How far am I? This level, and the one before it, are boring me to tears. Are there any other 'HUGE ASS BORING AS SHIT LEVELS WHERE YOU HAVE TO RUN THROUGH 50 ROOMS THAT ALL LOOK EXACTLY THE SAME'?
Oh, and the flood blows.
What a waste of time.
Be prepared to work through tons of annoying shit, only to fight your way back through the same annoying shit. In the same levels, even... Just backwards. Plus, the ending sucked.
quote:
Black had this to say about Reading Rainbow:
I just got back from beating the game in one sitting.What a waste of time.
Be prepared to work through tons of annoying shit, only to fight your way back through the same annoying shit. In the same levels, even... Just backwards. Plus, the ending sucked.
I'm tempted to agree. This game is not worth learning a new layout or even finding the program that did successfully remap the keys.
I'm glad I found out, though. Now I can watch Red vs Blue without getting urges to play the game
Annoying.
Things had a more fun atmosphere.
The Flood turned the game into a really annoying Survival Horror wannabe.
The endless hordes of monsters got old really fast, and it became really annoying having to go back and scavenge for ammo.
quote:
Tarquinn enlisted the help of an infinite number of monkeys to write:
Halo is overrated.
Halo is great on the X-Box becuase it's a co-op fps where a bunch of freinds can all chill in front if a tv screen together while munching on snacks.....
I haven't played anything but the demo on the pc. [ 02-03-2004: Message edited by: diadem ]
quote:
diadem said this about your mom:
Halo is great on the X-Box becuase it's a co-op fps where a bunch of freinds can all chill in front if a tv screen together while munching on snacks.....
Yes. The campaign is only fun if you're playing co-op. I find most people don't enjoy it unless they have at least one other person to play it with.
quote:
diadem stumbled drunkenly to the keyboard and typed:
Halo is great on the X-Box becuase it's a co-op fps where a bunch of freinds can all chill in front if a tv screen together while munching on snacks.....I haven't played anything but the demo on the pc.
Yep, Halo is more for the socialization factor then the game itself.
Fine by me.
quote:
Everyone wondered WTF when Somu Icewalker wrote:
You can thank the apperence of the flood to rushed production to meet deadlines.
Who can I thank for the boring level design?
"Okay, we have to contain the flood within this installation! Quick, follow me through sixty rooms that all look exactly the same while I hum and act all bubbly and stupid!"
quote:
Khyron had this to say about Duck Tales:
Who can I thank for the boring level design?"Okay, we have to contain the flood within this installation! Quick, follow me through sixty rooms that all look exactly the same while I hum and act all bubbly and stupid!"
Oh that, you can thank the devs who had some good crack for those levels.
quote:And the rest to follow.
But Somu Icewalker doesn't really care for music, do you?
Oh that, you can thank the devs who had some good crack for those levels.
"Guys, let's use the levels he's already been through!"
"Won't they grow tired of seeing the same places, but with different monsters though?... *snort* just kidding, let's do it!"
When was the last time you were in a structure where every room was different, and each floor had a totally unique layout?
You can call it boring, but I call it internally consistent, and think it adds to the immersion.
--Satan, quoted by John Milton
quote:Interestingly enough, where I am right now. (My house.)
Take time with a wounded Bloodsage, cause it likes to heal:
When was the last time you were in a structure where every room was different, and each floor had a totally unique layout?
Guess you've finally lost touch in your old age. ;(
quote:
Black obviously shouldn't have said:
Interestingly enough, where I am right now. (My house.)Guess you've finally lost touch in your old age. ;(
Good point; guess I should've been more specific.
Add "large commercial or government" before "structure."
--Satan, quoted by John Milton
quote:
Bloodsage painfully thought these words up:
Uh, guys? Maybe I've completely lost touch with reality, but. . .When was the last time you were in a structure where every room was different, and each floor had a totally unique layout?
You can call it boring, but I call it internally consistent, and think it adds to the immersion.
See, the thing is, internally consistent is BORING. And if I wanted to be bored, I would play EQ or FFXI. Besides, not all the levels are that bad. When I was in the huge-ass covenant ship rescuing Captain Keyes, I was not bored. Sure, all the hallways looked the same, but you went to different rooms and had different things in different areas. One room was the big-ass cargo bay you arrived at. Another was a 3-tiered docking bay. Another was the command center, another was the brig. That was fine. Sure, they were connected with endless boring hallway, but I didn't mind because it wasn't so bad as you progressed.
Now, however, I'm in that 'guilty spark' mission. I'm running down one VERY LONG grey hallway (Hereby dubbed #1), to the end to a door which he opens. Then I run down another VERY LONG grey hallway (Dubbed #2), to a little underpass which I go through. This leads me back to an area that looks exactly like #1. Which I run down and reach a dead-end with a little passage to an elevator (Dubbed #3). Then I have to run down two #1's again, to reach a door which the blue spark opens after a bigass wait. Then I run down another #1 and a #2 to an underpass leading to another #2, then a #3. Now I am at this same stupid elevator, I run down two more #1's and another underpass again, and I finally come out to a new screen that hasn't been copied. YAY. I run through it... to a #2 and a #1 again. Then I got bored and stopped playing.
Now, while I was doing all that stupid shit for 40 minutes making 'progress', I'm being attacked by somewhere between 1 million and 10 billion annoying little enemies.
It's a matter of fun. Running through the same dull environs all the time can get boring. In little doses (similar hallways you're running through on a ship as you move from the cargo bay to the docking bay to the command center to the brig) it's not so bad. It's when the entire level is boring and monotonous that it just stops being enjoyable.
Since the game sold tremendously, the only thing I can think is that you guys just don't like single player FPS's, or the PC version sucks somehow.
quote:
Maradon! attempted to be funny by writing:
I thought single palyer Halo was awesomeSince the game sold tremendously, the only thing I can think is that you guys just don't like single player FPS's, or the PC version sucks somehow.
Or you just have this thing where you enjoy monotony and running down the same boring grey concrete hallway for an hour just to get to the 'index', whatever the fuck that is
I enjoyed the hell out of Halo, especially when Vernal and I did it on Legendary to see the alternative ending.
--Satan, quoted by John Milton
quote:
Khyron painfully thought these words up:
Or you just have this thing where you enjoy monotony and running down the same boring grey concrete hallway for an hour just to get to the 'index', whatever the fuck that is
I thought that part was awesome, too. I thought the flood were awesome. I didn't find it at all monotonous. I mean, sure all the walls were similarly textured but that doesn't really mean much.
I'm leaning toward "PC version sucks". Although it is interesting that all the people who hated it in this thread have been huge CS fans. Not "realistic" enough for you maybe?
quote:
Cowboy Darius Model 2000 was programmed to say:
I played it for the Xbox and I thought it sucked. And saying the reason people hate it is because they like CS is both stupid, and wrong.
No, not really. Khyron and all the CS players hated Tribes 2 because it wasn't "realistic" enough. I just figured the same would apply here. Perfectly logical conclusion.
I can't really find any other explanation for it - practically everyone else in the world loves the game. I guess you'll always have that unpleasable minority.
quote:
Maradon! had this to say about Reading Rainbow:
No, not really. Khyron and all the CS players hated Tribes 2 because it wasn't "realistic" enough. I just figured the same would apply here. Perfectly logical conclusion.I can't really find any other explanation for it - practically everyone else in the world loves the game. I guess you'll always have that unpleasable minority.
No compared it to CS. No one even brought up CS before you. But, of course, no one can have a differing oppinion than the great and all might Maradon!
quote:
Maradon! impressed everyone with:
No, not really. Khyron and all the CS players hated Tribes 2 because it wasn't "realistic" enough. I just figured the same would apply here. Perfectly logical conclusion.I can't really find any other explanation for it - practically everyone else in the world loves the game. I guess you'll always have that unpleasable minority.
Yeah. I loved Serious Sam because that game was realistic as hell Magically teleporting in enemies, going back in time to fight gods of ancient civilisations, battling screaming headless enemies with bombs for hands...
And let's not forget how realistic Wolfenstein was. I remember playing and thinking 'Wow! These zombies are almost as good as the real ones! And watching these half-human / half-electricalspinnything monsters crawling around the floor... man... so much like real life
That is what I thought
I enjoyed Halo singleplayer, but multiplayer is where it is at
If you presented a new challenge on every level, I might care. But when all I have to do is shoot the bad guys and follow the blue light thingy, it takes away immersion in the game.
quote:
Khyron had this to say about John Romero:
Yeah. I loved Serious Sam because that game was realistic as hell
Well magical falling blue lego blocks, shitty environment textures, cardboard skies, and lousy physics aren't exactly realistic either, but I figured if the argument didn't have to make sense then it wouldn't have to make sense now
quote:
A_Blindy_005 had this to say about pies:
Realism has nothing to do with it. Halo blows because it's levels are 50 minutes of the EXACT SAME 5 minute segment, especially the library level.If you presented a new challenge on every level, I might care. But when all I have to do is shoot the bad guys and follow the blue light thingy, it takes away immersion in the game.
Which is of course completely different from Serious Sam.
Hell, completely different from EVERY FPS EVER MADE!
quote:
Captain Hagrid Starcrust III had this to say about pies:
Well magical falling blue lego blocks, shitty environment textures, cardboard skies, and lousy physics aren't exactly realistic either, but I figured if the argument didn't have to make sense then it wouldn't have to make sense now
Okay, I think you're talking about CS now, but I don't get the magical falling blue lego blocks part
Realism is a factor in some of the games I play. It depends. If the game is STRIVING for realism, then I will judge it on realism. IE : Call of Duty.
If it's supposed to be unrealistic, I don't mind it being unrealistic as long as it's fun. I also don't remember claiming realism to be the #1 reason I hated Tribes 2... though I honestly don't remember exactly why I didn't like it off the top of my head anyways. :shrug:
quote:
Captain Hagrid Starcrust III's fortune cookie read:
Which is of course completely different from Serious Sam.Hell, completely different from EVERY FPS EVER MADE!
Yeah. Instead of running down the exact same hallway you were running down for the past 2 hours, you end up running down a hallway to a vast cave filled with jump platforms. Once you navigate the platforms without falling (Not too tough, but a challenge all the same) you enter a huge arena where enemies pour out of all the walls at you in waves. First headless kamikazes, then kleer skeletons, then biomechs. Once past the huge arena, you enter a corridor where gravity twists you around so you're running on the walls in a huge cylindrical area
Yep, I can see the similiarities between the two...
However, it's only the one part of the one level, and immediately after it gets fun and interesting again. Once you get past the channel you enter an area with bounce pads so you can't just shoot straight at the enemies that rush you. And after that is the best fight in the game, a HUGE, GIANT wide open area where waves of enemies rush from all directions, while flaming meteors crash down everywhere around...
IN YOUR FACE YOU BUNGIE "NO WE WON'T LET YOU BIND ENTER TO JUMP" ASSHOLES [ 02-03-2004: Message edited by: Khyron ]
quote:
This insanity brought to you by Black:
I just got back from beating the game in one sitting.What a waste of time.
Be prepared to work through tons of annoying shit, only to fight your way back through the same annoying shit. In the same levels, even... Just backwards. Plus, the ending sucked.
I beat it in one sitting, too. It went from, "Holyshitthisissocool!" to "Good fucking lord, is it over yet?" very quickly after about the first hour.
quote:
Led stumbled drunkenly to the keyboard and typed:
So who here still plays and loves half-life singleplayer?That is what I thought
I enjoyed Halo singleplayer, but multiplayer is where it is at
I play some of the mods for the SP, like action half life and Counter-Life (which is REALLY HARD on the hardest setting) but now that I got Call of Duty, I have started to lose interest in Day of Deafeat.
And Halo multiplayer still is the shit.
If you thought Halo was a "good" console FPS, go find Goldeneye for the N64. It was the first console FPS to be done well and still holds up decently today IMHO.