KOTOR 2 is.. such a major disappointment. Oh, let me count the ways I hate thee. These are just a few of the reports from myself and my fellow gamers ravaging the Obsidian Entertainment forums.
Hooray for ruined one of the game franchises with the most potentian, Obsidian Entertainment. Why LucasArts picked you to make this game, when it's your FIRST ONE, I will never know. Great job LucasArts.
Fuck you both with red hot pokers.
End of rant.
Mortious fucked around with this message on 02-13-2005 at 05:46 AM.
It's exactly as linear as KotoR 1 was, an introduction part which is absolutely linear, followed by a phase where you have to fly around four planets doing things in whatever order you wish followed again by a linear conclusion (The ending was also the weakest and most hodgepodge part of it, really feels like they were trying to cobble something together on a deadline).
You level faster because there are more levels, you don't cap at lvl 20 any more.
The technical bugs all suck, I've been lucky only to have crashed once on my whole playthrough. The AI never gave me any issues as long as I checked for people stuck in walls and tables every once in a while, it did decently in combat.
What really bugged be about this game was the really low difficulty, even on the hardest setting. I was blowing through people that were supposed to be really powerful like through wet paper.
Atris(Spoilered name of late midgame boss), took me all of ONE combat round, I wasn't even trying for some broken character build, half my force powers had been made obsolete by force enlightenment and still I never died or had to reload against any boss in the game, if you play a melee based character and don't go around dumping points into utterly useless things the difficulty is an utter joke, I'm playing as consular now and it's a little better but I suspect that once I get my force powers and darkside mana cost reduction up and running it will turn back to cakewalk mode.
Oh and only one or two people ever used force powers against me for some reason, causing all those anti-foce items and powers to be pretty much wasted. Mod fucked around with this message on 02-13-2005 at 06:39 AM.
The game progresses really well up to the point where Kreia owns up the new Jedi council, but the the pacing takes a massive nosedive there. The Ravager is a boring standard star destroyer level with sith soldiers that couldn't hurt you if you helped them, Nihilus suffers from the fact that they never finished Visas' storyline which I assume would have built him up a bit more than 'Ok, you're the world-consuming force threatening the galaxy? Just FYI Kreia set you up, WHACK'. Then, without a chance to even speak with anyone again, you get dumped on Malachor V. There would have been good opportunities for character development here, with people second-guessing themselves about weather they're following you for reasons other than your force-bonding ability, maybe a sequence like the one at the end of BG2 before you enter Irenicus' lair (You know the one). Instead you are now on a random-looking planet, alone, you will never see a dialogue option between you and your party again. You kill some native beasts, kill a million sith (those actually deal some damage although their HP are a joke) kill Sion, then kill Kreia, if you're light side you get to know what will happen to your party in the future, if not you don't, the end.
Oh and Obsidian are the people who made Planescape: Torment. Mod fucked around with this message on 02-13-2005 at 07:02 AM.
--Satan, quoted by John Milton
Still, considering I won't be getting any PC games until May, this is probably a good thing if the price drops.
It went back to the store for a full refund the next day.
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New Age Bane painfully thought these words up:
I got the pc version, I'm on Telos and the graphics lag for some reason, I can fix it for a zone by changing a graphic option then it reloads the graphics and everything is fine an dandy until I zone again... Its rather annoying.
Bad graphical coding. It lags in places it shouldn't, and I'm running it at just 1280x1024 on a monster of a machine.
For those who are enjoying playing it, more power to you. I think I'll enjoy it myself but only after it's been patched.
As for the bugs and glitches you're suffering from, I haven't experienced any of those on the Xbox version in three playthroughs. From what I've heard there were almost no changes from the Xbox to the PC version. Except the promise of patches.
It could have standed a few more months of development, but I think it's a fine sequel.
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We were all impressed when Bloodsage wrote:
Thanks, Mort. Now I won't waste my time with it.
.. or at least until it has a few patches to fix it up.
The scary thing is Obsidian is also developing Neverwinter Nights 2.... How the hell THAT happened I do not know.. but now I am seriously worried that NWN2 is going to suck serious ass..
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From the book of Mod, chapter 3, verse 16:
[QBOh and Obsidian are the people who made Planescape: Torment.[/QB]
Yeah, and even though PS:T was a terrific game the sound quality and AI sucked horribly.
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Cavalier- had this to say about (_|_):
.. or at least until it has a few patches to fix it up.The scary thing is Obsidian is also developing Neverwinter Nights 2.... How the hell THAT happened I do not know.. but now I am seriously worried that NWN2 is going to suck serious ass..
As long as they don't fuck up the toolset, building, and so on, I'll be happy.
NWN2 could also do with some better rules than they had in the original, such as having quarter-staves as optional double weapons insteand of dinky 2h weapons.
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Mr. Parcelan stumbled drunkenly to the keyboard and typed:
NWN was an immense letdown
Hrmm.. I disagree. I found it to be quite an engaging game and very true to the 3Ed ruleset. The number of high-quality community-made servers, server-sets, and modules gave it a longevity that I still enjoy as a get-away from EQ or WoW.
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Cavalier- had this to say about Captain Planet:
Hrmm.. I disagree. I found it to be quite an engaging game and very true to the 3Ed ruleset. The number of high-quality community-made servers, server-sets, and modules gave it a longevity that I still enjoy as a get-away from EQ or WoW.
Probably because I played the single player...ugh.
"Hay guy, we got a plague, you wanna go do four three-hour long adventures?"
Too long.
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Mr. Parcelan obviously shouldn't have said:
Probably because I played the single player...ugh."Hay guy, we got a plague, you wanna go do four three-hour long adventures?"
Too long.
Yeah, the single player was only mildly okies. To get the full experience, you have to try some of the A+ mods out there.
But yes, by far its greatest strength (at least IMHO) was the multiplayer once you got into the community-based servers etc.. plenty of different ideas out there to keep you interested.
[Edit:] Damn typos... I hate my keyboard... Cavalier- fucked around with this message on 02-13-2005 at 07:23 PM.
I just finished it and I don't see why flying off into outer space in the Ebon Hawk is any better or worse than floating off to war with the Republic in the Ravager (KOTOR1). It was a good game with a lot of content.
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Azrael Heavenblade enlisted the help of an infinite number of monkeys to write:
Is this the X-Box version or PC version? I remember there being a good amount of difference with KotoR 1 from X-Box to PC, bug fixes, content increases, etc.
Actually the only content difference was one starport that had two lightsaber crystals that you couldn't get otherwise.
I think you can even download it from X-Box Live.