It involves a password to get into a honeymoon suite. First you have to get both parts of the password (easy). Then Rio (the woman you are working with in the game) speaks the bride part of the password. Next you have to speak your part of the password. Now the hard part. You and Rio must speak the entire password together. If you are not timed with Rio on your speech you have to do the whole thing over again. I did that for a little over an hour and after finally getting it right I was amazed at how much patience I had for such a puzzle.
At least when I was seven.
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So quoth LeMiere:
Just about anything in the Lolo games drove me to wanting to kill myself.At least when I was seven.
Go back in time and play more of those games.
I wish I owned a copy of that game.
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Darius! had this to say about Tron:
Basically everything in The Seventh Guest and The Eleventh Hour.
*beats head on walls... Digs out his sega cd*
Damn you for reminding me... I never beat the Eleventh hour.
I raise you by one puzzle that was impossible. The brick wall in myst.
Edit: Thought of a good one. The vampire babysitter in "The Adventures of Willy Beamish" Y.O.T.C fucked around with this message on 07-01-2004 at 09:44 PM.
But, one that I can remember was the one shine in Super Mario Sunshine where you had to use Yoshi and go on the different boats to get to the pipe in the ocean. Then you had to the stupidly hard acidy lilypad thing...it was so fucking annoying.
sigpic courtesy of This Guy, original modified by me
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Everyone wondered WTF when Ja'Deth Issar Ka'bael wrote:
"Hit the button like this for ten hours straight without making a mistake"
*cough*ffxlightningfield*cough*
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Mr. Gainsborough thought this was the Ricky Martin Fan Club Forum and wrote:
*cough*ffxlightningfield*cough*
I hated that damn lightning, never could beat it.
Not really a console game, but old infocom games (Zork, etc) used to have some hard text puzzles, some I never did solve without cheating (looking up the answer eventually).
FFX's lightning field is infamous, though. I think, however, that FFX-2's puzzles there take the cake. I won't elaborate on why.. suffice it to say, take the worst part of FFX's lightning field and double it.
Basically all your characters were stripped of their equipment and returned to level 1. you had to explore the floors and find the staircase to go down a level. along the way you could potentially find the best items in the game, so you wanted to explore each floor very well.
No saving. If you died, you had to start over and you lost all the items you'd acquired along the way.
Just about every dungeon in the Master Quest version.
The Shadow Temple can go to hell, it can go to hell and die. >:(
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Tsunami had this to say about the Spice Girls:
A good bit of the sphere puzzles in FFX... Although they were easier the second time around, the first time I kept screwing up, took me forever.
Dunno why, but found the sphere quests in FFX relatively easy and straight forward.
Guess some puzzles just click for some people, and just don't for others.
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JooJooFlop had this to say about Captain Planet:
Alundra had its moments.I wish I owned a copy of that game.
if by moments you mean "every friggin screen in the game, especially dungeons"
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KaLourin had this to say about Matthew Broderick:
if by moments you mean "every friggin screen in the game, especially dungeons"
I only really had trouble with the ice pillars in that one dude's dream.
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When the babel fish was in place, it was apparent JooJooFlop said:
I only really had trouble with the ice pillars in that one dude's dream.
I love how the only ways to get the ultimite sword in that game was to be REALLY good or suck REALLY bad.
Another really hard puzzle for me in Lufia 2 was the little colored blocks in the Treasure Sword Shrine. It's like the third room of them, and I think it's like Othello (I've never played that game before, but I think someone told me that it's like that).
And yet another puzzle that's really hard was the Lufia 2 Growing Plants one, where they'd grow every step or move you made, and you had to prevent every plant from growing to it's full size (3 growth spurts). It got really hard, and the only way to really do it was to do it over and over again and write down where you had to be at each step.
I do agree that FFX's Thunder Plains was damned annoying, if only because it is the single most annoying type of puzzle ever: the Seemingly-Easy One That If You Do One Thing Wrong You Screw Everything Up puzzle. Echoed in FFX-2 as the Thunder Plains Tower Calibration thing, which seems easy to start with then just gets FRIGGIN IMPOSSIBLE. Other than that, the puzzles weren't too bad, and this is coming from someone who prefers battle strategy and interesting fighty stuff to puzzles anyday. The musical pillars thing was even ENJOYABLE.
Any sort of number puzzle drives me nuts. Such as SPHERE BREAK. OH GOD WHY. OH GOD WHY. Visual puzzles are good, musical puzzles better, number puzzles NO NO NO.
Oh, and Shadowgate, Deja Vu and Uninvited, while enjoyable as all hell and still some of my favorite games, gave me some really sticky situations. When you figure crap out it seems easy and normal, but otherwise it's RAH. For example, in Shadowgate, I was stuck for a while in the first bit with the book on a shelf-thing in the wall, where I would try to take it and die, until i figured out that you were just supposed to OPEN it instead. And I died like a billion times to the various bottles in Shadowgate/chemicals in Deja Vu.
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Darius! had this to say about Pirotess:
Basically everything in The Seventh Guest and The Eleventh Hour.
I still haven't beaten that blob puzzle/game in the Seventh Guest. I just ended up using the book for it.
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Taeldian wrote this then went back to looking for porn:
I still haven't beaten that blob puzzle/game in the Seventh Guest. I just ended up using the book for it.
I couldn't get past the cell/bishop puzzles. I was 7 or so when I played though.
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Darius! stopped staring at Deedlit long enough to write:
I couldn't get past the cell/bishop puzzles. I was 7 or so when I played though.
Same on the age. I did manage to beat all the puzzles except that blob one. Of course, I played through it after watching my older siblings play. I still managed to have a hard time, though.
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Lady Delirium had this to say about Optimus Prime:
a lot of things in discworld..
and some stuff in torin's passage i guess
but it isnt a good game without a lot of puzzles to it
The Discworld games weren't so hard if you've read the books. Otherwise, yeah. Pain in the butt.
There was a game called "Sanitarium" that had some annoying puzzles. Have to fix the plumbing in one section...eight variable parts that could be swapped around, only one combination of them works.
sigpic courtesy of This Guy, original modified by me
>:(
Though not really puzzles, unlocking some of the 10th level weapons in DW4 had me stamping my feet and cussing up a storm. I'm going to go insane when I try for Yue Ying's.
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Blah blah blah Sentow, Maybe blah blah blah...
I can't remember EXACTLY what the problem was, but I was unable to finish A Link to the Past for months because I couldn't figure out how to get into the swamp dungeon. I do remember that the solution was pretty simple :oThough not really puzzles, unlocking some of the 10th level weapons in DW4 had me stamping my feet and cussing up a storm. I'm going to go insane when I try for Yue Ying's.
I remember the first dungeon in Link's Awakening that puzzled the crap out of me until I pushed a friggin' block. >:(
The solution for the swamp dungon was to go into the dark world and open a floodgate or something.
And Myst/myst2/riven sucked. >:(