Which is the better melee class? Barbarian or Fighter? Or would it be worth it to play a Paladin or Ranger to mix a little bit of magic with some lesser melee mayhem?
Gimme suggestions! I've no experience with D&D games or classes.
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Snoota had this to say about Punky Brewster:
I just got NWN and plan on playing through as a pure melee kick ass machine, as I don't dig casters in most RPGs.Which is the better melee class? Barbarian or Fighter? Or would it be worth it to play a Paladin or Ranger to mix a little bit of magic with some lesser melee mayhem?
Gimme suggestions! I've no experience with D&D games or classes.
Played mine through as a Fighter, Melee slaughtfest so far, you get feats out the wazoo with the fighter, but I think the Barb can kick more ass. I took Linu (The Clutzy Cleric) as my henchman and just put some of my abilities into pick locks. Otherwise i would say take Tomi as you henchman.
ACK!
I had to edit this because I got confused..
My computer is still on the fritz so I can't play my NWN chars.
I had a Monk / Weapon Master.. and a Barbarian mixed with some other epic class. I can't remember what. She was pure melee though. I loved her, she was pure Dwarven RAGE!
My Monk was totally fun though. Nae fucked around with this message on 04-25-2004 at 08:27 PM.
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Everyone wondered WTF when Led wrote:
Who needs pick lock? Just bash the door down
Finally, someone else who agrees with me on that point.
I'm playing through them in order, and most of those characters need classes from the expansions.
Xyrra fucked around with this message on 04-26-2004 at 01:16 AM.
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Sakkra had this to say about John Romero:
Finally, someone else who agrees with me on that point.
some doors are unbashable, no matter how much damage you lay into em.
But yeah, WM's are nasty if you plan your feats right. Especially with something that criticals more often, like a scimitar, scythe, or....(sickeningly)...a kukri. Also, if you want to duel wield and mix in some magic, the ranger class goes very well with barbarian since both rely on dexterity for defense rather than heavy armor.
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KaLourin had this to say about pies:
some doors are unbashable, no matter how much damage you lay into em.
That's when you find somebody to BASH for the key!
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Snoota stopped beating up furries long enough to write:
How do you use feats that need to be activated? I just picked up my first one and can't find anything about it in the manual, and clicking on the icon in the Character Sheet doesn't do anything.
Right click on your character, an enemy, or an empty hotkey, and go to the radial menu. It should either be at where 5 or 7 would be if looking at a clock, depending on whether it's a general feat, or a class feat.
I think. Sakkra fucked around with this message on 04-26-2004 at 01:51 AM.
I'm going to start over from scratch. Last night I started screwing around with the pre made characters from the Bioware website(the Undead Lord is ), and spent the whole night screwing around instead of actually playing.
I'm going to start off life as a Fighter, as said earlier, and want to not fuck up character creation as I plan on playing this guy through all three games. And, as said earlier, everything I know about the D&D games I learned in 1982. Should I go human for the extra feat and skill points or Orc or Dwarf for the better stats and bonus abilities? Snoota fucked around with this message on 04-26-2004 at 09:13 PM.
Fighter/Barbarian/Weaponmaster would do all right, with the majority of the levels being Barbarian. Be sure to keep your Intimidate skill up, as that's needed for some of the epic Barbarian feats (like Terrifying Rage).
I'm not a big advocate of the Red Dragon Discipline, as to get that class you have to "waste" another class on Sorceror or Bard, both of which are not-so-hot classes if left at low levels. Particularly since RDD is such a melee oriented class, and both Bard and Sorceror spells fall victim to Arcane Spell Failure (which comes from wearing armor). The stat bonuses are pretty insane though. You can pretty much put Strength at 14 or 16 at creation, and totally ignore it, RDD will give you respectable strength in the end.
Rogue with 1 level of Shadowdancer is absurdly powerful, but strenuous to use that power. You basically attack, click off the combat icon, hide, attack again, etc. Anything immune to Sneak Attack/Critical Hits can cause trouble if you aren't prepared for it (traps, scrolls of Sunburst for undead, Crumble for constructs, etc). If you actually watch someone else do this in multiplayer though, they look quite badass. They just appear out of nowhere, take a couple swings, and seem to fade out of reality again, only to appear elsewhere to strike again (think Nightcrawler from X-Men).