Info from the devs at Mobilization Alpha states...
quote:
The developers said at PSUMA that BFRs will go live in a month from friday.
To get a BFR, you have to capture 10 CC bases. Then you will receive a key in your locker than can be used at a later time to get a BFR. The missle spam from the TR BFR has been removed, but they said they will prolly implement it later. The VS one flies, and so does the NC. The TR BFR does not fly.
The gunner will have control of either a plasma cannon or an AA gun.
The part about 'have to capture 10 CC bases' doesn't necessarily mean that you need to hack them. Just like normal captures, participating (Being in the SOI) will count towards captures. Of course, to get into the caverns at all, you need Core Combat...
The current rumour is that they'll go live on the Test Server on friday (Why else specify friday specifically?). Images of the BFR's can be found on this page here.
I'ma get a BFR the second they go live. Who's gonna gun for me?
EDIT - At this time, there is no ETA at all on the Phantasm. There is, however, a concept art sketch of it, at this page. Khyron fucked around with this message on 08-24-2004 at 02:29 PM.
So what's deal with the 10 captures? Do they have to be all at once during one session? 'Cause the way it is now, we haven't captured 10 of anything, except towers, in one day. And, is that key good for only one BFR? If it gets killed, you have to get a new key? And I assume we still ahve to go down into the caverns to get 'attuned.'?
I will most definitley gun for one of those things if that means I get to add to my kill-count. I'm such a kill-whore now!
And if you want Core Comabt and you don't have it already, search around on the net for it... I hear you can get it cheap from other places other than that ridiculous price the Sony store charges.
quote:
A sleep deprived Relz stammered:
Oh, and I hope there aren't a lot of the BFR's running around... too many damn Maxes as it is. It's gettin' hard to be a grunt these days
I doubt that many people are ready to fork down 30$ for one of them.
Either way, I seem to do OK on foot...AV cert is a must, though. Gotta love that Phoenix.
This may get me to actually purchase Core Combat, but we'll see.
As far as that Phantasm goes, I think and hope that it will rock. It sure would come in handy when we do our spec. ops stuff...
From the info I've found on multiple articles and dev statements : The BFR will have thick, thick, thick-ass shields. Can withstand multiple flail (Artillery) shots. But the shields have a vulnerability to small-arms fire. A direct sniper shot to the shield generator can take them out. BUT. Once the shields are down, you have to punch through the armor, which is supposed to be tank-level. The big point of BFR's is that it'll take a combined effort to take one down - infantry can't do it solo, vehicles can't do it solo. You work together to bring them down.
The 'capture 10 bases' thing is meant to restrict their availability. You can only get 4 bases per cave, and only 2 bases are open at a time... So you're looking at a few hours of work to get a key... Plus, the effort of maintaining a link to the cavern if it's on a contested continent... Khyron fucked around with this message on 08-24-2004 at 04:40 PM.
And the NC BFR looks like crap.
quote:
nem-x had this to say about (_|_):
I'm pretty sure the 10 capture thing is just to make you visit the caverns.And the NC BFR looks like crap.
All NC stuff looks like crap. Function over form, or something like that.
The VS stuff always looks the best
quote:
We were all impressed when Khyron wrote:
All NC stuff looks like crap. Function over form, or something like that.The VS stuff always looks the best
The vs do look the coolest despite the purple color. But I do really like the tactically unsound gold uniforms the NC wear. And the Vanguard is my favorite tank for looks, tho the Prowler is my favorite to gun.
quote:
Relz's fortune cookie read:
The vs do look the coolest despite the purple color. But I do really like the tactically unsound gold uniforms the NC wear. And the Vanguard is my favorite tank for looks, tho the Prowler is my favorite to gun.
I like the Vanguard's looks, but the Magrider totally owns the Vanguard in terms of functionality. Mostly the hitscan cannon
quote:
Khyron had this to say about (_|_):
I like the Vanguard's looks, but the Magrider totally owns the Vanguard in terms of functionality. Mostly the hitscan cannon
Yeah, but it lacks punch compared to the Vanguard and Prowler. It is nice against aircraft, though.
quote:
JooJooFlop wrote this stupid crap:
Yeah, but it lacks punch compared to the Vanguard and Prowler. It is nice against aircraft, though.
The magrider is the best tank in the game by far unless you have Jesus the Christ gunning for your vanguard, in a mag you can strafe around and evade while still hitting things, one shot missed per reload by the vang already puts it behind the mag in damage.
quote:
JooJooFlop's fortune cookie read:
Yeah, but it lacks punch compared to the Vanguard and Prowler. It is nice against aircraft, though.
True, but it's easier to hit with and far more maneuverable.
quote:
Mod had this to say about John Romero:
The magrider is the best tank in the game by far unless you have Jesus the Christ gunning for your vanguard.
Or just someone who knows how to lead cannon shells. Besides, most Magrider gunners I've faced wern't the best of shots either.
quote:
Everyone wondered WTF when JooJooFlop wrote:
Or just someone who knows how to lead cannon shells. Besides, most Magrider gunners I've faced wern't the best of shots either.
Leading cannon shells is reasonable while the Vanguard is stationary, if the vanguard is trying to evade hits you will miss at least once every few shots.
quote:
Mod had this to say about Jimmy Carter:
Leading cannon shells is reasonable while the Vanguard is stationary, if the vanguard is trying to evade hits you will miss at least once every few shots.
Only on very bumpy/hilly terrain. Otherwise I have no problems (unless the driver gets too damn close to the other guy).
quote:
Naj stopped beating up furries long enough to write:
I'm hoping, HOPING these things nerf the effectiveness of Air Cavalry, there's way too many mosquitos and reavers around, that cert gives too much utility for it's cost.. Skyguards aren't enough.
Why? Reavers are about as hard to take down with infantry as a lightning.
The Prowler when used in a team of two working together will beat anything now I think.
I personally think the Thunderer is better than the Mag... especially with a great driver who knows how to use his speed to circle one. Speaking of which... Naj: don't drop that cert! You are too good, and we need more drivers like you. Relz fucked around with this message on 08-24-2004 at 09:49 PM.
quote:
Check out the big brain on Relz!
The mag is great but, it's armor is weak. A great tank driver for a van with a good gunner can rip through Mag's and Prowlers. You put in a great gunner with that great driver and that Van can handle just about anything. The main problem with the van is it's AA capabilities are horrible.The Prowler when used in a team of two working together will beat anything now I think.
I personally think the Thunderer is better than the Mag... especially with a great driver who knows how to use his speed to circle one. Speaking of which... Naj: don't drop that cert! You are too good, and we need more drivers like you.
Yeah, the problem is you can put two average people into a Mag and they'll be reasonably effective. You put two average people into a Van and they'll most likely get killed in some comical fashion. Two great people in a Van with TS can probably beat two great people in a mag if there is no water around but great people are rare and 80% of the people using a tank at any given time won't be in the 'great' category.
quote:
Relz spewed forth this undeniable truth:
I personally think the Thunderer is better than the Mag... especially with a great driver who knows how to use his speed to circle one. Speaking of which... Naj: don't drop that cert! You are too good, and we need more drivers like you.
Heh, the only reason I picked up ground transport is I got grieflocked from using my thumper all the time (Why do people jump in front of someone clearing a door by bouncing plasma grenades off the wall?) and I needed something that wouldn't get me any grief for a few days.
quote:
Naj had this to say about Pirotess:
Heh, the only reason I picked up ground transport is I got grieflocked from using my thumper all the time (Why do people jump in front of someone clearing a door by bouncing plasma grenades off the wall?) and I needed something that wouldn't get me any grief for a few days.
Because People Are Tards? Sitting their defending the back door during a heavy invasion they manage to get an AMS park right at the entrance and proceed to pack the hall way, now we are keping them from getting through the door, but need to clear them from the hallway. So what happens when I pull out the hand Grenades and bounce them down the hallway? My team mates act like the retared dogs they are and rambo down the hall way after it.
Also The only probalem i have had with Air Calvery has been when people forget what AA is. Or the tards in the AA MAxes decide they want to shoot at the tanks not the Aircraft.
quote:
1. In order to get a BFR, You need to cap 10 bases in core combat. You then get a "key" to a bfr which you can store in your locker later till you need it.
2. BFR recycle is 2 hours
3. YOU CAN HACK ENEMY BFRs!
4. BFRs CAN SQUISH PEOPLE!
5. All BFR's have siphon ntus
6. BFRs have siphon armor (walk up to a tank and jack some of their armor)
7. Currently, they are insanely overpowered. Vanguard down in 5 seconds. An orbital strikes *only takes down the shields*
8. AV is not "small arms"
The BFRs we release a month from fridayThe BFRs will fit under arches
The Vanu bfr concept is the flight model. You switch out "packs" at creation. You can tell which is which.
The NC BFR is a flight one
The TR one is *not* the flight one
The TR missle spam did *not* make it in..they will probubly add it later though
Weapons: 3 driver packs, 3 gunner packs
OFFICIAL info regarding the BFR's :
quote:
A few things:
a) The BFRs are rough and tough, but the comment made at the fan event was that "current balance" had them destroying a Vanguard in about 5 seconds. However, the context was that "current balance" meant "not yet balanced". The weapons that are on them *right now* (in-house) are overpowered. That's not the design that will occur in-game when we release the BFRs.
b) The process of "attuning" (later fiction will describe that process) is a one-time thing. So when you complete the requirements to become certed in BFR, you don't have to do it again later.
c) To qualify for the BFR cert, you'll need to participate in cavern base caps that generate a minimum amount of xp. So late-night base caps won't do anything for you...unless there are enough enemies present to generate a sufficient amount of base capture experience (using the same time-slice system as the larger facilities outside the caverns).
Khyron fucked around with this message on 08-25-2004 at 05:08 PM.
An they can fit under the arches of bases huh? So they aren't ridiculously big then...