I just did a thorough search, and I haven't seen this posted before. So, go ahead and yell at me if it has.
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La.
I think I got the band name right... The song is "Just Watch the Fireworks"
edit: nevermind it isn't Gadani fucked around with this message on 06-04-2005 at 04:06 AM.
Mayor of Townsville fucked around with this message on 06-04-2005 at 04:07 AM.
quote:
Mayor of Townsville had this to say about Duck Tales:
There is a Jimmy Eat World song in it, but it's not "Just Watch the Fireworks".
Oh. The one I'm thinking of was by the same guild, though!
I had to look for the other one
(Sinzan Woot! Go CCH!)
quote:
Nobody really understood why Tarquinn wrote:
I'm feeling all melancholic now...
As much as I like newer MMORPGs, nothing has ever really made me feel the same way EQ did. I know EQ was far from perfect and as I'm sure someone will point out 'technically inferior' to other MMORPGs or something. But watching this flash movie makes me feel something really strongly.
Really though, has anyone else felt like EQ hasn't had a true successor? EQ2 and WoW are dandy but neither feel right to me. For one thing, EQ's classes feel more right than in other games in a lot of ways. Warlocks, for instance, feel sort of wishy-washy next to EQ Necromancers. Funny how they suffer a few of the same problems though. Mages in WoW don't feel anything like EQ Wizards either) Father McKenzie fucked around with this message on 06-04-2005 at 12:13 PM.
quote:
Verily, Father McKenzie doth proclaim:
Mages in WoW don't feel anything like EQ Wizards either)
I agree with every thing you said, but EQ Wizards weren't terribly powerful. WoW Mages tend to be rather high on the ownage scale. So, in that sense, they're better.
quote:
Everyone wondered WTF when Kegwen wrote:
I agree with every thing you said, but EQ Wizards weren't terribly powerful. WoW Mages tend to be rather high on the ownage scale. So, in that sense, they're better.
The progression of Wizards:
Pre-Kunark: Awesome Zaza fucked around with this message on 06-04-2005 at 12:55 PM.
Kunark: Meh
Velious: Good
Luclin: Awesome
PoP: Meh
GoD: Feh
OoW: Why is this class still in the game
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Zaza had this to say about Duck Tales:
GoD: Feh
OoW: Why is this class still in the game
Actually, given the low HP/extremely high DPS of GoD and OoW mobs, a Wizard's burst damage was a godsend. I never had a problem bringing one of them along.
-H Hellbender fucked around with this message on 06-04-2005 at 01:18 PM.
But I've gone back. EQ has things I missed.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
quote:
Lyinar Ka`Bael had this to say about the Spice Girls:
I love EQII. It's a great game.But I've gone back. EQ has things I missed.
Im not pondering going back to EQ due to the fact I would have to start at lvl 1 and go up and I get the feeling that at this point below a certain lvl its prohibitive to play
quote:
Malbi got a whole lot of nerve:
Im not pondering going back to EQ due to the fact I would have to start at lvl 1 and go up and I get the feeling that at this point below a certain lvl its prohibitive to play
Play Winter's Roar! We hit a new max population! 332!!!
quote:
Liam Model 2000 was programmed to say:
Play Winter's Roar! We hit a new max population! 332!!!
how much do they pay you to pimp yourself out for Winter's Roar?
quote:
Malbi has funnier quote texts than me:
how much do they pay you to pimp yourself out for Winter's Roar?
Less than your monthly EQ bill!
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How.... Hellbender.... uughhhhhh:
Actually, given the low HP/extremely high DPS of GoD and OoW mobs, a Wizard's burst damage was a godsend. I never had a problem bringing one of them along.-H
FYI: Rogues do higher burst damage than wizards at the top echelons over any period longer than say, two minutes.
Would loosing your MMO virginity be a better anology for guys?
quote:
Liam's account was hax0red to write:
Play Winter's Roar!
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Quoth Fox:
EQ was the first MMO to many, and that new experience is something that no other MMO I have played gives. Sure, WoW may be a new game, but you already know the routine. There is no other game with such discovery and magic, that EQ captured in the hearts of many of us. Thinking about it, seems that it is like a childhood for MMO'ers. We have grown up and moved on to other games, but we still think back to our early memories of friends n fun times, and cherish.Would loosing your MMO virginity be a better anology for guys?
Not with a double-"o" it isn't.
Besides, as poorly executed as it was, UO was the groundbreaking MMOG. If they hadn't proven once and for all that expecting players to self-police against griefers is a stupid idea, who knows what EQ would've looked like?
--Satan, quoted by John Milton
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Zaza had this to say about Reading Rainbow:
FYI: Rogues do higher burst damage than wizards at the top echelons over any period longer than say, two minutes.
Did you even play in GoD/OoW? Mobs rarely last that long. They can't, otherwise people wipe. 2 minutes is an eternity.
-Tok
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Bloodsage was listening to Cher while typing:
Not with a double-"o" it isn't.Besides, as poorly executed as it was, UO was the groundbreaking MMOG. If they hadn't proven once and for all that expecting players to self-police against griefers is a stupid idea, who knows what EQ would've looked like?
EQ1 may not have been the first but it was the one that got the industry really moving. as a comparison using the arcade game industry, UO is Pong, and EQ1 is Pacman.
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Quoth Malbi:
EQ1 may not have been the first but it was the one that got the industry really moving. as a comparison using the arcade game industry, UO is Pong, and EQ1 is Pacman.
I didn't say anything to the contrary. Though your analogy is way off.
My point is that, without UO, EQ couldn't have been what it was, because UO was the pioneer that learned all the hard lessons about MMOG player interaction.
--Satan, quoted by John Milton
Zaza fucked around with this message on 06-04-2005 at 09:00 PM.
quote:
Foxing:
EQ was the first MMO to many, and that new experience is something that no other MMO I have played gives.
The new experience was so powerful that many people were able to totally ignore how bad the game sucked for years!
quote:
Zaza was naked while typing this:
EQ was the most successful MMORPG, but UO sure as hell was the wedge of the industry. Without UO, there would've been no EQ.
I think EQ was in development long before UO came out. I highly doubt that without UO there would be no EQ.
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Maradon! came out of the closet to say:
The new experience was so powerful that many people were able to totally ignore how bad the game sucked for years!
STOP FUCKING TROLLING EQ THREADS
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ACES! Another post by Drysart:
STOP FUCKING TROLLING EQ THREADS
Stop trolling Maradon trolling EQ Threads.
Skaw fucked around with this message on 06-05-2005 at 12:46 AM.
On a side note, I just stopped billing, and uninstalled, when I quit.
EQ's development probably started around 1996 [ Source ] with the creation of Verant Interactive, and the fact that it was essentially a MUD with a GUI bolted on, as opposed to an unique world such as UO, kinda indicates that it would have been released whether UO existed or not. Meridian 59 had been kicking around for a while before UO as well.
I also don't think UO taught EQ a whole lot about player interactions, as they were different games in that respect from the very start. I think EQ's developers probably learned (or didn't, as the case may be) a lot about actually running a game from UO, although they made a lot of the same mistakes, such as launch-day blunders, a failed volunteer customer service system (Guides were volunteers, right?), and not anticipating the utterly ingenious ways players find to break things.
While it's irrelevant now, what if Asheron's Call had beaten EQ to market? They were only nine months apart, and while both had their flaws, I think that Asheron's Call was more innovative in terms of game design, if not technically.
quote:
There was much rejoicing when Alidane said this:
[QBWhile it's irrelevant now, what if Asheron's Call had beaten EQ to market? They were only nine months apart, and while both had their flaws, I think that Asheron's Call was more innovative in terms of game design, if not technically.[/QB]
Asheron's Call was supposed to be released about a year to a year and a half before it was finally released.
login info: michael73@gmail.com Mike the Butcher fucked around with this message on 06-05-2005 at 04:33 AM.
password: 47361ff2
I played Verants original 'online pay' game Tanarus. I was real big into Tanarus and one of the top players ever. I got into Beta 1 with an email from Smedly himself!
I still have all my beta disks they actually MAILED to you because no one had broadband back in those days.
Man.. to bad Internet Archive doesn't have the original EQ website design. It was so horrid.
I patched EQ the other night, though. Was curious, was bored (and unlike some people even playing a game I enjoy immensely gets tedious after a while), and Lyinar and Taeolas had been saying in general conversation things I wanted to hear about EQ with this latest expansion.
No they weren't trying to lure me back. The folks they hang out with (guild "Heroes" on Luclin) badly wants shamans, apparently, but Lyinar and I had something of an agreement. EQ2 was still our "primary" game, but I had a mad-on for SWG and she had a yearning for the old EQ days.
Anyways, I patched and went into EQ to see what was up. Frankly, EQ seemed to be better than it was when I left. For one thing, I think it needed newer games to burn off some of the player fat (IE people like me who really just filled spaces). Prices have come down a lot in the bazaar (new items, plus fewer people, means prices on non-peak items has to come down), but everywhere I went there was a more serious "let's get things done" atmosphere. More importantly, it isn't all raid-oriented.
See that's what gave me a blah sense of malaise towards EQ in the first place. You had no option. You will raid. You will raid a lot. You will raid whether you want to or not. Tradeskills? Yeah. Right. Solo? Where? Hell, finding things that were duo or trio capable was difficult, and it was seldom (if ever) worthwhile. And I swear, I was SICK TO FUCKING DEATH with all the god-damned progressions. Miss a night of raiding? You fall behind for weeks until someone decides to back-flag people for the next tier of the progression. EQ tried to get around it retroactively by letting you be 80% in, or just giving you access at a certain level, but by then why bother going? You'd be scrambling to get to the next stage with inferior gear and overly expensive spells.
Now...don't get me wrong...I don't mind the idea of progression through a storyline in general. But when you have to mobilize dozens of people...nightly...for hours...so you can get to the one mob you need...
eh.
no thanks.
BUT! I have a lot of happy EQ memories. I remember the first time I landed a slow on one of the gods (Vallon Zek, I think). I remember DOTing one of the sub-bosses in the Plane of Disease. I remember having a lot of fun with my friends. I remember any of a hundred pleasant afternoon anecdotes where the gang and I would go out and conquer our little molehill in EQ for one day. No gods, no progression. I remember the day I got my drogmar.
My drogmar makes me happy. I miss my drogmar. I like the way Jagd looks on it. I like it a lot.
In any case, there ARE things I remember that I'm happy about having done. They're precious memories to me. But EQ's raid mentality turned me off. Raids are fun, but frankly it got to the point where it was the only worthwhile thing to do. LDoN was tedious, especially if you wanted/needed stuff from, say, Guk. GoD started good...but it quickly turned into tedious progressions like PoP. I never even really played in OoW. (I think I got the order right there).
I may need to pick up Dragons of Norrath. I'm hearing things I want to hear about EQ, and not from people trying to sell me on the game.
sigpic courtesy of This Guy, original modified by me
Because of my memories of EQ and the longing I have for the initial experience, I am definitely playing WR as soon as I get my tower fixed to my PC.
Frankly, I find the sense of story and exploration just as good in WoW, because it's accessible to those of us who choose not to dedicate our lives to a video game. Much less of a grind, and more interesting, to level solo.
--Satan, quoted by John Milton