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Topic: Neverwinter Nights!
Snoota
Now I am become Death, shatterer of worlds
posted 05-02-2004 10:21:55 PM
Anyone here play this game on a persistent world that doesn't suck? I don't feel like searching through the giga of PWs on the various databases to find one that isn't empty all the time or filled with assholes.
Cherveny
Papaya
posted 05-02-2004 10:40:56 PM
quote:
Snoota had this to say about John Romero:
Anyone here play this game on a persistent world that doesn't suck? I don't feel like searching through the giga of PWs on the various databases to find one that isn't empty all the time or filled with assholes.

If you like Robert Jordon's Wheel of Time books, the Wheel of Time NWN server isn't too bad. Found some nice, helpful people on that server before.

Ruvyen
Cartoon Broccoli Boy
posted 05-02-2004 10:41:01 PM
Have you tried the Amon servers yet? They're in PW Action. I haven't been on lately, but it was fun as hell when I did play. Very difficult, too, so you'll need to group.

Some advice: To gimp spellcasters just a little, most MOBs on Amon have low AC, but high HP. This means that, if you plan on playing a melee characterl, it would be better to pump points into CON and Epic Toughness than Strength, as you'll pretty much always hit anyway, and the damage gained from the extra strength won't matter. Just go for the extra HP/AC. A Dwarven 18 Cleric / 22 Dwarven Defender is a solid melee build. Just make sure you start them with 8 STR... You eventually get a buff that raises your STR to 18, and Defensive Stance raises that by another 4, as well as 4 CON, and a +4 Dodge bonus to your AC.

If you plan on playing a Weapon Master, you should dual-weild, but keep a shield in your inventory, just in case. Some monsters really pack a big punch, and some can even kill on-hit, so any additional AC will really help. Devastating Crit has been disabled due to its obvious cheese factor, so don't even bother. You'll still do plenty of damage with Overwhelming Crit and dual scimitars. Although STR will be your main stat, spare a few points/epic feats (at least 4 to 6) for CON. Extra HP is your friend, and will help you much more than one additional damage will hurt the enemy.

Epic Damage Reduction is generally not worth using Epic Feats on. If you want Damage Reduction, take a Dwarven Defender build. Right now I'm testing a 7 Fighter / 33 Dwarven Defender on another server. Only thing is, you have to be a Dwarf. No matter, Dwarves generally make the best melee characters anyway.

If you're taking a spellcaster, try multiclassing in a melee class for 4 levels. Wear armour, and take Epic Still Spell (or Improved Still Spell, or whatever) in your epic levels. I'd recommend something like 26 Sorceror / 4 Paladin / 10 Red Dragon Disciple. Focus in scimitars. This way, you can get some tankly goodness while still being magical artillery.

That's about all I can think of.

Ruvyen fucked around with this message on 05-02-2004 at 10:43 PM.

Thief: "I have come to a realisation. Dragons are not real in a general sense, but they may exist in certain specific cases."
Fighter: "Like how quantum mechanics describes how subatomic particles can spontaneously pop into existence at random!"
Thief: "No, that's stupid and stop making up words."
--8-Bit Theater
Snoota
Now I am become Death, shatterer of worlds
posted 05-02-2004 10:44:27 PM
I'm a complete D&D newbie, so forgive the stupid question.

But what's with scimitars? Is there just some inherent uberness to them? Everyone always says to use them whenever they're discussing what route to take a character for uberness.

Sakkra
Office Linebacker
posted 05-02-2004 10:46:12 PM
quote:
Snoota's account was hax0red to write:
I'm a complete D&D newbie, so forgive the stupid question.

But what's with scimitars? Is there just some inherent uberness to them? Everyone always says to use them whenever they're discussing what route to take a character for uberness.



They have a very high critical hit range, 18-20 as base. With all the crit range improving feats (Improved Critical, and whatever the Weapon Master feat for that is) on a keen scimitar (doubles crit range), it'll get a critical hit on a roll of 10 or more.

Ruvyen
Cartoon Broccoli Boy
posted 05-02-2004 10:55:44 PM
quote:
Snoota had this to say about Knight Rider:
I'm a complete D&D newbie, so forgive the stupid question.

But what's with scimitars? Is there just some inherent uberness to them? Everyone always says to use them whenever they're discussing what route to take a character for uberness.


Critical threat range.

Basically, when you attack, a random number from 1 to 20 is generated. Your attack bonus for that attack is added to it, and compared to the monster's AC. If you match or beat the monster's AC, you hit, if you don't, you miss.

However, you can also get critical hits. These happen one of two ways:

1) The randomly generated number falls within your weapon's threat range, and that with the attack bonus beats the enemy's AC. Then, you roll again. If you beat the enemy's armour class a second time, it's a critical hit, and your damage is multiplied by your weapon's critical multiplier.

2) The randomly generated number is 20 out of 20. This has the added benefit of being an automatic hit, although to crit you still need to beat the enemy's AC a second time. So you may crit, but you WILL hit.

Axes have a default threat range of 20, so only scenario 2 generally applies. With Keen, Improved Crit, and Ki Critical (Weapon Master), you can take this to 16 - 20. The critical multiplier is x3.

Swords come in two flavours: curved and straight (no jokes). Straight blades have a crit range of 19-20 by default, and with the three increases (improved crit, keen, ki crit), this is taken down to 13 - 20. These can get more crits than axes, but the multiplier is x2, so they deal less damage on those crits.

Curved blades tend to do less base damage than their straight counterparts, but they have a default threat range of 18 - 20. With the three increases, this can be taken down to a whopping 10 - 20. So basically, you have a 50/50 chance of threatening a critical hit. If you get your attack bonus high enough, those threats will also pretty much always hit. Sure, you only get a x2 multiplier, but when you're critting roughly 3 times a round minimum, who cares?

Oh, and Sakkra can go to hell.

Ruvyen fucked around with this message on 05-02-2004 at 10:56 PM.

Thief: "I have come to a realisation. Dragons are not real in a general sense, but they may exist in certain specific cases."
Fighter: "Like how quantum mechanics describes how subatomic particles can spontaneously pop into existence at random!"
Thief: "No, that's stupid and stop making up words."
--8-Bit Theater
Faelynn LeAndris
Lusty busty redheaded wood elf with sharp claws
posted 05-02-2004 11:31:13 PM
quote:
From the book of Ruvyen, chapter 3, verse 16:
Critical threat range.

Basically, when you attack, a random number from 1 to 20 is generated. Your attack bonus for that attack is added to it, and compared to the monster's AC. If you match or beat the monster's AC, you hit, if you don't, you miss.

However, you can also get critical hits. These happen one of two ways:

1) The randomly generated number falls within your weapon's threat range, and that with the attack bonus beats the enemy's AC. Then, you roll again. If you beat the enemy's armour class a second time, it's a critical hit, and your damage is multiplied by your weapon's critical multiplier.

2) The randomly generated number is 20 out of 20. This has the added benefit of being an automatic hit, although to crit you still need to beat the enemy's AC a second time. So you may crit, but you WILL hit.

Axes have a default threat range of 20, so only scenario 2 generally applies. With Keen, Improved Crit, and Ki Critical (Weapon Master), you can take this to 16 - 20. The critical multiplier is x3.

Swords come in two flavours: curved and straight (no jokes). Straight blades have a crit range of 19-20 by default, and with the three increases (improved crit, keen, ki crit), this is taken down to 13 - 20. These can get more crits than axes, but the multiplier is x2, so they deal less damage on those crits.

Curved blades tend to do less base damage than their straight counterparts, but they have a default threat range of 18 - 20. With the three increases, this can be taken down to a whopping 10 - 20. So basically, you have a 50/50 chance of threatening a critical hit. If you get your attack bonus high enough, those threats will also pretty much always hit. Sure, you only get a x2 multiplier, but when you're critting roughly 3 times a round minimum, who cares?

Oh, and Sakkra can go to hell.


Also, Scimitars can be dual-wielded without penalty.


My LAUNCHCast Station
"Respect the Forest, Fear the Ranger"
I got lost for an hour and became god.
New Age Bane
Waste Management Crisis
posted 05-02-2004 11:46:39 PM
http://www.fehl.org Is pretty good
What am I supposed to in here again? Oh yes something witty and oh so pretty!
Alaan
posted 05-03-2004 09:19:24 AM
quote:
Faelynn LeAndris spewed forth this undeniable truth:
Also, Scimitars can be dual-wielded without penalty.

Which is strange since they are both medium weapons.

Nirrudn
Pancake
posted 05-03-2004 09:34:58 PM
quote:
2) The randomly generated number is 20 out of 20. This has the added benefit of being an automatic hit, although to crit you still need to beat the enemy's AC a second time. So you may crit, but you WILL hit.

Not entirely true. There are a couple ways to stop a natural 20 from hitting. Off the top of my head: concealment (Improved Invisbility, or the epic feats), Epic Dodge, or Attacker Miss Chance (Blindness, Darkness, whatever).

KaLourin
Illanae's Stooge!
posted 05-03-2004 09:40:16 PM
Going by typical rules, a natural 20 *always* hits. Regardless of situation. It's that slim, sliver of 1-in-20 chance that no matter how well defended you are.. you *will* get hit.
Dont make me slap you so hard your bucket spins around, and around,and stops sideways,thus confusing you, and making you run about London wearing your bucket, a g-string, and carrying a stick,smacking the ground while yelling "MAGICALLY DELICIOUS! MAGICALLY FUCKING DELICIOUS!"- {Tal} to Mortious
Hebrew 9:3- 'And the Lord said unto me, "Dude, there isn't a K in covenant."' - Snoota

This beer drops trou and fucks your mouth with pure hoppy goodness. - Karnaj
Snoota
Now I am become Death, shatterer of worlds
posted 05-03-2004 09:56:30 PM
And how the hell did Aribeth die, exactly? The end of the first game didn't say that I noticed, and she's not mentioned at all in Shadows of Urentide. But then in Hordes of the Underdark Sharwyn(h0t h0t h0t) talks about how she stayed in Neverwinter for a while after the Plague, and mentions Aribeth dying. Do you find out later through conversations with Sharwyn? Or did I just completely miss it somewhere previously?
KaLourin
Illanae's Stooge!
posted 05-03-2004 09:59:14 PM
spoiler sport
executed for the crimes she committed against Neverwinter.
Dont make me slap you so hard your bucket spins around, and around,and stops sideways,thus confusing you, and making you run about London wearing your bucket, a g-string, and carrying a stick,smacking the ground while yelling "MAGICALLY DELICIOUS! MAGICALLY FUCKING DELICIOUS!"- {Tal} to Mortious
Hebrew 9:3- 'And the Lord said unto me, "Dude, there isn't a K in covenant."' - Snoota

This beer drops trou and fucks your mouth with pure hoppy goodness. - Karnaj
Snoota
Now I am become Death, shatterer of worlds
posted 05-03-2004 10:03:56 PM
quote:
KaLourin Model 2000 was programmed to say:
spoiler sport
executed for the crimes she committed against Neverwinter.

Yeah, that's the obvious answer. But I was just wondering if I completely missed the reference somewhere, or if it was still to come with Sharwyn's conversations talking about the post-Plague Neverwinter.

KaLourin
Illanae's Stooge!
posted 05-03-2004 10:06:48 PM
not really a spoiler, but spoiler tagged cuz all the cool kids do it

Not that I noticed. But then, I took Deekin for the duration. However, you will find out more towards the end of HotU

Dont make me slap you so hard your bucket spins around, and around,and stops sideways,thus confusing you, and making you run about London wearing your bucket, a g-string, and carrying a stick,smacking the ground while yelling "MAGICALLY DELICIOUS! MAGICALLY FUCKING DELICIOUS!"- {Tal} to Mortious
Hebrew 9:3- 'And the Lord said unto me, "Dude, there isn't a K in covenant."' - Snoota

This beer drops trou and fucks your mouth with pure hoppy goodness. - Karnaj
Snoota
Now I am become Death, shatterer of worlds
posted 05-03-2004 10:09:47 PM
Deekin owns. I love Deekin so much that I have to take Sharwyn with me in Hordes of the Underdark. I'm playing a Rogue/Assassin/Shadowdancer for that one and I couldn't be mean to Deekin the entire game like I've been to everyone else. I tried, though. I really did. My hand hovered over the, 'Yeah, I read your book. It sucked. Who told you you could write a book about me!?' option when you first run into him in HotU, but I couldn't do it.

The best Deekin quote from SoU was when that Halfling caravan leader told you the local tribe wouldn't let your oxen use the watering hole out in the desert after the oxen used it last time she had went through.

"Maybe they poop in the water."

Snoota fucked around with this message on 05-03-2004 at 10:12 PM.

KaLourin
Illanae's Stooge!
posted 05-03-2004 10:11:43 PM
you're gonna love the one liners and conversations Deekin gets into in HotU. Especially with Deek and Linu in the group.. priceless..
Dont make me slap you so hard your bucket spins around, and around,and stops sideways,thus confusing you, and making you run about London wearing your bucket, a g-string, and carrying a stick,smacking the ground while yelling "MAGICALLY DELICIOUS! MAGICALLY FUCKING DELICIOUS!"- {Tal} to Mortious
Hebrew 9:3- 'And the Lord said unto me, "Dude, there isn't a K in covenant."' - Snoota

This beer drops trou and fucks your mouth with pure hoppy goodness. - Karnaj
Snoota
Now I am become Death, shatterer of worlds
posted 05-03-2004 10:24:58 PM
How the hell do you get into the Grim Statue room in the first floor of Underdark? I got into it somehow before, but I forgot how. The Dragon barely killed me when I was alone, so now I've got two henchmen and was going to go whoop on him real quick, but the door is locked and I can't find the way I got in before. I've no idea how I got in last time, as it was accidental.
Ruvyen
Cartoon Broccoli Boy
posted 05-03-2004 10:41:14 PM
quote:
Faelynn LeAndris had this to say about the Spice Girls:
Also, Scimitars can be dual-wielded without penalty.

Actually, no. Scimitars are Medium. Just because they deal 1d6 damage doesn't mean they're smaller, that's just the drawback of critting more often: A less generous dice for damage.

Same with Falchions in PnP. Large size, 2d4 damage instead of 1d12 or 2d6, but 18-20/x2 crit.

Thief: "I have come to a realisation. Dragons are not real in a general sense, but they may exist in certain specific cases."
Fighter: "Like how quantum mechanics describes how subatomic particles can spontaneously pop into existence at random!"
Thief: "No, that's stupid and stop making up words."
--8-Bit Theater
Sakkra
Office Linebacker
posted 05-04-2004 12:19:39 AM
quote:
Snoota had this to say about Robocop:
How the hell do you get into the Grim Statue room in the first floor of Underdark? I got into it somehow before, but I forgot how. The Dragon barely killed me when I was alone, so now I've got two henchmen and was going to go whoop on him real quick, but the door is locked and I can't find the way I got in before. I've no idea how I got in last time, as it was accidental.

If you stay still long enough and make a spot check, or if you're elven, you'll see the red trap portions of the floor light up. Step on those and the dragon wakes up. Same thing with the room with the magic missile towers.

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