Mog fucked around with this message on 04-10-2004 at 02:07 PM.
Thats why i like MTG , variety.
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Check out the big brain on Falaanla Marr!
right. im gonna play a game where everyone has the perfect kill all deck.
See the E-League homepage for a bit more info on the current apprentice metagame. There should be some recent tournament results in the forums.
I don't play in "the world of competitive magic" for one reason: I want to have FUN With the game, not have to use a certain deck and rely on drawing a certain card to win the game. That takes all the fun out of the game, IMO.
and anyone playing with a perfect deck i would find stupid and not play wiht, btu ive been haevign a blast with apretnice, eysterday i played a slightly modifed version (as in, uncludeing cards that i had but lost) of my gobby deck playing a friend of mine who fianly could make a deck ehs been tlakign abotu for weeks but lakcs the funding for
today i through together a kobold deck, which i have yet ot haev a chance to play agaisnt a human oponent but seemed like a fun idea, and a blue white deck composed mainly of foruth edition uncommons, jsut for the memories
the program is as fun or as cheep as you make it
but theirs osemthing veryveyr happycauseign abotu playign fallen empire draft ^_^\
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There was much rejoicing when Mog said this:
oh and afla, you can complety prevent popel from useing insnae decks in apretnice by playing draftsbut theirs osemthing veryveyr happycauseign abotu playign fallen empire draft ^_^\
afla?
Lost interest in fixing your typing again? Falaanla Marr fucked around with this message on 04-10-2004 at 04:13 PM.
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Falaanla Marr's fortune cookie read:
thing is, there is absolutely no control over who has what on apprentice. I dont like that at all.I don't play in "the world of competitive magic" for one reason: I want to have FUN With the game, not have to use a certain deck and rely on drawing a certain card to win the game. That takes all the fun out of the game, IMO.
Yes, and in real-world magic the control is based on how much money an individual has, is that really any better? On Apprentice one can build / copy a better deck and win, in RL one can spend 600$ for the same deck and destroy anyone without that kind of money even easier.
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Mod had this to say about Knight Rider:
Yes, and in real-world magic the control is based on how much money an individual has, is that really any better? On Apprentice one can build / copy a better deck and win, in RL one can spend 600$ for the same deck and destroy anyone without that kind of money even easier.
And in MTGO, which I play, you can also have these "kill all" decks.
The thing is, in RL or MTGO, they aren't as common, as many people don't HAVE 600 bucks to invest. In MTGO, most aren't willing to invest that kind of money unless it is for a tournament. If someone is willing to spend THAT MUCH money to win, I say let them.
In apprentice, you don't have to pay a dime to do it, though.
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Falaanla Marr had this to say about dark elf butts:
thing is, there is absolutely no control over who has what on apprentice. I dont like that at all.I don't play in "the world of competitive magic" for one reason: I want to have FUN With the game, not have to use a certain deck and rely on drawing a certain card to win the game. That takes all the fun out of the game, IMO.
anything event remotely competitive takes the fun out of any game for you, it seems
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Everyone wondered WTF when Falaanla Marr wrote:
And in MTGO, which I play, you can also have these "kill all" decks.The thing is, in RL or MTGO, they aren't as common, as many people don't HAVE 600 bucks to invest. In MTGO, most aren't willing to invest that kind of money unless it is for a tournament. If someone is willing to spend THAT MUCH money to win, I say let them.
In apprentice, you don't have to pay a dime to do it, though.
I wish Apprentice were as comfortable as Magic Online and had more players. I'm trying to play atm and it's frustrating me beyond belief. Trying to get a deck together is a chore with money involved, want to know if your deck would play better with 3 or 4 skullclamps? 2 or 3 ravagers? 1 or 4 siege commanders? Too bad, because testing that out costs you quite a bunch of $$$$.
Also kill-all decks aren't what you make them out to be. 1st turn win combo is the only thing that really was broken for a while and it made the game unfun since without force of will in the format there was no way in hell you could counter it if your opponent went first. Most of the fabled superdecks could be beaten in some fashion and in turn the counters would become popular, etc. The dominance of Necro ages ago gave rise to red / green blitz decks, various combo decks made blue control big, etc. I don't remember an instance of magic post Ice Age where a deck dominated the game to the point where it broke it with maybe the exception of academy / stroke.
Apprentice isnt about first turn wins.
Its about being able to, within an hour of announcement play tempest block constructed with a friend.
My Type one decks were NEVER combo, weenie beats and suicide black and keeper.
Most people find super combo decks slightly boring, and if your opponent busts out infinite dragon stroke combo for the game you play, you can always say "hey dont use combo next game" and whalla! They wont.
Nevermind that turn 1 kills are nerfed by Wotc:/
the consensus of the baord seemed to be first tern combo decks exist in real life, deal, poeple whow ant to have fun arent useing them anyway
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Elvish Crack Piper attempted to be funny by writing:
Jebus people.Apprentice isnt about first turn wins.
Its about being able to, within an hour of announcement play tempest block constructed with a friend.
My Type one decks were NEVER combo, weenie beats and suicide black and keeper.
Most people find super combo decks slightly boring, and if your opponent busts out infinite dragon stroke combo for the game you play, you can always say "hey dont use combo next game" and whalla! They wont.
Nevermind that turn 1 kills are nerfed by Wotc:/
On a perfect hand, Ravager Affinity can actually pull off a first turn kill, was reading a huge discussion about it... whether something should be banned or whatever because of the remote possibilty of that particular decklist being capable of doing it. Something like 1 in 1000 odds of having the needed cards, but it exists Would be funny as all hell if it came up in a major worlds top 8 or something, hehe. Odds are so freaking slim, but just funny that the possibility does exist. Vorago fucked around with this message on 04-11-2004 at 12:26 AM.
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Vorago probably says this to all the girls:
On a perfect hand, Ravager Affinity can actually pull off a first turn kill, was reading a huge discussion about it... whether something should be banned or whatever because of the remote possibilty of that particular decklist being capable of doing it. Something like 1 in 1000 odds of having the needed cards, but it exists Would be funny as all hell if it came up in a major worlds top 8 or something, hehe. Odds are so freaking slim, but just funny that the possibility does exist.
played agaisnt one recently and in the first tern he dropped four welding jars and 3 creatutrres with affinity
anbd the sad part is my gobbies killed his ass anyway
Makes half of your deck dead draws at that point.