Whatever that is.
Especially if it's from a book or game into a movie, because then you've got to find an actor who can play the character and the part well.
It's not something people hear about.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Black had this to say about Matthew Broderick:
For the same reason that any story transaction from one form of media to the other is doomed to fail.
Not true. The movie adaptation of The Green Mile was flawless.
I don't know a lot about making movies, but I don't think it's the mere fact that it's a game-to-movie translation that brings about the downfall of most of these movies, but rather the motivation behind them.
Someone notices that a certain game is popular and hopes to exploit the popularity by making a movie. They buy up movie rights, hire a director, etc. Creation is basically forced instead of inspired. As a result, the movie feels trite and contrived.
I'm of the mind that these movies tend to suck, because thier creation tends to be rooted in a desire to exploit a market tendency, rather than in a desire to make a worthwhile movie.
quote:Yeah, yeah.
It's Sean Season!
Something is always lost in a translation.
That. ¬_¬
quote:
Maradon! thought this was the Ricky Martin Fan Club Forum and wrote:
Not true. The movie adaptation of The Green Mile was flawless.
Well, that's really the exception to the rule.
Although, lately, it does seem as though the rule may be changing. At least for Steven King. Dreamcatcher and Green Mile were both fantastic.
It's not something people hear about.
quote:
The logic train ran off the tracks when Sean said:
Although, lately, it does seem as though the rule may be changing. At least for Steven King. Dreamcatcher and Green Mile were both fantastic.
King personally oversees all of his movie adaptations. He cameos in nearly all of them (I think maybe even all of them...though I can't remember seeing him in Green Mile).
quote:
Maradon! attempted to be funny by writing:
King personally oversees all of his movie adaptations. He cameos in nearly all of them (I think maybe even all of them...though I can't remember seeing him in Green Mile).
Witness during execution.
Though you could just show the cutscenes from an RPG and make that a movie, what would the point be to that?
The point of a game is the interactiveness. You can't interact with a movie sans throwing food at the screen and using a baseball bat on the projector.
quote:
Oscar 3/Xray 1 had this to say about the Spice Girls:
.... Action (metal gear solid) could probably be done well, but it would be like every other action movie.
I thought Resident Evil was fairly good, but they kept with the action formula, Plot is second to SFX and Fights.
Some of the fluff from games are good enough to hash out a decent movie or story from. I could see the Blizzard guys being able to pull off a decent movie based of the stuff in Warcraft, Starcraft or even Diablo games with pulling the blunder of trying to make them follow the games.
For example at the Mario Bros movie. Was it anything like the games? Some Plumber saving a fantasy kingdom? No.
Wing Commander. They changed too much, characters, ships, storyline, etc. I still cannot believe that Chris Roberts was actually responsible for this.
Two game movies that were rather successful are the Tomb Raider conversions and of course Resident Evil. Why? Because they were relative faithful adaptions of the games.
Note: I'm not talking about actual gameplay here, but about the background story, feeling and atmosphere.
quote:
Tarquinn had this to say about Optimus Prime:
Because they usually change everything that reminds one of the game.For example at the Mario Bros movie. Was it anything like the games? Some Plumber saving a fantasy kingdom? No.
Wing Commander. They changed too much, characters, ships, storyline, etc. I still cannot believe that Chris Roberts was actually responsible for this.
Two game movies that were rather successful are the Tomb Raider conversions and of course Resident Evil. Why? Because they were relative faithful adaptions of the games.
Note: I'm not talking about actual gameplay here, but about the background story, feeling and atmosphere.
Are you even suggesting that a Mario Brothers game that kept to the storyline would be good?
Such as Final Fantasy. I remember specifically hearing the directors developing Grey with features that average American girls find attractive. This is in opposition to having a femme boy running around saving the day.
(This really irked me, because all I ever get games for is because there's some femme boy running around.) [ 11-21-2003: Message edited by: LeMiere ]
quote:Cartoon, yes.
The logic train ran off the tracks when Inferno-Spirit said:
Are you even suggesting that a Mario Brothers game that kept to the storyline would be good?
On the other hand, there's no way humanly possible to collect all of the story elements of, say, a 40-50 hour RPG and condense it into an hour and a half of movie. FF7 could have easily been turned into two or three very full, very thick movies, and even then you're probably cutting a lot out. Same thing if you tried to convert something like Xenogears over.
You MIGHT be able to convert something like one of the Legend of Zelda games or the Starfox Gamecube game over, but these days even those are stretching out into full fledged "epic" class stories rather than quickies with gameplay.
Of all the games I've played lately, I'd love to see Prince of Persia and Castlevania adapted for the big screen. I feel it's pretty doable, all said.
sigpic courtesy of This Guy, original modified by me
Unfortunately, there would be way too much backstory that is essential to the plot that would be almost impossible to seamlessly add in (without boring narration at the begining)
[ 11-22-2003: Message edited by: Broadzilla ]
quote:
Tarquinn stumbled drunkenly to the keyboard and typed:
game movies that were rather successful are Resident Evil. Why? Because they were relative faithful adaptions of the game.Note: I'm not talking about actual gameplay here, but about the background story, feeling and atmosphere.
The Resident Evil movie had absolutely nothing in common with the game's story other than a mansion and the city is named Racoon. The mansion existing being the similarity. There was no hive, no fake couple living inside as a coverup, nothing of that. The people that went in were not Umbrella employees (Well, actually S.T.A.R.S. was funded by Umbrella but they didn't know that...except Wesker.)they were like a special division of cops and that's all.
quote:
Zeke the Final Fencer's account was hax0red to write:
The Resident Evil movie had absolutely nothing in common with the game's story other than a mansion and the city is named Racoon. The mansion existing being the similarity. There was no hive, no fake couple living inside as a coverup, nothing of that. The people that went in were not Umbrella employees (Well, actually S.T.A.R.S. was funded by Umbrella but they didn't know that...except Wesker.)they were like a special division of cops and that's all.
RE movie was supposed to be a loose prequel to the first film. Second one will incorporate Jill Valentine from the first game, and will take place sometime after the first game. That's why, in my opinion, the whole thing worked. They tried to make the movie be somewhat storyline-compatible with the games, without retelling anything.
But yeah, a Castlevania game would rock. I love modern zombie movies, but a medieval one would be tasty. And while Warcraft 3 would be a badass game, it'd need to be animated or wholly CGI. Otherwise it's just too expensive. Of course, in the "Art of Warcraft 3" book, the broad comment was made that, given all the effort Blizzard's put into the CGI's and such for WC3 (designing an engine for them, working and reworking all the movie cut scenes, etc), they've considered doing a movie on more than one occasion.
sigpic courtesy of This Guy, original modified by me
quote:
Nobody really understood why Zeke the Final Fencer wrote:
The Resident Evil movie had absolutely nothing in common with the game's story other than a mansion and the city is named Racoon. The mansion existing being the similarity. There was no hive, no fake couple living inside as a coverup, nothing of that. The people that went in were not Umbrella employees (Well, actually S.T.A.R.S. was funded by Umbrella but they didn't know that...except Wesker.)they were like a special division of cops and that's all.
quote:
Tarquinn had this to say about (_|_):
Note: I'm not talking about actual gameplay here, but about the background story, feeling and atmosphere.
But I've never played the games, so, eh. That's all I have to say.
sigpic courtesy of This Guy, original modified by me
quote:
BetaTested attempted to be funny by writing:
Umm actually in the RE movie, the main character chick and that one dude that survived until the end WERE the fake couple living inside. It's more hinted at in the flash backs than actually told to the audience. I watched it a few times over, I'm fairly certain that's what was going on.But I've never played the games, so, eh. That's all I have to say.
Yes, that's what happens in the movie but never existed in the game which ws my point but apparently it's a prequel.