My question is, what programming languages are generally used for games, and is there a way to make money off of C++?
No, Really. Bite me.
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Burger had this to say about dark elf butts:
C++ or C# are typically good for gaming, or VB (to a lesser extent).
That's good to know, since C++ and derivatives thereof are the only programming languages I can really stomach.
People say VB and COBOL are supposed to be easier, but they drive me INSANE. [ 01-10-2004: Message edited by: Maradon! ]
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Loosely translated, Naimah says "Kill the whales":
C++ is the gold standard. If you know C++ you have the skills to do any other language.
this is true
but with .net it doesn't really matter what languages you know. they can all do the same stuff... and it seems to be the future of programming if you ask around.
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Burger scribbled:
C++ or C# are typically good for gaming, or VB (to a lesser extent).
1 out of 3 ain't bad.
C++ is the language used to make games on a professional level. VB isn't even a blip on the radar. C# isn't either, but that may change in the next five years -- but I'd bet that adoption of it will probably be low.
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So quoth Neo-Blindy:
this is truebut with .net it doesn't really matter what languages you know. they can all do the same stuff... and it seems to be the future of programming if you ask around.
nah... .net is the present... just like java was... it's too new to be the future imo... i'm sure a new language will come around in a few years and replace it.
c++ is still long lasting and solid. vb's great for rapid development in the corp world, but it can't touch c++ for hadrcore performance. vb just does too much for you, [ 01-10-2004: Message edited by: diadem ]
Personally once RPGDS gets it's Linux version out (after the windows version is finished) I shall be using it myself. But until then I am not going to, unless it is just to help get the bugs out.