Originally, I had Arms/Fury spec. Now that I'm going back to the warrior, at least part-time, I want him to be my PvE grouping character. This is my current design:
Fury Mastery
Cruelty Rank 5
Fury Total: 5
Protection Mastery
Anticipation Rank 5
Improved Bloodrage Rank 2
Toughness Rank 5
Last Stand Rank 1
Improved Revenge Rank 3
Defiance Rank 4
Improved Sunder Armor Rank 3
Improved Taunt Rank 2
Improved Shield Wall Rank 2
Concussion Blow Rank 1
One-Handed Weapon Specialization Rank 5
Protection Total: 33
Arms Mastery
Deflection Rank 5
Tactical Mastery Rank 5
Improved Overpower Rank 2
Anger Management Rank 1
Arms Total: 13
The questions I have are:
Shield Spec/Improved Shield Block: Useless?
Improved Shield Bash/Shield Discipline: Useless?
Defiance/Improved Taunt: How effective(necessary) are these(mainly Defiance) for maintaining aggression? Does that extra 15% matter?
Improved Heroic Strike/Improved Overpower vs. Improved Revenge: I'm pretty certain that Revenge is the way I'd like to go here, but with Sunder Armor in mind, am I ever going to have rage to spare for something like Heroic Strike or Overpower?
Improved Revenge: Subject to diminishing returns similar to Mace Mastery?
Is there a macro to automatically change weapons when I change stances? Inferno-Spirit fucked around with this message on 05-01-2005 at 10:53 PM.
Shield Discipline/Improved Shield Bash: It should be useful. Silencing a target allows you to almost perpetually keep a mob from spellcasting and sure puts a bitch on a spellcasting player. Though why you'd have a shield in PvP is beyond me...why you'd be in PvP with a Prot spec is even more curious.
Defiance is useful, Improved Taunt, not so much.
Improved Overpower is almost a must-have. This, coupled with Deep Wounds, essentially turns you into a Rogue-killing machine. A level 60 Warrior with Improved Overpower and an Arcanite Reaper can 2-shot a level 60 Rogue.
This is all from a dude that's never gone completely Protection-specced, but I'm tune with the Warrior community.
Revenge, mace spec, intercept, concussion blow, and charge are all affected by the same diminishing returns timer.
Check out StanceSets on curse gaming to change weapons when you change stances.
Now, for a question of my own: does Iron Will actually work? I'm fairly certain Hardiness does nothing, but I've never put points into Iron Will.
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Tegadil had this to say about the Spice Girls:
I'd imagine both imp. taunt and defiance are useful. Shield disc, not so much, but it allows shield bash to do some decent aggro generation.Revenge, mace spec, intercept, concussion blow, and charge are all affected by the same diminishing returns timer.
Check out StanceSets on curse gaming to change weapons when you change stances.
Now, for a question of my own: does Iron Will actually work? I'm fairly certain Hardiness does nothing, but I've never put points into Iron Will.
All abilities that allow you to resist stuns/knockdowns/charms short of total immunity do not work.
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Shield Spec/Improved Shield Block: Not totally useless, in my opinion. You may not want to invest more than one point in ISB, since the main benefit is just blocking an extra attack.
Is it worth 6 points for that much though? Does the benefit compare to what I'd be losing out on: 10 defense or 10% armor?
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Shield Discipline/Improved Shield Bash: It should be useful. Silencing a target allows you to almost perpetually keep a mob from spellcasting and sure puts a bitch on a spellcasting player. Though why you'd have a shield in PvP is beyond me...why you'd be in PvP with a Prot spec is even more curious.
Yeah, that's fine, I stated pretty clearly that this is for PvE.
Do 55+ mobs(the ones I have no experience with) start casting a different tree spell if you tree-silence them, or are they like most other mobs in that they become pretty much helpless on the magic end of things when you interrupt that spell/tree? Basically, does the silence-effect bonus matter at all for PvE?
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Improved Overpower is almost a must-have. This, coupled with Deep Wounds, essentially turns you into a Rogue-killing machine. A level 60 Warrior with Improved Overpower and an Arcanite Reaper can 2-shot a level 60 Rogue.
I thought it was fairly understood that having Deep Wounds was frowned upon in large groups due to the effect cap?
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Revenge, mace spec, intercept, concussion blow, and charge are all affected by the same diminishing returns timer.
Is this true? If so, that puts a pretty noticable damper on things.
Cheap Shot and Kidney Shot seem to be on a seperate timer from my Mace Stuns on my rogue. I just assumed that things would be similar with the warrior.
Most mobs only cast one type of spell. If they have more than one, though, they'll cast it. But Silence means no spells at all.
It is, but that'll be changed. It's awesomely useful in PvP, since DoTs = No Rogue stealth.
quote:That's completely wrong. Defense is extremely important and often underrated. Our best tanks easily have over 400.
Mr. Parcelan had this to say about the Spice Girls:
Defense does jack
Also note that having a shield really isn't that important. If you can tank with no shield and get by with your healer(s) having enough mana at the end of the fight, then you're better off keeping the shield unequipped to help your DPS/Agro holding capabilities.
As for Toughness, I really have no idea if the talent is bugged. Run a test - The first point you put into it, make sure to have your character window open. Watch your AC. Blackened fucked around with this message on 05-02-2005 at 08:09 AM.
As a side note, I've been looking for a good build for awhile now, for my level 16 warrior on Illidan. I haven't spent any talent points yet because I have no idea WHAT I should be aiming for at all. As it is a PvP server, I'm not sure if I should just ignore PvP entirely or what. Also, I'll probably be soloing a lot more than I'll ever be grouping, just because I play in very short bursts at very weird hours due to my schedule.
quote:Spec Arms and lean on 2h weapons. Send me (Blacken) some mail and I'll give you 20g or so, if you'd like.
Lashanna probably says this to all the girls:
Paladin Toughness works just fine.As a side note, I've been looking for a good build for awhile now, for my level 16 warrior on Illidan. I haven't spent any talent points yet because I have no idea WHAT I should be aiming for at all. As it is a PvP server, I'm not sure if I should just ignore PvP entirely or what. Also, I'll probably be soloing a lot more than I'll ever be grouping, just because I play in very short bursts at very weird hours due to my schedule.
I suggest speccing, in this order:
3/3 Improved Heroic Strike
2/3 Improved Rend
2/2 Improved Charge
2/5 Tactical Mastery
2/2 Improved Overpower
3/3 Deep Wounds
To start off. Then I'd hit 5/5 Cruely, and back to the Arms tree (Impale, 2h spec, deflection) until you can get Mortal Strike. (Respec for that in your low 40s.) Blackened fucked around with this message on 05-02-2005 at 10:39 AM.
I say that because Ordinn reveals to us that the Fury and Protection trees are going to be getting some love. We know this to mean that the only useful tree will just be nerfed.
I'm exaggerating, but have a care.
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And I was all like 'Oh yeah?' and Batty was all like:
You exaggerate everything when it comes to warriors. And other things. Like your shoe size.
My feet are huge.
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Fury Talents (10 points)
# Booming Voice - 5/5 points
Increases the duration of your Battle Shout and Demoralizing Shout by 50%.
# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
Protection Talents (31 points)
# Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
# Toughness - 5/5 points
Increases your armor value from items by 10%.
# Improved Bloodrage - 2/2 points
Reduces the duration required to generate rage from your Bloodrage ability by 4 seconds.
# Improved Revenge - 3/3 points
Gives your Revenge ability a 40% chance to stun the target for 3 seconds.
# Last Stand - 1/1 point
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
# Improved Shield Block - 1/3 point
Allows your Shield Block ability to block an additional attack, and increases the duration by 0.5 seconds.
# Improved Sunder Armor - 3/3 points
Increases the armor reduction of your Sunder Armor by 30%.
# Improved Shield Wall - 2/2 points
Increases the effect duration of your Shield Wall ability by 5 seconds.
# Improved Shield Bash - 2/2 points
Gives your Shield Bash ability a 100% chance to silence the target for 3 seconds.
# Concussion Blow - 1/1 point
A brutal strike that deals weapon damage and stuns the opponent for 5 seconds.
# One-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with one-handed melee weapons by 5%.
# Shield Discipline - 1/1 point
While active, increases the amount of damage absorbed by your shield by 50% and increases the damage done by your Shield Bash ability by 200%. Lasts 20 seconds.
Me and my fellow Def warriors use this spec for raiding MC. As that is about the only place you still need a Defensive warrior, I'd reccomend that.
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And I was all like 'Oh yeah?' and Cysa Damerc was all like:
lines lines lines
Why Booming Voice instead of Cruelty?
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Inferno-Spirit had this to say about Punky Brewster:
Is this true? If so, that puts a pretty noticable damper on things.Cheap Shot and Kidney Shot seem to be on a seperate timer from my Mace Stuns on my rogue. I just assumed that things would be similar with the warrior.
Have a warrior charge your target, then cheap shot it at full energy. Assuming you're not getting bonus combo points, you won't get 4 CP before the mob starts attacking again (I always get 4 CP when I cheapshot a target and use Imp SS).
NO clue about macestuns, though.
Generally, though, you will seriously fuck up rogues in PvP if you get overpower. You'll laugh maniacally when they pop evasion..
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Delphi Aegis had this to say about Optimus Prime:
Generally, though, you will seriously fuck up rogues in PvP if you get overpower. You'll laugh maniacally when they pop evasion..
Any rogue who uses evasion on a warrior deserves to die for being a fucking idiot.