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Topic: More changes incoming to Planetside...
Khyron
Hello, my mushy friend...
posted 09-05-2004 01:25:44 PM
Lotsa changes, and a bunch of BFR information.

http://planetside.station.sony.com/game_updates/development.jsp?category=Developm ent&id=63344
http://planetside.station.sony.com/game_updates/development.jsp?category=Developm ent&id=63369

  • Beamer, repeater, and suppressor damage increased, accuracy decreased.
  • Spawn Rooms will have pain fields now.
  • Going to allow players to talk while looking at the global (stellar) map.
  • Going to allow players to talk while dead.
  • You no longer need to control a base linked to a cavern, to enter that cavern (You still need a link to capture bases in the cavern, however)
  • Instant Action has been revised, and no longer instakills you if you spawn at the battle islands.
  • You can now rearm your vehicle at silos and airpads even when you don't have a link to a dropship center - you still need a link to repair them.
  • Capturing facilities in the caverns will now reward you with CEP/BEP like base-captures topside.

BFR information :

quote:
Acquiring a BFR

In order to use a BattleFrame, a character must first become certified in that BattleFrame. But in order to do this, the character must first successfully create an authorized imprint with the Auraxian Core so that the identity core within the BFR will allow the human to integrate fully with itself. Without this integration, the player will be rejected by any BFR they try to board.

To create such an authorization imprint, the player has to become recognized by the Auraxian Core by participating in energy exchanges within the caverns. These "energy exchanges" that the Core recognizes are facility ownership swaps. A player must have participated in at least 10 cavern building captures (AT Plants, Redoubts, or Module Buildings) in order to become "imprinted" in the Core Complex. Once a character has been imprinted for BFR control, that imprinting lasts forever, until the player voluntarily unlearns that certification. If that occurs, the player must re-imprint by participating in more cavern building captures and returning to the Core Complex.

Once this is done, players will acquire the BFR from the BFR Shed. The Shed is a freestanding building which will be located in the courtyard of all facilities, separate from the existing vehicle terminals with an order terminal attached to its side. They will then be seated in the BFR, similar to how they are seated into vehicles at the terminals.

To customize the weapons on the BFR, the player may approach a repair/rearm silo to begin swapping out different weapon attachments and ammo loadouts. These loadouts may be saved to their vehicle favorites, as they would another vehicle loadout. Once BFR Favorites are saved, players may order these favorites directly at the BFR shed.

Configurations

There are three basic configurations of the BFR, the one-man variant with no installed flight or gunner pack, the one-man variant equipped with a flight pack and the two-man variant equipped with a gunner pack.

The Flight Pack allows the BFR to perform a jet-assisted leap into the air. The flight pack is powered by a continuously recharging capacitor. This capacitor will require a minimum amount of energy before it will allow a jump.

The BFR can jumpjet left, forward, right, and back while in the air. However, moving in any direction with the Flight Pack active will slow the ascent of the BFR. The BFR can maintain altitude by pulse-thrusting as it flies and allowing the capacitor to recharge between pulses. However, they have virtually no glide so thrusting must be carefully managed to stay aloft.

The Gunner Pack adds a second seat for a gunner and allows the pilot to add a gunner weapon to the BFR. From this position, the gunner can rotate a full 360-degree and has a high degree of up/down control for the largest field of fire possible.

NTU Siphons, Armor Siphons and Pilot/Gunner weapons (described in a future article) may all be exchanged in different configurations. NTU or Armor Siphons may be equipped alongside another single pilot weapon, but are fired separately (similar to swapping weapons on a soldier). Pilot weapons may be equipped in a dual configuration with two of the same weapons. Gunner packs support a single weapon from their pool.

Autorun

BFR's are able to enter an accelerated fast transit run mode with no loss of weapon functionality. Similar to MAXes, this transit mode will have an acceleration time and a deceleration time. So, while BFR's are able to travel and still deliver damage, they also have less fine control over their movement.

Hacking

BFR's can be hacked by enemy Empires like any other vehicle. However, weapons cannot be swapped at a rearm silo and only ammo commonly available to the Empire will be available to it (e.g. A TR will not have access to PPA ammo, even though they are piloting a jacked Aphelion).

Ramming Damage

BFR's will seriously harm Infantry that get underfoot of it, doing double the collision damage of vehicles. BFR's can use their jumpjets to accelerate into the air and drop on their opponents, doing greater damage the higher they fall from. BFR's must be careful using this tactic, as they do take falling damage as well.

EMP Effects

Electromagnetic Pulses (from Jammers, Command ability or NTU Siphon) will affect BFR's differently from other equipment. Rather than complete disabling weapons, EMP effects will have a localized affect on BFR systems, such as sensors and weapons systems (more on this in a future article).


Khyron fucked around with this message on 09-05-2004 at 01:27 PM.

Khyron
Hello, my mushy friend...
posted 09-05-2004 01:48:30 PM
There's also a weird little 'origins' story up, with a lot of great new images of the BFR's in flight and with the shields on and shit.

Vanu Sovreignty BFR :


New Conglomerate BFR :

Terran Republic BFR :

Khyron
Hello, my mushy friend...
posted 09-05-2004 01:49:28 PM
Oh, and yes, the 'legs' sticking out of the NC BFR is a bug - the BFR's aren't even on the test center yet, they're still working on that one

It does, however, give you a good idea of how large these things are compared to normal soldiers.

Khyron fucked around with this message on 09-05-2004 at 01:53 PM.

Led
*kaboom*
posted 09-05-2004 02:52:57 PM
*More random ranting about how the PS art team sucks horrible amounts of donkey ass*
Lashanna
noob
posted 09-05-2004 03:08:14 PM
Gundam!
Dad's going to kill you. Really. He is.
Relz
Pancake
posted 09-05-2004 04:02:25 PM
That vs one is really cool looking. Too bad the NC/TR ones are kind of blocky and boring. Looks like they can deal some damage though...
Naj
I asked for a title and didn't get banned!
posted 09-05-2004 04:04:11 PM
The NC one should have a secondary mode where the body goes close to the ground so it can kick infantry with the feet sticking out of the front.

It could have funny killspam messages like the meteors too.

Too bad they're removing the feet.

diadem
eet bugz
posted 09-05-2004 04:22:43 PM
quote:
Led got all f'ed up on Angel Dust and wrote:
*More random ranting about how the PS art team sucks horrible amounts of donkey ass*

as a non PS player, those shots look like some damn cool looking mechs, as far as mechs go.

edit: I just realised my favorite on the list, the red one, looks a lot like ED209

diadem fucked around with this message on 09-05-2004 at 04:23 PM.

play da best song in da world or me eet your soul
Khyron
Hello, my mushy friend...
posted 09-05-2004 04:24:58 PM
I like the VS and TR ones. The TR one fits their empire perfectly

I hate the NC one, though. NC = sux.

Maradon!
posted 09-05-2004 04:31:53 PM
The NC one looks the coolest of the three, to me.

Less "OMG High tech futuristic supersonic electronic!" and more something you might see in real life.

Khyron
Hello, my mushy friend...
posted 09-05-2004 04:44:29 PM
I'm hoping that the glowing ass the VS BFR has, isn't the shield generator. It'd make taking them down, horrible.

"SHOOT IT IN THE ASS! THE ASS! BLOW UP ITS ASS!"

Sean
posted 09-05-2004 05:19:50 PM
BFR? Big Fucking Robot? I saw it coming.
A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Khyron
Hello, my mushy friend...
posted 09-09-2004 12:23:33 PM
Alidane
Urinary Tract Infection
posted 09-09-2004 12:37:31 PM
These are making me very, very excited.
Khyron
Hello, my mushy friend...
posted 09-09-2004 12:41:21 PM
A Movie : http://www.planetsidemovies.com/modules.php?name=Downloads&d_op=getit&lid=768

I watched that movie here at work That is a cool movie.

Here are some other BFR movies I have NOT looked at here at work, so I don't know if they're cool or not...


http://www.planetsidemovies.com/modules.php?name=Downloads&d_op=getit&lid=767
http://www.planetsidemovies.com/modules.php?name=Downloads&d_op=getit&lid=769

Khyron fucked around with this message on 09-09-2004 at 12:43 PM.

Khyron
Hello, my mushy friend...
posted 09-09-2004 04:44:22 PM
Whoah. Just watched the 3rd movie, it kicks ass I likes the music.

The VS BFR actually hunches over and has like a dozen small explosions before it goes boom

The other is just a few people all standing around 'ooh'ing and 'aah'ing over the VS bfr.

Relz
Pancake
posted 09-10-2004 03:15:00 PM
Well, I'm looking forward to these. I just hope they don't stir up the pot too much. When is the ETA on these? I need to watch these movies...

Khy- what's up with merit commendations? Is there any info on them and when they are coming out???

Khyron
Hello, my mushy friend...
posted 09-10-2004 05:12:26 PM
No clue on the merit badges. Supposedly, they'll eventually open up new weapons and vehicles (Give only the best stuff to the best soldiers, is the premise).

BFR's were originally slated for a end-of-september release. Many people thought they'd be out today, but apparently that's not the case...

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