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Author
Topic: So, I got Halo working...
Khyron
Hello, my mushy friend...
posted 02-03-2004 11:24:15 AM
And I'm stuck in this giant-ass, boring-ass building with that blue thing Guilty Spark or whatever.

How far am I? This level, and the one before it, are boring me to tears. Are there any other 'HUGE ASS BORING AS SHIT LEVELS WHERE YOU HAVE TO RUN THROUGH 50 ROOMS THAT ALL LOOK EXACTLY THE SAME'?

Oh, and the flood blows.

Naimah
In a Fire
posted 02-03-2004 11:25:34 AM
That's the entire game, twice.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 02-03-2004 11:35:57 AM
Halo is overrated.
~Never underestimate the power of a Dark Clown.
Black
The Outlaw Torn
posted 02-03-2004 11:50:12 AM
I just got back from beating the game in one sitting.

What a waste of time.

Be prepared to work through tons of annoying shit, only to fight your way back through the same annoying shit. In the same levels, even... Just backwards. Plus, the ending sucked.



Time was never on my side.
So on I wait my whole lifetime.

Khyron
Hello, my mushy friend...
posted 02-03-2004 11:51:44 AM
quote:
Black had this to say about Reading Rainbow:
I just got back from beating the game in one sitting.

What a waste of time.

Be prepared to work through tons of annoying shit, only to fight your way back through the same annoying shit. In the same levels, even... Just backwards. Plus, the ending sucked.


I'm tempted to agree. This game is not worth learning a new layout or even finding the program that did successfully remap the keys.

I'm glad I found out, though. Now I can watch Red vs Blue without getting urges to play the game

Black
The Outlaw Torn
posted 02-03-2004 11:58:34 AM
Though I watched all of RvB, I didn't play the game on an urge, more on boredom... Else I would have tossed the game a few hours ago. I can sum up the entirety of the game, after the first hour:

Annoying.



Time was never on my side.
So on I wait my whole lifetime.

Elvish Crack Piper
Murder is justified so long as people believe in something different than you do
posted 02-03-2004 12:17:52 PM
Stupid console-only People dont listen to me when I say Half-Life is better
(Insert Funny Phrase Here)
Lashanna
noob
posted 02-03-2004 12:21:56 PM
Halo was sorta fun with the Covenant atleast (on X-Box).

Things had a more fun atmosphere.

The Flood turned the game into a really annoying Survival Horror wannabe.

The endless hordes of monsters got old really fast, and it became really annoying having to go back and scavenge for ammo.

Dad's going to kill you. Really. He is.
diadem
eet bugz
posted 02-03-2004 12:39:33 PM
quote:
Tarquinn enlisted the help of an infinite number of monkeys to write:
Halo is overrated.

Halo is great on the X-Box becuase it's a co-op fps where a bunch of freinds can all chill in front if a tv screen together while munching on snacks.....

I haven't played anything but the demo on the pc.

[ 02-03-2004: Message edited by: diadem ]

play da best song in da world or me eet your soul
Matilda Jane
ph33r my MIRVs
posted 02-03-2004 12:55:59 PM
quote:
diadem said this about your mom:
Halo is great on the X-Box becuase it's a co-op fps where a bunch of freinds can all chill in front if a tv screen together while munching on snacks.....

Yes. The campaign is only fun if you're playing co-op. I find most people don't enjoy it unless they have at least one other person to play it with.

There was a signature here... it's gone now.
Reynar
Oldest Member
Best Lap
posted 02-03-2004 12:56:33 PM
quote:
diadem stumbled drunkenly to the keyboard and typed:
Halo is great on the X-Box becuase it's a co-op fps where a bunch of freinds can all chill in front if a tv screen together while munching on snacks.....

I haven't played anything but the demo on the pc.


Yep, Halo is more for the socialization factor then the game itself.

Fine by me.

"Give me control of a nation's money, and I care not who makes its laws."
-Mayer Rothschild
Somu Icewalker
Also known as Diet Dr. Evil
posted 02-03-2004 01:06:04 PM
You can thank the apperence of the flood to rushed production to meet deadlines.
Khyron
Hello, my mushy friend...
posted 02-03-2004 01:09:37 PM
quote:
Everyone wondered WTF when Somu Icewalker wrote:
You can thank the apperence of the flood to rushed production to meet deadlines.

Who can I thank for the boring level design?

"Okay, we have to contain the flood within this installation! Quick, follow me through sixty rooms that all look exactly the same while I hum and act all bubbly and stupid!"

Somu Icewalker
Also known as Diet Dr. Evil
posted 02-03-2004 01:14:07 PM
quote:
Khyron had this to say about Duck Tales:
Who can I thank for the boring level design?

"Okay, we have to contain the flood within this installation! Quick, follow me through sixty rooms that all look exactly the same while I hum and act all bubbly and stupid!"


Oh that, you can thank the devs who had some good crack for those levels.

Black
The Outlaw Torn
posted 02-03-2004 01:16:25 PM
quote:
But Somu Icewalker doesn't really care for music, do you?
Oh that, you can thank the devs who had some good crack for those levels.
And the rest to follow.

"Guys, let's use the levels he's already been through!"

"Won't they grow tired of seeing the same places, but with different monsters though?... *snort* just kidding, let's do it!"



Time was never on my side.
So on I wait my whole lifetime.

Bloodsage
Heart Attack
posted 02-03-2004 02:19:56 PM
Uh, guys? Maybe I've completely lost touch with reality, but. . .

When was the last time you were in a structure where every room was different, and each floor had a totally unique layout?

You can call it boring, but I call it internally consistent, and think it adds to the immersion.

To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven.

--Satan, quoted by John Milton

Black
The Outlaw Torn
posted 02-03-2004 02:23:39 PM
quote:
Take time with a wounded Bloodsage, cause it likes to heal:
When was the last time you were in a structure where every room was different, and each floor had a totally unique layout?
Interestingly enough, where I am right now. (My house.)

Guess you've finally lost touch in your old age. ;(



Time was never on my side.
So on I wait my whole lifetime.

Bloodsage
Heart Attack
posted 02-03-2004 02:28:04 PM
quote:
Black obviously shouldn't have said:
Interestingly enough, where I am right now. (My house.)

Guess you've finally lost touch in your old age. ;(


Good point; guess I should've been more specific.

Add "large commercial or government" before "structure."

To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven.

--Satan, quoted by John Milton

Khyron
Hello, my mushy friend...
posted 02-03-2004 02:53:18 PM
quote:
Bloodsage painfully thought these words up:
Uh, guys? Maybe I've completely lost touch with reality, but. . .

When was the last time you were in a structure where every room was different, and each floor had a totally unique layout?

You can call it boring, but I call it internally consistent, and think it adds to the immersion.


See, the thing is, internally consistent is BORING. And if I wanted to be bored, I would play EQ or FFXI. Besides, not all the levels are that bad. When I was in the huge-ass covenant ship rescuing Captain Keyes, I was not bored. Sure, all the hallways looked the same, but you went to different rooms and had different things in different areas. One room was the big-ass cargo bay you arrived at. Another was a 3-tiered docking bay. Another was the command center, another was the brig. That was fine. Sure, they were connected with endless boring hallway, but I didn't mind because it wasn't so bad as you progressed.

Now, however, I'm in that 'guilty spark' mission. I'm running down one VERY LONG grey hallway (Hereby dubbed #1), to the end to a door which he opens. Then I run down another VERY LONG grey hallway (Dubbed #2), to a little underpass which I go through. This leads me back to an area that looks exactly like #1. Which I run down and reach a dead-end with a little passage to an elevator (Dubbed #3). Then I have to run down two #1's again, to reach a door which the blue spark opens after a bigass wait. Then I run down another #1 and a #2 to an underpass leading to another #2, then a #3. Now I am at this same stupid elevator, I run down two more #1's and another underpass again, and I finally come out to a new screen that hasn't been copied. YAY. I run through it... to a #2 and a #1 again. Then I got bored and stopped playing.

Now, while I was doing all that stupid shit for 40 minutes making 'progress', I'm being attacked by somewhere between 1 million and 10 billion annoying little enemies.

It's a matter of fun. Running through the same dull environs all the time can get boring. In little doses (similar hallways you're running through on a ship as you move from the cargo bay to the docking bay to the command center to the brig) it's not so bad. It's when the entire level is boring and monotonous that it just stops being enjoyable.

Maradon!
posted 02-03-2004 02:56:40 PM
I thought single palyer Halo was awesome

Since the game sold tremendously, the only thing I can think is that you guys just don't like single player FPS's, or the PC version sucks somehow.

Khyron
Hello, my mushy friend...
posted 02-03-2004 02:57:58 PM
quote:
Maradon! attempted to be funny by writing:
I thought single palyer Halo was awesome

Since the game sold tremendously, the only thing I can think is that you guys just don't like single player FPS's, or the PC version sucks somehow.


Or you just have this thing where you enjoy monotony and running down the same boring grey concrete hallway for an hour just to get to the 'index', whatever the fuck that is

Bloodsage
Heart Attack
posted 02-03-2004 03:00:45 PM
Internally consistent allows for a much better storyline. Wild, random changes of scenery for no apparent reason hinder a story by making it unbelievable.

I enjoyed the hell out of Halo, especially when Vernal and I did it on Legendary to see the alternative ending.

To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven.

--Satan, quoted by John Milton

Maradon!
posted 02-03-2004 03:03:36 PM
quote:
Khyron painfully thought these words up:
Or you just have this thing where you enjoy monotony and running down the same boring grey concrete hallway for an hour just to get to the 'index', whatever the fuck that is

I thought that part was awesome, too. I thought the flood were awesome. I didn't find it at all monotonous. I mean, sure all the walls were similarly textured but that doesn't really mean much.

I'm leaning toward "PC version sucks". Although it is interesting that all the people who hated it in this thread have been huge CS fans. Not "realistic" enough for you maybe?

Tarquinn
Personally responsible for the decline of the American Dollar
posted 02-03-2004 03:04:51 PM
Since when am I a CS fan?
~Never underestimate the power of a Dark Clown.
Lechium
With no one to ever know
posted 02-03-2004 03:16:37 PM
After going through the Halo game singleplayer mode in one evening at a friends house, I wasn't to impressed with the game, plus i've read the book (The Fall of Reach was a GREAT book!). That however wasn't unti I played the multiplayer. That is where the game truly shines. I still have the PC demo on my compouter now and play it eevry so often, its enjoyable.
"The MP checkpoint is not an Imperial Stormtrooper roadblock, so I should not tell them "You don't need to see my identification, these are not the droids you are looking for."
Nwist, Who?
Nwist
posted 02-03-2004 03:16:51 PM
I played it for the Xbox and I thought it sucked. And saying the reason people hate it is because they like CS is both stupid, and wrong.
Maradon!
posted 02-03-2004 03:20:51 PM
quote:
Cowboy Darius Model 2000 was programmed to say:
I played it for the Xbox and I thought it sucked. And saying the reason people hate it is because they like CS is both stupid, and wrong.

No, not really. Khyron and all the CS players hated Tribes 2 because it wasn't "realistic" enough. I just figured the same would apply here. Perfectly logical conclusion.

I can't really find any other explanation for it - practically everyone else in the world loves the game. I guess you'll always have that unpleasable minority.

Nwist, Who?
Nwist
posted 02-03-2004 03:25:58 PM
quote:
Maradon! had this to say about Reading Rainbow:
No, not really. Khyron and all the CS players hated Tribes 2 because it wasn't "realistic" enough. I just figured the same would apply here. Perfectly logical conclusion.

I can't really find any other explanation for it - practically everyone else in the world loves the game. I guess you'll always have that unpleasable minority.


No compared it to CS. No one even brought up CS before you. But, of course, no one can have a differing oppinion than the great and all might Maradon!

Khyron
Hello, my mushy friend...
posted 02-03-2004 03:31:56 PM
quote:
Maradon! impressed everyone with:
No, not really. Khyron and all the CS players hated Tribes 2 because it wasn't "realistic" enough. I just figured the same would apply here. Perfectly logical conclusion.

I can't really find any other explanation for it - practically everyone else in the world loves the game. I guess you'll always have that unpleasable minority.


Yeah. I loved Serious Sam because that game was realistic as hell Magically teleporting in enemies, going back in time to fight gods of ancient civilisations, battling screaming headless enemies with bombs for hands...

And let's not forget how realistic Wolfenstein was. I remember playing and thinking 'Wow! These zombies are almost as good as the real ones! And watching these half-human / half-electricalspinnything monsters crawling around the floor... man... so much like real life

Led
*kaboom*
posted 02-03-2004 03:33:48 PM
So who here still plays and loves half-life singleplayer?

That is what I thought

I enjoyed Halo singleplayer, but multiplayer is where it is at

Blindy
Roll for initiative, Monkey Boy!
posted 02-03-2004 03:35:22 PM
Realism has nothing to do with it. Halo blows because it's levels are 50 minutes of the EXACT SAME 5 minute segment, especially the library level.

If you presented a new challenge on every level, I might care. But when all I have to do is shoot the bad guys and follow the blue light thingy, it takes away immersion in the game.

On a plane ride, the more it shakes,
The more I have to let go.
Captain Hagrid Starcrust III
Pancake
posted 02-03-2004 03:36:37 PM
quote:
Khyron had this to say about John Romero:
Yeah. I loved Serious Sam because that game was realistic as hell

Well magical falling blue lego blocks, shitty environment textures, cardboard skies, and lousy physics aren't exactly realistic either, but I figured if the argument didn't have to make sense then it wouldn't have to make sense now

Tally of foods I haven't fucked up:
  • Grilled Cheese
  • Home Fries
  • Tuna Salad Sandwich
  • Hard boiled egg
    Live Journaley Goodness
  • Captain Hagrid Starcrust III
    Pancake
    posted 02-03-2004 03:37:53 PM
    quote:
    A_Blindy_005 had this to say about pies:
    Realism has nothing to do with it. Halo blows because it's levels are 50 minutes of the EXACT SAME 5 minute segment, especially the library level.

    If you presented a new challenge on every level, I might care. But when all I have to do is shoot the bad guys and follow the blue light thingy, it takes away immersion in the game.


    Which is of course completely different from Serious Sam.

    Hell, completely different from EVERY FPS EVER MADE!

    Tally of foods I haven't fucked up:
  • Grilled Cheese
  • Home Fries
  • Tuna Salad Sandwich
  • Hard boiled egg
    Live Journaley Goodness
  • Khyron
    Hello, my mushy friend...
    posted 02-03-2004 03:39:14 PM
    quote:
    Captain Hagrid Starcrust III had this to say about pies:
    Well magical falling blue lego blocks, shitty environment textures, cardboard skies, and lousy physics aren't exactly realistic either, but I figured if the argument didn't have to make sense then it wouldn't have to make sense now

    Okay, I think you're talking about CS now, but I don't get the magical falling blue lego blocks part

    Realism is a factor in some of the games I play. It depends. If the game is STRIVING for realism, then I will judge it on realism. IE : Call of Duty.

    If it's supposed to be unrealistic, I don't mind it being unrealistic as long as it's fun. I also don't remember claiming realism to be the #1 reason I hated Tribes 2... though I honestly don't remember exactly why I didn't like it off the top of my head anyways. :shrug:

    Khyron
    Hello, my mushy friend...
    posted 02-03-2004 03:41:35 PM
    quote:
    Captain Hagrid Starcrust III's fortune cookie read:
    Which is of course completely different from Serious Sam.

    Hell, completely different from EVERY FPS EVER MADE!


    Yeah. Instead of running down the exact same hallway you were running down for the past 2 hours, you end up running down a hallway to a vast cave filled with jump platforms. Once you navigate the platforms without falling (Not too tough, but a challenge all the same) you enter a huge arena where enemies pour out of all the walls at you in waves. First headless kamikazes, then kleer skeletons, then biomechs. Once past the huge arena, you enter a corridor where gravity twists you around so you're running on the walls in a huge cylindrical area

    Yep, I can see the similiarities between the two...

    Khyron
    Hello, my mushy friend...
    posted 02-03-2004 03:51:08 PM
    Actually, to be fair, Serious Sam 2 does have one level which is more boring than the rest. That's the first part of the last level, where you're running down a channel-ish place in a castle, while waves of enemies storm you. That part does remind me of Halo.

    However, it's only the one part of the one level, and immediately after it gets fun and interesting again. Once you get past the channel you enter an area with bounce pads so you can't just shoot straight at the enemies that rush you. And after that is the best fight in the game, a HUGE, GIANT wide open area where waves of enemies rush from all directions, while flaming meteors crash down everywhere around...

    Khyron
    Hello, my mushy friend...
    posted 02-03-2004 05:30:03 PM
    Oh, and I would like to toss a smooch to TAMALIX who helped me in procuring a keymappin' program that succeeded in allowing me to bind Enter to jump in Halo. Because even if the game bores me to tears, I still am VICTORIOUS in remapping the keys when the game will not let me!

    IN YOUR FACE YOU BUNGIE "NO WE WON'T LET YOU BIND ENTER TO JUMP" ASSHOLES

    [ 02-03-2004: Message edited by: Khyron ]

    Monica
    I've got an owie on my head :(
    posted 02-03-2004 10:03:57 PM
    quote:
    This insanity brought to you by Black:
    I just got back from beating the game in one sitting.

    What a waste of time.

    Be prepared to work through tons of annoying shit, only to fight your way back through the same annoying shit. In the same levels, even... Just backwards. Plus, the ending sucked.


    I beat it in one sitting, too. It went from, "Holyshitthisissocool!" to "Good fucking lord, is it over yet?" very quickly after about the first hour.

    Lechium
    With no one to ever know
    posted 02-03-2004 10:09:21 PM
    quote:
    Led stumbled drunkenly to the keyboard and typed:
    So who here still plays and loves half-life singleplayer?

    That is what I thought

    I enjoyed Halo singleplayer, but multiplayer is where it is at


    I play some of the mods for the SP, like action half life and Counter-Life (which is REALLY HARD on the hardest setting) but now that I got Call of Duty, I have started to lose interest in Day of Deafeat.
    And Halo multiplayer still is the shit.

    "The MP checkpoint is not an Imperial Stormtrooper roadblock, so I should not tell them "You don't need to see my identification, these are not the droids you are looking for."
    Talonus
    Loner
    posted 02-03-2004 10:18:42 PM
    Notice, those who played Halo on the XBox like it, for the most part. Those who played it on PC, like myself, don't like it. That's ignoring Coop, which is a huge plus, entirely. The reason for the difference? There's a handful of good console FPS games, so the fact that its half decent makes it seem great. Compared to the better PC FPS games it sucks. Oh, and I hate realistic shooters.

    If you thought Halo was a "good" console FPS, go find Goldeneye for the N64. It was the first console FPS to be done well and still holds up decently today IMHO.

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