Should I get tactical mastery early on?
Get Cruelty first if you don't have it already, every warrior needs it and it's an instant increase in DPS. Then think about what type of weapon combo you would most prefer to use during leveling. If you like one hand and shield, you may like protection or Arms. I'd say arms since alot of protection is most useful in groups, but groups tend to increase your survivability to the degree where it's just helpful, not really necessary. If you want to dual wield, alot of warriors go down fury until they get Flurry, but you can't get that until you're at least 35, and alot of the other things in Fury suck from my point of view. Two hander is great with arms.
quote:
A sleep deprived Dr. Gee stammered:
Tactical Mastery is awsome. It allows a warrior to swap stances without totally gimping themselves in a fight ragewise.
Agreed. My Warrior is currently 21, heading eventually towards Flurry. I decided to start in Arms though, specifically for Tactical Mastery and Anger Mangement. When I tank, I tend to be all over the place with my two stances so far, which really milks the class for all it's worth. So being able to preserve my rage when I switch is a very Good Thing*.
*all contents of said statement are a personal opinion and liable to disagreement from those of higher level.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
It is infinitely better than the Rend - Deep Wounds - Impale line simply because you can't use Rend in large groups, due to the somewhat low effect cap on mobs, and Rend not being a particularily useful skill for anything other than locking stealth. The same goes for Deep Wounds, except now you get told to respec instead of just being told not to use the skill.
Deflection (5/5) is a must for any warrior. Heroic Strike and Thunder Clap aren't particularily important skills, and neither are the talents. The 6 rage from Improved Charge is good, but can be useless in situations where you don't restart fights for a while.
The use of Anger Management itself is explained by other posters in this thread(the ones who are praising it, anyway), but you also have to realize that it's the only way to get to the top end of the Arms tree. Something like:
5/5 Deflection
2/2 Improved Charge
2/2 Improved Overpower
5/5 Tactical Mastery
1/1 Anger Management
...allows you to get to...
5/5 Two-Handed Weapon Specialization
... and then on to whatever you like at the end. I'm not a big fan of the end of the Arms tree myself, and my warrior, which is currently in it, will soon respec to just that much of it, and then other trees. I already have a rogue which I almost entirely solo with, so my warrior is designed with group play in mind. Here's my talent set:
Arms Mastery
5/5 Deflection
2/2 Improved Charge
5/5 Tactical Mastery
2/2 Improved Overpower
1/1 Anger Management
Fury Mastery
5/5 Cruelty
Protection Mastery
5/5 Anticipation
2/2 Improved Bloodrage
5/5 Toughness
1/1 Last Stand
3/3 Improved Revenge
2/2 Defiance
3/3 Improved Sunder Armor
2/2 Improved Taunt
2/2 Improved Shield Wall
1/1 Concussion Blow
5/5 One-Handed Weapon Specialization
Arms/Fury/Protection - 15/5/31
[edit]Spellcheck is my friend.[/edit] Inferno-Spirit fucked around with this message on 04-21-2005 at 05:21 PM.
With Tactical Mastery, you can...
-Change stances to Intercept a fleeing rapscallion
-Change stances to Pummel a spellcaster
-Change stances to Taunt to draw aggro from your companions
-Make the way to ANGER MANAGEMENT, which essentially gives you a free rage point every 3 seconds. SHIT YOURSELF!
Speccing in Protection is tricky. I have yet to play it for myself, but some people (ElCuchillo) say it's hot, and some people (Blackened) say it's shit. Eventually, I'll start a third Warrior to make it.
Anyways, Arms is good for all-around fighting. My main Warrior is Arms and excels at PvP, grouping and soloing.
My second Warrior is Fury-specced, and she can do a shitload of damage and has only a minimal interference with grouping. You really miss MS, though :\
A sure-fire Talent build, if highly unoriginal, is to put 31 points in Arms (up to Mortal Strike) and the rest into Fury (up to Enrage).
At any rate, Max Cruelty, at least two points in Tactical Mastery, and Max Deflection are a must for Warriors.
#1 - Deep Wounds + Cruelty + Impale = Good? Extra crit damage, chance, and drops a DoT for each crit.
#2 - I was thinking of grabbing Axe spec and sword spec for sure. But I'm not sure about Polearm/2h. I definitely don't like maces. Advice?
#3 - Improved Heroic Strike. Any good?
quote:
Ferret thought about the meaning of life:
Ah, I tend to solo so I've never really had a use for it, and Impale plus Overpower makes me happy. I'll have to rethink for later then.
It's true that TM's main uses are for PvP (switching from Battle to Beserker) and grouping (Battle to Defensive), but there are immense uses for soloing, too, the primary use being the stepping up to Anger Management.
quote:
A sleep deprived Khyron stammered:
Questions from a lowbie warrior :#1 - Deep Wounds + Cruelty + Impale = Good? Extra crit damage, chance, and drops a DoT for each crit.
#2 - I was thinking of grabbing Axe spec and sword spec for sure. But I'm not sure about Polearm/2h. I definitely don't like maces. Advice?
#3 - Improved Heroic Strike. Any good?
1) Yes, that's pretty good. You may run into trouble in the upper levels, but it's good for now.
2) Avoid Axe/Sword/Mace/Polearm spec. As a Warrior, you use whatever's best, no matter what weapon it is. Two-handed spec is about as good as it gets, sadly.
3) I think so, but others disagree. Heroic Strike is a good way to generate threat and keeps more of that precious rage in your pocket. With Heroic Strike's damage upped, it's also awesome, even if you have Mortal Strike. I can routinely use MS/HS/MS for upwards of 1k damage. Very handy, not necessary, but I like it a lot.
quote:
Khyron had this to say about Punky Brewster:
Questions from a lowbie warrior :#1 - Deep Wounds + Cruelty + Impale = Good? Extra crit damage, chance, and drops a DoT for each crit.
#2 - I was thinking of grabbing Axe spec and sword spec for sure. But I'm not sure about Polearm/2h. I definitely don't like maces. Advice?
#3 - Improved Heroic Strike. Any good?
You'll be asked to get rid of the #1 combo, at least to the point where it doesn't drop a DoT, later on. Since that takes up a precious debuff slot. It's a decent talent before then though.
quote:
Batty had this to say about pies:
You'll be asked to get rid of the #1 combo, at least to the point where it doesn't drop a DoT, later on. Since that takes up a precious debuff slot. It's a decent talent before then though.
Which totally sucks. Improved Rend isn't worth it to take it. Impale rules.
Has this been brought up with Blizzard?
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Mr. Parcelan Model 2000 was programmed to say:
Which totally sucks. Improved Rend isn't worth it to take it. Impale rules.Has this been brought up with Blizzard?
The whole limited debuff slot thing, thus making most talents/procs useless? Yes. I mean, Warlocks complain about it all the time, so do Warriors, and just about everyone else who has a dot/effect component on any ability.
Until they make it so there's more debuff slots, many talents and procs will go unused.