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Topic: Another WoW thread!
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-09-2004 04:27:55 AM
Hi,

I just have a simple question for all you experienced BTers.

I really liked to group back in EQ. Soloing just wasn't my cup of tea.
However, times have changed. I simply do not have the time anymore I had four years ago. I usually can only spare 2-3 hours weekdays for gaming. I do not have the time to wait for pick up groups and I feel bad when I have to leave a group after a only an hour or so.

So my question is, what is the best solo class? For Undeads.

Warlocks?

(And yeah, I know. All classes can probably solo. I just assume that there are some who are just a little bit better than others.)

~Never underestimate the power of a Dark Clown.
ArchAngel
Not a girl, never will be, no matter how much you may hear differently
posted 11-09-2004 05:09:11 AM
Warriors used to do pretty good solo...

Actually, since the patch, it's kinda hard to say who can solo the best now...

"What power would hell have if those imprisoned there could not dream of heaven?" -Dream, Sandman
"When the first living thing existed, I was there waiting. When the last living thing dies, my job will be finished. I'll put the chairs on the tables, turn out the lights, and lock the universe behind me as I leave." -Death, Sandman
"Things need not have happened to be true. Tales and dreams are the shadow truths that will endure when mere facts are dust and ashes, and forgot." Dream, Sandman
Full sigpic image
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-09-2004 07:54:16 AM
Well, I see...

Another question. Are the prestige classes (or whatever they were called) still planned to be put into the game? You know, Archmage, Mountain King, Demon Hunter...

~Never underestimate the power of a Dark Clown.
Willias
Pancake
posted 11-09-2004 07:56:41 AM
quote:
Everyone wondered WTF when Tarquinn wrote:
Well, I see...

Another question. Are the prestige classes (or whatever they were called) still planned to be put into the game? You know, Archmage, Mountain King, Demon Hunter...


Hero classes are still being planned, not even close to being implemented however.

Anyways, any class can be played solo if you play the character right, there really isn't a "best" with food and drink and such. Warriors can regen health just as fast as a shaman could regen mana.

Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-09-2004 08:00:18 AM
So... if I want to become a Death Knight once the hero classes are implented. What class should I start with?

Or is my guess as good as yours, because Blizz hasn't revealed any details yet?

~Never underestimate the power of a Dark Clown.
Vorago
A completely different kind of Buckethead
posted 11-09-2004 09:00:28 AM
I think ultimately the best solo'r falls between Mage and Warlock.

The mage has the big, big damage and is extremely self sufficient. Summoning a limitless supply of food and drink means you can keep yourself going indefinately. The mobs don't even get to you in a best case scenario, just fire away, between roots and snares you have enough utility to help survive any bad times you may run in to.

While the warlock doesn't have the big damage output the mage has, relying heavily on a variety of dots, you also have a series of great pets which just plain make life easier. More hps to take hits for you, an extra body to deal with an additional add, and more damage output or benefits to you (like the imp buffing your sta or voidwalker being able to sacrifice himself to give you a short term invulnerability).

This is just my view, would be best to wait for Bajah or Black or someone else from the closed to offer their views though

Oh yeah, zero details about hero classes aside from "Well, a dwarf warrior could become a mountain king!". Logically, an undead warrior would be closest to a Death Knight, really the only thing to work on at the moment, guessing, heh.

Vorago fucked around with this message on 11-09-2004 at 09:01 AM.

Maradon!
posted 11-09-2004 09:07:59 AM
I'd see undead warlock as being closer to a death knight, considering they can use swords and Death Knights were primarily a casting unit in WC2.
Blackened
posted 11-09-2004 09:21:20 AM
Mages.

Although my distaste for you as a human being is brobdingnagian,
what I'm about to do isn't personal.
Katrinity
Cookie Goddess!
posted 11-09-2004 09:24:49 AM
My predictions:

Undead Mage = Lich
Undead Warrior = Death Knight
Undead Warlock = Dreadlord or something akin to it since their purpose is summoning demons, not undead.
Undead Rogue = Dark Ranger or something akin to it.

Cookie Goddess Supreme
Furry Kitsune of Power!
Pouncer of the 12th degree!
"Cxularath ftombn gonoragh pv'iornw hqxoxon targh!"
Translated: "Sell your soul for a cookie?"
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-09-2004 09:26:20 AM
quote:
Maradon! wrote this then went back to looking for porn:
I'd see undead warlock as being closer to a death knight, considering they can use swords and Death Knights were primarily a casting unit in WC2.
Yeah, but those Death Knights worked for the Orcs. IIRC, they were the resurrected bodies of the necromancers from the first Orc/Human war.

Thanks Vorago and Blacky.

~Never underestimate the power of a Dark Clown.
Bajah
Thooooooor
posted 11-09-2004 09:28:19 AM
Without so much of an idea on how they plan to even DO Hero Classes, it's impossible to really say. Much of what is in WoW is only vaguely reminiscent of their WC3 counterparts, so don't even try to guess based on how things used to be there.

As for best soloers, there isn't really a best. I personally think the better soloing classes are Paladin, Shaman, and Mage. That's one tankish, one healerish, and one wizardish. Paladins because of their versatility, divine shields, healing ability, and armor/weapons. Shaman because of their jack of all trades thing - they've got something for everything. And Mages for the reasons that Vorago has already detailed.

Bajah fucked around with this message on 11-09-2004 at 09:29 AM.

Mr. Parcelan
posted 11-09-2004 09:32:49 AM
Any class can solo. It's just a matter of play style. Just choose what appeals to you, fatbert.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-09-2004 09:33:28 AM
quote:
Bajah Model 2000 was programmed to say:
As for best soloers, there isn't really a best. I personally think the better soloing classes are Paladin, Shaman, and Mage. That's one tankish, one healerish, and one wizardish. Paladins because of their versatility, divine shields, healing ability, and armor/weapons. Shaman because of their jack of all trades thing - they've got something for everything. And Mages for the reasons that Khyron has already detailed.

Yup, it's already decicided for me that I will make a Human Paladin. And an Undead [Something], probably mage. Whatever I like more will become my main character in WoW. It's just fucking hard for me to decide which class to play as the undead kinda lack my favorite type of character class - hybrids.
~Never underestimate the power of a Dark Clown.
Mr. Parcelan
posted 11-09-2004 09:35:51 AM
quote:
Tarquinn's unholy Backstreet Boys obsession manifested in:
Yup, it's already decicided for me that I will make a Human Paladin.

Prepare to die.

Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-09-2004 09:38:45 AM
quote:
Mr. Parcelan thought this was the Ricky Martin Fan Club Forum and wrote:
Prepare to die.

Undead is my first choice, though. That's why I made this thread, you uncultured barbarian.
~Never underestimate the power of a Dark Clown.
Kamikaze Flying Squirrel
Pancake
posted 11-09-2004 09:43:12 AM
hmm...Maybe I'll try this game when it comes out...

can't guarantee anything though.

Last time I mixed letters with numbers I got indigestion.
Vorago
A completely different kind of Buckethead
posted 11-09-2004 09:51:35 AM
quote:
A sleep deprived Maradon! stammered:
I'd see undead warlock as being closer to a death knight, considering they can use swords and Death Knights were primarily a casting unit in WC2.

A) WoW is based off Warcraft 3, not Warcraft 2. Death knights are big beefy frontline melees with useful support abilities.

B) Death Knights do not summon things. Warlocks summon Infernals among others. Best they do is raise the dead temporarily at extremely high levels. Now, a Warlock is in good standing for Dreadlord on the other hand.

I can't help but assume Hero classes are not going to literally change your character into something completely different... ranged hunter suddenly becomes a frontline melee with no ranged attacks or whatnot, just wouldn't make any sense. Want to play a big beefy melee? Be a cloth caster for 60 levels! Wtf.

Dr. Gee
Say it Loud, Say it Plowed!
posted 11-09-2004 11:36:17 AM
I've been enjoying my warlock because he can solo VERY well. I'm only level 15 right now bt i have no problems taking two "even" or one mob 3-4 levels above me.

The things that allows the warlock to really rock the casbah are Healthstones, Life Leech (or whatever it's called) and the Voidwalker.

The Voidwalker can tank and hold aggro very well, especially after i cast my curse which shaves 6 damage off every hit a mob puts out. The health stone acts as a lesser healing potion that i always have up and since soul stones are very easy to make, there's really no problem keeping them. I try and keep 5 on me at all times in case of an emergency so that i always have some to make a stone and Voidwalker after a death.

Life leech is a recent aqquisition and is very much . It deals fifty damage in five seconds for less mana than the warlock's DD and regens quite a bit of health back. Coupled with the health transfer to pet spell and the Warlocks EQ Shaman style Cannibalize i can keeo the pet up and deal a lot of damage over quite a large period of time.

Khyron
Hello, my mushy friend...
posted 11-09-2004 12:07:20 PM
Thus far, I have my rhythm and it works very, very well for me.

Pull with immolate. The second Immo goes off, use Curse of Agony, and tell my VW pet to attack. My VW will use Taunt, and the mob will not land a hit on me. I drop Corruption on the mob, giving him 3 DoT's total. At this point, my strategy goes open...

If there's just one mob, and it's weak, I'll just start hacking away to raise my sword skill (Takes for-freaking-ever to get it up to the cap).

If there's a really strong mob, or if I'm pressed for time, I'll start nuking with Shadow Bolt, and drop another Immo on when the first one drops.

If there's more than one mob, I'll try to finish one off quickly, DoT the second, then use health funnel to keep my pet alive. I generally never run low on HP thanks to Demon skin ( you demon skin!), and after combat only one cast of health funnel pumps my pet back to full.

If anything goes wrong, I have my healthstone, my lesser health potions, and I can sac my voidwalker for his shield if he's going to die and I can't stop it.

Thus far, the only times I have died using this method, were the times i wasn't paying close enough attention and the voidwalker died before I could sac it...

Lashanna
noob
posted 11-09-2004 12:16:32 PM
As a Mage in service of our Dark Lady Sylvanas, I'm forced to associate with an ungodly amount of Warlocks.

The sheer number of them turns me off from them. Not to mention, ever since I picked Wizard as my EQ Class, I've had a contempt for cowardly pet classes.

What Vorago said about mages is pretty true. Soloing is fairly easy, my high damage destroys NPC casters (since I'm more intelligent than them, and use my spells more effectively, I'll beat them). Melee mobs require a bit more creativity, because they have the HP to make it close to me, and beat quite soundly upon my fragile rotting frame, .

We don't have roots, really, so far as I've seen. Frost Nova could be the closest thing, and it's a PBAE with a 30 second recast.

Good thing though, Polymorph is a way underutilized spell by mages I've grouped with or seen playing. Sure, turning your enemy into a sheep is very entertaining, but most people don't see beyond that. It's a Mez. They won't engage until it wears off, or they're hit. You're soloing and got an add? Polymorph it. You're travelling and aggro something annoying? Polymorph it. Your group is getting mobbed? Polymorph it!

Another cool thing is Frost Armor. If something does hit you, either in combat or while travelling, they become slowed/snared for a short time. If you're travelling, this means an aggroed mob will get one hit, then be snared enough that you can run the rest of the way.


Unlimited Food/Drink = No Downtime longer than like 15 seconds, ever. It's stupendous.

On the other hand, soloing is pretty easy for most classes.

It seems like mobs lower than you should be easy wins. Mobs equal to you should be tough victories, and a mob a level higher than you should be something you beat when you put thought and strategy into the fight (and/or use your long recast abilities like Rogues have I know for sure).


One thing I like about WoW that I don't really remember feeling in other MMORPGs is that with a lot of strategy and excellent use of spells, I can pull off some pretty nifty feats, and break some very difficult camps. In some other games, a lot of times it felt like if you weren't supposed to be able to do something by numbers, then you just couldn't do it. I feel like that when something is hard in WoW, it just means I need to try harder. If something was hard in EQ, I needed more people or more levels it seemed, unless it was a raid situation. It seems like the most creative tactics in EQ only really ever came out in Raids (stuff like CotH ferrying, etc).

* - There are exceptions. You could use things like Shiny Brass Idols to zerg in and grab quest items, or use invisibility to evade some aggros here and again, but these spots seem limited.

Dad's going to kill you. Really. He is.
Vorago
A completely different kind of Buckethead
posted 11-09-2004 02:22:34 PM
Well, 30sec recast timer on Frost Nova, but hits everything around you, and lasts for 10 seconds I classify that as one really good root, heh.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 11-10-2004 01:38:45 AM
Thanks again, Geeorn, Khyron and Lashanna.

I heavily favor the mage now. It was one of my favorites for my undead character anyway.

~Never underestimate the power of a Dark Clown.
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