-allstars.com/

Btw, this is the main site for the map, best place to check for the most recent version. Also check out the items link on the side, will let you see what all the items do and where to find 'em. The heroes section are just the in-game decriptions though, not horribly useful.

Aaron (the good one)
posted 09-09-2005 02:32:04 PM
Here is a list of all the heroes and the abilities

Here is the list of all the heroes with the names most people use for them. Vorago and Inferno can do a Good/bad with them if they want.
Sentinel Heroes
Earthshaker
Enchantres
Crystal Maiden
Zues
Vengeful Spirit
Juggernaut
Naga
Stealth Assassin
Lone Druid
Morphling
Sven
Lina
Trent Protector
Keeper of the Light
Ogre Magi
Tiny
Tinker
Prophet
Ursa
Phantom Lancer
Engima
Techies
Silencer
Anti-Mage
Drow
Pandaran Brewmaster
Omniknight
Dragonknight
Bounty Hunter
Shadow Shaman
Dwarven Sniper
Troll Berzerker
Centaur
Luna
Bristleback

Scourge Heroes
Leshrac
Phantom Assassin
Lich
Soul Keeper
Venomancer
Demon Witch
Broodmother
Lycanthrope
Magnataur
Necro'lic
Chaosknight
Death Prophet
Nightstalker
Nether Drake
Leoric
Faceless Void
Doombringer
Lightning Revanent
Naix
Queen of Pain
Nerubian Assassin
Clinx
Slithereen
Medusa
Tidehunter
Bane Elemental
Shadowfiend
Bloodseeker
Axe
Nerubian Weaver
Sand King
Spiritbreaker
Oblivian
Necrolyte
Pudge (Butcher)

Delidgamond fucked around with this message on 09-09-2005 at 02:35 PM.

Galbadia Hotel - Video Game Music
I am Canadian and I hate The Tragically Hip
Aaron (the good one)
posted 09-09-2005 04:04:06 PM
I'll put my 2 cents in the heroes I feel comfortable enough to comment on.

Crystal Maiden - Probably the best hero in the game. Amazing early game and great mid game. Her freeze+damage make her good at stopping heroes and her ultimate spams frost nova all over the screen killing most heroes. Late game it she cannot deal with strength heroes but her ultimate can still kill most stealthers and other casters.

Zues - Burst damage king. All his spells are very cheap and can be spammed. His ultimate does around 600 damage to every enemy hero on the map so if your ally gets his opponent down to low and gets away, you can zap him and take him out. He has static field which does percent based damage making him the only feared pure caster to STR heroes. Unfortunatly that means he gets targetted first.

Sven - Decent early game, good mid game, amazing late game. He's got stun, cleave, and devotion aura. His ultimate is insane giving him +75% STR for 12 seconds. Combined with his cleave attack and stun he will take out enemy heroes and the creep wave together.

Lina - Crazy AoE DD spells with a crazy single target DD ultimate.

Trent Protector - ANNOYING AS ALL FUCK TO KILL. Huge amount of base HP, great melee damage, can invis as long as he is near trees, can put up sentinels with true sight and his ultimate does around 300 damage freeze to every enemy around him for 4-6 seconds.

Keeper of the Light - Second best tower pusher next to Prophet. His main attack is a charged AoE DD that will take down all creeps to about 10 health. It does 550 damage in a VERY long, VERY wide shockwave. You will usually hit the enemy hero with it making him weak enough to not have to worry about most of the time.

Tinker - Crazy hero killer. He has 3 screen wide hero only targetting missles that deal around 400-500 damage on impact. It can hit multiple heroes at once. It basically means you cannot run from him. If you ever get low life while he is close enough to missle you, it's GG.

Prophet - Two ways to play this guy. Tower pusher with his summoning of trents which basially doubles your creep wave, or hero killer. He has an ability that puts up trees around a friend or foe for 6 seconds. If it's a melee hero you basically have 6 seconds of free attacks on him. You can also use your summon trent ability on those trees to get in that extra damage and push a wave of creeps to boot! His ultimate starts off dealing around 250 damage but bounces around 14 times hitting any opponent on the map.

Techies - The most irrating to fight enemies in this game. They plant land mines and remote mines. Both of which do some serious, serious damage. The remote mines (his ultimate) last for 5 or 10 minutes each (I can't remember) and can be cast every 5 seconds. Each ones does 450-600 damage each depending on the level of ultimate. Remote mines are invisable so most of the time you will be walking and you will just be dead from 5 remote mines exploding next to you. Techies also have suicide. They explode themselves dealing a FUCKTON of damage to anyone in proximity (distance matters). This attack prevents opponents from getting exp from your death (since you killed yourself) and also robs them from getting the final hit to get gold.

Drow - Every newbies favourite hero. Her attacks are frost arrows, silence, and trueshot aura. Her ultimate gives a 15% chance to outright kill a creep. She is great on getting the drop on enemies and just killing them since they cannot run away.

Dwarven Sniper - Crazy AoE damage, ranged bash attack, and increased attack range. His ultimate is a long range (and I mean long range) sniper shot that can do 625 damage.

Troll Berzerker - Range attacker who attacks very fast. Can switch to a meleer and gain the bash ability.

Lich - This hero WANTS to have two heroes fighting him. He's got frost nova, dark ritual and frost armor. His ultimate is a chain frost nova which bounces back and forth between enemies 5/6/7 times (depending on ultimate level). So if you get two heroes alone, one WILL die and the other will be finished off by your frost nova and standard attack. He's great for sneaking up behind two heroes who have been pushed back from a creep push.

Demon Witch - Solid ranged hero. He's got impale, mana drain and hex. His ultimate is a 600 damage DD. His hex and impale makes him a force to be reckoned with at any stage in the game.

Chaosknight - Insane late game hero. His stun randomly stuns opponents from 1 to 5 seconds. He's got crit chance and blink strike. His ultimate makes 1/2/3 copies of him exactly with the exception that they take +50% more damage. So when you have 4 of you hitting a tower, it goes down really fast.

Death Prophet - Great tower killer. Her carrion swarm ability makes her a great early game hero. She also has silence so in group combat she can shut down the enemy heroes for about 4 seconds. Her ultimate creates tons of little green things that fly around and damage anything they pass through including buildings.

Nightstalker - During daytime he's shit, but during night he's a fucking monster. He gets a 300 damage snare, a silence, and an aura that gives him +30% movement and 65% attack speed. He will chase you down and kill you. Very few heroes can deal with him late game.

Leoric - This is one of the heroes that can deal with Nightstalker late game. He's got stun, life leech, and critical strike. His ultimate is Reincarnation.

Faceless Void - A strength based hero that can be very difficult to beat. He's got blink/blink strike (depending on if you clicked a unit), 20% bash, and his ultimate stops EVERYTHING, friend, foe or building, in which you can freely hit them or flee for 6 seconds. Long recast time on his ultimate.

Doombringer - Also known as the money whore. He's got flamestrike, Level ? Death (damage based on if the opponents level is a multiple of the number in this spell effect text), and Devour. Devour WILL kill any creep that gets eaten but the recast timer only starts when the creep dies. So devouring low life creeps is preferred. You get the gold for killing the unit. His ultimate is Doom. Silences the enemy and deals a crazy amount of damage over time.

Naix - The Lifestealer. All his skills are passive with the exception of his ultimate which is Avatar. He's got haste, self lifesteal, and snare on hit. He's a low life hero but he gets back 65% of his damage back per hit. Casters kill him early game, ranged heroes mid game and STR heroes with stun are the only thing that has a chance to kill him late game.

Medusa - Great ranged hero. She has split shot which makes her deal 70% of her damage to up to 3 targets at a time. She also has chain lightning and mana shield. Her ultimate is purge.

Axe - You don't want to be this hero. He's a strength based hero with no kind of movement impeeding effects. His abilities make him a piss poor creep pusher and that's it. His ultimate deals 250 damage to a target but will outright kill him if that target has less than 650 life.

Nerubian Weaver - One of the more interesting ranged heroes to play. His ability is a super speed wind walk that lasts for 4 seconds. Any until that he passes will take 90 damage. His other ability lets him get a free attack every 3 seconds. His ultimate lets him warp back in time 5 seconds resetting his HP and mana back to whatever they were then. This can be used every minute. The basic strategy is to use his wind walk to weaken his opponents, get 3 attacks in (2 + extra attack), and then wind walk out. You can also use your ultimate to get free HP and mana since it comes back pretty fast and hit him a couple more times.

Spiritbreaker - Melee hero. He has GREAT abilities however he has piss poor stats which makes him pretty shitty 1 on 1. His main ability is charge. You select and enemy unit and he will move faster and faster until you are next to him and then you will stun your opponent for 2.5 seconds. However this skill doesn't do any damage like all the other stuns in the game. His other skill is +damage aura based on his current movement speed and Greater Bash. It's a 17% chance to deal 100 damage + knockback. His ultimate is a 300 DD that puts you infront of your opponent. If you have Greater Bash learned, you will also Greater Bash him.

Pudge (Butcher) - Ahh Pudge. One of the more fun heroes to play as if you get used to him. He has meat hook which throws out a hook to wherever you clicked. Whatever unit it comes into contact first will be dragged to Pudge. If an enemy is dragged it takes 400 damage. His other ability is Flesh Heap. For every non hero you kill you will get 0.12 Strength. For every hero you kill you will get 1.2 Strength. Also this skill gives him -16% damage reduction from spells. His main skill is called Rot. It's a PBAoE aura that damages ANY unit including pudge and friends for 100 magic damage per SECOND. This attack costs no mana to use, will not interrupt channeling, and can be turned on at any time as long as Pudge is alive. His ultimate is Dismember. A channeling attack that roots a unit and deals 200 damage per second to the target.

Galbadia Hotel - Video Game Music
I am Canadian and I hate The Tragically Hip
Lenlalron Flameblaster
posted 09-09-2005 05:25:02 PM
A couple things:

Pretty much, you should get Crystalis, if you are melee or ranged. CRIT STRIKE IS KING. It requires blades of attack (650), a broadsword (1200), and the recipe (1000), and gives you +35 damage (which is sweet), and 10% 1.5x crit damage.

Battlefury is a nice item to have, and it's a good choice in general if you plan to take damage.

Axe is actaully a pretty good hero, but you have to play his as a tank. Get some armor, and use his berzerker's call to support your team (and rip them apart). Battle hunger is a beautiful early game skill to annoy them, and get some low health kills.


My opinion on heroes Delid didn't do:


Earthshaker: A solid hero, because he's pretty deadly in all aspects. He has a spell that shoots out a fissure in a line, stunning and damaging people in the effect, while also not allowing them to get past the fissure for a few seconds. His second spell gives him a quick, damaging stun to anyone around him when he uses one of his other spells. The third gives him a decent damage boost to his next attack.His ultimate shoots a damaging shockwave to all targets around him, then each target shoots a small shockwave that hits the guys around him. (Basically, more people around you = more damage).He can either get sick, powerful attacks, or be a really annoying stun caster. Good hero.

Enchantress: Really annoying and effective. Has a small heal, and can either charm or slow a unit (if it can't be charmed). Her really strong ability, though, is her ability that adds damage equal to a percentage of the range she fired it from (so if she fired it from 400 feet, she'd get extra damage equal to a percentage of that). It's really powerful.Her ultimate is really annoying- 60% attack speed slow on any target that hits her. She's pretty good.

Vengeful: A stun, an extra damage aura, and an armor reducing howl. Not particularly amazing, but her ultimate is interesting- she swaps places with her target. Good team hero.

Juggernaut: Ridiculously hard hero to play. He's an agility based melee hero, with essentially no health. He can get up to 50% chance for a 2x crit strike, can lay a really useful healing ward, and can do a cool bladestorm. The important thing with this hero is to NOT DIE EARLY. If you survive and get some damage, this hero gets amazingly strong. If not...free kills for the other team.
His ultimate makes him go invincible, slashing 8 times randomly. The best time to use it when you're 1v1 with a hero. You can rip people to shreds with this.

Naga: She really sucks until she gets all her skills. The strength of this hero is that she nets an opponent, spits into four images (she does full, images do 45% damage), and you surround the unlucky fool and maul him with 1.75x crit strikes. I've used her at that point, and it's wrong how much dstruction she does. Her ultimate puts all enemy units to sleep for 12 seconds. Kinda useful!


More later!

Lenlalron Flameblaster fucked around with this message on 09-09-2005 at 05:26 PM.

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Skaw
posted 09-09-2005 09:29:03 PM
This map sounds fun
Lashanna
noob
posted 09-09-2005 09:54:43 PM
So when are we going to have an EC game or two? I can host sometimes.
Dad's going to kill you. Really. He is.
Skaw
posted 09-09-2005 10:00:08 PM
Did Addy ever get her CDs, or is she still using my key, Lash?
Sean
posted 09-09-2005 10:10:41 PM
She's a noob who lost her CDs.

I'm putzing around on US East right now, playing Footie and crap. Someone hit Durdyn up for a game.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Falaanla Marr
I AM HOT CHIX
posted 09-09-2005 10:15:24 PM
I'm MrMoose0987 on east.

Gonna go on after i finish my sesame chicken.

Aaron (the good one)
posted 09-10-2005 08:38:28 AM
Added you all to Friends list. If I get into a good game of DotA I'll save a replay of it.
Galbadia Hotel - Video Game Music
I am Canadian and I hate The Tragically Hip
Inferno-Spirit
Sports Advocate
posted 09-10-2005 04:38:14 PM
quote:
A sleep deprived Delidgamond stammered:
Added you all to Friends list. If I get into a good game of DotA I'll save a replay of it.

Screw DotA replays. It's one of those games where you learn 100% more playing than watching, and it's more fun too.

I'm Inferno-Spirit on USEast, btw.

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Aaron (the good one)
posted 09-10-2005 04:46:50 PM
Here is a decent game I played. Primarily melees.

Remember you need the map to see it

Inferno is right though, you learn more playing then watching. But to all you who are interested in the game you can watch this to see what it is like.

This isn't a great game since some people left, but in the end we dominated and just left since we knew we won.

Galbadia Hotel - Video Game Music
I am Canadian and I hate The Tragically Hip
Aaron (the good one)
posted 09-10-2005 06:31:46 PM
OK this was just a really fun game for us
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Vorago
A completely different kind of Buckethead
posted 09-10-2005 08:15:19 PM
Haven't played this hero for many versions, he was always the same but tried him today and it turns out he got made mucho awesome, heh

Faceless Void aka Timestopper
Time Walk
Range increases per level, for a low mana cost you select a point within your range and timestopper shifts out of reality for a second, slides across the terrain (Ignoring objects and even cliffs) then shifts back in at the target point. Any enemy unit he slides through gets slowed for 4sec. While sliding you cannot be targetted and take no damage.

Amazing for escape, even if a prophet sprouts a ring of trees around you you can slide right through them and escape. Ca get away from pretty much anything with it, timed right you can even dodge attacks with it like impale or shockwave. Great for chasing the enemy down, slide in front of him, you slow him as you pass through and end up blocking him then begin beating him.

Backtrack
A super evasion, at lvl 4 it grants a 25% chance to negate any damage, be it attack or spell. Looks like a faint blue glow on you when it happens. Flat out amazing, you can backtrack stormbolts, nukes, even land mines from the techies... anything. Not much else to say, it makes you harder to kill in every way.

Bash
Not the actual skill name, but you get the idea. 25% chance to stun for 1sec and do +40 damage on your attack. This skill is why, as timestopper, you want to go for huge attack speed. Faster you attack, better chance at inflicting a stunlock on the enemy.

Chronosphere
His ultimate, you target an area and lay out a blue dome for 6sec that stops any unit, friend or foe, in it. Only thing not affected is you. Things in the sphere can be attacked normally, they just can't fight back. Good for making a wall to get away as it is wide enough to block a whole lane. Other use is to time walk next to an enemy, get in a couple free shots, pop a sphere around you, trapping the enemy in, then wailing on him for 6sec. Being a scripted ability hero resistances do not factor in so the 6secs is always 6sec.

He is an agi based melee juggernaut, hard as hell to kill, largely impossible to pin down and with an ult that is always useful. Go for attack speed like crazy, I reccommend an Eye of Skadi for the chill which stacks with his time walk slow for insane hero chasing, once you get your hands on them they just aren't getting away between chill, bash and the time walk. When he gets going he is insane.

Aaron (the good one)
posted 09-10-2005 08:22:25 PM
Timestop will stop buildings (towers) from action as well.
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Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 09-10-2005 08:42:52 PM
Ya'll should log on and pwn me in a game or something.
Aaron (the good one)
posted 09-10-2005 08:49:39 PM
If you can't find anyone just make a game like 'DotA newbs only'
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Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 09-10-2005 09:30:29 PM
quote:
From the book of Delidgamond, chapter 3, verse 16:
If you can't find anyone just make a game like 'DotA newbs only'

I cannot host games.

Aaron (the good one)
posted 09-10-2005 10:01:41 PM
quote:
One thousand monkies on one thousand typewriters would eventually write what Delphi Aegis said;
I cannot host games.

Ahh, you have what we call "Infernoitus". The inability to host games.

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Willias
Pancake
posted 09-10-2005 10:02:05 PM
quote:
Delidgamond stopped staring at Deedlit long enough to write:
If you can't find anyone just make a game like 'DotA newbs only'

I joined a game like that. Was quite unfortunate that three of the opposing team members were in the same clan. The 3 of them destroyed the 5 on our team, without the help of 2 of their team.

Demos
Pancake
posted 09-11-2005 01:46:44 PM
Making a "newbs only" game with that in the title is the most assured way of having that not happen.
"Jesus saves, Buddha enlightens, Cthulhu thinks you'll make a nice sandwich."
Lashanna
noob
posted 09-11-2005 03:36:47 PM
How do you play as Tiny or Troll Warlord. Include details please.

In two different games I had them and was being accused of being a horrid newb (1:2 kill ratio, sadface). However, the guy I was paired with ended at 22-1 Spirit Lancer.

Dad's going to kill you. Really. He is.
Inferno-Spirit
Sports Advocate
posted 09-11-2005 04:03:45 PM
Tiny is a gross bastard with one of the strongest skills in the game: Avalanche.

IIRC, Avalanche is a high damage 140 mana large AoE targettable 300 damage nuke with a 2 second stun. Get this skill to level 4 as fast as possible.

Some people don't bother with Tiny's ultimate until level 10, so you can get the second rank at level 11. The damage bonus becomes rather significant at that point.

Don't get toss until the slightly higher levels. You can't spare the mana (Avalanche is just better) and Cragy Exterior is a good passive skill for handling creep waves or enemy melee heroes. I'd suggest maxxing Avalanche and Craggy to level 4 first, one point in Toss, two in Grow!, and then finish Toss.

General play comes down to basic melee strategies: Try not to get hit, try to get early game money, and wear down your opponent whenever he's open to it. Avalanche is an amazing skill to hit them with if you can get a free hit or two in, because a hit or two from Tiny is a big thing.

Items to get:
Bracer - One for the early game helps a lot. I'd probably buy a Ring of Health, then this, then finish the perserverance.
Perserverance
Power Treads

Good Items:
Battle Fury (Perserverance upgrade)
Aegis of the Immortal(Tiny has low natural AC, and the regen/damage reduction is just good for him)
Heart of Torrasque

Troll Warlord is another excellent hero. He dominates a game often enough that people can get upset when a person does poorly with him (same problem with Tiny). He moves fast and attacks faster. There are a few ways to play him. The best and most common is just high damage hero killing.

Get his Haste skill first, and if you're going to be dealing with high damage ranged heroes or life leeching heroes, get blind. It shouldn't be necessary for anyone else. Skip the stunning skill, as it only works in melee and the warlord can't afford to melee until late game, and even then it's only worthwhile when you NEED to stunlock a scary hero.

If you didn't get blind, put your spare early points into +stats, they make a difference. After that, just play carefully, push lanes and punish heroes. You've got one of the best early game and late game single target damage outputs, so abuse it. Make sure to use your ultimate whenever you can get a kill with it. Warlord is a runaway hero, meaning when he gets a lead, he takes off with it and becomes obscenely powerful.

If you're having trouble chasing people down, get Eye of Skadi. If you're getting hit too much, get life leech.

Items to get:
Power Treads

Good items:
Butterfly
Buriza
Satanic(or Mask of Madness)
Eye of Skadi(don't get this if you get life leech, both orb effects)
Lothar's Edge (Good stats, and the wind walk can mean a lot of extra kills)

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Lashanna
noob
posted 09-11-2005 04:17:22 PM
thx
Dad's going to kill you. Really. He is.
Aaron (the good one)
posted 09-11-2005 04:18:05 PM
Fucker Berzerker

He was the only thing in my game that stopped me from single handedly owning the map on my own with Lycan. I had Heart, Satantic, two bashers and I STILL couldn't deal with any groups of heroes because I will be perma blinded.

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