The question here is if this is a good thing. While players will get more rewards per level, you'll have to spend more time during that levels. You'll have to spend more time killing fluffy bunnies to get to the halfway decent stuff. Furthermore, you won't even get access to the "epic" stuff(if we're really comparing it to D&D) until the first expansion. You'll be relatively limited until then.
Opinions folks? Its an interesting idea, but personally I don't think it will work. In my opinion, Turbine is trying to emulate D&D too strictly. What works in a PnP game doesn't work in a MMO universe. I don't see players wanting to spend 3x the amount of time on one level only to cap out relatively early before you get to the big stuff.
I really did try to find that soft, squooshy place inside that would sympathize with the plight of people who spend six or eight or twelve hours a day on videogames and who might be somehow put off by this. . .but failed. The answer to their woes is to get a life, not make MMOs inaccessible to those of us who already have them.
--Satan, quoted by John Milton
squee fucked around with this message on 08-18-2005 at 09:50 PM.
Direct quote from the FAQ "Characters will be limited to level 10 in the initial release, divided among four ranks per level. This will provide over 40 moments of advancement". This gives me the idea that it will be sorta like 40 levels upon release with each "rank" being like a lesser version of a level. Probably getting less stuff per rank than you might normally get at a level. But overall it evens out since it will take 3 times the experience per full level, but it will take 3/4ths the normal exp for a rank. So all in all it makes it seem like just as quick as a game such as Everquest. Just my opinion.
Alaan fucked around with this message on 08-18-2005 at 10:05 PM.
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Nobody really understood why Sabratiz wrote:
Direct quote from the FAQ "Characters will be limited to level 10 in the initial release, divided among four ranks per level. This will provide over 40 moments of advancement". This gives me the idea that it will be sorta like 40 levels upon release with each "rank" being like a lesser version of a level. Probably getting less stuff per rank than you might normally get at a level. But overall it evens out since it will take 3 times the experience per full level, but it will take 3/4ths the normal exp for a rank. So all in all it makes it seem like just as quick as a game such as Everquest. Just my opinion.
See, that's kind of smoke and mirror. While there will be four ranks per level (the "cookies I mentioned), you only get increased HP, mana, saving throws, base attack points, etc every level. The rank thing makes it sound like 40 levels over 10 levels; its really 10 levels over 10 levels with 40 enhancements gained over those levels. In other words, the 10 levels will define your advancement while the 40 ranks are diversification for your character.
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Bloodsage had this to say about Duck Tales:
It depends upon how much stuff there is to do at each level. If it really boils down to killing X more fluffy bunnies per level, then yeah, it'll suck. On the other hand, if there's enough content that you can do many different things to spend that time, then no big deal.I really did try to find that soft, squooshy place inside that would sympathize with the plight of people who spend six or eight or twelve hours a day on videogames and who might be somehow put off by this. . .but failed. The answer to their woes is to get a life, not make MMOs inaccessible to those of us who already have them.
On one hand, its Turbine. No company has supported their game with patches as well as Turbine. They still have monthly/bimonthly patches for their storylines in AC and AC2 (though rumors of AC2's impending closure are sounding more true). They're good at providing content in patches. There is an issue of whether or not enough content will be available at release to satisfy MMO gamers though with such a direct translation of D&D without opening up levels 10-20 quickly.
As far as your second point goes, wouldn't this put off casual gamers just as much, if not moreso, than powergamers? The most common complaint in MMOs is the grind. With each level taking more exp to gain now, you're going to see levels less often and hit less milestones. Leveling from 5-6 could take a month for a casual gamer. That's not exactly encouraging; you're accomplishing the same amount but you don't feel rewarded for that. Big numbers make people feel good.
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Talonus's fortune cookie read:
Big numbers make people feel good.
Exactly what I'm thinking is going to be wrong about this. Casual gamers will get bored fast, imo, if the gratification of levelling is pushed so far back.
I have to say I feel sorry for anyone who thinks having fun in a game is about leveling. It's that kind of mindset that turns every game into a grinding stat-fest.
Edit: grammar Bloodsage fucked around with this message on 08-18-2005 at 10:43 PM.
--Satan, quoted by John Milton
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This insanity brought to you by Talonus:
As far as your second point goes, wouldn't this put off casual gamers just as much, if not moreso, than powergamers? The most common complaint in MMOs is the grind. With each level taking more exp to gain now, you're going to see levels less often and hit less milestones. Leveling from 5-6 could take a month for a casual gamer. That's not exactly encouraging; you're accomplishing the same amount but you don't feel rewarded for that. Big numbers make people feel good.
I'm hoping that they can make the questing involved and fun so much that I dont care about leveling.
It's personally not my cup of tea, but I can see how the D&D framework supports this and makes it a bit different from the norm. I can see it turning out a lot similar to a PvE focused Guild Wars.
--Satan, quoted by John Milton
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Bloodsage had this to say about pies:
I have to say I feel sorry for anyone who thinks having fun in a game is about leveling. It's that kind of mindset that turns every game into a grinding stat-fest.
That's pretty fun though IMO
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Bloodsage had this to say about the Spice Girls:
Pretty much by definition, we casual gamers aren't about the "OMG I gotta level and have the best stuff and see everything first and cybar the boss gorilla." If there's enough diversity of challenging and fun content, the levels aren't really that relevant; lots of people play scrabble over and over again, and there aren't any levels--it's all about diversity of experience and fun.I have to say I feel sorry for anyone who thinks having fun in a game is about leveling. It's that kind of mindset that turns every game into a grinding stat-fest.
Edit: grammar
All I'm saying is that it's gratifying to see the words "level up!" flash across the screen, one would think that it'd be better to slightly increase the frequency of said gratification. If the gratification is spread out, I find that in a given time (say you're a casual gamer-- maybe an hour), it is less gratifying to gain about 1/4th of a level than to have gained 2.
What gets boring is doing the same thing over and over again in order to level so one can see something new.
--Satan, quoted by John Milton
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
I mean, in D&D, you didn't mind levelling slowly because you would always have a different experience each session.
You'd travel the globe, finding different lands, meeting new people, fighting new monsters. Plus, things would often change, since it was completely up to the DM.
Now, when we consider the facts that: 1) no game has ever emulated D&D successfully and 2) dynamics are the complete opposite of what MMOGs are about, I'd say this won't work.
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Talonus had this to say about pies:
Big numbers make people feel good.
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Manticore had this to say about (_|_):
All I'm saying is that it's gratifying to see the words "level up!" flash across the screen, one would think that it'd be better to slightly increase the frequency of said gratification. If the gratification is spread out, I find that in a given time (say you're a casual gamer-- maybe an hour), it is less gratifying to gain about 1/4th of a level than to have gained 2.
Nah, not necessarily.
If levelling stops being something special, and you won't notice a difference between level 55 and 56, you don't really care anymore. You just want to hit the max level, and that's it.
Take AO for example. They have about 250 levels (or 220, or whatever) now. While you can customize your character every level, you hardly notice it when you actually level up. Or level up 5 times in about two hours. There's no big difference gamewise. Levelling simply stopped being something special.
I'm really looking forward to the "new" system DDO will try. Perhaps it will make levelling up something special again. Tarquinn fucked around with this message on 08-19-2005 at 02:24 AM.
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Tarquinn had this to say about Knight Rider:
Nah, not necessarily.If levelling stops being something special, and you won't notice a difference between level 55 and 56, you don't really care anymore. You just want to hit the max level, and that's it.
Take AO for example. They have about 250 levels (or 220, or whatever) now. While you can customize your character every level, you hardly notice it when you actually level up. Or level up 5 times in about two hours. There's no big difference gamewise. Levelling simply stopped being something special.
I'm really looking forward to the "new" system DDO will try. Perhaps it will make levelling up something special again.
That's why I always kind of liked CoH.. Every level brought some sort of improvement to your character, even if it was as minor as a couple enhancement slots. On the flip side, it made it almost depressing to level an odd level..
At any rate, I'm somewhat interested. It's a very different system, but more closely matches D&D proper.. every actual level is real, important and is very satisfying to attain.
Yeah.. scripted responses in an MMOG are gonna be able to give me that.
It's not something people hear about.
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Sean probably says this to all the girls:
Some of my favorite D&D sessions of all time have been those with no combat whatsoever; simple NPC/PC character interaction for hours, either plotting or scheming or whathaveyou.Yeah.. scripted responses in an MMOG are gonna be able to give me that.
Yep. Or trying to outwit the GM out of combat (And getting a bigger XP bonus for doing so), etc.
Fun times.
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And I was all like 'Oh yeah?' and Delphi Aegis was all like:
That's why I always kind of liked CoH.. Every level brought some sort of improvement to your character, even if it was as minor as a couple enhancement slots. On the flip side, it made it almost depressing to level an odd level..
Sadly the opposite is true at higher levels once you've got all the powers you actually want... the rest of the choices are often filler between buffing up your good powers.
Bah, nevermind. I doubt they will be giving out xp for roleplaying either. Wonder if the GM's will be actually acting as DM's.
"Westwood, MA, with a development studio in Santa Monica, CA"
Too far away for me to try to apply there. Fox fucked around with this message on 08-19-2005 at 03:53 AM.
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Check out the big brain on Sean!
Some of my favorite D&D sessions of all time have been those with no combat whatsoever; simple NPC/PC character interaction for hours, either plotting or scheming or whathaveyou.Yeah.. scripted responses in an MMOG are gonna be able to give me that.
I was going to post the exact same thing.
DnD is fun for me because of Roleplaying. Unlike what I used to argue all those ages ago, an MMO is not condusive to RPing...at all.
DnD, I think, is best left to the tabletop.
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OtakuPenguin didn't really write this. They're still passed out in my basement.
I was going to post the exact same thing.DnD is fun for me because of Roleplaying. Unlike what I used to argue all those ages ago, an MMO is not condusive to RPing...at all.
DnD, I think, is best left to the tabletop.
Ehhhhh... though it is true that no game has perfectly captured the essence of D&D, some damn fine games came out of trying. It might not be exactly the same, but I'm sure as hell not going to miss the pointless arguements, drama, DM favoritism or ridiculousness and having to at least partially memorize all the crap I have to deal with. Sure, I can't hound the DM until he lets me lye-torture people, but at the same there's no hour-long arguements over whether the dwarf sunk in the river.
Might not get it perfect, but that doesn't mean it can't get it good.
I'm going into DDO as any other MMORPG -- I'm taking it as a chance to start over again and explore a new world with friends. In that respect, DDO seems like it will do a great job of keeping people together. I can see people doing things like a normal D&D group would -- planning an adventure through a new dungeon once a week or some such.
Going in and expecting this to 100% emulate the tabletop experience is, well, foolish. No computer based D&D game will ever do that -- you need a live game with a DM and all that to have the full experience, including the insane arguments about why a member of your party killed a gnome that was sitting off in a corner getting high or other various subjects.
Go into the game expecting an MMO set in a universe from the world of D&D, however, and you may end up surprised and may just enjoy the game because of the different levelling scale.
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Bloodsage has a secret obsession with Richard Simmons, as evidenced by...
I really did try to find that soft, squooshy place inside that would sympathize with the plight of people who spend six or eight or twelve hours a day on videogames and who might be somehow put off by this. . .but failed. The answer to their woes is to get a life, not make MMOs inaccessible to those of us who already have them.
Where does this hippie mentality of "everyone must be able to reach the top guys!!" come from and why does it prevail? I LIKE knowing that there is a very long way to go to the top, and I like knowing that hey, I reached the top of this and most people never do that.
Of course, I could probably better spend my time SERVING MY COUNTRY AT WAR or GETTING A MASTER'S DEGREE but tbh I don't care and as someone who was probably really important once said, "The time you enjoy wasting is not wasted time."
--Satan, quoted by John Milton
This is the last warning before blacklistings and posting controls start being issued.
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Jensus wrote, obviously thinking too hard:
Where does this hippie mentality of "everyone must be able to reach the top guys!!" come from and why does it prevail? I LIKE knowing that there is a very long way to go to the top, and I like knowing that hey, I reached the top of this and most people never do that.Of course, I could probably better spend my time SERVING MY COUNTRY AT WAR or GETTING A MASTER'S DEGREE but tbh I don't care and as someone who was probably really important once said, "The time you enjoy wasting is not wasted time."
The problem is that there is no skill involved in getting to 'the top' in most EQ clones. In EQ and WoW you can for most classes just do the same thing over and over and over again at no risk to youself and after a few weeks (WoW) or months (EQ) you'll be lvl 60. I was 60/65/65+AA in EQ and the skills required to get to the top there level-wise are "Tolerance for sitting on your ass all day doing the exact same thing to slightly varying mobs over and over again" and / or "owning two computers, two accounts and a big desk". Of couse you can go and have fun running a dungeon or grouping with friends and challenge yourself by taking on things beyond your level, but you won't be leveling any faster than the guy in dreadlands killing his 900th drovlarg.
If you've ever played EQ you'll know the kind of complete idiots with zero grasp of the actual game that still managed to get to lvl 60 by quadkiting raptors for nine hours per day.
--Satan, quoted by John Milton
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Bloodsage has a secret obsession with Richard Simmons, as evidenced by...
But you've missed the point, Mod. Sitting on your ass all day playing pretend is obviously just as valid doing real things in the real world, and it's just as challenging to play videogames as it is to climb mountains, get an education, drive real race cars, or fly real aircraft.
Sure it is.
hey wow this is much easier than actually substantiating my arguments NICE
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So quoth Mod:
If you've ever played EQ you'll know the kind of complete idiots with zero grasp of the actual game that still managed to get to lvl 60 by quadkiting raptors for nine hours per day.
I'm sure, being enchanters, we've both seen that quite often.
And it's not even months anymore. 3 days after GoD came out, there was a what, 65 berserker? The idea of being a high level in EQ means actual work is a joke.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
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"The time you enjoy wasting is not wasted time."
Quite nice.